Navigation and AI merge for level 3 #445
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@ -0,0 +1,3 @@
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Name: Level3_NavData
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ID: 263362242
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Type: 15
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@ -1,4 +1,4 @@
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- NavData: 0
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- NavData: 263362242
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- EID: 0
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- EID: 0
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Name: Light_Direction
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Name: Light_Direction
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IsActive: true
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IsActive: true
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@ -4573,6 +4573,15 @@
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Density: 1
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Density: 1
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Position Offset: {x: 0.284000009, y: 0.305999994, z: 0.555999994}
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Position Offset: {x: 0.284000009, y: 0.305999994, z: 0.555999994}
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Rotation Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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- Is Trigger: false
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Collision Tag: 9
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Type: Box
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Half Extents: {x: 1.70000005, y: 1, z: 1.79999995}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: -0.200000003, y: 0.200000003, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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IsActive: true
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Scripts: ~
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Scripts: ~
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- EID: 206
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- EID: 206
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@ -5696,7 +5705,7 @@
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Collider Component:
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Collider Component:
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Colliders:
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Colliders:
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- Is Trigger: false
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- Is Trigger: false
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Collision Tag: 7
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Collision Tag: 8
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Type: Box
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Type: Box
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Half Extents: {x: 15, y: 1, z: 15}
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Half Extents: {x: 15, y: 1, z: 15}
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Friction: 0.400000006
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Friction: 0.400000006
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@ -8930,60 +8939,6 @@
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Clicked: false
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Clicked: false
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IsActive: true
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IsActive: true
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Scripts: ~
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Scripts: ~
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- EID: 542
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Name: ====AI=====
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 1.19757175, y: 0, z: 0.855755448}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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Renderable Component:
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Mesh: 148542784
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Material: 121518381
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IsActive: true
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RigidBody Component:
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Type: Dynamic
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Drag: 0.00999999978
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Angular Drag: 0.100000001
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Gravity Scale: 1
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Use Gravity: true
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Interpolate: false
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Sleeping Enabled: true
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Freeze Position X: false
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Freeze Position Y: false
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Freeze Position Z: false
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Freeze Rotation X: true
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Freeze Rotation Y: false
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Freeze Rotation Z: true
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IsActive: true
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Collider Component:
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Colliders:
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- Is Trigger: false
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Collision Tag: 5
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Type: Box
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Half Extents: {x: 0.600000024, y: 1.79999995, z: 0.400000006}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0.899999976, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Scripts:
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- Type: Homeowner1
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Enabled: true
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waypointsPool: 541
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startWaypoint: 540
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patrolSpeed: 0.75
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chaseSpeed: 2
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turningSpeed: 5
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sightDistance: 8
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eyeOffset: [0, 1.64999998, 0]
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distanceToCapture: 0.800000012
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captureTime: 0.5
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footstepSFXIntervalMultiplier: 0.5
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- EID: 541
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- EID: 541
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Name: ====WaypointPool====
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Name: ====WaypointPool====
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IsActive: true
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IsActive: true
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@ -12335,7 +12290,7 @@
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NumberOfChildren: 8
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NumberOfChildren: 8
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Components:
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Components:
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Transform Component:
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Transform Component:
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Translate: {x: 5.5, y: 0.171148509, z: 10}
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Translate: {x: 5.5, y: 0.300000012, z: 10}
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Rotate: {x: -0, y: -3.1415925, z: 0}
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Rotate: {x: -0, y: -3.1415925, z: 0}
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Scale: {x: 0.999999404, y: 1, z: 0.999999404}
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Scale: {x: 0.999999404, y: 1, z: 0.999999404}
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IsActive: true
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IsActive: true
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@ -15498,3 +15453,99 @@
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Acceleration: {x: 0, y: 0.100000001, z: 0}
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Acceleration: {x: 0, y: 0.100000001, z: 0}
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IsActive: true
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IsActive: true
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Scripts: ~
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Scripts: ~
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- EID: 66078
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Name: ====AI=====
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0, y: 0, z: -2.93461704}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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Renderable Component:
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Mesh: 148542784
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Material: 121518381
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IsActive: true
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RigidBody Component:
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Type: Dynamic
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Drag: 0.00999999978
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Angular Drag: 0.100000001
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Gravity Scale: 1
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Use Gravity: true
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Interpolate: false
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Sleeping Enabled: true
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Freeze Position X: false
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Freeze Position Y: false
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Freeze Position Z: false
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Freeze Rotation X: true
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Freeze Rotation Y: false
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Freeze Rotation Z: true
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IsActive: true
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Collider Component:
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Colliders:
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- Is Trigger: false
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Collision Tag: 5
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Type: Box
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Half Extents: {x: 0.600000024, y: 1.79999995, z: 0.400000006}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0.899999976, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Navigation Component:
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Target: {x: 0, y: 0, z: 0}
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Forward: {x: 0, y: 0, z: 0}
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Recalculate Path: true
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Unreachable Target: false
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Tolerance: 1
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Acceptance threshold: 0.100000001
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IsActive: true
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Animator Component:
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Rig: 76586906
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AnimationController: 0
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IsActive: true
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Scripts:
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- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.AILineOfSight
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Enabled: true
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player: 65775
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range: 5
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angle: 30
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angleBetween: 0
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distance: 0
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heightLimit: 1
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rayOffset: [0, 0, 0]
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withinRange: false
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withinSight: false
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lastFoundPos: [0, 0, 0]
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lastFoundTimer: 0
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- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.RotateToVelocity
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Enabled: true
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rotationPerSecond: 5
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active: true
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rotateToPlayerLastKnown: false
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lookAround: false
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- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.HomeOwnerAI
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Enabled: true
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idleDuration: 1
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timeoutDuration: 2
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patrolPointParent: 541
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patrolSpeed: 1
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chaseSpeed: 3
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alertCooldown: 0
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player: 65775
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attackHitbox: 627
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walkingAnim: 229189609
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idleAnim: 224442713
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alertAnim: 227890696
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alertRunAnim: 230172366
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alertIdleAnim: 234046577
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timeoutAnim: 228323560
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atkWindupAnim: 223078653
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atkHoldAnim: 228250554
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atkSeqAnim: 226129627
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- Type: StateMachine
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Enabled: true
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currentStateName: ""
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currentAnimName: ""
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@ -240,8 +240,8 @@ namespace SHADE
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if (system->drawNavigationArea)
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if (system->drawNavigationArea)
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{
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{
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SHTransform trans;
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SHTransform trans;
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trans.position = SHVec3{ 0.0f };
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trans.position = system->origin_editor;
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trans.scale = navigationAreaSize;
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trans.scale = system->size_editor;
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trans.ComputeTRS();
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trans.ComputeTRS();
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debugDrawSystem->DrawWireCube(trans.trs, SHColour::YELLOW, false);
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debugDrawSystem->DrawWireCube(trans.trs, SHColour::YELLOW, false);
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}
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}
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Reference in New Issue