Level changes and bug fix #453
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@ -7599,6 +7599,7 @@
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||||||
Score: 0
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Score: 0
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||||||
timer: 200
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timer: 200
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||||||
scoreText: 237
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scoreText: 237
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||||||
|
scoreTextBG: 568
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||||||
timeText: 131278
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timeText: 131278
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||||||
minusTimerText: 131211
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minusTimerText: 131211
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||||||
Results: 626
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Results: 626
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||||||
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@ -9257,7 +9258,7 @@
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||||||
Enabled: true
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Enabled: true
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||||||
player: 65775
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player: 65775
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||||||
range: 5
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range: 5
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||||||
angle: 30
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angle: 45
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||||||
angleBetween: 0
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angleBetween: 0
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||||||
distance: 0
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distance: 0
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||||||
heightLimit: 1
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heightLimit: 1
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||||||
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@ -9299,7 +9300,7 @@
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||||||
- EID: 627
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- EID: 627
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||||||
Name: AttackHitbox
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Name: AttackHitbox
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||||||
IsActive: true
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IsActive: true
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||||||
NumberOfChildren: 0
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NumberOfChildren: 1
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||||||
Components:
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Components:
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||||||
Transform Component:
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Transform Component:
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||||||
Translate: {x: 0, y: -0.10252738, z: -2.20271254}
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Translate: {x: 0, y: -0.10252738, z: -2.20271254}
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||||||
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@ -9323,6 +9324,17 @@
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||||||
Enabled: true
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Enabled: true
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||||||
aiGO: 65771
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aiGO: 65771
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raccoonFound: false
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raccoonFound: false
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||||||
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- EID: 609
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||||||
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Name: NetPosition
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||||||
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IsActive: true
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||||||
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NumberOfChildren: 0
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||||||
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Components:
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||||||
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Transform Component:
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||||||
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Translate: {x: 0, y: 0, z: -0.329473495}
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||||||
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Rotate: {x: -0, y: 0, z: -0}
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||||||
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Scale: {x: 1, y: 1, z: 1}
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||||||
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IsActive: true
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||||||
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Scripts: ~
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||||||
- EID: 131271
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- EID: 131271
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||||||
Name: Gameplay Canvas
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Name: Gameplay Canvas
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||||||
IsActive: true
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IsActive: true
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||||||
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@ -3886,6 +3886,7 @@
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||||||
Score: 0
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Score: 0
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||||||
timer: 200
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timer: 200
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||||||
scoreText: 237
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scoreText: 237
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||||||
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scoreTextBG: 568
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||||||
timeText: 131278
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timeText: 131278
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||||||
minusTimerText: 131211
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minusTimerText: 131211
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Results: 624
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Results: 624
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@ -6073,7 +6074,7 @@
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||||||
Enabled: true
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Enabled: true
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player: 2
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player: 2
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range: 5
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range: 5
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angle: 30
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angle: 45
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angleBetween: 0
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angleBetween: 0
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distance: 0
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distance: 0
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heightLimit: 1
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heightLimit: 1
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@ -17339,7 +17340,12 @@
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Hovered: false
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Hovered: false
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Clicked: false
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Clicked: false
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IsActive: true
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IsActive: true
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Scripts: ~
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Scripts:
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||||||
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- Type: SHADE_Scripting.UI.SingleScaleBounce
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Enabled: true
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durationUp: 0.150000006
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durationDown: 0.300000012
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scaleSize: 1.20000005
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||||||
- EID: 66150
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- EID: 66150
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||||||
Name: ParticlesDeco
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Name: ParticlesDeco
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||||||
IsActive: true
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IsActive: true
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@ -17451,11 +17457,11 @@
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- EID: 627
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- EID: 627
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||||||
Name: AttackHitbox
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Name: AttackHitbox
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||||||
IsActive: true
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IsActive: true
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||||||
NumberOfChildren: 0
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NumberOfChildren: 1
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||||||
Components:
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Components:
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||||||
Transform Component:
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Transform Component:
|
||||||
Translate: {x: 0, y: -0.10252738, z: -2.20271254}
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Translate: {x: 0, y: -0.10252738, z: -2.20000005}
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||||||
Rotate: {x: 0, y: 0, z: 0}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 1, y: 1, z: 1}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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IsActive: true
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Collider Component:
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Collider Component:
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@ -17475,6 +17481,17 @@
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Enabled: true
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Enabled: true
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aiGO: 158
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aiGO: 158
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raccoonFound: false
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raccoonFound: false
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- EID: 609
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||||||
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Name: NetPosition
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||||||
|
IsActive: true
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||||||
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NumberOfChildren: 0
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Components:
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||||||
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Transform Component:
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||||||
|
Translate: {x: 0, y: 0, z: -0.329473495}
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||||||
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Rotate: {x: -0, y: 0, z: -0}
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||||||
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Scale: {x: 1, y: 1, z: 1}
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||||||
|
IsActive: true
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||||||
|
Scripts: ~
|
||||||
- EID: 624
|
- EID: 624
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||||||
Name: Result Canvas
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Name: Result Canvas
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IsActive: false
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IsActive: false
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@ -9058,6 +9058,7 @@
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Score: 0
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Score: 0
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timer: 200
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timer: 200
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scoreText: 237
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scoreText: 237
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scoreTextBG: 66060
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timeText: 66135
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timeText: 66135
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minusTimerText: 66057
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minusTimerText: 66057
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Results: 505
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Results: 505
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@ -15561,7 +15562,7 @@
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Enabled: true
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Enabled: true
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player: 65775
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player: 65775
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range: 5
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range: 5
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angle: 30
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angle: 45
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angleBetween: 0
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angleBetween: 0
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distance: 0
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distance: 0
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heightLimit: 1
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heightLimit: 1
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@ -15603,7 +15604,7 @@
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- EID: 627
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- EID: 627
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Name: AttackHitbox
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Name: AttackHitbox
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IsActive: true
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IsActive: true
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NumberOfChildren: 0
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NumberOfChildren: 1
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Components:
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Components:
|
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Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0, y: -0.10252738, z: -2.20271254}
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Translate: {x: 0, y: -0.10252738, z: -2.20271254}
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@ -15627,6 +15628,17 @@
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Enabled: true
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Enabled: true
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aiGO: 66078
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aiGO: 66078
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raccoonFound: false
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raccoonFound: false
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- EID: 230
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Name: NetPosition
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IsActive: true
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NumberOfChildren: 0
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Components:
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||||||
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Transform Component:
|
||||||
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Translate: {x: 0, y: 0, z: -0.329473495}
|
||||||
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Rotate: {x: -0, y: 0, z: -0}
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||||||
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Scale: {x: 1, y: 1, z: 1}
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||||||
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IsActive: true
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Scripts: ~
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||||||
- EID: 66062
|
- EID: 66062
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||||||
Name: Gameplay Canvas
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Name: Gameplay Canvas
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IsActive: true
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IsActive: true
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@ -32,6 +32,9 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
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public AnimationClipAsset atkHoldAnim;
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public AnimationClipAsset atkHoldAnim;
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public AnimationClipAsset atkSeqAnim;
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public AnimationClipAsset atkSeqAnim;
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private Vector3 startPos;
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private Vector3 startPos;
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public bool atk { get; set; }
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public bool atk { get; set; }
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@ -75,6 +78,10 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
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}
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}
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AudioHandler.audioClipHandlers["HO_footsteps"] = SHADE.Audio.CreateAudioClip("event:/Homeowner/homeowner_footsteps");
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AudioHandler.audioClipHandlers["HO_footsteps"] = SHADE.Audio.CreateAudioClip("event:/Homeowner/homeowner_footsteps");
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SHADE.Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["HO_footsteps"], GameObject.EntityId);
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AudioHandler.audioClipHandlers["HO_bark"] = SHADE.Audio.CreateAudioClip("event:/Homeowner/homeowner_bark");
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SHADE.Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["HO_bark"], GameObject.EntityId);
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patrolPointPool = patrolPointParent.GetComponentsInChildren<Transform>();
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patrolPointPool = patrolPointParent.GetComponentsInChildren<Transform>();
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pppList = patrolPointPool.ToList<Transform>();
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pppList = patrolPointPool.ToList<Transform>();
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@ -12,12 +12,12 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
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{
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{
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const float alertDuration = 16.0f / 30.0f + 1.0f;
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const float alertDuration = 16.0f / 30.0f + 1.0f;
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float alertTimer = alertDuration;
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float alertTimer = alertDuration;
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bool firstDetection;
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public AlertState(StateMachine machine) : base(machine)
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public AlertState(StateMachine machine) : base(machine)
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{
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{
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stateName = "Alert";
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stateName = "Alert";
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AudioHandler.audioClipHandlers["raccoondetected"] = SHADE.Audio.CreateAudioClip("event:/Raccoon/raccoon_detected");
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AudioHandler.audioClipHandlers["raccoondetected"] = SHADE.Audio.CreateAudioClip("event:/Raccoon/raccoon_detected");
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firstDetection = true;
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}
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}
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public override void OnEnter()
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public override void OnEnter()
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@ -28,8 +28,32 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
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animator.PlayOneShot(ai.alertAnim);
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animator.PlayOneShot(ai.alertAnim);
|
||||||
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|
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}
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}
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SHADE.Audio.SetParameterWithLabel("PlayerDetection", "Detected");
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AudioHandler.audioClipHandlers["raccoondetected"].Play();
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if(firstDetection)
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{
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SHADE.Audio.SetParameterWithLabel("HomeownerBark", "DetectFirst");
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AudioHandler.audioClipHandlers["HO_bark"].Play();
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firstDetection = false;
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}
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else
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{
|
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PlayerController pc = ai.player.GetScript<PlayerController>();
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if (pc && pc.holdItem)
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{
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SHADE.Audio.SetParameterWithLabel("HomeownerBark", "DetectFood");
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AudioHandler.audioClipHandlers["HO_bark"].Play();
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}
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else
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{
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SHADE.Audio.SetParameterWithLabel("HomeownerBark", "DetectAgain");
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AudioHandler.audioClipHandlers["HO_bark"].Play();
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}
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}
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||||||
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|
||||||
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|
||||||
}
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}
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public override void OnExit()
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public override void OnExit()
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{
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{
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@ -23,6 +23,8 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
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bool seq = false;
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bool seq = false;
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bool end = false;
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bool end = false;
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|
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bool raccoonCaught = true;
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public AttackState(StateMachine machine) : base(machine)
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public AttackState(StateMachine machine) : base(machine)
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{
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{
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@ -40,6 +42,8 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
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end = false;
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end = false;
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timer = windupTime;
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timer = windupTime;
|
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|
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raccoonCaught = false;
|
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|
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RotateToVelocity rotate = machine.GetScript<RotateToVelocity>();
|
RotateToVelocity rotate = machine.GetScript<RotateToVelocity>();
|
||||||
if (rotate)
|
if (rotate)
|
||||||
rotate.active = false;
|
rotate.active = false;
|
||||||
|
@ -86,7 +90,14 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
||||||
{
|
{
|
||||||
if (ai.hitboxScript.raccoonFound)
|
if (ai.hitboxScript.raccoonFound)
|
||||||
{
|
{
|
||||||
machine.SetState(typeof(CaughtRaccoonState));
|
raccoonCaught = true;
|
||||||
|
Transform pcTransform = ai.player.GetComponent<Transform>();
|
||||||
|
Transform netTransform = ai.attackHitbox.GetComponentInChildren<Transform>();
|
||||||
|
if (pcTransform && netTransform)
|
||||||
|
{
|
||||||
|
pcTransform.GlobalPosition = netTransform.GlobalPosition;
|
||||||
|
}
|
||||||
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|
||||||
}
|
}
|
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|
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|
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@ -137,6 +148,13 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
||||||
if (timer <= 0.0f)
|
if (timer <= 0.0f)
|
||||||
{
|
{
|
||||||
end = false;
|
end = false;
|
||||||
|
|
||||||
|
if(raccoonCaught)
|
||||||
|
{
|
||||||
|
machine.SetState(typeof(CaughtRaccoonState));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
AILineOfSight los = ai.GetScript<AILineOfSight>();
|
AILineOfSight los = ai.GetScript<AILineOfSight>();
|
||||||
if (los && los.withinSight)
|
if (los && los.withinSight)
|
||||||
{
|
{
|
||||||
|
@ -148,6 +166,8 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
}
|
||||||
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|
||||||
|
|
||||||
}
|
}
|
||||||
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|
||||||
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@ -25,6 +25,8 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
||||||
pc = ai.hitboxScript.pc;
|
pc = ai.hitboxScript.pc;
|
||||||
|
|
||||||
timer = ai.caughtDuration;
|
timer = ai.caughtDuration;
|
||||||
|
if (pc)
|
||||||
|
pc.Caught();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -40,14 +42,22 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
||||||
{
|
{
|
||||||
if (pc)
|
if (pc)
|
||||||
{
|
{
|
||||||
pc.currentState = RaccoonStates.CAUGHT;
|
|
||||||
if (pc.stateMachine && !pc.stateMachine.IsState(typeof(PlayerCaughtState)))
|
|
||||||
pc.stateMachine.SetState(typeof(PlayerCaughtState));
|
|
||||||
|
|
||||||
pc.GotCaught();
|
pc.Reset();
|
||||||
}
|
}
|
||||||
ai.Reset();
|
ai.Reset();
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Transform pcTransform = pc.GetComponent<Transform>();
|
||||||
|
Transform netTransform = ai.attackHitbox.GetComponentInChildren<Transform>();
|
||||||
|
if (pcTransform && netTransform)
|
||||||
|
{
|
||||||
|
pcTransform.GlobalPosition = netTransform.GlobalPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -22,10 +22,16 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
||||||
float footStepInterval = 12.0f / 30.0f;
|
float footStepInterval = 12.0f / 30.0f;
|
||||||
float footStepTimer = 0.0f;
|
float footStepTimer = 0.0f;
|
||||||
|
|
||||||
|
float barkTimer = 0.0f;
|
||||||
|
|
||||||
|
Random rand;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public ChaseState(StateMachine machine): base(machine)
|
public ChaseState(StateMachine machine): base(machine)
|
||||||
{
|
{
|
||||||
stateName = "Chase";
|
stateName = "Chase";
|
||||||
|
rand = new Random();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnEnter()
|
public override void OnEnter()
|
||||||
|
@ -42,6 +48,9 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
||||||
|
|
||||||
|
|
||||||
footStepTimer = footStepInterval * 0.5f;
|
footStepTimer = footStepInterval * 0.5f;
|
||||||
|
|
||||||
|
|
||||||
|
barkTimer = (float)rand.Next(0, 2) + (float)rand.NextDouble();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnExit()
|
public override void OnExit()
|
||||||
|
@ -57,10 +66,24 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
||||||
{
|
{
|
||||||
rotate.lookAround = false;
|
rotate.lookAround = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void update()
|
public override void update()
|
||||||
{
|
{
|
||||||
|
barkTimer -= Time.DeltaTimeF;
|
||||||
|
if(barkTimer <= 0.0f)
|
||||||
|
{
|
||||||
|
barkTimer = (float)rand.Next(4, 6) + (float)rand.NextDouble();
|
||||||
|
|
||||||
|
SHADE.Audio.SetParameterWithLabel("HomeownerBark", "Chase");
|
||||||
|
AudioHandler.audioClipHandlers["HO_bark"].Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Navigation nav = machine.GetComponent<Navigation>();
|
Navigation nav = machine.GetComponent<Navigation>();
|
||||||
AILineOfSight los = ai.GetScript<AILineOfSight>();
|
AILineOfSight los = ai.GetScript<AILineOfSight>();
|
||||||
RigidBody rigid = machine.GetComponent<RigidBody>();
|
RigidBody rigid = machine.GetComponent<RigidBody>();
|
||||||
|
|
|
@ -4,6 +4,7 @@ using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using SHADE;
|
using SHADE;
|
||||||
|
using SHADE_Scripting.Audio;
|
||||||
|
|
||||||
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
||||||
{
|
{
|
||||||
|
@ -23,6 +24,9 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
||||||
timer = 0.0f;
|
timer = 0.0f;
|
||||||
animator.Play(ai.idleAnim);
|
animator.Play(ai.idleAnim);
|
||||||
|
|
||||||
|
SHADE.Audio.SetParameterWithLabel("HomeownerBark", "DetectLost");
|
||||||
|
AudioHandler.audioClipHandlers["HO_bark"].Play();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void update()
|
public override void update()
|
||||||
|
|
|
@ -22,7 +22,9 @@ public class PlayerController : Script
|
||||||
public Transform tranform { get; set; }
|
public Transform tranform { get; set; }
|
||||||
public Camera cam { get; set; }
|
public Camera cam { get; set; }
|
||||||
public CameraArm camArm { get; set; }
|
public CameraArm camArm { get; set; }
|
||||||
private PickAndThrow pat;
|
|
||||||
|
[NonSerialized]
|
||||||
|
public PickAndThrow pat;
|
||||||
public StateMachine stateMachine { get; set; }
|
public StateMachine stateMachine { get; set; }
|
||||||
public ParticleEmitter Leftsmoke { get; set; }
|
public ParticleEmitter Leftsmoke { get; set; }
|
||||||
public ParticleEmitter Rightsmoke { get; set; }
|
public ParticleEmitter Rightsmoke { get; set; }
|
||||||
|
@ -227,7 +229,7 @@ public class PlayerController : Script
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
GotCaught();
|
|
||||||
Rotation();
|
Rotation();
|
||||||
MoveKey();
|
MoveKey();
|
||||||
Sprint();
|
Sprint();
|
||||||
|
@ -254,6 +256,10 @@ public class PlayerController : Script
|
||||||
|
|
||||||
private void MoveKey()
|
private void MoveKey()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
if (currentState == RaccoonStates.CAUGHT)
|
||||||
|
return;
|
||||||
|
|
||||||
axisMove = Vector2.Zero;
|
axisMove = Vector2.Zero;
|
||||||
if (Input.GetKey(Input.KeyCode.W))
|
if (Input.GetKey(Input.KeyCode.W))
|
||||||
{
|
{
|
||||||
|
@ -290,7 +296,7 @@ public class PlayerController : Script
|
||||||
axisMove.Normalise();
|
axisMove.Normalise();
|
||||||
isMoveKeyPress = axisMove.x != 0 || axisMove.y != 0;
|
isMoveKeyPress = axisMove.x != 0 || axisMove.y != 0;
|
||||||
|
|
||||||
if (isMoveKeyPress && isGrounded && !Input.GetKey(Input.KeyCode.LeftShift))
|
if (isMoveKeyPress && isGrounded && !Input.GetKey(Input.KeyCode.LeftShift) && currentState != RaccoonStates.CAUGHT)
|
||||||
{
|
{
|
||||||
currentState = RaccoonStates.WALKING;
|
currentState = RaccoonStates.WALKING;
|
||||||
|
|
||||||
|
@ -334,6 +340,9 @@ public class PlayerController : Script
|
||||||
|
|
||||||
private void Sprint()
|
private void Sprint()
|
||||||
{
|
{
|
||||||
|
if (currentState == RaccoonStates.CAUGHT)
|
||||||
|
return;
|
||||||
|
|
||||||
if (Input.GetKey(Input.KeyCode.LeftShift) && isMoveKeyPress && isGrounded)
|
if (Input.GetKey(Input.KeyCode.LeftShift) && isMoveKeyPress && isGrounded)
|
||||||
{
|
{
|
||||||
currentState = RaccoonStates.RUNNING;
|
currentState = RaccoonStates.RUNNING;
|
||||||
|
@ -505,41 +514,10 @@ public class PlayerController : Script
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void GotCaught()
|
|
||||||
{
|
|
||||||
if (currentState == RaccoonStates.CAUGHT && tranform && respawnPoint)
|
|
||||||
{
|
|
||||||
AudioHandler.audioClipHandlers["RaccoonCaught"].Play();
|
|
||||||
currentState = RaccoonStates.IDLE;
|
|
||||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
|
|
||||||
stateMachine.SetState(typeof(PlayerIdleState));
|
|
||||||
|
|
||||||
tranform.GlobalPosition = respawnPoint.GetComponent<Transform>().GlobalPosition;
|
|
||||||
|
|
||||||
GameManager.Instance.RacoonCaught();
|
|
||||||
|
|
||||||
if (pat && pat.item)
|
|
||||||
{
|
|
||||||
if (holdItem)
|
|
||||||
{
|
|
||||||
holdItem = false;
|
|
||||||
pat.item.GetScript<Item>().returnBack = true;
|
|
||||||
pat.SetItemGravityBack();
|
|
||||||
pat.ResetItemObject();
|
|
||||||
}
|
|
||||||
if (isAiming)
|
|
||||||
{
|
|
||||||
isAiming = false;
|
|
||||||
cam.FOV = Settings.cameraFOV;
|
|
||||||
camArm.TargetOffset = pat.prevTargetOffSet;
|
|
||||||
camArm.ArmLength = pat.tpc.armLength;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Caught()
|
public void Caught()
|
||||||
{
|
{
|
||||||
|
//Debug.Log("PlayerController: Raccoon Caught");
|
||||||
currentState = RaccoonStates.CAUGHT;
|
currentState = RaccoonStates.CAUGHT;
|
||||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerCaughtState)))
|
if (stateMachine && !stateMachine.IsState(typeof(PlayerCaughtState)))
|
||||||
stateMachine.SetState(typeof(PlayerCaughtState));
|
stateMachine.SetState(typeof(PlayerCaughtState));
|
||||||
|
@ -566,8 +544,11 @@ public class PlayerController : Script
|
||||||
|
|
||||||
public void Reset()
|
public void Reset()
|
||||||
{
|
{
|
||||||
|
//Debug.Log("PlayerController: Raccon Reset " + currentState);
|
||||||
|
|
||||||
if (currentState == RaccoonStates.CAUGHT && tranform && respawnPoint)
|
if (currentState == RaccoonStates.CAUGHT && tranform && respawnPoint)
|
||||||
{
|
{
|
||||||
|
//Debug.Log("PlayerController: Raccon Reset inside if " + currentState);
|
||||||
currentState = RaccoonStates.IDLE;
|
currentState = RaccoonStates.IDLE;
|
||||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
|
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
|
||||||
stateMachine.SetState(typeof(PlayerIdleState));
|
stateMachine.SetState(typeof(PlayerIdleState));
|
||||||
|
|
|
@ -25,6 +25,7 @@ public class GameManager : Script
|
||||||
public float timer;
|
public float timer;
|
||||||
|
|
||||||
public GameObject scoreText;
|
public GameObject scoreText;
|
||||||
|
public GameObject scoreTextBG;
|
||||||
public GameObject timeText;
|
public GameObject timeText;
|
||||||
public GameObject minusTimerText;
|
public GameObject minusTimerText;
|
||||||
|
|
||||||
|
@ -231,17 +232,25 @@ public class GameManager : Script
|
||||||
AudioHandler.audioClipHandlers["SFXItemScore"].Play();
|
AudioHandler.audioClipHandlers["SFXItemScore"].Play();
|
||||||
AudioHandler.audioClipHandlers["RaccoonScored"].Play();
|
AudioHandler.audioClipHandlers["RaccoonScored"].Play();
|
||||||
|
|
||||||
|
SingleScaleBounce textBounce = scoreText.GetScript<SingleScaleBounce>();
|
||||||
|
SingleScaleBounce textBGBounce = scoreTextBG.GetScript<SingleScaleBounce>();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//if (textBounce)
|
||||||
|
// textBounce.ScaleBounceOnce();
|
||||||
|
|
||||||
|
if (textBGBounce)
|
||||||
|
textBGBounce.ScaleBounceOnce();
|
||||||
|
|
||||||
|
|
||||||
MultiplierTextFx fx = multiplierText.GetScript<MultiplierTextFx>();
|
MultiplierTextFx fx = multiplierText.GetScript<MultiplierTextFx>();
|
||||||
if (fx)
|
if (fx)
|
||||||
{
|
{
|
||||||
fx.ShowMultiplier(currMultiplierCombo, maxMultiplierDuration);
|
fx.ShowMultiplier(currMultiplierCombo, maxMultiplierDuration);
|
||||||
}
|
}
|
||||||
|
|
||||||
SingleScaleBounce sb = scoreText.GetScript<SingleScaleBounce>();
|
|
||||||
if(sb)
|
|
||||||
{
|
|
||||||
sb.ScaleBounceOnce();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -37,7 +37,7 @@ namespace SHADE_Scripting.UI
|
||||||
|
|
||||||
protected override void start()
|
protected override void start()
|
||||||
{
|
{
|
||||||
if(thread != null)
|
|
||||||
thread = TweenManager.CreateTweenThread(0.0f, 1.0f, 1.0f, EASING_METHOD.EASE_IN_SINE);
|
thread = TweenManager.CreateTweenThread(0.0f, 1.0f, 1.0f, EASING_METHOD.EASE_IN_SINE);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -66,6 +66,10 @@ namespace SHADE_Scripting.UI
|
||||||
thread.duration = durationUp;
|
thread.duration = durationUp;
|
||||||
thread.Reset(1.0f, scaleSize);
|
thread.Reset(1.0f, scaleSize);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Single Scale Bounce: thread is null");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue