Enhanced functionality of animation clip container creation #432
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@ -71,7 +71,7 @@ namespace SHADE
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Play();
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// Set to initial pose
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if (rig && rig->GetRootNode())
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if (rig && !rig->GetRootNodes().empty())
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{
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updateCurrentAnimatorState(currClip, 0.0f);
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}
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@ -124,7 +124,7 @@ namespace SHADE
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std::fill(boneMatrices.begin(), boneMatrices.end(), SHMatrix::Identity);
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// Do not do anything if is not playing or there's nothing to animate
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if (!rig || !rig->GetRootNode())
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if (!rig || rig->GetRootNodes().empty())
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return;
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// We want to still display a paused pose, so we only prevent progression
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@ -274,7 +274,7 @@ namespace SHADE
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void SHAnimatorComponent::updateCurrentAnimatorState(Handle<SHAnimationClip> clip, float playbackTime)
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{
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// Nothing to animate
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if (!clip || !rig || !rig->GetRootNode())
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if (!clip || !rig || rig->GetRootNodes().empty())
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return;
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// Check that we have animation data
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@ -286,7 +286,10 @@ namespace SHADE
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}
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void SHAnimatorComponent::updatePoseWithClip(Handle<SHAnimationClip> clip, float poseTime)
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{
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updatePoseWithClip(poseTime, clip->GetRawAnimation(), rig->GetRootNode(), SHMatrix::Identity);
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for (auto rootNode : rig->GetRootNodes())
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{
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updatePoseWithClip(poseTime, clip->GetRawAnimation(), rootNode, SHMatrix::Identity);
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}
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}
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void SHAnimatorComponent::updatePoseWithClip(float poseTime, Handle<SHRawAnimation> rawAnimData, Handle<SHRigNode> node, const SHMatrix& parentMatrix)
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@ -33,22 +33,21 @@ namespace SHADE
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}
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// Do a recursive depth first traversal to populate the rig
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rootNode = recurseCreateNode(asset, asset.root, nodeStore);
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auto rootNode = recurseCreateNode(asset, asset.root, nodeStore);
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if (rootNode)
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{
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globalInverseMatrix = SHMatrix::Inverse(rootNode->TransformMatrix);
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rootNodes.emplace_back(rootNode);
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}
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}
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SHRig::SHRig(SHRig&& rhs)
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: rootNode { rhs.rootNode }
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: rootNodes { std::move(rhs.rootNodes) }
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, nodeNames { std::move(rhs.nodeNames) }
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, nodesByName { std::move(rhs.nodesByName) }
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, nodes { std::move(rhs.nodes) }
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, nodeIndexMap { std::move(rhs.nodeIndexMap) }
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, globalInverseMatrix { std::move(rhs.globalInverseMatrix) }
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{
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rhs.rootNode = {};
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rhs.nodes = {};
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}
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SHRig::~SHRig()
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{
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@ -63,17 +62,17 @@ namespace SHADE
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SHRig& SHRig::operator=(SHRig&& rhs)
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{
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rootNode = rhs.rootNode;
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rootNodes = std::move(rhs.rootNodes);
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nodeNames = std::move(rhs.nodeNames);
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nodesByName = std::move(rhs.nodesByName);
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nodes = std::move(rhs.nodes);
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nodeIndexMap = std::move(rhs.nodeIndexMap);
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globalInverseMatrix = std::move(rhs.globalInverseMatrix);
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rhs.rootNode = {};
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rhs.rootNodes = {};
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return *this;
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}
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/*-----------------------------------------------------------------------------------*/
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/* Usage Functions */
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/*-----------------------------------------------------------------------------------*/
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@ -104,11 +104,10 @@ namespace SHADE
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/// </returns>
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const std::string& GetName(Handle<SHRigNode> node) const noexcept;
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/// <summary>
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/// Retrieves the root node of the rig.
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/// Retrieves a read only reference to the root nodes of this rig.
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/// </summary>
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/// <returns>Handle to the root node of the rig.</returns>
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Handle<SHRigNode> GetRootNode() const noexcept { return rootNode; }
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const SHMatrix& GetGlobalInverseMatrix() const noexcept { return globalInverseMatrix; }
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/// <returns>Vector of handles to the root node of the rig.</returns>
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const std::vector<Handle<SHRigNode>>& GetRootNodes() const noexcept { return rootNodes; }
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/// <summary>
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/// Retrieves a node via name.
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/// </summary>
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@ -132,12 +131,11 @@ namespace SHADE
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/*---------------------------------------------------------------------------------*/
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/* Data Members */
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/*---------------------------------------------------------------------------------*/
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Handle<SHRigNode> rootNode;
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std::vector<Handle<SHRigNode>> rootNodes;
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std::unordered_map<Handle<SHRigNode>, std::string> nodeNames;
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std::unordered_map<std::string, Handle<SHRigNode>> nodesByName;
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std::vector<Handle<SHRigNode>> nodes;
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std::unordered_map<Handle<SHRigNode>, int> nodeIndexMap;
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SHMatrix globalInverseMatrix;
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/*---------------------------------------------------------------------------------*/
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/* Helper Functions */
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