Enhanced functionality of animation clip container creation #432
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Name: BoneIKTest4
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ID: 81814706
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Type: 4
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Sub Assets:
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Name: Cube
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ID: 137599708
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Type: 8
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Name: MD_RigTest01_SkinningTest
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ID: 72178939
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Type: 4
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Sub Assets:
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Name: Cube
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ID: 141097368
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Type: 8
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Name: MD_RigTest02_HierachyTest1
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ID: 80500944
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Type: 4
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Sub Assets:
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Name: Cube.001
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ID: 135102560
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Type: 8
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Name: MD_RigTest03_HierachyTest2
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ID: 72063399
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Type: 4
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Sub Assets:
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Name: Cube.001
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ID: 140361184
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Type: 8
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Name: MD_RigTest04_BakedIKLegTest
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ID: 80728853
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Type: 4
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Sub Assets:
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Name: Cube
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ID: 149723808
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Type: 8
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Name: MD_RigTest05_MeshDeformTest
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ID: 82124728
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Type: 4
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Sub Assets:
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Name: Sphere
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ID: 138773466
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Type: 8
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Name: MD_RigTest06_Piston
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ID: 76715962
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Type: 4
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Sub Assets:
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Name: Cube
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ID: 134911040
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Type: 8
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@ -494,6 +494,13 @@ namespace SHADE
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{
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auto const models {SHAssetManager::GetAllRecordOfType(AssetType::MODEL)};
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std::vector<SHAsset> displayModels;
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for (auto const& model : models)
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{
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auto const data = SHAssetManager::GetConstData<SHModelAsset>(model.id);
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if (!data->animHeaders.empty())
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displayModels.push_back(model);
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}
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ImGui::RadioButton("Animation Clip Container", true);
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ImGui::SameLine();
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@ -502,7 +509,7 @@ namespace SHADE
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AssetID selected {0};
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if (ImGui::BeginCombo("##combo", currentItem, ImGuiComboFlags_None))
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{
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for (auto const& model : models)
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for (auto const& model : displayModels)
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{
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bool isSelected = currentItem == model.name;
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if (ImGui::Selectable(model.name.data(), isSelected))
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