Credits and Transition done #454

Merged
glencelow merged 6 commits from PlayerController into main 2023-04-01 18:09:04 +08:00
26 changed files with 582 additions and 87 deletions

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scoreTweenDur: 2
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Scripts:
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name: spark1
audio: event:/Props/sparks
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Scripts:
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name: spark2
audio: event:/Props/sparks
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Name: Light particles
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Scripts:
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Enabled: true
name: spark3
audio: event:/Props/sparks
loop: false
timeDruation: 2.5
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Name: Light particles
IsActive: true
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Scripts:
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Enabled: true
name: spark4
audio: event:/Props/sparks
loop: false
timeDruation: 3.29999995
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Name: Water particles
IsActive: true
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Scripts:
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Enabled: true
name: spark5
audio: event:/Props/sparks
loop: false
timeDruation: 2.29999995
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Name: Water particles
IsActive: true
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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IsActive: true
Scripts: ~
Scripts:
- Type: DecorationAudio
Enabled: true
name: water2
audio: event:/Props/tap_loop
loop: true
timeDruation: 0.5
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Name: Water particles
IsActive: true
@ -15848,6 +15884,7 @@
maxCombo: 484
finalScore: 274
contiuneBtn: 488
levelTransition: 229
nextScene: 84606951
scoreTweenDur: 2
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@ -1558,7 +1558,7 @@
Scripts:
- Type: ChangeSceneButton
Enabled: true
sceneID: 96668835
sceneID: 91947920
levelTransistion: 433
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true

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@ -83,6 +83,9 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
AudioHandler.audioClipHandlers["HO_bark"] = SHADE.Audio.CreateAudioClip("event:/Homeowner/homeowner_bark");
SHADE.Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["HO_bark"], GameObject.EntityId);
AudioHandler.audioClipHandlers["HO_humming"] = SHADE.Audio.CreateAudioClip("event:/Homeowner/homeowner_humming");
SHADE.Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["HO_humming"], GameObject.EntityId);
patrolPointPool = patrolPointParent.GetComponentsInChildren<Transform>();
pppList = patrolPointPool.ToList<Transform>();
transform = GetComponent<Transform>();

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@ -92,7 +92,8 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
{
raccoonCaught = true;
Transform pcTransform = ai.player.GetComponent<Transform>();
Transform netTransform = ai.attackHitbox.GetComponentInChildren<Transform>();
ai.player.GetScript<PlayerController>().Caught();
Transform netTransform = ai.attackHitbox.GetComponentInChildren<Transform>();
if (pcTransform && netTransform)
{
pcTransform.GlobalPosition = netTransform.GlobalPosition;

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@ -50,6 +50,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
animator.Play(ai.walkingAnim);
AudioHandler.audioClipHandlers["HO_footsteps"].Play();
AudioHandler.audioClipHandlers["HO_humming"].Play();
footStepTimer = footStepInterval;
@ -64,7 +65,8 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
public override void OnExit()
{
animator.Stop();
}
AudioHandler.audioClipHandlers["HO_humming"].Stop(false);
}
public override void update()
{

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@ -436,9 +436,12 @@ public class PlayerController : Script
if (!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space)))
{
currentState = RaccoonStates.FALLING;
if (stateMachine && !stateMachine.IsState(typeof(PlayerFallState)))
stateMachine.SetState(typeof(PlayerFallState));
if (currentState != RaccoonStates.CAUGHT)
{
currentState = RaccoonStates.FALLING;
if (stateMachine && !stateMachine.IsState(typeof(PlayerFallState)))
stateMachine.SetState(typeof(PlayerFallState));
}
}
}
@ -544,11 +547,8 @@ public class PlayerController : Script
public void Reset()
{
//Debug.Log("PlayerController: Raccon Reset " + currentState);
if (currentState == RaccoonStates.CAUGHT && tranform && respawnPoint)
if (tranform && respawnPoint)
{
//Debug.Log("PlayerController: Raccon Reset inside if " + currentState);
currentState = RaccoonStates.IDLE;
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
stateMachine.SetState(typeof(PlayerIdleState));

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@ -0,0 +1,47 @@
using SHADE;
using SHADE_Scripting.Audio;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class DecorationAudio : Script
{
public string name = "REPLACETHIS";
public string audio = "event:/UI/botton_hover";
public bool loop = true;
public float timeDruation = 0.5f;
private float timer = 0.0f;
protected override void awake()
{
if (audio != "Empty")
{
AudioHandler.audioClipHandlers[name] = Audio.CreateAudioClip(audio);
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers[name], GameObject.EntityId);
}
}
protected override void start()
{
if (loop)
AudioHandler.audioClipHandlers[name].Play();
}
protected override void update()
{
if (!loop)
{
timer += Time.DeltaTimeF;
if (timer > timeDruation)
{
timer = 0.0f;
AudioHandler.audioClipHandlers[name].Play();
}
}
}
}

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@ -0,0 +1,3 @@
Name: SC_DecorationAudio
ID: 166447267
Type: 9

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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

View File

@ -54,6 +54,9 @@ public class CutsceneEnd : Script
private bool cutscene4Done = false;
private bool cutscene5Done = false;
public GameObject levelTransition;
private bool waiting = false;
protected override void awake()
{
initCutscene4();
@ -73,6 +76,9 @@ public class CutsceneEnd : Script
protected override void update()
{
if (!levelTransition.GetScript<LevelTransistion>().complete)
return;
Canvas4();
Canvas5();
@ -98,8 +104,12 @@ public class CutsceneEnd : Script
if (Input.GetKeyUp(Input.KeyCode.Space) && cutscene5Done && canvas5.IsActiveSelf)
{
SceneManager.ChangeScene(nextScene);
levelTransition.GetScript<LevelTransistion>().resetToLeft();
waiting = true;
}
if (levelTransition.GetScript<LevelTransistion>().complete && waiting)
SceneManager.ChangeScene(nextScene);
}
private void Canvas4()

View File

@ -82,6 +82,9 @@ public class CutsceneIntro : Script
private bool cutscene2Done = false;
private bool cutscene3Done = false;
public GameObject levelTransition;
private bool waiting = false;
protected override void awake()
{
initCutscene1();
@ -109,6 +112,9 @@ public class CutsceneIntro : Script
protected override void update()
{
if (!levelTransition.GetScript<LevelTransistion>().complete)
return;
Canvas1();
Canvas2();
Canvas3();
@ -148,8 +154,12 @@ public class CutsceneIntro : Script
if (Input.GetKeyUp(Input.KeyCode.Space) && cutscene3Done && canvas3.IsActiveSelf)
{
SceneManager.ChangeScene(nextScene);
levelTransition.GetScript<LevelTransistion>().resetToLeft();
waiting = true;
}
if (levelTransition.GetScript<LevelTransistion>().complete && waiting)
SceneManager.ChangeScene(nextScene);
}
private void Canvas1()

View File

@ -69,6 +69,22 @@ public class LevelTransistion : Script
complete = true;
}
public void resetToLeft()
{
logoTran.LocalEulerAngles = Vector3.Zero;
logoTran.LocalPosition = Vector3.Zero;
logoTran.LocalScale = Vector3.Zero;
bgTween.duration = 0.8f;
bgTween.Reset(-3000.0f,0.0f);
logoTween.duration = 0.8f;
logoTween.Reset();
rot.duration = 0.8f;
rot.Reset();
scale.duration = 0.8f;
scale.Reset();
complete = false;
rotAndScale = true;
}
}

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@ -14,6 +14,7 @@ public class Results : Script
public GameObject maxCombo;
public GameObject finalScore;
public GameObject contiuneBtn;
public GameObject levelTransition;
public uint nextScene;
public float scoreTweenDur = 2.0f;
@ -73,9 +74,7 @@ public class Results : Script
{
contiune.OnRelease.RegisterAction(() =>
{
if (SceneFadeInOut.Instance != null)
SceneFadeInOut.Instance.CallFadeIn();
levelTransition.GetScript<LevelTransistion>().resetToLeft();
waitForTransition = true;
GameManager.Instance.GamePause = false;
@ -93,7 +92,7 @@ public class Results : Script
protected override void update()
{
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeInFinished() && waitForTransition)
if (levelTransition.GetScript<LevelTransistion>().complete && waitForTransition)
{
Audio.StopAllSounds();
SceneManager.ChangeScene(nextScene);

View File

@ -1,4 +1,4 @@
using SHADE;
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;

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@ -7,44 +7,43 @@ using System.Threading.Tasks;
namespace SHADE_Scripting.UI
{
public class ScrollingCredits: Script
public class ScrollingCredits : Script
{
public float endY = 4000.0f;
public float duration = 30.0f;
public GameObject levelTransition;
[NonSerialized]
TweenThread thread;
protected override void awake()
{
base.awake();
}
protected override void start()
{
public float endY = 4000.0f;
public float duration = 30.0f;
[NonSerialized]
TweenThread thread;
protected override void awake()
{
base.awake();
}
protected override void start()
{
base.start();
Transform transform = GetComponent<Transform>();
if(transform != null)
{
thread = TweenManager.CreateTweenThread(duration, transform.LocalPosition.y, endY, EASING_METHOD.LINEAR);
thread.SetResetOnInactive(GameObject);
}
}
protected override void update()
{
base.update();
Transform transform = GetComponent<Transform>();
if(thread != null && transform != null)
{
transform.LocalPosition = new Vector3( transform.LocalPosition.x ,thread.GetValue() , transform.LocalPosition.z);
}
}
Transform transform = GetComponent<Transform>();
if (transform != null)
{
thread = TweenManager.CreateTweenThread(duration, transform.LocalPosition.y, endY, EASING_METHOD.LINEAR);
thread.SetResetOnInactive(GameObject);
}
}
protected override void update()
{
Transform transform = GetComponent<Transform>();
if (thread != null && transform != null)
{
transform.LocalPosition = new Vector3(transform.LocalPosition.x, thread.GetValue(), transform.LocalPosition.z);
}
}
}
}

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@ -0,0 +1,44 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SHADE;
namespace SHADE_Scripting.UI
{
public class TransitToMainMenu: Script
{
public float timeToTransit = 0.0f;
public uint sceneToChange = 0;
private float timer = 0.0f;
private bool sceneChanged = false;
protected override void start()
{
timer = timeToTransit;
sceneChanged = false;
}
protected override void update()
{
timer -= Time.DeltaTimeF;
if(timer <= 0.0f && sceneChanged == false)
{
SceneManager.ChangeScene(sceneToChange);
sceneChanged = true;
}
if(Input.GetKeyDown(Input.KeyCode.Space))
{
timer = 0.0f;
}
}
}
}

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@ -0,0 +1,3 @@
Name: TransitToMainMenu
ID: 159865134
Type: 9