Fixed MSIL warning when building scripts #72
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@ -254,8 +254,8 @@ namespace SHADE
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</ItemGroup>\n\
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</ItemGroup>\n\
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<ItemGroup>\n\
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<ItemGroup>\n\
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<Reference Include=\"SHADE_Managed\">\n\
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<Reference Include=\"SHADE_Managed\">\n\
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<HintPath Condition=\"Exists('..\\bin\\Debug\\SHADE_Managed.dll')\">..\\bin\\Debug\\SHADE_Managed.dll</HintPath>\
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<HintPath Condition=\"Exists('..\\bin\\Debug\\SHADE_Managed.dll')\">..\\bin\\Debug\\SHADE_Managed.dll</HintPath>\n\
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<HintPath Condition=\"Exists('..\\bin\\Release\\SHADE_Managed.dll')\">..\\bin\\Release\\SHADE_Managed.dll</HintPath>\
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<HintPath Condition=\"Exists('..\\bin\\Release\\SHADE_Managed.dll')\">..\\bin\\Release\\SHADE_Managed.dll</HintPath>\n\
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</Reference>\n\
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</Reference>\n\
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</ItemGroup>\n\
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</ItemGroup>\n\
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</Project>";
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</Project>";
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@ -520,7 +520,7 @@ namespace SHADE
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std::wostringstream oss;
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std::wostringstream oss;
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oss << "dotnet build \"" << SHStringUtils::StrToWstr(CSPROJ_PATH) << "\" -c ";
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oss << "dotnet build \"" << SHStringUtils::StrToWstr(CSPROJ_PATH) << "\" -c ";
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oss << debug ? "Debug" : "Release";
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oss << debug ? "Debug" : "Release";
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oss << " -o \"./tmp/\" -fl -flp:LogFile=build.log;Verbosity=quiet";
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oss << " -o \"./tmp/\" -fl -flp:LogFile=build.log;Verbosity=quiet -r \"win-x64\"";
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return oss.str();
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return oss.str();
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}
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}
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}
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}
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