SP3-13 Assets Management #57
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@ -70,12 +70,12 @@ namespace SHADE
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size_t totalBytes{ 0 };
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std::vector<uint32_t> mipOff;
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std::vector<uint32_t> mipOff(file.GetMipCount());
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for (auto i{0}; i < file.GetMipCount(); ++i)
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{
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totalBytes += file.GetImageData(i, 0)->m_memSlicePitch;
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mipOff.push_back(totalBytes);
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totalBytes += file.GetImageData(i, 0)->m_memSlicePitch;
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}
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SHTexture::PixelChannel* pixel = new SHTexture::PixelChannel[totalBytes];
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