Added CaughtRaccoon state to AI FSM #449

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maverickdgg merged 5 commits from Navigation into main 2023-03-31 17:05:28 +08:00
2 changed files with 3 additions and 0 deletions
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@ -8,6 +8,7 @@ struct MatPropData
int textureIndex; int textureIndex;
float alpha; float alpha;
float sliderThreshold; float sliderThreshold;
float borderThickness;
vec4 sliderStartColor; vec4 sliderStartColor;
vec4 sliderEndColor; vec4 sliderEndColor;
vec4 sliderBarColor; vec4 sliderBarColor;
@ -43,6 +44,8 @@ void main()
{ {
//fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv); //fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
if (In.uv.x > MatProp.data[In2.materialIndex].sliderThreshold) if (In.uv.x > MatProp.data[In2.materialIndex].sliderThreshold)
fragColor = MatProp.data[In2.materialIndex].sliderBarColor; fragColor = MatProp.data[In2.materialIndex].sliderBarColor;
else else