SP3-2 Cleaned Up Physics System #85
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/****************************************************************************************
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* \file SHColour.cpp
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* \author Diren D Bharwani, diren.dbharwani, 390002520
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* \brief Implementation for a Colour.
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*
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||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
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||||
|
||||
#include <SHpch.h>
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#include <DirectXColors.h>
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// Primary Header
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#include "SHColour.h"
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// Project Headers
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#include "SHMathHelpers.h"
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using namespace DirectX;
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namespace SHADE
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{
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/*-----------------------------------------------------------------------------------*/
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||||
/* Static Data Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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||||
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const SHColour SHColour::BEIGE = DirectX::Colors::Beige;
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const SHColour SHColour::BLACK = DirectX::Colors::Black;
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const SHColour SHColour::BLUE = DirectX::Colors::Blue;
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const SHColour SHColour::BROWN = DirectX::Colors::Brown;
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const SHColour SHColour::CHOCOLATE = DirectX::Colors::Chocolate;
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const SHColour SHColour::CORAL = DirectX::Colors::Coral;
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const SHColour SHColour::CRIMSON = DirectX::Colors::Crimson;
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const SHColour SHColour::CYAN = DirectX::Colors::Cyan;
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const SHColour SHColour::DARKBLUE = DirectX::Colors::DarkBlue;
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const SHColour SHColour::DARKGRAY = DirectX::Colors::DarkGray;
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const SHColour SHColour::DARKGREEN = DirectX::Colors::DarkGreen;
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const SHColour SHColour::DARKMAGENTA = DirectX::Colors::DarkMagenta;
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const SHColour SHColour::DARKORANGE = DirectX::Colors::DarkOrange;
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const SHColour SHColour::DARKRED = DirectX::Colors::DarkRed;
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const SHColour SHColour::DEEPPINK = DirectX::Colors::DeepPink;
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const SHColour SHColour::FORESTGREEN = DirectX::Colors::ForestGreen;
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const SHColour SHColour::FUCHSIA = DirectX::Colors::Fuchsia;
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const SHColour SHColour::GOLD = DirectX::Colors::Gold;
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const SHColour SHColour::GRAY = DirectX::Colors::Gray;
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const SHColour SHColour::GREEN = DirectX::Colors::Green;
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const SHColour SHColour::HOTPINK = DirectX::Colors::HotPink;
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const SHColour SHColour::INDIGO = DirectX::Colors::Indigo;
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const SHColour SHColour::LAVENDER = DirectX::Colors::Lavender;
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const SHColour SHColour::LIGHTBLUE = DirectX::Colors::LightBlue;
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const SHColour SHColour::LIGHTGRAY = DirectX::Colors::LightGray;
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const SHColour SHColour::LIGHTGREEN = DirectX::Colors::LightGreen;
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const SHColour SHColour::LIGHTPINK = DirectX::Colors::LightPink;
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const SHColour SHColour::LIGHTYELLOW = DirectX::Colors::LightYellow;
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const SHColour SHColour::LIME = DirectX::Colors::Lime;
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const SHColour SHColour::LIMEGREEN = DirectX::Colors::LimeGreen;
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const SHColour SHColour::MAGENTA = DirectX::Colors::Magenta;
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const SHColour SHColour::MAROON = DirectX::Colors::Maroon;
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const SHColour SHColour::MEDIUMBLUE = DirectX::Colors::MediumBlue;
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const SHColour SHColour::MEDIUMPURPLE = DirectX::Colors::MediumPurple;
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const SHColour SHColour::NAVY = DirectX::Colors::Navy;
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const SHColour SHColour::OLIVE = DirectX::Colors::Olive;
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const SHColour SHColour::ORANGE = DirectX::Colors::Orange;
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const SHColour SHColour::ORCHID = DirectX::Colors::Orchid;
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const SHColour SHColour::PINK = DirectX::Colors::Pink;
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const SHColour SHColour::PURPLE = DirectX::Colors::Purple;
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const SHColour SHColour::RED = DirectX::Colors::Red;
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const SHColour SHColour::ROYALBLUE = DirectX::Colors::RoyalBlue;
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const SHColour SHColour::SALMON = DirectX::Colors::Salmon;
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const SHColour SHColour::SANDYBROWN = DirectX::Colors::SandyBrown;
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const SHColour SHColour::SILVER = DirectX::Colors::Silver;
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const SHColour SHColour::SKYBLUE = DirectX::Colors::SkyBlue;
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const SHColour SHColour::SLATEGRAY = DirectX::Colors::SlateGray;
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const SHColour SHColour::SNOW = DirectX::Colors::Snow;
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const SHColour SHColour::STEELBLUE = DirectX::Colors::SteelBlue;
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const SHColour SHColour::TAN = DirectX::Colors::Tan;
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const SHColour SHColour::TEAL = DirectX::Colors::Teal;
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const SHColour SHColour::TURQUOISE = DirectX::Colors::Turquoise;
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const SHColour SHColour::VIOLET = DirectX::Colors::Violet;
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const SHColour SHColour::WHITE = DirectX::Colors::White;
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const SHColour SHColour::YELLOW = DirectX::Colors::Yellow;
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/*-----------------------------------------------------------------------------------*/
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/* Constructors & Destructor Definitions */
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/*-----------------------------------------------------------------------------------*/
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SHColour::SHColour() noexcept
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: SHVec4 { 0.0f, 0.0f, 0.0f, 1.0f }
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{}
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SHColour::SHColour(float r, float g, float b) noexcept
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: SHVec4 { r, g, b, 1.0f }
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{}
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SHColour::SHColour(float r, float g, float b, float a) noexcept
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: SHVec4 { r, g, b, a }
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{}
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SHColour::SHColour(uint8_t r, uint8_t g, uint8_t b) noexcept
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: SHVec4
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{
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static_cast<float>(r) / 255.0f,
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static_cast<float>(g) / 255.0f,
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static_cast<float>(b) / 255.0f,
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1.0f
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}
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{}
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SHColour::SHColour(uint8_t r, uint8_t g, uint8_t b, uint8_t a) noexcept
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: SHVec4
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{
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static_cast<float>(r) / 255.0f,
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static_cast<float>(g) / 255.0f,
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static_cast<float>(b) / 255.0f,
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static_cast<float>(a) / 255.0f
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}
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{}
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SHColour::SHColour(const DirectX::XMFLOAT3& colour) noexcept
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: SHVec4 { colour.x, colour.y, colour.z, 1.0f }
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{}
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SHColour::SHColour(const DirectX::XMVECTORF32& colour) noexcept
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: SHVec4
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{
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XMVectorGetX(colour),
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XMVectorGetY(colour),
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XMVectorGetZ(colour),
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XMVectorGetW(colour)
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}
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{}
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/*-----------------------------------------------------------------------------------*/
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/* Operator Overload Definitions */
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/*-----------------------------------------------------------------------------------*/
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bool SHColour::operator==(const SHColour& rhs) const noexcept
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{
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return XMColorEqual(*this, rhs);
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}
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bool SHColour::operator!=(const SHColour& rhs) const noexcept
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{
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return XMColorNotEqual(*this, rhs);
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}
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/*-----------------------------------------------------------------------------------*/
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/* Function Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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SHColourHSV SHColour::ToHSV() noexcept
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{
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SHColourHSV hsv;
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const float MIN = SHMath::Min({ x, y, z });
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const float MAX = SHMath::Max({ x, y, z });
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hsv.v = MAX;
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const float DELTA = MAX - MIN;
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hsv.s = (MAX != 0.0f) ? DELTA / MAX : 0.0f;
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static const float SIN_60 = sin(SHMath::DegreesToRadians(60.0f));
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if (DELTA == 0.0f)
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hsv.h = 0.0f;
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else if (x == MAX)
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hsv.h = (y - z) / DELTA;
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else if (y == MAX)
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hsv.h = 2.0f + (z - x) / DELTA;
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else
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hsv.h = 4.0f + (x - y) / DELTA;
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hsv.h *= 60;
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if (hsv.h < 0.0f)
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hsv.h += 360.f;
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return hsv;
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}
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void SHColour::Negate() noexcept
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{
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XMStoreFloat4(this, XMColorNegative(*this));
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}
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void SHColour::Saturate() noexcept
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{
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XMStoreFloat4(this, XMVectorSaturate(*this));
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}
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void SHColour::AdjustSaturation(float saturation) noexcept
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{
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XMStoreFloat4(this, XMColorAdjustSaturation(*this, saturation));
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}
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void SHColour::AdjustContrast(float contrast) noexcept
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{
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XMStoreFloat4(this, XMColorAdjustContrast(*this, contrast));
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}
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/*-----------------------------------------------------------------------------------*/
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/* Static Function Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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SHColour SHColour::Modulate(const SHColour& lhs, const SHColour& rhs) noexcept
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{
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SHColour result;
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XMStoreFloat4(&result, XMColorModulate(lhs, rhs));
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return result;
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}
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SHColour SHColour::FromHSV(float hue, float saturation, float value)
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{
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if (hue < 0.0f || saturation < 0.0f || value < 0.0f)
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throw std::invalid_argument("One or more of the hsv values are invalid!");
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SHColour colour;
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if (saturation == 0.0f)
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{
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colour.x = colour.y = colour.z = value;
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}
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else
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{
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hue /= 60.0f;
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const int SECTOR = static_cast<int>(hue);
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const float F = hue - static_cast<float>(SECTOR);
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const float P = value * (1.0f - saturation);
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const float Q = value * (1.0f - saturation * F);
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const float T = value * (1.0f - saturation * (1.0f - F));
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switch (SECTOR)
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{
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case 0:
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{
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colour.x = value;
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colour.y = T;
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colour.z = P;
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break;
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}
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case 1:
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{
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colour.x = Q;
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colour.y = value;
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colour.z = P;
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break;
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}
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case 2:
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{
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colour.x = P;
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colour.y = value;
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colour.z = T;
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break;
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}
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case 3:
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{
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colour.x = P;
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colour.y = Q;
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colour.z = value;
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break;
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}
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case 4:
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{
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colour.x = T;
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colour.y = P;
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colour.z = value;
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break;
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}
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default:
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{
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colour.x = value;
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colour.y = P;
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||||
colour.z = Q;
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||||
|
||||
break;
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||||
}
|
||||
}
|
||||
}
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||||
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return colour;
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||||
}
|
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SHColour SHColour::FromHSV(const SHColourHSV& hsv)
|
||||
{
|
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return FromHSV(hsv.h, hsv.s, hsv.v);
|
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}
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||||
|
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} // namespace SHADE
|
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@ -0,0 +1,166 @@
|
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/****************************************************************************************
|
||||
* \file SHColour.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for a Colour.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <DirectXMath.h>
|
||||
|
||||
// Project Headers
|
||||
#include "SH_API.h"
|
||||
#include "Vector/SHVec3.h"
|
||||
#include "Vector/SHVec4.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
class SHColour;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
struct SH_API SHColourHSV
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
float h = 0.0f;
|
||||
float s = 0.0f;
|
||||
float v = 0.0f;
|
||||
};
|
||||
|
||||
class SH_API SHColour : private SHVec4
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHColour () noexcept;
|
||||
SHColour (float r, float g, float b) noexcept;
|
||||
SHColour (float r, float g, float b, float a) noexcept;
|
||||
SHColour (uint8_t r, uint8_t g, uint8_t b) noexcept;
|
||||
SHColour (uint8_t r, uint8_t g, uint8_t b, uint8_t a) noexcept;
|
||||
|
||||
SHColour (const SHVec3& colour) noexcept;
|
||||
SHColour (const DirectX::XMFLOAT3& colour) noexcept;
|
||||
SHColour (const DirectX::XMVECTORF32& colour) noexcept;
|
||||
|
||||
SHColour (const SHColour&) = default;
|
||||
SHColour (SHColour&&) = default;
|
||||
|
||||
~SHColour () = default;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHColour& operator= (const SHColour&) = default;
|
||||
SHColour& operator= (SHColour&&) = default;
|
||||
|
||||
bool operator== (const SHColour& rhs) const noexcept;
|
||||
bool operator!= (const SHColour& rhs) const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] inline float& r() noexcept { return x; }
|
||||
[[nodiscard]] inline float& g() noexcept { return y; }
|
||||
[[nodiscard]] inline float& b() noexcept { return z; }
|
||||
[[nodiscard]] inline float& a() noexcept { return w; }
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHColourHSV ToHSV () noexcept;
|
||||
|
||||
void Negate () noexcept;
|
||||
void Saturate () noexcept;
|
||||
|
||||
void AdjustSaturation (float saturation) noexcept;
|
||||
void AdjustContrast (float contrast) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] static SHColour Modulate (const SHColour& lhs, const SHColour& rhs) noexcept;
|
||||
[[nodiscard]] static SHColour FromHSV (float hue, float saturation, float value);
|
||||
[[nodiscard]] static SHColour FromHSV (const SHColourHSV& hsv);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
static const SHColour BEIGE ;
|
||||
static const SHColour BLACK ;
|
||||
static const SHColour BLUE ;
|
||||
static const SHColour BROWN ;
|
||||
static const SHColour CHOCOLATE ;
|
||||
static const SHColour CORAL ;
|
||||
static const SHColour CRIMSON ;
|
||||
static const SHColour CYAN ;
|
||||
static const SHColour DARKBLUE ;
|
||||
static const SHColour DARKGRAY ;
|
||||
static const SHColour DARKGREEN ;
|
||||
static const SHColour DARKMAGENTA ;
|
||||
static const SHColour DARKORANGE ;
|
||||
static const SHColour DARKRED ;
|
||||
static const SHColour DEEPPINK ;
|
||||
static const SHColour FORESTGREEN ;
|
||||
static const SHColour FUCHSIA ;
|
||||
static const SHColour GOLD ;
|
||||
static const SHColour GRAY ;
|
||||
static const SHColour GREEN ;
|
||||
static const SHColour HOTPINK ;
|
||||
static const SHColour INDIGO ;
|
||||
static const SHColour LAVENDER ;
|
||||
static const SHColour LIGHTBLUE ;
|
||||
static const SHColour LIGHTGRAY ;
|
||||
static const SHColour LIGHTGREEN ;
|
||||
static const SHColour LIGHTPINK ;
|
||||
static const SHColour LIGHTYELLOW ;
|
||||
static const SHColour LIME ;
|
||||
static const SHColour LIMEGREEN ;
|
||||
static const SHColour MAGENTA ;
|
||||
static const SHColour MAROON ;
|
||||
static const SHColour MEDIUMBLUE ;
|
||||
static const SHColour MEDIUMPURPLE;
|
||||
static const SHColour NAVY ;
|
||||
static const SHColour OLIVE ;
|
||||
static const SHColour ORANGE ;
|
||||
static const SHColour ORCHID ;
|
||||
static const SHColour PINK ;
|
||||
static const SHColour PURPLE ;
|
||||
static const SHColour RED ;
|
||||
static const SHColour ROYALBLUE ;
|
||||
static const SHColour SALMON ;
|
||||
static const SHColour SANDYBROWN ;
|
||||
static const SHColour SILVER ;
|
||||
static const SHColour SKYBLUE ;
|
||||
static const SHColour SLATEGRAY ;
|
||||
static const SHColour SNOW ;
|
||||
static const SHColour STEELBLUE ;
|
||||
static const SHColour TAN ;
|
||||
static const SHColour TEAL ;
|
||||
static const SHColour TURQUOISE ;
|
||||
static const SHColour VIOLET ;
|
||||
static const SHColour WHITE ;
|
||||
static const SHColour YELLOW;
|
||||
};
|
||||
|
||||
|
||||
} // namespace SHADE
|
|
@ -23,6 +23,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Data Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec3 const SHVec3::Zero { 0.0f, 0.0f, 0.0f };
|
||||
SHVec3 const SHVec3::One { 1.0f, 1.0f, 1.0f };
|
||||
SHVec3 const SHVec3::Left { -1.0f, 0.0f, 0.0f };
|
||||
|
|
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