Added CaughtRaccoon state to AI FSM #449
|
@ -0,0 +1,8 @@
|
|||
- VertexShader: 46580970
|
||||
FragmentShader: 35983630
|
||||
SubPass: UI
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 64816540
|
||||
data.alpha: 1
|
||||
data.beta: {x: 1, y: 1, z: 1}
|
|
@ -0,0 +1,3 @@
|
|||
Name: UIMat_SliderBG
|
||||
ID: 117587364
|
||||
Type: 7
|
|
@ -0,0 +1,11 @@
|
|||
- VertexShader: 46580970
|
||||
FragmentShader: 43211183
|
||||
SubPass: UI
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 50370514
|
||||
data.alpha: 1
|
||||
data.beta: {x: 1, y: 1, z: 1}
|
||||
data.sliderThreshold: 1
|
||||
data.sliderStartColor: {x: 0.36500001, y: 0.783999979, z: 0.878000021, w: 1}
|
||||
data.sliderBarColor: {x: 1, y: 1, z: 1, w: 1}
|
|
@ -0,0 +1,3 @@
|
|||
Name: UIMat_Slider_BGM
|
||||
ID: 129354037
|
||||
Type: 7
|
|
@ -0,0 +1,11 @@
|
|||
- VertexShader: 46580970
|
||||
FragmentShader: 43211183
|
||||
SubPass: UI
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 50370514
|
||||
data.alpha: 1
|
||||
data.beta: {x: 1, y: 1, z: 1}
|
||||
data.sliderThreshold: 1
|
||||
data.sliderStartColor: {x: 0.624000013, y: 0.211999997, z: 0.949000001, w: 1}
|
||||
data.sliderBarColor: {x: 1, y: 1, z: 1, w: 1}
|
|
@ -0,0 +1,3 @@
|
|||
Name: UIMat_Slider_FOV
|
||||
ID: 117651669
|
||||
Type: 7
|
|
@ -0,0 +1,11 @@
|
|||
- VertexShader: 46580970
|
||||
FragmentShader: 43211183
|
||||
SubPass: UI
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 50370514
|
||||
data.alpha: 1
|
||||
data.beta: {x: 1, y: 1, z: 1}
|
||||
data.sliderThreshold: 1
|
||||
data.sliderStartColor: {x: 0.949000001, y: 0.689999998, z: 0.211999997, w: 1}
|
||||
data.sliderBarColor: {x: 1, y: 1, z: 1, w: 1}
|
|
@ -0,0 +1,3 @@
|
|||
Name: UIMat_Slider_SFX
|
||||
ID: 122820018
|
||||
Type: 7
|
|
@ -3,7 +3,9 @@
|
|||
SubPass: UI
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 51995224
|
||||
data.textureIndex: 50370514
|
||||
data.alpha: 1
|
||||
data.beta: {x: 1, y: 1, z: 1}
|
||||
data.sliderThreshold: 1
|
||||
data.sliderThreshold: 1
|
||||
data.sliderStartColor: {x: 0.254901886, y: 0.321500003, z: 0.909799993, w: 1}
|
||||
data.sliderBarColor: {x: 1, y: 1, z: 1, w: 1}
|
|
@ -7600,9 +7600,9 @@
|
|||
Score: 0
|
||||
timer: 200
|
||||
scoreText: 237
|
||||
timeText: 525
|
||||
minusTimerText: 65735
|
||||
multiplierText: 524
|
||||
timeText: 131278
|
||||
minusTimerText: 131211
|
||||
multiplierText: 66055
|
||||
maxMultiplierDuration: 5
|
||||
maxMultiplierCombo: 10
|
||||
multiplierFont: 60
|
||||
|
@ -7724,8 +7724,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -7795,8 +7799,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.977993011, y: 1, z: 0.286343634, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -7866,8 +7874,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.279913902, y: 0.845814943, z: 0.0856993049, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -7937,8 +7949,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.279913902, y: 0.845814943, z: 0.0856993049, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -8047,8 +8063,12 @@
|
|||
Rotation Speed: 0.0500000007
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 37407233
|
||||
Color Tint: {x: 0, y: 0, z: 0, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0299999993, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -8141,8 +8161,12 @@
|
|||
Rotation Speed: 0.0500000007
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 37407233
|
||||
Color Tint: {x: 0, y: 0, z: 0, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0299999993, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -8235,8 +8259,12 @@
|
|||
Rotation Speed: 0.0500000007
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 37407233
|
||||
Color Tint: {x: 0, y: 0, z: 0, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0299999993, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -8329,8 +8357,12 @@
|
|||
Rotation Speed: 0.0500000007
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 37407233
|
||||
Color Tint: {x: 0, y: 0, z: 0, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0299999993, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -8423,8 +8455,12 @@
|
|||
Rotation Speed: 0.0500000007
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 37407233
|
||||
Color Tint: {x: 0, y: 0, z: 0, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0299999993, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -8685,8 +8721,12 @@
|
|||
Rotation Speed: 0.805999994
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 56224060
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 42141152
|
||||
Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0.0500000007, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -8715,8 +8755,12 @@
|
|||
Rotation Speed: 0.805999994
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 56224060
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 42141152
|
||||
Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0.0500000007, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -9046,183 +9090,6 @@
|
|||
Casting Shadows: true
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 526
|
||||
Name: Gameplay Canvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 4
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
|
||||
Canvas Height: 1080
|
||||
Scale by canvas width: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 237
|
||||
Name: Score Text
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -800, y: 365, z: 0.600000024}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 100, y: 100, z: 60}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: My name is Brandon.
|
||||
Font: 174412429
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 526
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.ScoreTextDigitPositioning
|
||||
Enabled: true
|
||||
offsetPerDigit: 25
|
||||
- Type: SHADE_Scripting.UI.SingleScaleBounce
|
||||
Enabled: true
|
||||
durationUp: 0.150000006
|
||||
durationDown: 0.300000012
|
||||
scaleSize: 1.20000005
|
||||
- EID: 525
|
||||
Name: Timer Text
|
||||
IsActive: true
|
||||
NumberOfChildren: 2
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 700, y: 400, z: 0.600000024}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 60, y: 60, z: 1}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: My name is Brandon.
|
||||
Font: 174412429
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 526
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 520
|
||||
Name: Timer BG
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0.5, y: 0.300000012, z: 0.98999995}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 5, y: 2, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 126220632
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 526
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 65735
|
||||
Name: Minus Timer Text
|
||||
IsActive: false
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -0.800000012, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: false
|
||||
Text Renderer Component:
|
||||
Text: -10
|
||||
Font: 174412429
|
||||
Color: {x: 1, y: 0, z: 0, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: false
|
||||
UI Component:
|
||||
Canvas ID: 526
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: false
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.MinusTimerText
|
||||
Enabled: true
|
||||
duration: 2
|
||||
- EID: 524
|
||||
Name: Multiplier Text
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -800, y: 250, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 50, y: 50, z: 60}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: X2
|
||||
Font: 174412429
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 526
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.MultiplierTextFx
|
||||
Enabled: true
|
||||
maxSize: 1
|
||||
minSize: 0.300000012
|
||||
minAlpha: 0.300000012
|
||||
- EID: 519
|
||||
Name: Multiplier BG
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0.400000006, y: 0.400000006, z: 0.98999995}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 4.26499987, y: 2, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 133784677
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 526
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: FixRotation
|
||||
Enabled: true
|
||||
- EID: 521
|
||||
Name: Score BG
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -770, y: 425, z: 59.9999962}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 345.600006, y: 200, z: 60}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 127527215
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 526
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 66150
|
||||
Name: ParticlesDeco
|
||||
IsActive: true
|
||||
|
@ -9254,8 +9121,12 @@
|
|||
Rotation Speed: 0
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.899999976, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -9284,8 +9155,12 @@
|
|||
Rotation Speed: 0
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0.100000001, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -9314,8 +9189,12 @@
|
|||
Rotation Speed: 0
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.100000001, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -9440,4 +9319,190 @@
|
|||
Scripts:
|
||||
- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.HomeOwnerAttackHitbox
|
||||
Enabled: true
|
||||
aiGO: 65771
|
||||
aiGO: 65771
|
||||
- EID: 131271
|
||||
Name: Gameplay Canvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 4
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
|
||||
Canvas Height: 1080
|
||||
Scale by canvas width: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 237
|
||||
Name: Score Text
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -800, y: 365, z: 0.600000024}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 100, y: 100, z: 60}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: My name is Brandon.
|
||||
Font: 174412429
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 131271
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.ScoreTextDigitPositioning
|
||||
Enabled: true
|
||||
offsetPerDigit: 25
|
||||
- Type: SHADE_Scripting.UI.SingleScaleBounce
|
||||
Enabled: true
|
||||
durationUp: 0.150000006
|
||||
durationDown: 0.300000012
|
||||
scaleSize: 1.20000005
|
||||
- EID: 131278
|
||||
Name: Timer Text
|
||||
IsActive: true
|
||||
NumberOfChildren: 2
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 700, y: 400, z: 0.600000024}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 60, y: 60, z: 1}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: My name is Brandon.
|
||||
Font: 174412429
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 131271
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.GameTimer
|
||||
Enabled: true
|
||||
criticalTime: 30
|
||||
timer: 0
|
||||
- Type: SHADE_Scripting.UI.ScaleBounce
|
||||
Enabled: true
|
||||
minScale: 1
|
||||
maxScale: 1.20000005
|
||||
duration: 1
|
||||
isActive: false
|
||||
- EID: 520
|
||||
Name: Timer BG
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0.300000012, z: 0.98999995}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 5, y: 2, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 126220632
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 131271
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 131211
|
||||
Name: Minus Timer Text
|
||||
IsActive: false
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -0.800000012, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: false
|
||||
Text Renderer Component:
|
||||
Text: -10
|
||||
Font: 174412429
|
||||
Color: {x: 1, y: 0, z: 0, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: false
|
||||
UI Component:
|
||||
Canvas ID: 131271
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: false
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.MinusTimerText
|
||||
Enabled: true
|
||||
duration: 2
|
||||
- EID: 66055
|
||||
Name: Multiplier Text
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -800, y: 200, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 50, y: 50, z: 60}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: X2
|
||||
Font: 174412429
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 131271
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.MultiplierTextFx
|
||||
Enabled: true
|
||||
maxSize: 1.5
|
||||
minSize: 1
|
||||
- EID: 131593
|
||||
Name: Multiplier BG
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0.400000006, y: 0.400000006, z: 0.98999995}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 4.26499987, y: 2, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 133784677
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 131271
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: FixRotation
|
||||
Enabled: true
|
||||
- EID: 568
|
||||
Name: Score BG
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -770, y: 425, z: 59.9999962}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 345.600006, y: 200, z: 60}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 127527215
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 131271
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
|
@ -122,8 +122,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -193,8 +197,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -264,8 +272,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.977993011, y: 1, z: 0.286343634, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -335,8 +347,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.977993011, y: 1, z: 0.286343634, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -406,8 +422,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.279913902, y: 0.845814943, z: 0.0856993049, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -477,8 +497,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.279913902, y: 0.845814943, z: 0.0856993049, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -548,8 +572,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.279913902, y: 0.845814943, z: 0.0856993049, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -619,8 +647,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.00999999978, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -863,8 +895,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -934,8 +970,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.279913902, y: 0.845814943, z: 0.0856993049, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -1005,8 +1045,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.279913902, y: 0.845814943, z: 0.0856993049, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -1076,8 +1120,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.279913902, y: 0.845814943, z: 0.0856993049, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -1147,8 +1195,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.977993011, y: 1, z: 0.286343634, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -1218,8 +1270,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -1289,8 +1345,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -1360,8 +1420,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -1431,8 +1495,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.279913902, y: 0.845814943, z: 0.0856993049, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -1502,8 +1570,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.279913902, y: 0.845814943, z: 0.0856993049, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -1573,8 +1645,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.279913902, y: 0.845814943, z: 0.0856993049, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -1644,8 +1720,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.279913902, y: 0.845814943, z: 0.0856993049, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -1715,8 +1795,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.279913902, y: 0.845814943, z: 0.0856993049, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -1786,8 +1870,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.279913902, y: 0.845814943, z: 0.0856993049, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -1857,8 +1945,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -1928,8 +2020,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.977993011, y: 1, z: 0.286343634, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -1999,8 +2095,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.279913902, y: 0.845814943, z: 0.0856993049, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -2070,8 +2170,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.279913902, y: 0.845814943, z: 0.0856993049, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -2141,8 +2245,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.279913902, y: 0.845814943, z: 0.0856993049, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -2212,8 +2320,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.290321946, y: 0.823788524, z: 0.323222876, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -2288,8 +2400,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.290321946, y: 0.823788524, z: 0.323222876, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -2359,8 +2475,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.290321946, y: 0.823788524, z: 0.323222876, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -2430,8 +2550,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.290321946, y: 0.823788524, z: 0.323222876, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -2501,8 +2625,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.290321946, y: 0.823788524, z: 0.323222876, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -2572,8 +2700,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.290321946, y: 0.823788524, z: 0.323222876, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -2643,8 +2775,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.290321946, y: 0.823788524, z: 0.323222876, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -2719,8 +2855,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.290321946, y: 0.823788524, z: 0.323222876, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -2790,8 +2930,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.290321946, y: 0.823788524, z: 0.323222876, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -2861,8 +3005,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.290321946, y: 0.823788524, z: 0.323222876, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -2932,8 +3080,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.290321946, y: 0.823788524, z: 0.323222876, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -3003,8 +3155,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.290321946, y: 0.823788524, z: 0.323222876, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -3074,8 +3230,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.00999999978, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -3318,8 +3478,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.00999999978, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -3601,8 +3765,12 @@
|
|||
Rotation Speed: 0.0500000007
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 37407233
|
||||
Color Tint: {x: 0, y: 0, z: 0, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0299999993, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -3695,8 +3863,12 @@
|
|||
Rotation Speed: 0.0500000007
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 37407233
|
||||
Color Tint: {x: 0, y: 0, z: 0, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0299999993, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -3980,8 +4152,12 @@
|
|||
Rotation Speed: 0.805999994
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 56224060
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 42141152
|
||||
Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0.0500000007, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -4010,8 +4186,12 @@
|
|||
Rotation Speed: 0.805999994
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 56224060
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 42141152
|
||||
Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0.0500000007, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -17035,14 +17215,24 @@
|
|||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.GameTimer
|
||||
Enabled: true
|
||||
criticalTime: 30
|
||||
timer: 0
|
||||
- Type: SHADE_Scripting.UI.ScaleBounce
|
||||
Enabled: true
|
||||
minScale: 1
|
||||
maxScale: 1.20000005
|
||||
duration: 1
|
||||
isActive: false
|
||||
- EID: 520
|
||||
Name: Timer BG
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0.5, y: 0.300000012, z: 0.98999995}
|
||||
Translate: {x: 0, y: 0.300000012, z: 0.98999995}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 5, y: 2, z: 1}
|
||||
IsActive: true
|
||||
|
@ -17087,7 +17277,7 @@
|
|||
NumberOfChildren: 1
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -800, y: 250, z: 0.100000001}
|
||||
Translate: {x: -800, y: 200, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 50, y: 50, z: 60}
|
||||
IsActive: true
|
||||
|
@ -17105,9 +17295,8 @@
|
|||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.MultiplierTextFx
|
||||
Enabled: true
|
||||
maxSize: 1
|
||||
minSize: 0.300000012
|
||||
minAlpha: 0.300000012
|
||||
maxSize: 1.5
|
||||
minSize: 1
|
||||
- EID: 131593
|
||||
Name: Multiplier BG
|
||||
IsActive: true
|
||||
|
@ -17181,8 +17370,12 @@
|
|||
Rotation Speed: 0
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.899999976, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -17211,8 +17404,12 @@
|
|||
Rotation Speed: 0
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0.100000001, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -17241,8 +17438,12 @@
|
|||
Rotation Speed: 0
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.100000001, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
|
|
@ -9059,9 +9059,9 @@
|
|||
Score: 0
|
||||
timer: 200
|
||||
scoreText: 237
|
||||
timeText: 525
|
||||
minusTimerText: 524
|
||||
multiplierText: 521
|
||||
timeText: 66135
|
||||
minusTimerText: 66057
|
||||
multiplierText: 66055
|
||||
maxMultiplierDuration: 5
|
||||
maxMultiplierCombo: 10
|
||||
multiplierFont: 60
|
||||
|
@ -9166,8 +9166,12 @@
|
|||
Rotation Speed: 0.0500000007
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 37407233
|
||||
Color Tint: {x: 0, y: 0, z: 0, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0299999993, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -9260,8 +9264,12 @@
|
|||
Rotation Speed: 0.0500000007
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 37407233
|
||||
Color Tint: {x: 0, y: 0, z: 0, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0299999993, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -9354,8 +9362,12 @@
|
|||
Rotation Speed: 0.0500000007
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 37407233
|
||||
Color Tint: {x: 0, y: 0, z: 0, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0299999993, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -9501,8 +9513,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -9572,8 +9588,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -9643,8 +9663,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -9714,8 +9738,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -9785,8 +9813,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -9856,8 +9888,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -9927,8 +9963,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -9998,8 +10038,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.279913902, y: 0.845814943, z: 0.0856993049, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -10069,8 +10113,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.279913902, y: 0.845814943, z: 0.0856993049, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -10140,8 +10188,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.279913902, y: 0.845814943, z: 0.0856993049, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -10211,8 +10263,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.279913902, y: 0.845814943, z: 0.0856993049, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -10282,8 +10338,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.279913902, y: 0.845814943, z: 0.0856993049, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -10353,8 +10413,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.279913902, y: 0.845814943, z: 0.0856993049, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -10424,8 +10488,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.279913902, y: 0.845814943, z: 0.0856993049, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -10495,8 +10563,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.279913902, y: 0.845814943, z: 0.0856993049, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -10566,8 +10638,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.977993011, y: 1, z: 0.286343634, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -10637,8 +10713,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.977993011, y: 1, z: 0.286343634, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -10708,8 +10788,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.977993011, y: 1, z: 0.286343634, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -10779,8 +10863,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.977993011, y: 1, z: 0.286343634, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.0199999996, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -10850,8 +10938,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.00999999978, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -11094,8 +11186,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.290321946, y: 0.823788524, z: 0.323222876, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -11170,8 +11266,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.290321946, y: 0.823788524, z: 0.323222876, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -11241,8 +11341,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.290321946, y: 0.823788524, z: 0.323222876, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -11312,8 +11416,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.290321946, y: 0.823788524, z: 0.323222876, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -11383,8 +11491,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.290321946, y: 0.823788524, z: 0.323222876, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -11454,8 +11566,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.290321946, y: 0.823788524, z: 0.323222876, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -11525,8 +11641,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.290321946, y: 0.823788524, z: 0.323222876, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -11601,8 +11721,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.290321946, y: 0.823788524, z: 0.323222876, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -11672,8 +11796,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.290321946, y: 0.823788524, z: 0.323222876, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -11743,8 +11871,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.290321946, y: 0.823788524, z: 0.323222876, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -11814,8 +11946,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.290321946, y: 0.823788524, z: 0.323222876, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -11885,8 +12021,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.290321946, y: 0.823788524, z: 0.323222876, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -11983,8 +12123,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.00999999978, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -12227,8 +12371,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.00999999978, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -12471,8 +12619,12 @@
|
|||
Rotation Speed: 0.100000001
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.00999999978, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
|
@ -12912,8 +13064,12 @@
|
|||
Rotation Speed: 0.805999994
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 56224060
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 42141152
|
||||
Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0.0500000007, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -12942,8 +13098,12 @@
|
|||
Rotation Speed: 0.805999994
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 56224060
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 42141152
|
||||
Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0.0500000007, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -15064,183 +15224,6 @@
|
|||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 526
|
||||
Name: Gameplay Canvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 4
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
|
||||
Canvas Height: 1080
|
||||
Scale by canvas width: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 237
|
||||
Name: Score Text
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -800, y: 365, z: 0.600000024}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 100, y: 100, z: 60}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: My name is Brandon.
|
||||
Font: 174412429
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 526
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.ScoreTextDigitPositioning
|
||||
Enabled: true
|
||||
offsetPerDigit: 25
|
||||
- Type: SHADE_Scripting.UI.SingleScaleBounce
|
||||
Enabled: true
|
||||
durationUp: 0.150000006
|
||||
durationDown: 0.300000012
|
||||
scaleSize: 1.20000005
|
||||
- EID: 525
|
||||
Name: Timer Text
|
||||
IsActive: true
|
||||
NumberOfChildren: 2
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 700, y: 400, z: 0.600000024}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 60, y: 60, z: 1}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: My name is Brandon.
|
||||
Font: 174412429
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 526
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 520
|
||||
Name: Timer BG
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0.5, y: 0.300000012, z: 0.98999995}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 5, y: 2, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 126220632
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 526
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 524
|
||||
Name: Minus Timer Text
|
||||
IsActive: false
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -0.800000012, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: false
|
||||
Text Renderer Component:
|
||||
Text: -10
|
||||
Font: 174412429
|
||||
Color: {x: 1, y: 0, z: 0, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: false
|
||||
UI Component:
|
||||
Canvas ID: 526
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: false
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.MinusTimerText
|
||||
Enabled: true
|
||||
duration: 2
|
||||
- EID: 521
|
||||
Name: Multiplier Text
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -800, y: 250, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 50, y: 50, z: 60}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: X2
|
||||
Font: 174412429
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 526
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.MultiplierTextFx
|
||||
Enabled: true
|
||||
maxSize: 1
|
||||
minSize: 0.300000012
|
||||
minAlpha: 0.300000012
|
||||
- EID: 519
|
||||
Name: Multiplier BG
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0.400000006, y: 0.400000006, z: 0.98999995}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 4.26499987, y: 2, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 133784677
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 526
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: FixRotation
|
||||
Enabled: true
|
||||
- EID: 599
|
||||
Name: Score BG
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -770, y: 425, z: 59.9999962}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 345.600006, y: 200, z: 60}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 127527215
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 526
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 66150
|
||||
Name: ParticlesDeco
|
||||
IsActive: true
|
||||
|
@ -15272,8 +15255,12 @@
|
|||
Rotation Speed: 0
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.832599103, y: 0.757529616, z: 0.0916959345, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.100000001, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -15302,8 +15289,12 @@
|
|||
Rotation Speed: 0
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.832599103, y: 0.757529616, z: 0.0916959345, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.100000001, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -15332,8 +15323,12 @@
|
|||
Rotation Speed: 0
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.832599103, y: 0.757529616, z: 0.0916959345, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.100000001, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -15362,8 +15357,12 @@
|
|||
Rotation Speed: 0
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.832599103, y: 0.757529616, z: 0.0916959345, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.100000001, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -15392,8 +15391,12 @@
|
|||
Rotation Speed: 0
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.100000001, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -15422,8 +15425,12 @@
|
|||
Rotation Speed: 0
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.832599103, y: 0.757529616, z: 0.0916959345, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.100000001, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -15452,8 +15459,12 @@
|
|||
Rotation Speed: 0
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: -0.899999976, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -15482,8 +15493,12 @@
|
|||
Rotation Speed: 0
|
||||
Rotation Decay: 0
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 0
|
||||
Custom Fragment Shader Asset ID: 0
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
|
||||
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
||||
Acceleration: {x: 0, y: 0.100000001, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -15608,4 +15623,190 @@
|
|||
Scripts:
|
||||
- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.HomeOwnerAttackHitbox
|
||||
Enabled: true
|
||||
aiGO: 66078
|
||||
aiGO: 66078
|
||||
- EID: 66062
|
||||
Name: Gameplay Canvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 4
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
|
||||
Canvas Height: 1080
|
||||
Scale by canvas width: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 237
|
||||
Name: Score Text
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -800, y: 365, z: 0.600000024}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 100, y: 100, z: 60}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: My name is Brandon.
|
||||
Font: 174412429
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 66062
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.ScoreTextDigitPositioning
|
||||
Enabled: true
|
||||
offsetPerDigit: 25
|
||||
- Type: SHADE_Scripting.UI.SingleScaleBounce
|
||||
Enabled: true
|
||||
durationUp: 0.150000006
|
||||
durationDown: 0.300000012
|
||||
scaleSize: 1.20000005
|
||||
- EID: 66135
|
||||
Name: Timer Text
|
||||
IsActive: true
|
||||
NumberOfChildren: 2
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 700, y: 400, z: 0.600000024}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 60, y: 60, z: 1}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: My name is Brandon.
|
||||
Font: 174412429
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 66062
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.GameTimer
|
||||
Enabled: true
|
||||
criticalTime: 30
|
||||
timer: 0
|
||||
- Type: SHADE_Scripting.UI.ScaleBounce
|
||||
Enabled: true
|
||||
minScale: 1
|
||||
maxScale: 1.20000005
|
||||
duration: 1
|
||||
isActive: false
|
||||
- EID: 520
|
||||
Name: Timer BG
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0.300000012, z: 0.98999995}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 5, y: 2, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 126220632
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 66062
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 66057
|
||||
Name: Minus Timer Text
|
||||
IsActive: false
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -0.800000012, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: false
|
||||
Text Renderer Component:
|
||||
Text: -10
|
||||
Font: 174412429
|
||||
Color: {x: 1, y: 0, z: 0, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: false
|
||||
UI Component:
|
||||
Canvas ID: 66062
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: false
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.MinusTimerText
|
||||
Enabled: true
|
||||
duration: 2
|
||||
- EID: 66055
|
||||
Name: Multiplier Text
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -800, y: 200, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 50, y: 50, z: 60}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: X2
|
||||
Font: 174412429
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 66062
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.MultiplierTextFx
|
||||
Enabled: true
|
||||
maxSize: 1.5
|
||||
minSize: 1
|
||||
- EID: 66061
|
||||
Name: Multiplier BG
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0.400000006, y: 0.400000006, z: 0.98999995}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 4.26499987, y: 2, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 133784677
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 66062
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: FixRotation
|
||||
Enabled: true
|
||||
- EID: 66060
|
||||
Name: Score BG
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -770, y: 425, z: 59.9999962}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 345.600006, y: 200, z: 60}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 127527215
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 66062
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
|
@ -38,7 +38,7 @@
|
|||
Transform Component:
|
||||
Translate: {x: 0, y: 100, z: 0.300000012}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 600, y: 600, z: 1.18585491}
|
||||
Scale: {x: 631.577454, y: 631.577454, z: 1.24826539}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
|
@ -258,7 +258,7 @@
|
|||
Transform Component:
|
||||
Translate: {x: 450, y: 0, z: 0.400000006}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 400, y: 100, z: 1}
|
||||
Scale: {x: 389.627228, y: 97.4068069, z: 0.974068105}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
|
@ -749,16 +749,16 @@
|
|||
- EID: 29
|
||||
Name: Master Volume Slider
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1000, y: 75, z: 1}
|
||||
Scale: {x: 1004, y: 46, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 128676209
|
||||
Material: 127128823
|
||||
IsActive: true
|
||||
Slider Component:
|
||||
Slider Value: 1
|
||||
|
@ -770,20 +770,44 @@
|
|||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.SliderFX
|
||||
Enabled: true
|
||||
onClickSound: event:/UI/button_success
|
||||
onReleaseSound: event:/UI/button_fail
|
||||
- EID: 437
|
||||
Name: Slider BG
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1.01992035, y: 1.39130437, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 117587364
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 30
|
||||
Name: SFX Volume Slider
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -100, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1000, y: 75, z: 1}
|
||||
Scale: {x: 1004, y: 46, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 128676209
|
||||
Material: 122820018
|
||||
IsActive: true
|
||||
Slider Component:
|
||||
Slider Value: 1
|
||||
|
@ -795,20 +819,44 @@
|
|||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 31
|
||||
Name: BGM Volume Slider
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.SliderFX
|
||||
Enabled: true
|
||||
onClickSound: event:/UI/button_success
|
||||
onReleaseSound: event:/UI/button_fail
|
||||
- EID: 436
|
||||
Name: Slider BG
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -200, z: 0}
|
||||
Translate: {x: 0, y: 0, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1000, y: 75, z: 1}
|
||||
Scale: {x: 1.01992035, y: 1.39130437, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 128676209
|
||||
Material: 117587364
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 31
|
||||
Name: BGM Volume Slider
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -200, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1004, y: 46, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 129354037
|
||||
IsActive: true
|
||||
Slider Component:
|
||||
Slider Value: 1
|
||||
|
@ -820,6 +868,30 @@
|
|||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.SliderFX
|
||||
Enabled: true
|
||||
onClickSound: event:/UI/button_success
|
||||
onReleaseSound: event:/UI/button_fail
|
||||
- EID: 435
|
||||
Name: Slider BG
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1.01992035, y: 1.39130437, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 117587364
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 32
|
||||
Name: Camera Title Text
|
||||
|
@ -944,19 +1016,19 @@
|
|||
- EID: 37
|
||||
Name: FOV Slider
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1000, y: 75, z: 1}
|
||||
Scale: {x: 1004, y: 46, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 128676209
|
||||
Material: 117651669
|
||||
IsActive: true
|
||||
Slider Component:
|
||||
Slider Value: 1
|
||||
Slider Value: 0.889483869
|
||||
Min Value: 30
|
||||
Max Value: 120
|
||||
IsActive: true
|
||||
|
@ -965,6 +1037,30 @@
|
|||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.SliderFX
|
||||
Enabled: true
|
||||
onClickSound: event:/UI/button_success
|
||||
onReleaseSound: event:/UI/button_fail
|
||||
- EID: 434
|
||||
Name: Slider BG
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1.01992035, y: 1.39130437, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 117587364
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 448
|
||||
Name: Invert X Toggle Button
|
||||
|
@ -995,6 +1091,14 @@
|
|||
Enabled: true
|
||||
inverseX: true
|
||||
inverseY: false
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/UI/botton_hover
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/button_success
|
||||
onReleaseSound: event:/UI/button_fail
|
||||
hoverScale: 1.25
|
||||
clickScale: 0.899999976
|
||||
- EID: 445
|
||||
Name: Invert Y Toggle Button
|
||||
IsActive: true
|
||||
|
@ -1024,6 +1128,14 @@
|
|||
Enabled: true
|
||||
inverseX: false
|
||||
inverseY: true
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/UI/botton_hover
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/button_success
|
||||
onReleaseSound: event:/UI/button_fail
|
||||
hoverScale: 1.25
|
||||
clickScale: 0.899999976
|
||||
- EID: 39
|
||||
Name: Audio Slider Text Group
|
||||
IsActive: true
|
||||
|
@ -1142,7 +1254,7 @@
|
|||
Scale: {x: 75, y: 75, z: 1}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: 100
|
||||
Text: 60
|
||||
Font: 174412429
|
||||
Color: {x: 0, y: 0, z: 0, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
|
@ -1446,6 +1558,14 @@
|
|||
- Type: ChangeSceneButton
|
||||
Enabled: true
|
||||
sceneID: 91947920
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/UI/botton_hover
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/button_success
|
||||
onReleaseSound: event:/UI/button_fail
|
||||
hoverScale: 1.10000002
|
||||
clickScale: 0.899999976
|
||||
- EID: 439
|
||||
Name: Level 2 Button
|
||||
IsActive: true
|
||||
|
@ -1474,6 +1594,14 @@
|
|||
- Type: ChangeSceneButton
|
||||
Enabled: true
|
||||
sceneID: 86098106
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/UI/botton_hover
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/button_success
|
||||
onReleaseSound: event:/UI/button_fail
|
||||
hoverScale: 1.10000002
|
||||
clickScale: 0.899999976
|
||||
- EID: 438
|
||||
Name: Level 3 Button
|
||||
IsActive: true
|
||||
|
@ -1502,16 +1630,24 @@
|
|||
- Type: ChangeSceneButton
|
||||
Enabled: true
|
||||
sceneID: 88928066
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/UI/botton_hover
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/button_success
|
||||
onReleaseSound: event:/UI/button_fail
|
||||
hoverScale: 1.10000002
|
||||
clickScale: 0.899999976
|
||||
- EID: 450
|
||||
Name: TransitionCanvas
|
||||
IsActive: true
|
||||
IsActive: false
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
|
||||
Canvas Height: 1080
|
||||
Scale by canvas width: false
|
||||
IsActive: true
|
||||
IsActive: false
|
||||
Scripts: ~
|
||||
- EID: 65982
|
||||
Name: Transition
|
||||
|
@ -1535,6 +1671,6 @@
|
|||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.SceneFadeInOut
|
||||
Enabled: true
|
||||
alphaValue: 1
|
||||
alphaValue: 0
|
||||
fadeInTime: 0.5
|
||||
fadeOutTime: 0.5
|
|
@ -1,3 +1,4 @@
|
|||
- NavData: 0
|
||||
- EID: 0
|
||||
Name: Default
|
||||
IsActive: true
|
||||
|
@ -170,8 +171,13 @@
|
|||
Angular Ranges And Offset: {x: 6.19999981, y: 1.10000002, z: 0, w: 0.100000001}
|
||||
Rotation Speed: 0.0309999995
|
||||
Rotation Decay: 0.0199999996
|
||||
Texture Asset ID: 63456868
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 44202416
|
||||
Custom Fragment Shader Asset ID: 42315398
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 1, y: 0, z: 0, w: 1}
|
||||
Color Tint: {x: 0.46696043, y: 1, z: 0, w: 1}
|
||||
Color Tint Range: {x: 1, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: -1, y: -1, z: -1, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
|
@ -136,7 +136,7 @@ public class GameManager : Script
|
|||
if(scoreText)
|
||||
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
|
||||
if(timeText)
|
||||
timeText.GetComponent<TextRenderable>().Text = $"{timer.ToString("0.00")}";
|
||||
timeText.GetComponent<TextRenderable>().Text = $"{timer.ToString("0")}";
|
||||
|
||||
if (itemScored)
|
||||
{
|
||||
|
|
|
@ -0,0 +1,57 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SHADE;
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
public class GameTimer: Script
|
||||
{
|
||||
private ScaleBounce scaleBounce;
|
||||
private TextRenderable text;
|
||||
public float criticalTime = 30;
|
||||
|
||||
public float timer;
|
||||
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
text = GetComponent<TextRenderable>();
|
||||
if(!text)
|
||||
{
|
||||
Debug.Log("GameTimer: No text renderable found");
|
||||
}
|
||||
|
||||
scaleBounce = GetScript<ScaleBounce>();
|
||||
if(!scaleBounce)
|
||||
{
|
||||
Debug.Log("GameTimer: No Scalebounce found in children");
|
||||
}
|
||||
else
|
||||
{
|
||||
scaleBounce.isActive = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
timer = GameManager.Instance.timer;
|
||||
|
||||
if (timer <= criticalTime)
|
||||
{
|
||||
scaleBounce.isActive = true;
|
||||
text.TextColor = new Color(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_GameTimer
|
||||
ID: 158823052
|
||||
Type: 9
|
|
@ -12,98 +12,66 @@ namespace SHADE_Scripting.UI
|
|||
[NonSerialized]
|
||||
private TweenThread sizeThread;
|
||||
private TweenThread sizeInvertThread;
|
||||
private TweenThread alphaThread;
|
||||
|
||||
|
||||
|
||||
public float maxSize = 1.0f;
|
||||
public float minSize = 0.3f;
|
||||
public float minAlpha = 0.3f;
|
||||
|
||||
|
||||
private bool showMultiplier = false;
|
||||
const float sizeUpDuration = 0.1f;
|
||||
|
||||
[NonSerialized]
|
||||
private Vector3 defaultScale;
|
||||
|
||||
private bool tweenUp = false;
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
sizeThread = TweenManager.CreateTweenThread(0.0f, maxSize, minSize, EASING_METHOD.EASE_IN_SINE);
|
||||
sizeThread = TweenManager.CreateTweenThread(0.01f, maxSize, minSize, EASING_METHOD.EASE_IN_SINE);
|
||||
sizeInvertThread = TweenManager.CreateTweenThread(sizeUpDuration, minSize, maxSize, EASING_METHOD.EASE_IN_SINE);
|
||||
alphaThread = TweenManager.CreateTweenThread(0.0f, 1.0f, minAlpha, EASING_METHOD.EASE_OUT_SINE);
|
||||
|
||||
Transform transform = GetComponent<Transform>();
|
||||
if (transform != null)
|
||||
{
|
||||
defaultScale = transform.LocalScale;
|
||||
transform.LocalScale = Vector3.Zero;
|
||||
}
|
||||
|
||||
|
||||
showMultiplier = false;
|
||||
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
protected override void update()
|
||||
{
|
||||
Transform transform = GetComponent<Transform>();
|
||||
|
||||
|
||||
if (transform != null)
|
||||
{
|
||||
if (tweenUp == false)
|
||||
{
|
||||
Transform transform = GetComponent<Transform>();
|
||||
|
||||
|
||||
if (transform != null && showMultiplier == true)
|
||||
{
|
||||
if(!sizeInvertThread.IsCompleted())
|
||||
{
|
||||
transform.LocalScale = defaultScale * sizeInvertThread.GetValue();
|
||||
|
||||
Renderable rend = GetComponentInChildren<Renderable>();
|
||||
if(rend)
|
||||
{
|
||||
rend.Material.SetProperty<float>("data.alpha", 1.0f);
|
||||
}
|
||||
|
||||
TextRenderable text = GetComponent<TextRenderable>();
|
||||
if (text)
|
||||
{
|
||||
Color clr = text.TextColor;
|
||||
text.TextColor = new Color(clr.r, clr.g, clr.b, 1.0f);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if(sizeThread.IsCompleted())
|
||||
{
|
||||
transform.LocalScale = Vector3.Zero;
|
||||
showMultiplier = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
transform.LocalScale = defaultScale * sizeThread.GetValue();
|
||||
|
||||
Renderable rend = GetComponentInChildren<Renderable>();
|
||||
if (rend)
|
||||
{
|
||||
rend.Material.SetProperty<float>("data.alpha", alphaThread.GetValue());
|
||||
}
|
||||
TextRenderable text = GetComponent<TextRenderable>();
|
||||
if(text)
|
||||
{
|
||||
Color clr = text.TextColor;
|
||||
text.TextColor = new Color(clr.r,clr.g,clr.b,alphaThread.GetValue() * 1.3f);
|
||||
}
|
||||
}
|
||||
}
|
||||
transform.LocalScale = defaultScale * sizeThread.GetValue();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sizeInvertThread.IsCompleted())
|
||||
{
|
||||
tweenUp = false;
|
||||
sizeThread.Reset();
|
||||
}
|
||||
|
||||
transform.LocalScale = defaultScale * sizeInvertThread.GetValue();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void ShowMultiplier(int multiplier, float duration)
|
||||
{
|
||||
GetComponent<TextRenderable>().Text = $"X {multiplier}";
|
||||
sizeThread.duration = duration + sizeUpDuration;
|
||||
alphaThread.duration = duration + sizeUpDuration;
|
||||
|
||||
sizeInvertThread.Reset();
|
||||
sizeThread.Reset();
|
||||
alphaThread.Reset();
|
||||
showMultiplier = true;
|
||||
tweenUp = true;
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -7,18 +7,22 @@ using System.Threading.Tasks;
|
|||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
public class ScaleBounce:Script
|
||||
{
|
||||
[NonSerialized]
|
||||
private TweenThread thread;
|
||||
public class ScaleBounce : Script
|
||||
{
|
||||
[NonSerialized]
|
||||
private TweenThread thread;
|
||||
|
||||
public float minScale = 1.0f;
|
||||
public float maxScale = 1.2f;
|
||||
public float duration = 1.0f;
|
||||
public float minScale = 1.0f;
|
||||
public float maxScale = 1.2f;
|
||||
public float duration = 1.0f;
|
||||
|
||||
private Vector3 defaultScale;
|
||||
private Vector3 defaultScale;
|
||||
|
||||
|
||||
public bool isActive = false;
|
||||
|
||||
private bool lastActive = false;
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
thread = TweenManager.CreateTweenThread(duration, minScale, maxScale, EASING_METHOD.EASE_IN_SINE);
|
||||
|
@ -31,8 +35,15 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
|
||||
if(isActive != lastActive && isActive == true)
|
||||
{
|
||||
thread.Reset();
|
||||
}
|
||||
lastActive = isActive;
|
||||
|
||||
Transform trans = GetComponent<Transform>();
|
||||
if(trans != null)
|
||||
if(trans != null && isActive)
|
||||
{
|
||||
trans.LocalScale = defaultScale * thread.GetValue();
|
||||
}
|
||||
|
|
|
@ -0,0 +1,70 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
public class SliderFX : Script
|
||||
{
|
||||
|
||||
public string onClickSound = "event:/UI/button_success";
|
||||
public string onReleaseSound = "event:/UI/button_fail";
|
||||
|
||||
|
||||
[NonSerialized]
|
||||
private AudioClipHandler onClickACHandler;
|
||||
[NonSerialized]
|
||||
private AudioClipHandler onReleaseACHandler;
|
||||
|
||||
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
|
||||
|
||||
if (onClickSound != "Empty")
|
||||
onClickACHandler = SHADE.Audio.CreateAudioClip(onClickSound);
|
||||
if (onReleaseSound != "Empty")
|
||||
onReleaseACHandler = SHADE.Audio.CreateAudioClip(onReleaseSound);
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
|
||||
|
||||
Transform transform = GetComponent<Transform>();
|
||||
if (transform == null)
|
||||
return;
|
||||
|
||||
UIElement ui = GetComponent<UIElement>();
|
||||
if (ui == null)
|
||||
return;
|
||||
|
||||
|
||||
ui.OnClick.RegisterAction(() =>
|
||||
{
|
||||
if (onClickSound != "Empty")
|
||||
onClickACHandler.Play();
|
||||
|
||||
});
|
||||
|
||||
ui.OnRelease.RegisterAction(() =>
|
||||
{
|
||||
if (onReleaseSound != "Empty")
|
||||
onReleaseACHandler.Play();
|
||||
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_SliderFX
|
||||
ID: 157251414
|
||||
Type: 9
|
|
@ -14,6 +14,8 @@ struct EmitterParameters
|
|||
float rotationDecay;
|
||||
vec4 lifeAndSizeRange; // min life, max life, min size, max size
|
||||
vec4 colorTint;
|
||||
vec4 colorTintRange;
|
||||
vec4 colorDecay;
|
||||
float sizeDecay;
|
||||
uint textureIndex;
|
||||
float padding[2];
|
||||
|
@ -27,6 +29,7 @@ struct ParticleData
|
|||
vec4 acceleration;
|
||||
vec4 scaleAndDecay;
|
||||
vec4 colorTint;
|
||||
vec4 colorDecay;
|
||||
float life;
|
||||
uint textureIndex;
|
||||
};
|
||||
|
@ -175,9 +178,18 @@ void main()
|
|||
particle.scaleAndDecay.y = particleSize;
|
||||
particle.scaleAndDecay.z = emitterParams.data.sizeDecay;
|
||||
particle.scaleAndDecay.w = emitterParams.data.sizeDecay;
|
||||
particle.colorDecay = emitterParams.data.colorDecay;
|
||||
|
||||
float randRange = rand(seed) * 2.0f - 1.0f;
|
||||
|
||||
// Set particle color tint
|
||||
particle.colorTint = emitterParams.data.colorTint;
|
||||
particle.colorTint = emitterParams.data.colorTint + vec4 (randRange * emitterParams.data.colorTintRange.x,
|
||||
randRange * emitterParams.data.colorTintRange.y,
|
||||
randRange * emitterParams.data.colorTintRange.z,
|
||||
randRange * emitterParams.data.colorTintRange.w);
|
||||
|
||||
// particle.colorTint = emitterParams.data.colorTint;
|
||||
|
||||
|
||||
// Set the texture for the particle
|
||||
particle.textureIndex = emitterParams.data.textureIndex;
|
||||
|
|
Binary file not shown.
|
@ -0,0 +1,27 @@
|
|||
#version 460 core
|
||||
#extension GL_EXT_nonuniform_qualifier : require
|
||||
|
||||
layout (location = 0) out vec4 fragColor;
|
||||
|
||||
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
|
||||
|
||||
// between shader stages
|
||||
layout(location = 0) in struct
|
||||
{
|
||||
vec2 uv; // location = 0
|
||||
} In;
|
||||
|
||||
// material stuff
|
||||
layout(location = 1) flat in struct
|
||||
{
|
||||
uint textureIndex;
|
||||
vec4 color;
|
||||
} InFlat;
|
||||
|
||||
void main ()
|
||||
{
|
||||
fragColor = vec4 (texture(textures [nonuniformEXT(InFlat.textureIndex)], In.uv)) * InFlat.color;
|
||||
|
||||
if (fragColor.a < 0.01f)
|
||||
discard;
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: ParticleRounded_FS
|
||||
ID: 42315398
|
||||
Type: 2
|
|
@ -0,0 +1,107 @@
|
|||
#version 460 core
|
||||
|
||||
struct GenericData
|
||||
{
|
||||
//! Delta time
|
||||
float dt;
|
||||
|
||||
//! Elapsed time of the application
|
||||
float elapsedTime;
|
||||
|
||||
//! Viewport width of the scene (excluding imgui, that means smaller than window)
|
||||
uint viewportWidth;
|
||||
|
||||
//! Ditto but for height
|
||||
uint viewportHeight;
|
||||
};
|
||||
|
||||
struct ParticleData
|
||||
{
|
||||
vec4 position;
|
||||
vec4 orientationSpeedDecay;
|
||||
vec4 velocity;
|
||||
vec4 acceleration;
|
||||
vec4 scaleAndDecay;
|
||||
vec4 colorTint;
|
||||
vec4 colorDecay;
|
||||
float life;
|
||||
uint textureIndex;
|
||||
};
|
||||
|
||||
layout (set = 0, binding = 0) uniform GenericDataBuffer
|
||||
{
|
||||
GenericData data;
|
||||
} genericDataBuffer;
|
||||
|
||||
|
||||
layout(set = 1, binding = 0) uniform CameraData
|
||||
{
|
||||
vec4 position;
|
||||
mat4 vpMat;
|
||||
mat4 viewMat;
|
||||
mat4 projMat;
|
||||
} cameraData;
|
||||
|
||||
// output buffer not needed
|
||||
layout (std430, set = 2, binding = 2) coherent restrict buffer ParticlesOutputBuffer
|
||||
{
|
||||
ParticleData data[];
|
||||
} outputParticles;
|
||||
|
||||
layout (std430, set = 2, binding = 4) coherent restrict buffer IndicesData
|
||||
{
|
||||
uint indices[];
|
||||
};
|
||||
|
||||
// between shader stages
|
||||
layout(location = 0) out struct
|
||||
{
|
||||
vec2 uv; // location = 0
|
||||
} Out;
|
||||
|
||||
// material stuff
|
||||
layout(location = 1) out struct
|
||||
{
|
||||
uint textureIndex; // location = 1
|
||||
vec4 color; // location = 2
|
||||
} OutFlat;
|
||||
|
||||
vec2 CreateQuad (in uint vertexID)
|
||||
{
|
||||
uint b = 1 << vertexID;
|
||||
return vec2 ((0x3 & b) != 0, (0x9 & b) != 0);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
// Create a quad and its texture coordinates
|
||||
Out.uv = CreateQuad (gl_VertexIndex);
|
||||
vec3 vertexPos = vec3 (Out.uv - vec2(0.5f), 0.0f);
|
||||
vertexPos.y *= 0.5f;
|
||||
|
||||
ParticleData particle = outputParticles.data[indices[gl_InstanceIndex]];
|
||||
|
||||
vec3 normalized = normalize (vec3 (particle.velocity.xyz));
|
||||
float pitch = acos (dot (normalized.xyz, normalize (vec3 (normalized.x, 0.0f, normalized.z))));
|
||||
|
||||
float angle = pitch;
|
||||
// float angle = atan (normalized.y, normalized.x);
|
||||
vec2 particleScaleData = particle.scaleAndDecay.xy; // x and y
|
||||
|
||||
mat3 rotate = mat3 (1.0f);
|
||||
rotate[0][0] = cos(angle);
|
||||
rotate[0][1] = sin(angle);
|
||||
rotate[1][0] = -sin(angle);
|
||||
rotate[1][1] = cos(angle);
|
||||
|
||||
vec3 particlePos = rotate * vertexPos;
|
||||
|
||||
vec3 viewRight = normalize (vec3 (cameraData.viewMat[0][0], cameraData.viewMat[1][0], cameraData.viewMat[2][0]));
|
||||
vec3 viewUp = normalize(vec3 (cameraData.viewMat[0][1], cameraData.viewMat[1][1], cameraData.viewMat[2][1]));
|
||||
|
||||
particlePos = particle.position.xyz + (viewRight * particlePos.x * particleScaleData.x) + (viewUp * particlePos.y * particleScaleData.y);
|
||||
OutFlat.textureIndex = particle.textureIndex;
|
||||
OutFlat.color = particle.colorTint;
|
||||
|
||||
gl_Position = cameraData.vpMat * vec4(particlePos, 1.0f);
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: ParticleRounded_VS
|
||||
ID: 44202416
|
||||
Type: 2
|
|
@ -18,6 +18,7 @@ struct ParticleData
|
|||
vec4 acceleration;
|
||||
vec4 scaleAndDecay;
|
||||
vec4 colorTint;
|
||||
vec4 colorDecay;
|
||||
float life;
|
||||
uint textureIndex;
|
||||
};
|
||||
|
|
|
@ -17,6 +17,8 @@ struct ParticleData
|
|||
vec4 velocity;
|
||||
vec4 acceleration;
|
||||
vec4 scaleAndDecay;
|
||||
vec4 colorTint;
|
||||
vec4 colorDecay;
|
||||
float life;
|
||||
uint textureIndex;
|
||||
};
|
||||
|
|
|
@ -18,6 +18,7 @@ struct ParticleData
|
|||
vec4 acceleration;
|
||||
vec4 scaleAndDecay;
|
||||
vec4 colorTint;
|
||||
vec4 colorDecay;
|
||||
float life;
|
||||
uint textureIndex;
|
||||
};
|
||||
|
|
|
@ -18,6 +18,7 @@ struct ParticleData
|
|||
vec4 acceleration;
|
||||
vec4 scaleAndDecay;
|
||||
vec4 colorTint;
|
||||
vec4 colorDecay;
|
||||
float life;
|
||||
uint textureIndex;
|
||||
};
|
||||
|
@ -126,6 +127,7 @@ void main()
|
|||
particle.orientationSpeedDecay.x += particle.orientationSpeedDecay.y;
|
||||
particle.scaleAndDecay.x *= particle.scaleAndDecay.z;
|
||||
particle.scaleAndDecay.y *= particle.scaleAndDecay.w;
|
||||
particle.colorTint -= particle.colorDecay * genericDataBuffer.data.dt;
|
||||
|
||||
if (particle.orientationSpeedDecay.y > 0.0f)
|
||||
{
|
||||
|
|
Binary file not shown.
|
@ -15,7 +15,6 @@ struct GenericData
|
|||
uint viewportHeight;
|
||||
};
|
||||
|
||||
|
||||
struct ParticleData
|
||||
{
|
||||
vec4 position;
|
||||
|
@ -24,6 +23,7 @@ struct ParticleData
|
|||
vec4 acceleration;
|
||||
vec4 scaleAndDecay;
|
||||
vec4 colorTint;
|
||||
vec4 colorDecay;
|
||||
float life;
|
||||
uint textureIndex;
|
||||
};
|
||||
|
|
Binary file not shown.
|
@ -42,19 +42,21 @@ layout(location = 1) out uint outEntityID;
|
|||
void main()
|
||||
{
|
||||
//fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||
|
||||
if (In.uv.x > MatProp.data[In2.materialIndex].sliderThreshold)
|
||||
fragColor = MatProp.data[In2.materialIndex].sliderBarColor;
|
||||
else
|
||||
//fragColor = (1.0f - In.uv.x) * MatProp.data[In2.materialIndex].sliderStartColor + In.uv.x * MatProp.data[In2.materialIndex].sliderEndColor;
|
||||
fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||
|
||||
|
||||
fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||
if (fragColor.a < 0.01f)
|
||||
{
|
||||
discard;
|
||||
}
|
||||
|
||||
if (In.uv.x > MatProp.data[In2.materialIndex].sliderThreshold)
|
||||
fragColor = MatProp.data[In2.materialIndex].sliderBarColor;
|
||||
|
||||
if (fragColor.xyz == vec3(0.0f, 0.0f, 0.0f))
|
||||
fragColor.xyz = MatProp.data[In2.materialIndex].sliderStartColor.xyz;
|
||||
|
||||
|
||||
|
||||
|
||||
fragColor.a = MatProp.data[In2.materialIndex].alpha;
|
||||
|
||||
// fragColor.a = 1.0f;
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: slider_bg
|
||||
ID: 64816540
|
||||
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: slider_fill_black
|
||||
ID: 50370514
|
||||
Type: 3
|
|
@ -903,6 +903,26 @@ namespace SHADE
|
|||
comp->SetColorTint(val);
|
||||
});
|
||||
|
||||
SHEditorWidgets::DragVec4("Color Decay", {"x", "y", "z", "w"},
|
||||
[comp = component]()
|
||||
{
|
||||
return comp->GetColorDecay();
|
||||
},
|
||||
[comp = component](SHVec4 const& val)
|
||||
{
|
||||
comp->SetColorDecay(val);
|
||||
});
|
||||
|
||||
SHEditorWidgets::DragVec4("Color Tint Range", { "x", "y", "z", "w" },
|
||||
[comp = component]()
|
||||
{
|
||||
return comp->GetColorTintRange();
|
||||
},
|
||||
[comp = component](SHVec4 const& val)
|
||||
{
|
||||
comp->SetColorTintRange(val);
|
||||
});
|
||||
|
||||
|
||||
SHEditorWidgets::DragInt("Texture Index",
|
||||
[comp = component]()
|
||||
|
@ -984,6 +1004,88 @@ namespace SHADE
|
|||
}
|
||||
|
||||
|
||||
SHEditorWidgets::InputText("Custom Vertex Shader",
|
||||
[comp = component]()
|
||||
{
|
||||
auto customShader = comp->GetCustomVertexShader();
|
||||
|
||||
if (customShader)
|
||||
return customShader->GetName();
|
||||
else
|
||||
return std::string{};
|
||||
|
||||
},
|
||||
[comp = component](std::string const& text)
|
||||
{
|
||||
}, {}, ImGuiSliderFlags_ReadOnly);
|
||||
|
||||
if (SHDragDrop::BeginTarget())
|
||||
{
|
||||
if (AssetID* payload = SHDragDrop::AcceptPayload<AssetID>(SHDragDrop::DRAG_RESOURCE))
|
||||
{
|
||||
Handle<SHVkShaderModule> shaderModule = SHResourceManager::LoadOrGet<SHVkShaderModule>(*payload);
|
||||
|
||||
if (shaderModule)
|
||||
{
|
||||
component->SetCustomVertexShader(shaderModule);
|
||||
component->SetCustomVertexShaderAssetID(*payload);
|
||||
}
|
||||
else
|
||||
{
|
||||
SHLOG_WARNING("[] Attempted to load invalid shader! Custom vertex shader for particles not set. ");
|
||||
}
|
||||
|
||||
SHDragDrop::EndTarget();
|
||||
}
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Reset"))
|
||||
{
|
||||
component->SetCustomVertexShader({});
|
||||
component->SetCustomVertexShaderAssetID(INVALID_ASSET_ID);
|
||||
}
|
||||
|
||||
|
||||
SHEditorWidgets::InputText("Custom Fragment Shader",
|
||||
[comp = component]()
|
||||
{
|
||||
auto customShader = comp->GetCustomFragmentShader();
|
||||
|
||||
if (customShader)
|
||||
return customShader->GetName();
|
||||
else
|
||||
return std::string{};
|
||||
|
||||
},
|
||||
[comp = component](std::string const& text)
|
||||
{
|
||||
}, {}, ImGuiSliderFlags_ReadOnly);
|
||||
|
||||
if (SHDragDrop::BeginTarget())
|
||||
{
|
||||
if (AssetID* payload = SHDragDrop::AcceptPayload<AssetID>(SHDragDrop::DRAG_RESOURCE))
|
||||
{
|
||||
Handle<SHVkShaderModule> shaderModule = SHResourceManager::LoadOrGet<SHVkShaderModule>(*payload);
|
||||
|
||||
if (shaderModule)
|
||||
{
|
||||
component->SetCustomFragmentShader(shaderModule);
|
||||
component->SetCustomFragmentShaderAssetID(*payload);
|
||||
}
|
||||
else
|
||||
{
|
||||
SHLOG_WARNING("[] Attempted to load invalid shader! Custom fragment shader for particles not set. ");
|
||||
}
|
||||
|
||||
SHDragDrop::EndTarget();
|
||||
}
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Reset"))
|
||||
{
|
||||
component->SetCustomFragmentShader({});
|
||||
component->SetCustomFragmentShaderAssetID(INVALID_ASSET_ID);
|
||||
}
|
||||
|
||||
|
||||
SHEditorWidgets::CheckBox("Is Passive", [comp = component]() {return comp->GetPassive(); }, [comp = component](bool flag) {comp->SetPassive(flag); });
|
||||
|
|
|
@ -124,6 +124,16 @@ namespace SHADE
|
|||
customUpdateShaderID = id;
|
||||
}
|
||||
|
||||
void SHParticleEmitterComponent::SetCustomVertexShaderAssetID(AssetID id) noexcept
|
||||
{
|
||||
customVertexShaderID = id;
|
||||
}
|
||||
|
||||
void SHParticleEmitterComponent::SetCustomFragmentShaderAssetID(AssetID id) noexcept
|
||||
{
|
||||
customFragmentShaderID = id;
|
||||
}
|
||||
|
||||
void SHParticleEmitterComponent::SetMinSize(float size) noexcept
|
||||
{
|
||||
cpuEmitterData.lifeAndSizeRange.z = size;
|
||||
|
@ -139,6 +149,16 @@ namespace SHADE
|
|||
cpuEmitterData.sizeDecayMult = decay;
|
||||
}
|
||||
|
||||
void SHParticleEmitterComponent::SetCustomVertexShader(Handle<SHVkShaderModule> shaderModule) noexcept
|
||||
{
|
||||
customVertexShader = shaderModule;
|
||||
}
|
||||
|
||||
void SHParticleEmitterComponent::SetCustomFragmentShader(Handle<SHVkShaderModule> shaderModule) noexcept
|
||||
{
|
||||
customFragmentShader = shaderModule;
|
||||
}
|
||||
|
||||
void SHParticleEmitterComponent::SetCustomUpdateShader(Handle<SHVkShaderModule> shaderModule) noexcept
|
||||
{
|
||||
customUpdateShader = shaderModule;
|
||||
|
@ -156,11 +176,45 @@ namespace SHADE
|
|||
cpuEmitterData.colorTint.z = tint.z;
|
||||
}
|
||||
|
||||
void SHParticleEmitterComponent::SetColorDecayRGB(SHVec3 const& decay) noexcept
|
||||
{
|
||||
cpuEmitterData.colorDecay.x = decay.x;
|
||||
cpuEmitterData.colorDecay.y = decay.y;
|
||||
cpuEmitterData.colorDecay.z = decay.z;
|
||||
}
|
||||
|
||||
void SHParticleEmitterComponent::SetColorDecayAlpha(float alpha) noexcept
|
||||
{
|
||||
cpuEmitterData.colorDecay.w = alpha;
|
||||
}
|
||||
|
||||
void SHParticleEmitterComponent::SetColorTintAlpha(float alpha) noexcept
|
||||
{
|
||||
cpuEmitterData.colorTint.w = alpha;
|
||||
}
|
||||
|
||||
void SHParticleEmitterComponent::SetColorTintRange(SHVec4 const& tintRange) noexcept
|
||||
{
|
||||
cpuEmitterData.colorTintRange = tintRange;
|
||||
}
|
||||
|
||||
void SHParticleEmitterComponent::SetColorTintRangeRGB(SHVec3 const& tintRange) noexcept
|
||||
{
|
||||
cpuEmitterData.colorTintRange.x = tintRange.x;
|
||||
cpuEmitterData.colorTintRange.y = tintRange.y;
|
||||
cpuEmitterData.colorTintRange.z = tintRange.z;
|
||||
}
|
||||
|
||||
void SHParticleEmitterComponent::SetColorTintRangeAlpha(float alpha) noexcept
|
||||
{
|
||||
cpuEmitterData.colorTintRange.w = alpha;
|
||||
}
|
||||
|
||||
void SHParticleEmitterComponent::SetColorDecay(SHVec4 const& decay) noexcept
|
||||
{
|
||||
cpuEmitterData.colorDecay = decay;
|
||||
}
|
||||
|
||||
uint32_t SHParticleEmitterComponent::GetEmissionCount(void) const noexcept
|
||||
{
|
||||
return emissionCount;
|
||||
|
@ -242,6 +296,16 @@ namespace SHADE
|
|||
return customUpdateShaderID;
|
||||
}
|
||||
|
||||
AssetID SHParticleEmitterComponent::GetCustomVertexShaderAssetID(void) const noexcept
|
||||
{
|
||||
return customVertexShaderID;
|
||||
}
|
||||
|
||||
AssetID SHParticleEmitterComponent::GetCustomFragmentShaderAssetID(void) const noexcept
|
||||
{
|
||||
return customFragmentShaderID;
|
||||
}
|
||||
|
||||
float SHParticleEmitterComponent::GetMinSize(void) const noexcept
|
||||
{
|
||||
return cpuEmitterData.lifeAndSizeRange.z;
|
||||
|
@ -263,6 +327,16 @@ namespace SHADE
|
|||
return customUpdateShader;
|
||||
}
|
||||
|
||||
Handle<SHVkShaderModule> SHParticleEmitterComponent::GetCustomVertexShader(void) const noexcept
|
||||
{
|
||||
return customVertexShader;
|
||||
}
|
||||
|
||||
Handle<SHVkShaderModule> SHParticleEmitterComponent::GetCustomFragmentShader(void) const noexcept
|
||||
{
|
||||
return customFragmentShader;
|
||||
}
|
||||
|
||||
SHVec4 const& SHParticleEmitterComponent::GetColorTint(void) const noexcept
|
||||
{
|
||||
return cpuEmitterData.colorTint;
|
||||
|
@ -273,9 +347,39 @@ namespace SHADE
|
|||
return SHVec3 (cpuEmitterData.colorTint.x, cpuEmitterData.colorTint.y, cpuEmitterData.colorTint.z);
|
||||
}
|
||||
|
||||
SHVec3 SHParticleEmitterComponent::GetColorDecayRGB(void) const noexcept
|
||||
{
|
||||
return SHVec3(cpuEmitterData.colorDecay.x, cpuEmitterData.colorDecay.y, cpuEmitterData.colorDecay.z);
|
||||
}
|
||||
|
||||
float SHParticleEmitterComponent::GetColorDecayAlpha(void) const noexcept
|
||||
{
|
||||
return cpuEmitterData.colorDecay.w;
|
||||
}
|
||||
|
||||
float SHParticleEmitterComponent::GetColorTintAlpha(void) const noexcept
|
||||
{
|
||||
return cpuEmitterData.colorTint.w;
|
||||
}
|
||||
|
||||
SHVec4 const& SHParticleEmitterComponent::GetColorTintRange(void) const noexcept
|
||||
{
|
||||
return cpuEmitterData.colorTintRange;
|
||||
}
|
||||
|
||||
SHVec3 SHParticleEmitterComponent::GetColorTintRangeRGB(void) const noexcept
|
||||
{
|
||||
return SHVec3(cpuEmitterData.colorTintRange.x, cpuEmitterData.colorTintRange.y, cpuEmitterData.colorTintRange.z);
|
||||
}
|
||||
|
||||
float SHParticleEmitterComponent::GetColorTintRangeAlpha(void) const noexcept
|
||||
{
|
||||
return cpuEmitterData.colorTintRange.w;
|
||||
}
|
||||
|
||||
SHVec4 const& SHParticleEmitterComponent::GetColorDecay(void) const noexcept
|
||||
{
|
||||
return cpuEmitterData.colorDecay;
|
||||
}
|
||||
|
||||
}
|
|
@ -46,6 +46,12 @@ namespace SHADE
|
|||
//! Color tint to assign to particles
|
||||
SHVec4 colorTint;
|
||||
|
||||
//! Color tint range to assign to particles
|
||||
SHVec4 colorTintRange;
|
||||
|
||||
//! Color decay for particle
|
||||
SHVec4 colorDecay;
|
||||
|
||||
//! Size decay for particles
|
||||
float sizeDecayMult;
|
||||
|
||||
|
@ -77,6 +83,9 @@ namespace SHADE
|
|||
//! Color tinting for particle
|
||||
SHVec4 colorTint;
|
||||
|
||||
//! Color tinting for particle
|
||||
SHVec4 colorDecay;
|
||||
|
||||
//! Life of the particle
|
||||
float life;
|
||||
|
||||
|
@ -106,7 +115,7 @@ namespace SHADE
|
|||
Handle<SHVkBuffer> particleData;
|
||||
|
||||
//! Freelist data
|
||||
Handle<SHVkBuffer> freelistData;
|
||||
Handle<SHVkBuffer> freelistData;
|
||||
|
||||
//! Indices data
|
||||
Handle<SHVkBuffer> indicesData;
|
||||
|
@ -124,6 +133,16 @@ namespace SHADE
|
|||
//! Internally the system will bind this pipeline when it detects that this is not a null handle
|
||||
Handle<SHVkPipeline> customUpdatePipeline;
|
||||
|
||||
//! Custom vertex shader
|
||||
Handle<SHVkShaderModule> customVertexShader;
|
||||
|
||||
//! Custom fragment shader
|
||||
Handle<SHVkShaderModule> customFragmentShader;
|
||||
|
||||
//! Custom graphics pipeline for drawing particles (created
|
||||
//! from the VS and FS above).
|
||||
Handle<SHVkPipeline> customGraphicsPipeline;
|
||||
|
||||
//! Emitter's data on the CPU side. To be copied to GPU.
|
||||
GPUEmitterStruct cpuEmitterData;
|
||||
|
||||
|
@ -145,6 +164,12 @@ namespace SHADE
|
|||
//! Custom update shaders, similarly with textures, will be identified through their AssetID
|
||||
AssetID customUpdateShaderID;
|
||||
|
||||
//! Custom vertex shaders, similarly with textures, will be identified through their AssetID
|
||||
AssetID customVertexShaderID;
|
||||
|
||||
//! Custom fragment shaders, similarly with textures, will be identified through their AssetID
|
||||
AssetID customFragmentShaderID;
|
||||
|
||||
public:
|
||||
void OnCreate(void) override final;
|
||||
void OnDestroy(void) override final;
|
||||
|
@ -168,41 +193,63 @@ namespace SHADE
|
|||
void SetMinSize (float size) noexcept;
|
||||
void SetMaxSize (float size) noexcept;
|
||||
void SetSizeDecayMult (float decay) noexcept;
|
||||
void SetCustomVertexShader (Handle<SHVkShaderModule> shaderModule) noexcept;
|
||||
void SetCustomFragmentShader (Handle<SHVkShaderModule> shaderModule) noexcept;
|
||||
void SetCustomUpdateShader (Handle<SHVkShaderModule> shaderModule) noexcept;
|
||||
void SetColorTint (SHVec4 tint) noexcept;
|
||||
void SetColorTintRGB (SHVec3 tint) noexcept;
|
||||
void SetColorTintAlpha (float alpha) noexcept;
|
||||
void SetColorTintRange (SHVec4 const& tintRange) noexcept;
|
||||
void SetColorTintRangeRGB (SHVec3 const& tintRange) noexcept;
|
||||
void SetColorTintRangeAlpha (float alpha) noexcept;
|
||||
|
||||
uint32_t GetEmissionCount (void) const noexcept;
|
||||
bool GetPassive (void) const noexcept;
|
||||
float GetEmissionInterval (void) const noexcept;
|
||||
float GetMinLife (void) const noexcept;
|
||||
float GetMaxLife (void) const noexcept;
|
||||
SHVec4 const& GetAngularRangesAndOffsets (void) const noexcept;
|
||||
SHVec2 GetAngularRanges (void) const noexcept;
|
||||
SHVec2 GetAngularOffsets (void) const noexcept;
|
||||
SHVec3 GetAcceleration (void) const noexcept;
|
||||
float GetMinSpeed (void) const noexcept;
|
||||
float GetMaxSpeed (void) const noexcept;
|
||||
float GetRotationSpeed (void) const noexcept;
|
||||
float GetRotationDecay (void) const noexcept;
|
||||
uint32_t GetTextureIndex (void) const noexcept;
|
||||
float GetMinSize (void) const noexcept;
|
||||
float GetMaxSize (void) const noexcept;
|
||||
float GetSizeDecayMult (void) const noexcept;
|
||||
Handle<SHVkShaderModule> GetCustomUpdateShader (void) const noexcept;
|
||||
SHVec4 const& GetColorTint (void) const noexcept;
|
||||
SHVec3 GetColorTintRGB (void) const noexcept;
|
||||
float GetColorTintAlpha (void) const noexcept;
|
||||
void SetColorDecay (SHVec4 const& decay) noexcept;
|
||||
void SetColorDecayRGB (SHVec3 const& decay) noexcept;
|
||||
void SetColorDecayAlpha (float alpha) noexcept;
|
||||
|
||||
uint32_t GetEmissionCount (void) const noexcept;
|
||||
bool GetPassive (void) const noexcept;
|
||||
float GetEmissionInterval (void) const noexcept;
|
||||
float GetMinLife (void) const noexcept;
|
||||
float GetMaxLife (void) const noexcept;
|
||||
SHVec4 const& GetAngularRangesAndOffsets (void) const noexcept;
|
||||
SHVec2 GetAngularRanges (void) const noexcept;
|
||||
SHVec2 GetAngularOffsets (void) const noexcept;
|
||||
SHVec3 GetAcceleration (void) const noexcept;
|
||||
float GetMinSpeed (void) const noexcept;
|
||||
float GetMaxSpeed (void) const noexcept;
|
||||
float GetRotationSpeed (void) const noexcept;
|
||||
float GetRotationDecay (void) const noexcept;
|
||||
uint32_t GetTextureIndex (void) const noexcept;
|
||||
float GetMinSize (void) const noexcept;
|
||||
float GetMaxSize (void) const noexcept;
|
||||
float GetSizeDecayMult (void) const noexcept;
|
||||
Handle<SHVkShaderModule> GetCustomUpdateShader (void) const noexcept;
|
||||
Handle<SHVkShaderModule> GetCustomVertexShader (void) const noexcept;
|
||||
Handle<SHVkShaderModule> GetCustomFragmentShader (void) const noexcept;
|
||||
SHVec4 const& GetColorTint (void) const noexcept;
|
||||
SHVec3 GetColorTintRGB (void) const noexcept;
|
||||
float GetColorTintAlpha (void) const noexcept;
|
||||
SHVec4 const& GetColorTintRange (void) const noexcept;
|
||||
SHVec3 GetColorTintRangeRGB (void) const noexcept;
|
||||
float GetColorTintRangeAlpha (void) const noexcept;
|
||||
SHVec4 const& GetColorDecay (void) const noexcept;
|
||||
SHVec3 GetColorDecayRGB (void) const noexcept;
|
||||
float GetColorDecayAlpha (void) const noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* NON-INTERFACE FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void SetTextureAssetID(AssetID id) noexcept;
|
||||
void SetCustomUpdateShaderAssetID(AssetID id) noexcept;
|
||||
void SetCustomVertexShaderAssetID(AssetID id) noexcept;
|
||||
void SetCustomFragmentShaderAssetID (AssetID id) noexcept;
|
||||
|
||||
AssetID GetTextureAssetID(void) const noexcept;
|
||||
AssetID GetCustomUpdateShaderAssetID(void) const noexcept;
|
||||
AssetID GetCustomVertexShaderAssetID(void) const noexcept;
|
||||
AssetID GetCustomFragmentShaderAssetID(void) const noexcept;
|
||||
|
||||
|
||||
|
||||
friend class SHParticleSubSystem;
|
||||
|
|
|
@ -268,10 +268,73 @@ namespace SHADE
|
|||
return customUpdatePipelineCache.at (customUpdateShader).customPipeline;
|
||||
}
|
||||
|
||||
void SHParticleSubSystem::Init(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> inDescPool, Handle<SHVkRenderpass> compatibleRenderpass, Handle<SHSubpass> subpass, Handle<SHVkShaderModule> VS, Handle<SHVkShaderModule> FS, Handle<SHVkShaderModule> emitCS, Handle<SHVkShaderModule> defaultUpdateCS) noexcept
|
||||
Handle<SHVkPipeline> SHParticleSubSystem::GetCustomGraphicsPipeline(Handle<SHVkShaderModule> customVS, Handle<SHVkShaderModule> customFS) noexcept
|
||||
{
|
||||
if (!customVS || !customFS)
|
||||
return {};
|
||||
|
||||
if (!customGraphicsPipelineCache.contains(std::make_pair(customVS, customFS)))
|
||||
{
|
||||
SHPipelineLayoutParams plParams
|
||||
{
|
||||
.shaderModules = {customVS, customFS},
|
||||
.predefinedDescSetLayouts = SHGraphicsPredefinedData::GetSystemData(SHGraphicsPredefinedData::SystemType::PARTICLE_RENEDERING).descSetLayouts
|
||||
};
|
||||
|
||||
auto pipelineLayout = logicalDevice->CreatePipelineLayout(plParams);
|
||||
auto newPipeline = logicalDevice->CreateGraphicsPipeline(pipelineLayout, nullptr, renderpass, subpass);
|
||||
|
||||
SHColorBlendState colorBlendState{};
|
||||
colorBlendState.logic_op_enable = VK_FALSE;
|
||||
colorBlendState.logic_op = vk::LogicOp::eCopy;
|
||||
|
||||
auto const& subpassColorReferences = subpass->GetColorAttachmentReferences();
|
||||
colorBlendState.attachments.reserve(subpassColorReferences.size());
|
||||
|
||||
|
||||
for (auto& att : subpassColorReferences)
|
||||
{
|
||||
colorBlendState.attachments.push_back(vk::PipelineColorBlendAttachmentState
|
||||
{
|
||||
.blendEnable = SHVkUtil::IsBlendCompatible(subpass->GetFormatFromAttachmentReference(att.attachment)),
|
||||
.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha,
|
||||
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
|
||||
.colorBlendOp = vk::BlendOp::eAdd,
|
||||
.srcAlphaBlendFactor = vk::BlendFactor::eSrcAlpha,
|
||||
.dstAlphaBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
|
||||
.alphaBlendOp = vk::BlendOp::eAdd,
|
||||
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
newPipeline->GetPipelineState().SetColorBlenState(colorBlendState);
|
||||
|
||||
// Sets the input assembly state for rendering particles
|
||||
SHInputAssemblyState inputAssemblyState{};
|
||||
inputAssemblyState.topology = vk::PrimitiveTopology::eTriangleFan;
|
||||
newPipeline->GetPipelineState().SetInputAssemblyState(inputAssemblyState);
|
||||
|
||||
newPipeline->ConstructPipeline();
|
||||
|
||||
if (!newPipeline)
|
||||
return {};
|
||||
|
||||
auto customUpdateShaderData = CustomPipeline{ newPipeline, pipelineLayout };
|
||||
|
||||
customGraphicsPipelineCache.emplace(std::make_pair(customVS, customFS), customUpdateShaderData);
|
||||
}
|
||||
|
||||
return customGraphicsPipelineCache.at(std::make_pair(customVS, customFS)).customPipeline;
|
||||
|
||||
}
|
||||
|
||||
void SHParticleSubSystem::Init(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> inDescPool, Handle<SHVkRenderpass> compatibleRenderpass, Handle<SHSubpass> compatibleSubpass, Handle<SHVkShaderModule> VS, Handle<SHVkShaderModule> FS, Handle<SHVkShaderModule> emitCS, Handle<SHVkShaderModule> defaultUpdateCS) noexcept
|
||||
{
|
||||
descPool = inDescPool;
|
||||
logicalDevice = device;
|
||||
renderpass = compatibleRenderpass;
|
||||
subpass = compatibleSubpass;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* INITIALIZE ALL PIPELINES */
|
||||
|
@ -499,12 +562,22 @@ namespace SHADE
|
|||
auto& emitters = SHComponentManager::GetDense<SHParticleEmitterComponent>();
|
||||
auto const& mappings = SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::PARTICLE_RENEDERING);
|
||||
|
||||
// bind the pipeline for updating
|
||||
cmdBuffer->BindPipeline(renderingPipelineData.pipeline);
|
||||
|
||||
// TODO: Issue barrier for output particle data. Semaphore should also be issued outside in SHGraphicsSystem
|
||||
for (auto& emitter : emitters)
|
||||
{
|
||||
if (emitter.customVertexShader && emitter.customFragmentShader)
|
||||
{
|
||||
if (!emitter.customGraphicsPipeline)
|
||||
emitter.customGraphicsPipeline = GetCustomGraphicsPipeline(emitter.customVertexShader, emitter.customFragmentShader);
|
||||
|
||||
cmdBuffer->BindPipeline(emitter.customGraphicsPipeline);
|
||||
}
|
||||
else
|
||||
{
|
||||
// bind the pipeline for updating
|
||||
cmdBuffer->BindPipeline(renderingPipelineData.pipeline);
|
||||
}
|
||||
|
||||
if (emitter.isActive)
|
||||
{
|
||||
// bind the descriptor sets required for emitting particles
|
||||
|
|
|
@ -82,7 +82,14 @@ namespace SHADE
|
|||
//! Desc pool for particle component desc set allocation
|
||||
Handle<SHVkDescriptorPool> descPool;
|
||||
|
||||
//! Renderpass the system draws its particles in
|
||||
Handle<SHVkRenderpass> renderpass;
|
||||
|
||||
//! Subpass the system draws its particles in
|
||||
Handle<SHSubpass> subpass;
|
||||
|
||||
std::unordered_map<Handle<SHVkShaderModule>, CustomPipeline> customUpdatePipelineCache;
|
||||
std::unordered_map<std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>>, CustomPipeline> customGraphicsPipelineCache;
|
||||
|
||||
|
||||
void InitializeComponent (SHParticleEmitterComponent& comp) noexcept;
|
||||
|
@ -92,10 +99,11 @@ namespace SHADE
|
|||
|
||||
void PreparePrePostUpdateBarriers (std::vector<vk::BufferMemoryBarrier>& preUpdateBarriers, std::vector<vk::BufferMemoryBarrier>& postUpdateBarriers, SHParticleEmitterComponent const& emitter, uint32_t const EMITTER_INDEX, uint32_t const FRAME_INDEX) noexcept;
|
||||
|
||||
Handle<SHVkPipeline> GetCustomUpdatePipeline (Handle<SHVkShaderModule> customUpdateShader) noexcept;
|
||||
Handle<SHVkPipeline> GetCustomUpdatePipeline(Handle<SHVkShaderModule> customUpdateShader) noexcept;
|
||||
Handle<SHVkPipeline> GetCustomGraphicsPipeline(Handle<SHVkShaderModule> customVS, Handle<SHVkShaderModule> customFS) noexcept;
|
||||
|
||||
public:
|
||||
void Init(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> inDescPool, Handle<SHVkRenderpass> compatibleRenderpass, Handle<SHSubpass> subpass, Handle<SHVkShaderModule> VS, Handle<SHVkShaderModule> FS, Handle<SHVkShaderModule> emitCS, Handle<SHVkShaderModule> defaultUpdateCS) noexcept;
|
||||
void Init(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> inDescPool, Handle<SHVkRenderpass> compatibleRenderpass, Handle<SHSubpass> compatibleSubpass, Handle<SHVkShaderModule> VS, Handle<SHVkShaderModule> FS, Handle<SHVkShaderModule> emitCS, Handle<SHVkShaderModule> defaultUpdateCS) noexcept;
|
||||
|
||||
void Run(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex, Handle<SHVkFence> waitFence = {}) noexcept;
|
||||
void ResetInstanceCounts (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||
|
|
|
@ -518,8 +518,12 @@ namespace YAML
|
|||
static constexpr std::string_view ROTATION_SPEED_TAG = "Rotation Speed";
|
||||
static constexpr std::string_view ROTATION_DECAY_TAG = "Rotation Decay";
|
||||
static constexpr std::string_view TEXTURE_ASSET_ID_TAG = "Texture Asset ID";
|
||||
static constexpr std::string_view CUSTOM_VERTEX_SHADER_ASSET_ID_TAG = "Custom Vertex Shader Asset ID";
|
||||
static constexpr std::string_view CUSTOM_FRAGMENT_SHADER_ASSET_ID_TAG = "Custom Fragment Shader Asset ID";
|
||||
static constexpr std::string_view CUSTOM_UPDATE_SHADER_ASSET_ID_TAG = "Custom Update Shader Asset ID";
|
||||
static constexpr std::string_view COLOR_TINT_TAG = "Color Tint";
|
||||
static constexpr std::string_view COLOR_TINT_RANGE_TAG = "Color Tint Range";
|
||||
static constexpr std::string_view COLOR_DECAY_TAG = "Color Decay";
|
||||
static constexpr std::string_view ACCELERATION_TAG = "Acceleration";
|
||||
|
||||
static YAML::Node encode(SHParticleEmitterComponent const& rhs)
|
||||
|
@ -539,8 +543,12 @@ namespace YAML
|
|||
node[ROTATION_SPEED_TAG.data()] = rhs.GetRotationSpeed();
|
||||
node[ROTATION_DECAY_TAG.data()] = rhs.GetRotationDecay();
|
||||
node[TEXTURE_ASSET_ID_TAG.data()] = rhs.GetTextureAssetID();
|
||||
node[CUSTOM_VERTEX_SHADER_ASSET_ID_TAG.data()] = rhs.GetCustomVertexShaderAssetID();
|
||||
node[CUSTOM_FRAGMENT_SHADER_ASSET_ID_TAG.data()] = rhs.GetCustomFragmentShaderAssetID();
|
||||
node[CUSTOM_UPDATE_SHADER_ASSET_ID_TAG.data()] = rhs.GetCustomUpdateShaderAssetID();
|
||||
node[COLOR_TINT_TAG.data()] = rhs.GetColorTint();
|
||||
node[COLOR_TINT_RANGE_TAG.data()] = rhs.GetColorTintRange();
|
||||
node[COLOR_DECAY_TAG.data()] = rhs.GetColorDecay();
|
||||
node[ACCELERATION_TAG.data()] = rhs.GetAcceleration();
|
||||
|
||||
return node;
|
||||
|
@ -591,6 +599,12 @@ namespace YAML
|
|||
if (node[COLOR_TINT_TAG.data()].IsDefined())
|
||||
rhs.SetColorTint(node[COLOR_TINT_TAG.data()].as<SHVec4>());
|
||||
|
||||
if (node[COLOR_TINT_RANGE_TAG.data()].IsDefined())
|
||||
rhs.SetColorTintRange(node[COLOR_TINT_RANGE_TAG.data()].as<SHVec4>());
|
||||
|
||||
if (node[COLOR_DECAY_TAG.data()].IsDefined())
|
||||
rhs.SetColorDecay(node[COLOR_DECAY_TAG.data()].as<SHVec4>());
|
||||
|
||||
if (node[ACCELERATION_TAG.data()].IsDefined())
|
||||
rhs.SetAcceleration(node[ACCELERATION_TAG.data()].as<SHVec3>());
|
||||
|
||||
|
@ -624,6 +638,31 @@ namespace YAML
|
|||
rhs.SetCustomUpdateShader(shaderModule);
|
||||
rhs.SetCustomUpdateShaderAssetID(id);
|
||||
}
|
||||
|
||||
if (node[CUSTOM_VERTEX_SHADER_ASSET_ID_TAG.data()].IsDefined())
|
||||
{
|
||||
AssetID id = node[CUSTOM_VERTEX_SHADER_ASSET_ID_TAG.data()].as<AssetID>();
|
||||
|
||||
Handle<SHVkShaderModule> shaderModule = SHResourceManager::LoadOrGet<SHVkShaderModule>(id);
|
||||
SHResourceManager::FinaliseChanges();
|
||||
//gfxSystem->BuildTextures();
|
||||
|
||||
rhs.SetCustomVertexShader(shaderModule);
|
||||
rhs.SetCustomVertexShaderAssetID(id);
|
||||
}
|
||||
|
||||
if (node[CUSTOM_FRAGMENT_SHADER_ASSET_ID_TAG.data()].IsDefined())
|
||||
{
|
||||
AssetID id = node[CUSTOM_FRAGMENT_SHADER_ASSET_ID_TAG.data()].as<AssetID>();
|
||||
|
||||
Handle<SHVkShaderModule> shaderModule = SHResourceManager::LoadOrGet<SHVkShaderModule>(id);
|
||||
SHResourceManager::FinaliseChanges();
|
||||
//gfxSystem->BuildTextures();
|
||||
|
||||
rhs.SetCustomFragmentShader(shaderModule);
|
||||
rhs.SetCustomFragmentShaderAssetID(id);
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue