Added particle and bug fixes #437
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@ -2899,7 +2899,7 @@
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- EID: 2
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Name: Player
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IsActive: true
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NumberOfChildren: 7
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NumberOfChildren: 8
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Components:
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Transform Component:
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Translate: {x: 2.35245037, y: 0.0613552481, z: 7.10571432}
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@ -2963,6 +2963,8 @@
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heavyMultiper: 0.5
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silhouettePlayer: 462
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silhouetteBag: 465
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leftParticle: 573
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rightParticle: 574
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- Type: PickAndThrow
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Enabled: true
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throwForce: [10, 4, 10]
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@ -3118,17 +3120,17 @@
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IsActive: true
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Scripts: ~
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- EID: 573
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Name: Smoke
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Name: LeftSmoke
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: -0.00712490082, y: 0.056717217, z: -0.0870996416}
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Translate: {x: 0.0899999142, y: 0.100000001, z: -6.25735765e-08}
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Rotate: {x: -5.83341553e-08, y: -3.14159274, z: 1.10461471e-08}
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Scale: {x: 1.00000012, y: 1, z: 1.00000012}
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IsActive: true
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classSHADE::SHParticleEmitterComponent:
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Emission Count: 2
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Emission Count: 8
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Is Passive: false
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Emission Interval: 0
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Min Life: 0.100000001
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@ -3144,7 +3146,37 @@
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Texture Asset ID: 56224060
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Custom Update Shader Asset ID: 42141152
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Color Tint: {x: 1, y: 1, z: 1, w: 1}
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Acceleration: {x: 0, y: 0, z: 0}
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Acceleration: {x: 0, y: 0.0500000007, z: 0}
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IsActive: true
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Scripts: ~
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- EID: 574
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Name: RightSmoke
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: -0.0900000036, y: 0.100000001, z: -1.03427794e-07}
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Rotate: {x: -5.83341553e-08, y: -3.14159274, z: 1.10461471e-08}
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Scale: {x: 1.00000012, y: 1, z: 1.00000012}
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IsActive: true
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classSHADE::SHParticleEmitterComponent:
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Emission Count: 8
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Is Passive: false
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Emission Interval: 0
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Min Life: 0.100000001
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Max Life: 2
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Minimum Speed: 1
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Maximum Speed: 1.5
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Minimum Size: 0.100000001
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Maximum Size: 0.100000001
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Size Decay: 0.907000005
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Angular Ranges And Offset: {x: 0.779999971, y: 0, z: -1.57070005, w: 0}
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Rotation Speed: 0.805999994
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Rotation Decay: 0
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Texture Asset ID: 56224060
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Custom Update Shader Asset ID: 42141152
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Color Tint: {x: 1, y: 1, z: 1, w: 1}
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Acceleration: {x: 0, y: 0.0500000007, z: 0}
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IsActive: true
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Scripts: ~
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- EID: 239
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@ -6,6 +6,7 @@ public class PlayerRunState : BaseState
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{
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private float timer;
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private float delay = 0.25f;
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private bool left = true;
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public PlayerRunState(StateMachine stateMachine) : base(stateMachine)
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{
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@ -15,6 +16,7 @@ public class PlayerRunState : BaseState
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{
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//Debug.Log("WALK ENTER");
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AudioHandler.audioClipHandlers["footsteps"].Play();
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timer = delay;
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if (PlayerAnimations.Instance)
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{
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PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerRunClip);
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@ -30,8 +32,28 @@ public class PlayerRunState : BaseState
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if (timer > delay)
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{
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if (left)
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{
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if (machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y > 0.0f)
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machine.GetScript<PlayerController>().Leftsmoke.AngularOffsets = new Vector2(machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y - (MathF.PI * 1.5f), machine.GetScript<PlayerController>().Leftsmoke.AngularOffsets.y);
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else
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machine.GetScript<PlayerController>().Leftsmoke.AngularOffsets = new Vector2(machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y + (MathF.PI * 0.5f), machine.GetScript<PlayerController>().Leftsmoke.AngularOffsets.y);
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machine.GetScript<PlayerController>().Leftsmoke.Emit();
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left = false;
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}
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else
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{
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if (machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y > 0.0f)
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machine.GetScript<PlayerController>().Rightsmoke.AngularOffsets = new Vector2(machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y - (MathF.PI * 1.5f), machine.GetScript<PlayerController>().Rightsmoke.AngularOffsets.y);
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else
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machine.GetScript<PlayerController>().Rightsmoke.AngularOffsets = new Vector2(machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y + (MathF.PI * 0.5f), machine.GetScript<PlayerController>().Rightsmoke.AngularOffsets.y);
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machine.GetScript<PlayerController>().Rightsmoke.Emit();
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left = true;
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}
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AudioHandler.audioClipHandlers["footsteps"].Play();
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machine.GetScript<PlayerController>().smoke.Emit();
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timer = 0;
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}
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}
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@ -6,6 +6,7 @@ public class PlayerWalkState : BaseState
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{
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private float timer;
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private float delay = 0.4f;
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private bool left = true;
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public PlayerWalkState(StateMachine stateMachine) : base(stateMachine)
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{
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stateName = "Walk State";
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@ -13,7 +14,6 @@ public class PlayerWalkState : BaseState
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public override void OnEnter()
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{
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//Debug.Log("WALK ENTER");
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AudioHandler.audioClipHandlers["footsteps"].Play();
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timer = delay;
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machine.GetScript<PlayerController>().playLandedAnimation = false;
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@ -48,14 +48,28 @@ public class PlayerWalkState : BaseState
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if (timer > delay)
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{
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if (left)
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{
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if (machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y > 0.0f)
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machine.GetScript<PlayerController>().Leftsmoke.AngularOffsets = new Vector2(machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y - (MathF.PI * 1.5f), machine.GetScript<PlayerController>().Leftsmoke.AngularOffsets.y);
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else
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machine.GetScript<PlayerController>().Leftsmoke.AngularOffsets = new Vector2(machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y + (MathF.PI * 0.5f), machine.GetScript<PlayerController>().Leftsmoke.AngularOffsets.y);
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if (machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y > 0.0f)
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machine.GetScript<PlayerController>().smoke.AngularOffsets = new Vector2(machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y - (MathF.PI * 1.5f), machine.GetScript<PlayerController>().smoke.AngularOffsets.y);
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machine.GetScript<PlayerController>().Leftsmoke.Emit();
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left = false;
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}
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else
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machine.GetScript<PlayerController>().smoke.AngularOffsets = new Vector2(machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y + (MathF.PI * 0.5f), machine.GetScript<PlayerController>().smoke.AngularOffsets.y);
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{
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if (machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y > 0.0f)
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machine.GetScript<PlayerController>().Rightsmoke.AngularOffsets = new Vector2(machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y - (MathF.PI * 1.5f), machine.GetScript<PlayerController>().Rightsmoke.AngularOffsets.y);
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else
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machine.GetScript<PlayerController>().Rightsmoke.AngularOffsets = new Vector2(machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y + (MathF.PI * 0.5f), machine.GetScript<PlayerController>().Rightsmoke.AngularOffsets.y);
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machine.GetScript<PlayerController>().Rightsmoke.Emit();
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left = true;
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}
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AudioHandler.audioClipHandlers["footsteps"].Play();
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machine.GetScript<PlayerController>().smoke.Emit();
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timer = 0;
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}
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}
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@ -24,7 +24,8 @@ public class PlayerController : Script
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public CameraArm camArm { get; set; }
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private PickAndThrow pat;
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public StateMachine stateMachine { get; set; }
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public ParticleEmitter smoke { get; set; }
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public ParticleEmitter Leftsmoke { get; set; }
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public ParticleEmitter Rightsmoke { get; set; }
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public bool holdItem { get; set; }
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public bool isAiming { get; set; }
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@ -93,6 +94,10 @@ public class PlayerController : Script
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public bool playLandedAnimation { get; set; }
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public GameObject leftParticle;
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public GameObject rightParticle;
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protected override void awake()
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{
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//default setup
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@ -147,9 +152,12 @@ public class PlayerController : Script
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playLandedAnimation = false;
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smoke = GetComponentInChildren<ParticleEmitter>();
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if (!smoke)
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Debug.LogError("ParticleEmitter MISSING");
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Leftsmoke = leftParticle.GetComponent<ParticleEmitter>();
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if (!Leftsmoke)
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Debug.LogError("left ParticleEmitter MISSING");
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Rightsmoke = rightParticle.GetComponent<ParticleEmitter>();
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if (!Leftsmoke)
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Debug.LogError("right ParticleEmitter MISSING");
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}
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protected override void start()
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Reference in New Issue