SP3-2 Cleaned Up Physics System #85
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@ -19,10 +19,11 @@ echo "L - yamlcpp"
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echo "M - SDL"
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echo "N - dotnet"
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echo "O - tinyddsloader"
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echo "P - fmod"
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echo ---------------------------------------------------
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echo.
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choice /C ABCDEFGHIJKLMNO /T 10 /D A
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choice /C ABCDEFGHIJKLMNOP /T 10 /D A
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set _e=%ERRORLEVEL%
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if %_e%==1 goto VMA
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@ -40,6 +41,7 @@ if %_e%==12 goto yamlcpp
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if %_e%==13 goto SDL
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if %_e%==14 goto dotnet
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if %_e%==15 goto tinyddsloader
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if %_e%==16 goto fmod
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:VMA
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echo -----------------------VMA----------------------------
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@ -145,6 +147,12 @@ if %_e%==14 (goto :done) else (goto :tinyddsloader)
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echo --------------------tinyddsloader-------------------------
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rmdir "Dependencies/tinyddsloader" /S /Q
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git clone https://github.com/SHADE-DP/tinyddsloader.git "Dependencies/tinyddsloader"
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if %_e%==15 (goto :done) else (goto :fmod)
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:fmod
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echo --------------------fmod-------------------------
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rmdir "Dependencies/fmod" /S /Q
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git clone https://github.com/SHADE-DP/FMOD.git "Dependencies/fmod"
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:done
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echo DONE!
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@ -15,3 +15,4 @@ IncludeDir["SDL"] = "%{wks.location}\\Dependencies\\SDL"
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IncludeDir["VULKAN"] = "$(VULKAN_SDK)"
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IncludeDir["dotnet"] = "%{wks.location}\\Dependencies\\dotnet"
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IncludeDir["tinyddsloader"] = "%{wks.location}\\Dependencies\\tinyddsloader"
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IncludeDir["fmod"] = "%{wks.location}\\Dependencies\\fmod"
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@ -30,12 +30,14 @@ project "SHADE_Application"
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externalincludedirs
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{
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"%{IncludeDir.spdlog}/include",
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"%{IncludeDir.VULKAN}/include",
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"%{IncludeDir.VMA}/include",
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"%{IncludeDir.VULKAN}/Source/SPIRV-Reflect",
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"%{IncludeDir.RTTR}/include",
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"%{IncludeDir.tinyddsloader}"
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"%{IncludeDir.RTTR}\\include",
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"%{IncludeDir.fmod}/include",
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"%{IncludeDir.VULKAN}/Source/SPIRV-Reflect",
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"%{IncludeDir.VMA}/include",
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"%{IncludeDir.VULKAN}/include",
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"%{IncludeDir.spdlog}/include",
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"%{IncludeDir.tinyddsloader}",
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"%{IncludeDir.reactphysics3d}\\include"
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}
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externalwarnings "Off"
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@ -56,7 +58,7 @@ project "SHADE_Application"
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libdirs
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{
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"%{IncludeDir.spdlog}/lib",
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"%{IncludeDir.SDL}/lib",
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"%{IncludeDir.SDL}/lib"
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}
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defines
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@ -66,9 +68,16 @@ project "SHADE_Application"
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disablewarnings
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{
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"4251"
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"4251",
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"26812",
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"26439",
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"26451",
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"26437",
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"4275"
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}
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linkoptions { "-IGNORE:4006" }
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warnings 'Extra'
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filter "configurations:Debug"
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@ -81,4 +90,4 @@ project "SHADE_Application"
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filter "configurations:Publish"
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optimize "On"
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defines{"_RELEASE"}
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defines{"_RELEASE", "_PUBLISH"}
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@ -14,22 +14,34 @@
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#include <chrono>
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#include <ratio>
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#include <ctime>
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#define SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN 1
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#include <SDL.h>
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#include "Scripting/SHScriptEngine.h"
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#include "Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.h"
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#include "ECS_Base/Managers/SHEntityManager.h"
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#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
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#include "Scene/SHSceneManager.h"
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#include "Math/Transform/SHTransformSystem.h"
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#include "Input/SHInputManagerSystem.h"
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#include "Scenes/SBTestScene.h"
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#include "Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.h"
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// Managers
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#include "ECS_Base/Managers/SHEntityManager.h"
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#include "Scene/SHSceneManager.h"
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// Systems
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#include "Scripting/SHScriptEngine.h"
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#include "Physics/SHPhysicsSystem.h"
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#include "Math/Transform/SHTransformSystem.h"
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#include "Input/SHInputManager.h"
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#include "FRC/SHFramerateController.h"
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#include "AudioSystem/SHAudioSystem.h"
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// Components
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#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
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#include "Math/Transform/SHTransformComponent.h"
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#include "Scenes/SBTestScene.h"
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#include "Assets/SHAssetManager.h"
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#include "Tools/SHLogger.h"
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using namespace SHADE;
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namespace Sandbox
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@ -51,10 +63,10 @@ namespace Sandbox
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// Create Systems
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SHADE::SHSystemManager::CreateSystem<SHADE::SHGraphicsSystem>();
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SHADE::SHSystemManager::CreateSystem<SHADE::SHScriptEngine>();
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// TODO(Diren): Create Physics System here
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SHADE::SHSystemManager::CreateSystem<SHADE::SHPhysicsSystem>();
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SHADE::SHSystemManager::CreateSystem<SHADE::SHTransformSystem>();
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SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
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SHADE::SHSystemManager::CreateSystem<SHADE::SHInputManagerSystem>();
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SHADE::SHSystemManager::CreateSystem<SHADE::SHAudioSystem>();
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// Create Routines
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::FrameSetUpRoutine>();
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@ -62,27 +74,37 @@ namespace Sandbox
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::LateUpdateRoutine>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::FrameCleanUpRoutine>();
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// TODO(Diren): Register Physics System & Routines here
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHPhysicsSystem, SHADE::SHPhysicsSystem::PhysicsPreUpdate>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHPhysicsSystem, SHADE::SHPhysicsSystem::PhysicsFixedUpdate>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHPhysicsSystem, SHADE::SHPhysicsSystem::PhysicsPostUpdate>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHTransformSystem, SHADE::SHTransformSystem::TransformUpdateRoutine>();
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SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHTransformComponent>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::BatcherDispatcherRoutine>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::BeginRoutine>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::RenderRoutine>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::EndRoutine>();
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SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHRenderable>();
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SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHRigidBodyComponent>();
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SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHColliderComponent>();
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SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHTransformComponent>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHInputManagerSystem, SHADE::SHInputManagerSystem::InputManagerRoutine>();
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SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHRenderable>();
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//TODO: REMOVE AFTER PRESENTATION
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SHADE::SHAssetManager::LoadDataTemp("../../Assets/racoon.gltf");
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SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonBag_Color_Ver4.dds");
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SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.dds");
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//SHADE::SHAssetManager::LoadDataTemp("../../Assets/racoon.gltf");
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SHADE::SHAssetManager::LoadDataTemp("../../Assets/Cube.012.shmesh");
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//SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonBag_Color_Ver4.dds");
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//SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.dds");
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SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.shtex");
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//TODO: REMOVE AFTER PRESENTATION
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auto id = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
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auto id2 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
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auto id3 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHAudioSystem, SHADE::SHAudioSystem::AudioRoutine>();
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// Set up graphics system and windows
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graphicsSystem->SetWindow(&window);
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@ -94,7 +116,10 @@ namespace Sandbox
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#else
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#endif
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SHSceneManager::InitSceneManager<SBTestScene>("TestScene");
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SHFrameRateController::UpdateFRC();
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}
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void SBApplication::Update(void)
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@ -103,6 +128,8 @@ namespace Sandbox
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//TODO: Change true to window is open
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while (!window.WindowShouldClose())
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{
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SHFrameRateController::UpdateFRC();
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SHInputManager::UpdateInput(SHFrameRateController::GetRawDeltaTime());
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SHSceneManager::UpdateSceneManager();
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SHSceneManager::SceneUpdate(1/60.0f);
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//#ifdef SHEDITOR
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@ -118,6 +145,9 @@ namespace Sandbox
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SHADE::SHSystemManager::RunRoutines(false, 0.016f);
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}
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// Finish all graphics jobs first
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graphicsSystem->AwaitGraphicsExecution();
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}
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@ -9,6 +9,9 @@
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#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
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#include "Scripting/SHScriptEngine.h"
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#include "Math/Transform/SHTransformComponent.h"
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#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
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#include "Physics/Components/SHRigidBodyComponent.h"
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#include "Physics/Components/SHColliderComponent.h"
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#include "Assets/SHAssetManager.h"
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@ -17,9 +20,9 @@ using namespace SHADE;
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namespace Sandbox
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{
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void SBTestScene::WindowFocusFunc([[maybe_unused]]void* window, int focused)
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void SBTestScene::WindowFocusFunc([[maybe_unused]] void* window, int focused)
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{
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if(focused)
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if (focused)
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{
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}
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else
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@ -35,99 +38,156 @@ namespace Sandbox
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SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
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// Create temp meshes
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const auto CUBE_MESH = SHADE::SHPrimitiveGenerator::Cube(*graphicsSystem);
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//graphicsSystem->BuildMeshBuffers();
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//Test Racoon mesh
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auto meshes = SHADE::SHAssetManager::GetAllMeshes();
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std::vector<Handle<SHMesh>> handles;
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for (auto const& mesh : meshes)
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{
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if (mesh.meshName == "Cube.012")
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if (mesh.header.meshName == "Cube.012")
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{
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handles.push_back(graphicsSystem->AddMesh(
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mesh.header.vertexCount,
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mesh.vertexPosition.data(),
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mesh.texCoords.data(),
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mesh.vertexTangent.data(),
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mesh.vertexNormal.data(),
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mesh.header.indexCount,
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mesh.indices.data()
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));
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handles.push_back(graphicsSystem->AddMesh(
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mesh.header.vertexCount,
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mesh.vertexPosition.data(),
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mesh.texCoords.data(),
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mesh.vertexTangent.data(),
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mesh.vertexNormal.data(),
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mesh.header.indexCount,
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mesh.indices.data()
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));
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}
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}
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graphicsSystem->BuildMeshBuffers();
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//Test Textures
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auto textures{ SHADE::SHAssetManager::GetAllTextures() };
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// Load Textures
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auto textures = SHADE::SHAssetManager::GetAllTextures();
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std::vector<Handle<SHTexture>> texHandles;
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for (const auto& tex : textures)
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{
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auto texture = graphicsSystem->Add(tex);
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texHandles.push_back(texture);
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}
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graphicsSystem->BuildTextures();
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// Create Materials
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auto matInst = graphicsSystem->AddOrGetBaseMaterialInstance();
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auto customMat = graphicsSystem->AddMaterialInstanceCopy(matInst);
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customMat->SetProperty("data.color", SHVec4(0.0f, 1.0f, 1.0f, 1.0f));
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customMat->SetProperty("data.textureIndex", 0);
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customMat->SetProperty("data.alpha", 0.1f);
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// Create Stress Test Objects
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static const SHVec3 TEST_OBJ_SCALE = { 0.2f, 0.2f, 0.2f };
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constexpr int NUM_ROWS = 1;
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constexpr int NUM_COLS = 1;
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static const SHVec3 TEST_OBJ_SPACING = { 1.0f, 1.0f, 1.0f };
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static const SHVec3 TEST_OBJ_START_POS = { - (NUM_COLS / 2 * TEST_OBJ_SPACING.x ), 0.0f, 0.0f };
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//for (int z = 0; z < NUM_ROWS; ++z)
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//for (int x = 0; x < NUM_COLS; ++x)
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//{
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// auto entity = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
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// auto& renderable = *SHComponentManager::GetComponent_s<SHRenderable>(entity);
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// auto& transform = *SHComponentManager::GetComponent_s<SHTransformComponent>(entity);
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static const SHVec3 TEST_OBJ_SCALE = SHVec3::One * 0.5f;
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constexpr int NUM_ROWS = 10;
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constexpr int NUM_COLS = 10;
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static const SHVec3 TEST_OBJ_SPACING = { 0.1f, 0.1f, 0.1f };
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static const SHVec3 TEST_OBJ_START_POS = { -(NUM_COLS / 2 * TEST_OBJ_SPACING.x) + 1.0f, -2.0f, -1.0f };
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// renderable.Mesh = handles.front();
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// renderable.SetMaterial(matInst);
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// // Set initial positions
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// transform.SetWorldPosition(TEST_OBJ_START_POS + SHVec3{ x * TEST_OBJ_SPACING.x, 0.0f, z * TEST_OBJ_SPACING.z });
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// //transform.SetLocalScale(TEST_OBJ_SCALE);
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// stressTestObjects.emplace_back(entity);
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//}
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auto entity = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
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for (int y = 0; y < NUM_ROWS; ++y)
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for (int x = 0; x < NUM_COLS; ++x)
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{
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auto entity = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent, SHRigidBodyComponent, SHColliderComponent>();
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auto& renderable = *SHComponentManager::GetComponent_s<SHRenderable>(entity);
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auto& transform = *SHComponentManager::GetComponent_s<SHTransformComponent>(entity);
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auto& transform = *SHComponentManager::GetComponent_s<SHTransformComponent>(entity);
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auto& collider = *SHComponentManager::GetComponent_s<SHColliderComponent>(entity);
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renderable.Mesh = handles.front();
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renderable.SetMaterial(matInst);
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//renderable.Mesh = handles.front();
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renderable.Mesh = CUBE_MESH;
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renderable.SetMaterial(customMat);
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//transform.SetLocalScale(TEST_OBJ_SCALE);
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if (y == 50)
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renderable.GetModifiableMaterial()->SetProperty("data.color", SHVec4(1.0f, 0.0f, 0.0f, 1.0f));
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//Set initial positions
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transform.SetWorldPosition(TEST_OBJ_START_POS + SHVec3{ x * TEST_OBJ_SPACING.x, y * TEST_OBJ_SPACING.y, SHMath::GenerateRandomNumber(-3.5f, -5.0f)});
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//transform.SetWorldPosition({-1.0f, -1.0f, -1.0f});
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transform.SetWorldRotation(SHMath::GenerateRandomNumber(), SHMath::GenerateRandomNumber(), SHMath::GenerateRandomNumber());
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transform.SetWorldScale(TEST_OBJ_SCALE);
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auto* box = collider.AddBoundingBox();
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box->SetHalfExtents(transform.GetWorldScale() * 0.5f);
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stressTestObjects.emplace_back(entity);
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}
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auto raccoonSpin = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
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auto& renderable = *SHComponentManager::GetComponent_s<SHRenderable>(raccoonSpin);
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auto& transform = *SHComponentManager::GetComponent_s<SHTransformComponent>(raccoonSpin);
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renderable.Mesh = handles.front();
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renderable.SetMaterial(customMat);
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renderable.GetModifiableMaterial()->SetProperty("data.color", SHVec4(0.0f, 0.0f, 0.0f, 0.0f));
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renderable.GetModifiableMaterial()->SetProperty("data.alpha", 1.0f);
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renderable.GetModifiableMaterial()->SetProperty("data.textureIndex", 0);
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transform.SetWorldPosition({ -3.0f, -1.0f, -1.0f });
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transform.SetLocalScale({ 5.0f, 5.0f, 5.0f });
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auto floor = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent, SHRigidBodyComponent, SHColliderComponent>();
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auto& floorRenderable = *SHComponentManager::GetComponent_s<SHRenderable>(floor);
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auto& floorTransform = *SHComponentManager::GetComponent_s<SHTransformComponent>(floor);
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auto& floorRigidBody = *SHComponentManager::GetComponent_s<SHRigidBodyComponent>(floor);
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auto& floorCollider = *SHComponentManager::GetComponent_s<SHColliderComponent>(floor);
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floorRenderable.Mesh = CUBE_MESH;
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floorRenderable.SetMaterial(customMat);
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floorRenderable.GetModifiableMaterial()->SetProperty("data.color", SHVec4(1.0f, 1.0f, 1.0f, 1.0f));
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floorTransform.SetWorldScale({7.5f, 0.5f, 7.5});
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floorTransform.SetWorldPosition({0.0f, -3.0f, -5.0f});
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floorRigidBody.SetType(SHRigidBodyComponent::Type::STATIC);
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auto* floorBox = floorCollider.AddBoundingBox();
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floorBox->SetHalfExtents(floorTransform.GetWorldScale() * 0.5f);
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// Create blank entity with a script
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testObj = SHADE::SHEntityManager::CreateEntity();
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//testObj = SHADE::SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
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//auto& testObjRenderable = *SHComponentManager::GetComponent<SHRenderable>(testObj);
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//testObjRenderable.Mesh = CUBE_MESH;
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//testObjRenderable.SetMaterial(matInst);
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||||
SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>());
|
||||
scriptEngine->AddScript(testObj, "TestScript");
|
||||
scriptEngine->AddScript(raccoonSpin, "RaccoonSpin");
|
||||
|
||||
auto raccoonShowcase = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
|
||||
auto& renderableShowcase = *SHComponentManager::GetComponent_s<SHRenderable>(raccoonShowcase);
|
||||
auto& transformShowcase = *SHComponentManager::GetComponent_s<SHTransformComponent>(raccoonShowcase);
|
||||
|
||||
renderableShowcase.Mesh = handles.front();
|
||||
renderableShowcase.SetMaterial(customMat);
|
||||
renderableShowcase.GetModifiableMaterial()->SetProperty("data.color", SHVec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
renderableShowcase.GetModifiableMaterial()->SetProperty("data.alpha", 1.0f);
|
||||
renderableShowcase.GetModifiableMaterial()->SetProperty("data.textureIndex", 0);
|
||||
|
||||
transformShowcase.SetWorldPosition({ 3.0f, -1.0f, -1.0f });
|
||||
transformShowcase.SetLocalScale({ 5.0f, 5.0f, 5.0f });
|
||||
scriptEngine->AddScript(raccoonShowcase, "RaccoonShowcase");
|
||||
}
|
||||
|
||||
void SBTestScene::Update(float dt)
|
||||
{
|
||||
/*static float rotation = 0.0f;
|
||||
static float rotation = 0.0f;
|
||||
|
||||
auto& transform = *SHADE::SHComponentManager::GetComponent_s<SHADE::SHTransformComponent>(testObj);
|
||||
//auto& transform = *SHADE::SHComponentManager::GetComponent_s<SHADE::SHTransformComponent>(testObj);
|
||||
|
||||
transform.SetLocalRotation(rotation, 0.0f, 0.0f);
|
||||
rotation += dt * 10.0f;*/
|
||||
/*static float rotation = 0.0f;
|
||||
//transform.SetWorldPosition({1.0f, 1.0f, -1.0f});
|
||||
//transform.SetWorldRotation(0.0f, 0.0f + rotation, 0.0f);
|
||||
//rotation += dt * 0.2f;
|
||||
|
||||
auto& transform = *SHADE::SHComponentManager::GetComponent_s<SHADE::SHTransformComponent>(stressTestObjects[0]);
|
||||
|
||||
transform.SetWorldPosition({rotation, 0.0f, 0.0f});
|
||||
rotation += dt * 10.0f;*/
|
||||
|
||||
// Destroy entity if space is pressed
|
||||
if (GetKeyState(VK_SPACE) & 0x8000)
|
||||
{
|
||||
SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>());
|
||||
scriptEngine->RemoveAllScripts(testObj);
|
||||
rotation = 0.0f;
|
||||
SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>());
|
||||
scriptEngine->RemoveAllScripts(testObj);
|
||||
}
|
||||
}
|
||||
|
||||
void SBTestScene::Render()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void SBTestScene::Unload()
|
||||
|
@ -138,8 +198,4 @@ namespace Sandbox
|
|||
{
|
||||
//SHSerialization::SerializeScene("resources/scenes/Scene01.SHADE");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -42,7 +42,8 @@ project "SHADE_Engine"
|
|||
"%{IncludeDir.VULKAN}\\include",
|
||||
"%{IncludeDir.VULKAN}\\Source\\SPIRV-Reflect",
|
||||
"%{IncludeDir.dotnet}\\include",
|
||||
"%{IncludeDir.tinyddsloader}"
|
||||
"%{IncludeDir.tinyddsloader}",
|
||||
"%{IncludeDir.fmod}\\include"
|
||||
}
|
||||
|
||||
externalwarnings "Off"
|
||||
|
@ -55,7 +56,8 @@ project "SHADE_Engine"
|
|||
"%{IncludeDir.assimp}/lib/Release",
|
||||
"%{IncludeDir.RTTR}/lib",
|
||||
"%{IncludeDir.SDL}/lib",
|
||||
"%{IncludeDir.spdlog}/lib"
|
||||
"%{IncludeDir.spdlog}/lib",
|
||||
"%{IncludeDir.fmod}/lib"
|
||||
}
|
||||
|
||||
links
|
||||
|
@ -74,8 +76,15 @@ project "SHADE_Engine"
|
|||
|
||||
disablewarnings
|
||||
{
|
||||
"4251"
|
||||
"4251",
|
||||
"26812",
|
||||
"26439",
|
||||
"26451",
|
||||
"26437",
|
||||
"4275"
|
||||
}
|
||||
|
||||
linkoptions { "-IGNORE:4006" }
|
||||
|
||||
defines
|
||||
{
|
||||
|
@ -104,13 +113,34 @@ project "SHADE_Engine"
|
|||
{
|
||||
"xcopy /s /r /y /q \"%{IncludeDir.spdlog}\\bin\" \"$(OutDir)\"",
|
||||
"xcopy /r /y /q \"%{IncludeDir.SDL}\\lib\\SDL2.dll\" \"$(OutDir)\"",
|
||||
"xcopy /s /r /y /q \"%{IncludeDir.dotnet}\\bin\" \"$(OutDir)\""
|
||||
"xcopy /s /r /y /q \"%{IncludeDir.dotnet}\\bin\" \"$(OutDir)\""
|
||||
}
|
||||
|
||||
filter "configurations:Debug"
|
||||
postbuildcommands {"xcopy /r /y /q \"%{IncludeDir.assimp}\\bin\\Debug\\assimp-vc142-mtd.dll\" \"$(OutDir)\""}
|
||||
postbuildcommands
|
||||
{
|
||||
"xcopy /r /y /q \"%{IncludeDir.assimp}\\bin\\Debug\\assimp-vc142-mtd.dll\" \"$(OutDir)\"",
|
||||
"xcopy /r /y /q \"%{IncludeDir.fmod}\\lib\\fmodL.dll\" \"$(OutDir)\"",
|
||||
"xcopy /r /y /q \"%{IncludeDir.fmod}\\lib\\fmodstudioL.dll\" \"$(OutDir)\""
|
||||
}
|
||||
|
||||
filter "configurations:Release"
|
||||
postbuildcommands
|
||||
{
|
||||
"xcopy /r /y /q \"%{IncludeDir.assimp}\\bin\\Release\\assimp-vc142-mt.dll\" \"$(OutDir)\"",
|
||||
"xcopy /r /y /q \"%{IncludeDir.fmod}\\lib\\fmod.dll\" \"$(OutDir)\"",
|
||||
"xcopy /r /y /q \"%{IncludeDir.fmod}\\lib\\fmodstudio.dll\" \"$(OutDir)\""
|
||||
}
|
||||
|
||||
filter "configurations:Publish"
|
||||
postbuildcommands
|
||||
{
|
||||
"xcopy /r /y /q \"%{IncludeDir.assimp}\\bin\\Release\\assimp-vc142-mt.dll\" \"$(OutDir)\"",
|
||||
"xcopy /r /y /q \"%{IncludeDir.fmod}\\lib\\fmod.dll\" \"$(OutDir)\"",
|
||||
"xcopy /r /y /q \"%{IncludeDir.fmod}\\lib\\fmodstudio.dll\" \"$(OutDir)\""
|
||||
}
|
||||
|
||||
filter "configurations:Publish"
|
||||
postbuildcommands {"xcopy /r /y /q \"%{IncludeDir.assimp}\\bin\\Release\\assimp-vc142-mt.dll\" \"$(OutDir)\""}
|
||||
|
||||
warnings 'Extra'
|
||||
|
@ -119,22 +149,22 @@ project "SHADE_Engine"
|
|||
symbols "On"
|
||||
defines {"_DEBUG", "SHEDITOR"}
|
||||
links{"assimp-vc142-mtd.lib", "librttr_core_d.lib", "spdlogd.lib"}
|
||||
--links{"fmodstudioL_vc.lib", "fmodL_vc.lib"}
|
||||
links{"fmodstudioL_vc.lib", "fmodL_vc.lib"}
|
||||
|
||||
filter "configurations:Release"
|
||||
optimize "On"
|
||||
defines{"_RELEASE", "SHEDITOR"}
|
||||
links{"assimp-vc142-mt.lib", "librttr_core.lib", "spdlog.lib"}
|
||||
--links{"fmodstudio_vc.lib", "fmod_vc.lib"}
|
||||
links{"fmodstudio_vc.lib", "fmod_vc.lib"}
|
||||
|
||||
filter "configurations:Publish"
|
||||
optimize "On"
|
||||
defines{"_RELEASE"}
|
||||
defines{"_RELEASE", "_PUBLISH"}
|
||||
links{"assimp-vc142-mt.lib", "librttr_core.lib", "spdlog.lib"}
|
||||
excludes
|
||||
{
|
||||
"%{prj.location}/src/Editor/**.cpp",
|
||||
"%{prj.location}/src/Editor/**.h",
|
||||
"%{prj.location}/src/Editor/**.hpp",
|
||||
-- "%{prj.location}/src/Editor/**.cpp",
|
||||
-- "%{prj.location}/src/Editor/**.h",
|
||||
-- "%{prj.location}/src/Editor/**.hpp",
|
||||
}
|
||||
--links{"fmodstudio_vc.lib", "fmod_vc.lib"}
|
||||
links{"fmodstudio_vc.lib", "fmod_vc.lib"}
|
|
@ -1,25 +1,37 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHMeshAsset.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 30 September 2022
|
||||
* \brief Struct to contain ready data for loading into GPU. Also used for
|
||||
* compilation into binary files
|
||||
*
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "Math/SHMath.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHMeshAssetHeader
|
||||
struct SH_API SHMeshAssetHeader
|
||||
{
|
||||
uint32_t vertexCount;
|
||||
uint32_t indexCount;
|
||||
std::string meshName;
|
||||
};
|
||||
|
||||
struct SHMeshAsset
|
||||
struct SH_API SHMeshAsset
|
||||
{
|
||||
bool compiled;
|
||||
bool changed;
|
||||
|
||||
SHMeshAssetHeader header;
|
||||
|
||||
std::string meshName;
|
||||
|
||||
std::vector<SHVec3> vertexPosition;
|
||||
std::vector<SHVec3> vertexTangent;
|
||||
std::vector<SHVec3> vertexNormal;
|
||||
|
|
|
@ -1,15 +1,14 @@
|
|||
#pragma once
|
||||
|
||||
#include "tinyddsloader.h"
|
||||
|
||||
#include "Graphics/MiddleEnd/Textures/SHTextureLibrary.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHTextureAsset
|
||||
{
|
||||
bool compiled;
|
||||
|
||||
uint32_t numBytes;
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
|
@ -18,7 +17,8 @@ namespace SHADE
|
|||
SHTexture::PixelChannel const * pixelData;
|
||||
|
||||
SHTextureAsset()
|
||||
: numBytes{ 0 },
|
||||
: compiled{ false },
|
||||
numBytes{ 0 },
|
||||
width{ 0 },
|
||||
height{ 0 },
|
||||
format{ SHTexture::TextureFormat::eUndefined },
|
||||
|
@ -26,7 +26,8 @@ namespace SHADE
|
|||
{}
|
||||
|
||||
SHTextureAsset(SHTextureAsset const& rhs)
|
||||
: numBytes{ rhs.numBytes },
|
||||
: compiled{ false },
|
||||
numBytes{ rhs.numBytes },
|
||||
width{ rhs.width },
|
||||
height{ rhs.height },
|
||||
format{ rhs.format },
|
||||
|
|
|
@ -0,0 +1,70 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHMeshCompiler.cpp
|
||||
* \author Loh Xiao Qi
|
||||
* \date 30 September 2022
|
||||
* \brief Library to write data in SHMeshAsset into binary file for faster
|
||||
* loading in the future
|
||||
*
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "SHMeshCompiler.h"
|
||||
#include "Graphics/MiddleEnd/Meshes/SHMeshData.h"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
void SHADE::SHMeshCompiler::CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept
|
||||
{
|
||||
std::string newPath{ path.string() };
|
||||
newPath = newPath.substr(0, newPath.find_last_of('/') + 1);
|
||||
newPath += asset.header.meshName + MESH_EXTENSION;
|
||||
|
||||
std::ofstream file{ newPath, std::ios::out | std::ios::binary | std::ios::trunc };
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Unable to open file for writing mesh file: {}", path.string());
|
||||
}
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&(asset.header.vertexCount)),
|
||||
sizeof(uint32_t)
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<const char*>(&(asset.header.indexCount)),
|
||||
sizeof(uint32_t)
|
||||
);
|
||||
|
||||
auto const vertexVec3Byte {sizeof(SHVec3) * asset.header.vertexCount};
|
||||
auto const vertexVec2Byte {sizeof(SHVec2) * asset.header.vertexCount};
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.vertexPosition.data()),
|
||||
vertexVec3Byte
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.vertexTangent.data()),
|
||||
vertexVec3Byte
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.vertexNormal.data()),
|
||||
vertexVec3Byte
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.texCoords.data()),
|
||||
vertexVec2Byte
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.indices.data()),
|
||||
sizeof(uint32_t) * asset.header.indexCount
|
||||
);
|
||||
|
||||
file.close();
|
||||
}
|
|
@ -0,0 +1,26 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHMeshCompiler.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 30 September 2022
|
||||
* \brief Library to write data in SHMeshAsset into binary file for faster
|
||||
* loading in the future
|
||||
*
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "../Asset Types/SHMeshAsset.h"
|
||||
#include "../SHAssetMacros.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHMeshCompiler
|
||||
{
|
||||
private:
|
||||
public:
|
||||
static void CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept;
|
||||
};
|
||||
}
|
|
@ -1,12 +1,25 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHMeshLoader.cpp
|
||||
* \author Loh Xiao Qi
|
||||
* \date 30 September 2022
|
||||
* \brief Implementation for Mesh loader. Accounts for custom binary format
|
||||
* as well as GLTF file format.
|
||||
*
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "SHMeshLoader.h"
|
||||
#include <assimp/postprocess.h>
|
||||
#include <fstream>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
Assimp::Importer SHMeshLoader::aiImporter;
|
||||
|
||||
void SHMeshLoader::ProcessNode(aiNode const& node, aiScene const& scene, std::vector<SHMeshAsset>& meshes)
|
||||
void SHMeshLoader::ProcessNode(aiNode const& node, aiScene const& scene, std::vector<SHMeshAsset>& meshes) noexcept
|
||||
{
|
||||
for (size_t i {0}; i < node.mNumMeshes; ++i)
|
||||
{
|
||||
|
@ -20,15 +33,14 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
SHMeshAsset SHMeshLoader::ProcessMesh(aiMesh const& mesh, aiScene const& scene)
|
||||
SHMeshAsset SHMeshLoader::ProcessMesh(aiMesh const& mesh, aiScene const& scene) noexcept
|
||||
{
|
||||
(void)scene;
|
||||
|
||||
SHMeshAsset result
|
||||
{
|
||||
.compiled { false},
|
||||
.changed { false },
|
||||
.meshName { mesh.mName.C_Str() }
|
||||
.changed { false }
|
||||
};
|
||||
|
||||
for (size_t i{0}; i < mesh.mNumVertices; ++i)
|
||||
|
@ -79,36 +91,33 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
result.header.vertexCount = result.vertexPosition.size();
|
||||
result.header.indexCount = result.indices.size();
|
||||
result.header.vertexCount = static_cast<uint32_t>(result.vertexPosition.size());
|
||||
result.header.indexCount = static_cast<uint32_t>(result.indices.size());
|
||||
result.header.meshName = mesh.mName.C_Str();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool SHMeshLoader::LoadMesh(std::vector<SHMeshAsset>& meshes, AssetPath path)
|
||||
{
|
||||
void SHMeshLoader::LoadExternal(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept
|
||||
{
|
||||
const aiScene* scene = aiImporter.ReadFile(path.string().c_str(),
|
||||
aiProcess_Triangulate
|
||||
// Make sure we get triangles rather than nvert polygons
|
||||
| aiProcess_GenUVCoords // Convert any type of mapping to uv mapping
|
||||
| aiProcess_TransformUVCoords
|
||||
// preprocess UV transformations (scaling, translation ...)
|
||||
| aiProcess_FindInstances
|
||||
// search for instanced meshes and remove them by references to one master
|
||||
| aiProcess_CalcTangentSpace
|
||||
// calculate tangents and bitangents if possible
|
||||
| aiProcess_JoinIdenticalVertices
|
||||
// join identical vertices/ optimize indexing
|
||||
| aiProcess_RemoveRedundantMaterials // remove redundant materials
|
||||
| aiProcess_FindInvalidData// detect invalid model data, such as invalid normal vectors
|
||||
| aiProcess_FlipUVs // flip the V to match the Vulkans way of doing UVs
|
||||
aiProcess_Triangulate // Make sure we get triangles rather than nvert polygons
|
||||
| aiProcess_GenUVCoords // Convert any type of mapping to uv mapping
|
||||
| aiProcess_TransformUVCoords // preprocess UV transformations (scaling, translation ...)
|
||||
| aiProcess_FindInstances // search for instanced meshes and remove them by references to one master
|
||||
| aiProcess_CalcTangentSpace // calculate tangents and bitangents if possible
|
||||
| aiProcess_JoinIdenticalVertices // join identical vertices/ optimize indexing
|
||||
| aiProcess_RemoveRedundantMaterials // remove redundant materials
|
||||
| aiProcess_FindInvalidData // detect invalid model data, such as invalid normal vectors
|
||||
| aiProcess_FlipUVs // flip the V to match the Vulkans way of doing UVs
|
||||
);
|
||||
|
||||
if (!scene || !scene->HasMeshes())
|
||||
{
|
||||
SHLOG_ERROR("ERROR in GLTF::ASSIMP: {}\nFile: {}", aiImporter.GetErrorString(), path.string());
|
||||
return false;
|
||||
return;
|
||||
}
|
||||
|
||||
//TODO MATERIALS FROM MESHES
|
||||
//if (scene->HasMaterials())
|
||||
//{
|
||||
|
@ -116,14 +125,108 @@ namespace SHADE
|
|||
// {
|
||||
// if (scene->mMaterials[i]->mNumProperties > 0)
|
||||
// {
|
||||
// for (int j{0}; j < scene->mMaterials[i]->mProperties[j].)
|
||||
// for (int j{0}; j < scene->mMaterials[i]->mProperties[j].)
|
||||
// }
|
||||
//std::cout << scene->mMaterials[i]->;
|
||||
//std::cout << scene->mMaterials[i]->;
|
||||
// }
|
||||
//}
|
||||
|
||||
ProcessNode(*scene->mRootNode, *scene, meshes);
|
||||
}
|
||||
|
||||
return true;
|
||||
void SHMeshLoader::LoadSHMesh(SHMeshAsset& mesh, AssetPath path) noexcept
|
||||
{
|
||||
std::ifstream file{ path.string(), std::ios::in | std::ios::binary };
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Unable to open SHMesh File: {}", path.string());
|
||||
}
|
||||
|
||||
std::string name{ path.filename().string() };
|
||||
name = name.substr(0, name.find_last_of('.'));
|
||||
|
||||
file.seekg(0);
|
||||
|
||||
uint32_t vertCount, indexCount;
|
||||
std::vector<SHVec3> vertPos, vertTan, vertNorm;
|
||||
std::vector<SHVec2> texCoord;
|
||||
std::vector<uint32_t> indices;
|
||||
|
||||
file.read(reinterpret_cast<char*>(&vertCount), sizeof(uint32_t));
|
||||
file.read(reinterpret_cast<char*>(&indexCount), sizeof(uint32_t));
|
||||
|
||||
auto const vertexVec3Byte{ sizeof(SHVec3) * vertCount };
|
||||
auto const vertexVec2Byte{ sizeof(SHVec2) * vertCount };
|
||||
|
||||
vertPos.resize(vertCount);
|
||||
vertTan.resize(vertCount);
|
||||
vertNorm.resize(vertCount);
|
||||
texCoord.resize(vertCount);
|
||||
indices.resize(indexCount);
|
||||
|
||||
file.read(reinterpret_cast<char *>(vertPos.data()), vertexVec3Byte);
|
||||
file.read(reinterpret_cast<char *>(vertTan.data()), vertexVec3Byte);
|
||||
file.read(reinterpret_cast<char *>(vertNorm.data()), vertexVec3Byte);
|
||||
file.read(reinterpret_cast<char *>(texCoord.data()), vertexVec2Byte);
|
||||
file.read(reinterpret_cast<char *>(indices.data()), sizeof(uint32_t) * indexCount);
|
||||
|
||||
//for (auto i{ 0 }; i < vertCount; ++i)
|
||||
//{
|
||||
// file >> vertPos[i].x;
|
||||
// file >> vertPos[i].y;
|
||||
// file >> vertPos[i].z;
|
||||
//}
|
||||
//
|
||||
//for (auto i{ 0 }; i < vertCount; ++i)
|
||||
//{
|
||||
// file >> vertTan[i].x;
|
||||
// file >> vertTan[i].y;
|
||||
// file >> vertTan[i].z;
|
||||
//}
|
||||
|
||||
//for (auto i{ 0 }; i < vertCount; ++i)
|
||||
//{
|
||||
// file >> vertNorm[i].x;
|
||||
// file >> vertNorm[i].y;
|
||||
// file >> vertNorm[i].z;
|
||||
//}
|
||||
|
||||
//for (auto i{ 0 }; i < vertCount; ++i)
|
||||
//{
|
||||
// file >> texCoord[i].x;
|
||||
// file >> texCoord[i].y;
|
||||
//}
|
||||
|
||||
//for (auto i{ 0 }; i < indexCount; ++i)
|
||||
//{
|
||||
// file >> indices[i];
|
||||
//}
|
||||
|
||||
mesh.compiled = true;
|
||||
mesh.changed = false;
|
||||
|
||||
mesh.header.indexCount = indexCount;
|
||||
mesh.header.vertexCount = vertCount;
|
||||
mesh.header.meshName = name;
|
||||
|
||||
mesh.vertexPosition = std::move(vertPos);
|
||||
mesh.vertexTangent = std::move(vertTan);
|
||||
mesh.vertexNormal = std::move(vertNorm);
|
||||
mesh.texCoords = std::move(texCoord);
|
||||
mesh.indices = std::move(indices);
|
||||
|
||||
file.close();
|
||||
}
|
||||
|
||||
void SHMeshLoader::LoadMesh(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept
|
||||
{
|
||||
if (path.extension().string() == GLTF_EXTENSION)
|
||||
{
|
||||
LoadExternal(meshes, path);
|
||||
return;
|
||||
}
|
||||
|
||||
meshes.emplace_back();
|
||||
LoadSHMesh(meshes.back(), path);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,3 +1,14 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHMeshLoader.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 30 September 2022
|
||||
* \brief Library to load gltf mesh files and custom binary format
|
||||
*
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/scene.h>
|
||||
|
@ -12,10 +23,14 @@ namespace SHADE
|
|||
private:
|
||||
static Assimp::Importer aiImporter;
|
||||
|
||||
static void ProcessNode(aiNode const& node, aiScene const& scene, std::vector<SHMeshAsset>& meshes);
|
||||
static void ProcessNode(aiNode const& node, aiScene const& scene, std::vector<SHMeshAsset>& meshes) noexcept;
|
||||
|
||||
static SHMeshAsset ProcessMesh(aiMesh const& mesh, aiScene const& scene);
|
||||
static SHMeshAsset ProcessMesh(aiMesh const& mesh, aiScene const& scene) noexcept;
|
||||
|
||||
static void LoadExternal(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept;
|
||||
|
||||
static void LoadSHMesh(SHMeshAsset& meshes, AssetPath path) noexcept;
|
||||
public:
|
||||
static bool LoadMesh(std::vector<SHMeshAsset>& meshes, AssetPath path);
|
||||
static void LoadMesh(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept;
|
||||
};
|
||||
}
|
|
@ -1,48 +0,0 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHMeshWriter.h"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
void SHADE::SHMeshWriter::WriteMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept
|
||||
{
|
||||
std::ofstream file{path, std::ios::out | std::ios::binary};
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Unable to open file for writing mesh file: {}", path.string());
|
||||
}
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&(asset.header.vertexCount)),
|
||||
sizeof(uint32_t)
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<const char*>(&(asset.header.indexCount)),
|
||||
sizeof(uint32_t)
|
||||
);
|
||||
|
||||
auto const vertexVec3Byte {sizeof(SHVec3) * asset.header.vertexCount};
|
||||
auto const vertexVec2Byte {sizeof(SHVec2) * asset.header.vertexCount};
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.vertexPosition.data()),
|
||||
vertexVec3Byte
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.vertexTangent.data()),
|
||||
vertexVec3Byte
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.vertexNormal.data()),
|
||||
vertexVec3Byte
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.texCoords.data()),
|
||||
vertexVec2Byte
|
||||
);
|
||||
|
||||
file.close();
|
||||
}
|
|
@ -1,14 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include "../Asset Types/SHMeshAsset.h"
|
||||
#include "../SHAssetMacros.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHMeshWriter
|
||||
{
|
||||
private:
|
||||
public:
|
||||
static void WriteMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,73 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHTextureCompiler.cpp
|
||||
* \author Loh Xiao Qi
|
||||
* \date 30 September 2022
|
||||
* \brief Library to write data in SHTextureAsset into binary file for
|
||||
* faster loading in the future
|
||||
*
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "SHTextureCompiler.h"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
void SHTextureCompiler::CompileTextureBinary(SHTextureAsset const& asset, AssetPath path)
|
||||
{
|
||||
std::string newPath{ path.string() };
|
||||
newPath = newPath.substr(0, newPath.find_last_of('.'));
|
||||
newPath += TEXTURE_EXTENSION;
|
||||
|
||||
std::ofstream file{ newPath, std::ios::out | std::ios::binary };
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Unable to open file for writing texture file: {}", path.string());
|
||||
}
|
||||
|
||||
auto const intBytes{sizeof(uint32_t)};
|
||||
|
||||
uint32_t mipOffsetCount{ static_cast<uint32_t>(asset.mipOffsets.size()) };
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&asset.numBytes),
|
||||
intBytes
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&asset.width),
|
||||
intBytes
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&asset.height),
|
||||
intBytes
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&asset.format),
|
||||
sizeof(SHTexture::TextureFormat)
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&mipOffsetCount),
|
||||
intBytes
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.mipOffsets.data()),
|
||||
intBytes * asset.mipOffsets.size()
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.pixelData),
|
||||
asset.numBytes
|
||||
);
|
||||
|
||||
file.close();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,24 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHTextureCompiler.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 30 September 2022
|
||||
* \brief Library to write data in SHTextureAsset into binary file for
|
||||
* faster loading in the future
|
||||
*
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "Assets/Asset Types/SHTextureAsset.h"
|
||||
#include "Assets/SHAssetMacros.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHTextureCompiler
|
||||
{
|
||||
static void CompileTextureBinary(SHTextureAsset const& asset, AssetPath path);
|
||||
};
|
||||
}
|
|
@ -1,3 +1,14 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHTextureLoader.cpp
|
||||
* \author Loh Xiao Qi
|
||||
* \date 30 September 2022
|
||||
* \brief Library to load dds textures and custom binary format
|
||||
*
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "SHTextureLoader.h"
|
||||
|
||||
|
@ -58,7 +69,7 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
void SHTextureLoader::LoadImageAsset(AssetPath path, SHTextureAsset& asset)
|
||||
void SHTextureLoader::LoadTinyDDS(AssetPath path, SHTextureAsset& asset) noexcept
|
||||
{
|
||||
tinyddsloader::Result loadResult = tinyddsloader::Result::Success;
|
||||
tinyddsloader::DDSFile file;
|
||||
|
@ -72,21 +83,64 @@ namespace SHADE
|
|||
|
||||
std::vector<uint32_t> mipOff(file.GetMipCount());
|
||||
|
||||
for (auto i{0}; i < file.GetMipCount(); ++i)
|
||||
for (size_t i{0}; i < file.GetMipCount(); ++i)
|
||||
{
|
||||
mipOff.push_back(totalBytes);
|
||||
totalBytes += file.GetImageData(i, 0)->m_memSlicePitch;
|
||||
mipOff[i] = static_cast<uint32_t>(totalBytes);
|
||||
totalBytes += file.GetImageData(static_cast<uint32_t>(i), 0)->m_memSlicePitch;
|
||||
}
|
||||
|
||||
SHTexture::PixelChannel* pixel = new SHTexture::PixelChannel[totalBytes];
|
||||
std::memcpy(pixel, file.GetDDSData(), totalBytes);
|
||||
std::memcpy(pixel, file.GetImageData()->m_mem, totalBytes);
|
||||
//pixel = std::move(reinterpret_cast<SHTexture::PixelChannel const*>(file.GetDDSData()));
|
||||
|
||||
asset.numBytes = totalBytes;
|
||||
asset.compiled = false;
|
||||
asset.numBytes = static_cast<uint32_t>(totalBytes);
|
||||
asset.width = file.GetWidth();
|
||||
asset.height = file.GetHeight();
|
||||
asset.format = ddsLoaderToVkFormat(file.GetFormat(), true);
|
||||
asset.mipOffsets = std::move(mipOff);
|
||||
asset.pixelData = std::move(pixel);
|
||||
}
|
||||
|
||||
void SHTextureLoader::LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept
|
||||
{
|
||||
std::ifstream file{path.string(), std::ios::in | std::ios::binary};
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Error opening SHTexture file: {}", path.string());
|
||||
}
|
||||
|
||||
auto const intBytes{ sizeof(uint32_t) };
|
||||
uint32_t mipCount;
|
||||
|
||||
file.read(reinterpret_cast<char*>(&asset.numBytes), intBytes);
|
||||
file.read(reinterpret_cast<char*>(&asset.width), intBytes);
|
||||
file.read(reinterpret_cast<char*>(&asset.height), intBytes);
|
||||
file.read(reinterpret_cast<char*>(&asset.format), sizeof(SHTexture::TextureFormat));
|
||||
|
||||
file.read(reinterpret_cast<char*>(&mipCount), intBytes);
|
||||
std::vector<uint32_t> mips(mipCount);
|
||||
file.read(reinterpret_cast<char*>(mips.data()), intBytes * mipCount);
|
||||
|
||||
auto pixel = new SHTexture::PixelChannel[asset.numBytes];
|
||||
file.read(reinterpret_cast<char*>(pixel), asset.numBytes);
|
||||
|
||||
asset.mipOffsets = std::move(mips);
|
||||
asset.pixelData = std::move( pixel );
|
||||
|
||||
asset.compiled = true;
|
||||
file.close();
|
||||
}
|
||||
|
||||
void SHTextureLoader::LoadImageAsset(AssetPath path, SHTextureAsset& asset)
|
||||
{
|
||||
if (path.extension().string() == DDS_EXTENSION)
|
||||
{
|
||||
LoadTinyDDS(path, asset);
|
||||
}
|
||||
else if (path.extension().string() == TEXTURE_EXTENSION)
|
||||
{
|
||||
LoadSHTexture(path, asset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,3 +1,14 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHTextureLoader.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 30 September 2022
|
||||
* \brief Library to load dds textures and custom binary format
|
||||
*
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
#define TINYDDSLOADER_IMPLEMENTATION
|
||||
|
||||
|
@ -13,6 +24,9 @@ namespace SHADE
|
|||
static std::string TinyDDSResultToString(tinyddsloader::Result value);
|
||||
static vk::Format ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear);
|
||||
|
||||
|
||||
static void LoadTinyDDS(AssetPath path, SHTextureAsset& asset) noexcept;
|
||||
static void LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept;
|
||||
public:
|
||||
static void LoadImageAsset(AssetPath paths, SHTextureAsset& image);
|
||||
};
|
||||
|
|
|
@ -1,3 +1,14 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHAsset.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 30 September 2022
|
||||
* \brief Struct for asset identification and meta file writing
|
||||
*
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "Filesystem/SHFileSystem.h"
|
||||
|
|
|
@ -17,6 +17,9 @@
|
|||
#include "Libraries/SHMeshLoader.h"
|
||||
#include "Libraries/SHTextureLoader.h"
|
||||
|
||||
#include "Libraries/SHMeshCompiler.h"
|
||||
#include "Libraries/SHTextureCompiler.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
FMOD::System* SHAssetManager::audioSystem;
|
||||
|
@ -69,12 +72,13 @@ namespace SHADE
|
|||
|
||||
AssetType type = SHAssetMetaHandler::GetTypeFromExtension(path.extension().string().c_str());
|
||||
std::string folder;
|
||||
switch (type)
|
||||
{
|
||||
default:
|
||||
//TODO:ASSERT UNSUPPORTED FILE TYPE
|
||||
return std::filesystem::path();
|
||||
}
|
||||
//TODO Implement asset type generation
|
||||
//switch (type)
|
||||
//{
|
||||
//default:
|
||||
// //TODO:ASSERT UNSUPPORTED FILE TYPE
|
||||
// return std::filesystem::path();
|
||||
//}
|
||||
|
||||
return std::filesystem::path(ASSET_ROOT + folder + path.filename().string());
|
||||
}
|
||||
|
@ -105,12 +109,13 @@ namespace SHADE
|
|||
meta.type = type;
|
||||
|
||||
std::string folder;
|
||||
switch (type)
|
||||
{
|
||||
default:
|
||||
folder = "";
|
||||
break;
|
||||
}
|
||||
//TODO implement folder choosing
|
||||
//switch (type)
|
||||
//{
|
||||
//default:
|
||||
// folder = "";
|
||||
// break;
|
||||
//}
|
||||
AssetPath path{ ASSET_ROOT + folder + name + SHAssetMetaHandler::GetExtensionFromType(type) };
|
||||
|
||||
SHAssetMetaHandler::WriteMetaData(meta);
|
||||
|
@ -199,7 +204,9 @@ namespace SHADE
|
|||
{
|
||||
AssetPath path{ p };
|
||||
|
||||
if (path.extension().string() == GLTF_EXTENSION)
|
||||
if (path.extension().string() == FBX_EXTENSION
|
||||
|| path.extension().string() == GLTF_EXTENSION
|
||||
|| path.extension().string() == MESH_EXTENSION)
|
||||
{
|
||||
LoadGLTF(
|
||||
{
|
||||
|
@ -211,7 +218,8 @@ namespace SHADE
|
|||
}
|
||||
);
|
||||
}
|
||||
else if (path.extension().string() == DDS_EXTENSION)
|
||||
else if (path.extension().string() == DDS_EXTENSION
|
||||
|| path.extension().string() == TEXTURE_EXTENSION)
|
||||
{
|
||||
LoadDDS(
|
||||
{
|
||||
|
@ -300,6 +308,11 @@ namespace SHADE
|
|||
for (auto const& mesh : meshes)
|
||||
{
|
||||
meshCollection.emplace(GenerateAssetID(AssetType::MESH), mesh);
|
||||
|
||||
if (!mesh.compiled)
|
||||
{
|
||||
SHMeshCompiler::CompileMeshBinary(mesh, asset.path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -310,6 +323,11 @@ namespace SHADE
|
|||
SHTextureLoader::LoadImageAsset(asset.path, image);
|
||||
|
||||
textureCollection.emplace(GenerateAssetID(AssetType::DDS), image);
|
||||
|
||||
if (!image.compiled)
|
||||
{
|
||||
SHTextureCompiler::CompileTextureBinary(image, asset.path);
|
||||
}
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
|
|
|
@ -99,6 +99,7 @@ namespace SHADE
|
|||
****************************************************************************/
|
||||
void SHAssetMetaHandler::WriteMetaData(SHAsset const& meta) noexcept
|
||||
{
|
||||
//TODO: Write into binary eventually
|
||||
std::string path{ meta.path.string() };
|
||||
path.append(META_EXTENSION);
|
||||
|
||||
|
@ -109,9 +110,21 @@ namespace SHADE
|
|||
SHLOG_ERROR("Asset write path is invalid: {}", path);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
metaFile << "Name: " << meta.name << "\n";
|
||||
metaFile << "ID: " << meta.id << "\n";
|
||||
metaFile << "Type: " << static_cast<int>(meta.type) << std::endl;
|
||||
|
||||
//TODO Add in information that is specific to types like mesh
|
||||
switch(meta.type)
|
||||
{
|
||||
case AssetType::MESH:
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
metaFile.close();
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,58 @@
|
|||
/*********************************************************************
|
||||
* \file SHAudioListenerComponent.cpp
|
||||
* \author Glence Low
|
||||
* \brief Definition of the SHAudioListenerComponent class.
|
||||
*
|
||||
* \copyright Copyright (c) 2021 DigiPen Institute of Technology. Reproduction
|
||||
or disclosure of this file or its contents without the prior written
|
||||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
|
||||
#include "SHpch.h"
|
||||
#include "SHAudioListenerComponent.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
const SHVec3 SHAudioListenerComponent::GetPos() const
|
||||
{
|
||||
return pos;
|
||||
}
|
||||
|
||||
const SHVec3 SHAudioListenerComponent::GetVel() const
|
||||
{
|
||||
return vel;
|
||||
}
|
||||
|
||||
const SHVec3 SHAudioListenerComponent::GetForward() const
|
||||
{
|
||||
return forward;
|
||||
}
|
||||
|
||||
const SHVec3 SHAudioListenerComponent::GetUp() const
|
||||
{
|
||||
return up;
|
||||
}
|
||||
|
||||
void SHAudioListenerComponent::SetPos(const SHVec3 p)
|
||||
{
|
||||
pos = p;
|
||||
}
|
||||
|
||||
void SHAudioListenerComponent::SetVel(const SHVec3 v)
|
||||
{
|
||||
vel = v;
|
||||
}
|
||||
|
||||
void SHAudioListenerComponent::SetForward(const SHVec3 f)
|
||||
{
|
||||
forward = f;
|
||||
}
|
||||
|
||||
void SHAudioListenerComponent::SetUp(const SHVec3 u)
|
||||
{
|
||||
up = u;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,41 @@
|
|||
#pragma once
|
||||
/*********************************************************************
|
||||
* \file SHAudioListenerComponent.h
|
||||
* \author Glence Low
|
||||
* \brief Declaration of the SHAudioListenerComponent class.
|
||||
*
|
||||
* \copyright Copyright (c) 2021 DigiPen Institute of Technology. Reproduction
|
||||
or disclosure of this file or its contents without the prior written
|
||||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
|
||||
#pragma once
|
||||
#include "ECS_Base/Components/SHComponent.h"
|
||||
#include "Math/SHMath.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHAudioListenerComponent : public SHComponent
|
||||
{
|
||||
friend class SHAudioSystem;
|
||||
public:
|
||||
|
||||
SHAudioListenerComponent() = default;
|
||||
~SHAudioListenerComponent() = default;
|
||||
|
||||
const SHVec3 GetPos() const;
|
||||
void SetPos(const SHVec3 p);
|
||||
|
||||
const SHVec3 GetVel() const;
|
||||
const SHVec3 GetForward() const;
|
||||
const SHVec3 GetUp() const;
|
||||
|
||||
void SetVel(const SHVec3 v);
|
||||
void SetForward(const SHVec3 f);
|
||||
void SetUp(const SHVec3 u);
|
||||
|
||||
private:
|
||||
SHVec3 pos{}, vel{}, forward{}, up{ 0.f,1.f,0.f };
|
||||
};
|
||||
}//namespace SHADE
|
||||
|
|
@ -0,0 +1,53 @@
|
|||
/*********************************************************************
|
||||
* \file SHAudioSourceComponet.cpp
|
||||
* \author Glence Low
|
||||
* \brief Definition of the SHAudioSourceComponet class.
|
||||
*
|
||||
* \copyright Copyright (c) 2021 DigiPen Institute of Technology. Reproduction
|
||||
or disclosure of this file or its contents without the prior written
|
||||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
|
||||
#include "SHpch.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "AudioSystem/SHAudioSystem.h"
|
||||
#include "SHAudioSourceComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/**
|
||||
* @brief play the sound
|
||||
*
|
||||
* @param index where the sound is in the index
|
||||
*/
|
||||
void SHAudioSourceComponent::PlaySoundSFX(EntityID id, bool loop, bool spatial, float min , float max )
|
||||
{
|
||||
SHSystemManager::GetSystem<SHAudioSystem>()->PlaySFX(id, GetEID(),loop,spatial, min, max);
|
||||
}
|
||||
|
||||
void SHAudioSourceComponent::PlaySoundBGM(EntityID id, bool loop, bool spatial, float min, float max)
|
||||
{
|
||||
SHSystemManager::GetSystem<SHAudioSystem>()->PlayBGM(id, GetEID(), loop, spatial, min, max);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Stop the sound
|
||||
*
|
||||
* @param index where the sound is in the index
|
||||
*/
|
||||
void SHAudioSourceComponent::StopSound(EntityID id)
|
||||
{
|
||||
SHSystemManager::GetSystem<SHAudioSystem>()->StopSound(id);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Mute the sound
|
||||
*
|
||||
* @param index where the sound is in the index
|
||||
*/
|
||||
void SHAudioSourceComponent::SetMute(EntityID id, bool mute)
|
||||
{
|
||||
SHSystemManager::GetSystem<SHAudioSystem>()->SetMute(id, mute);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,60 @@
|
|||
/*********************************************************************
|
||||
* \file SHAudioSourceComponet.h
|
||||
* \author Glence Low
|
||||
* \brief Declaration of the SHAudioSourceComponet class.
|
||||
*
|
||||
* \copyright Copyright (c) 2021 DigiPen Institute of Technology. Reproduction
|
||||
or disclosure of this file or its contents without the prior written
|
||||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
|
||||
#pragma once
|
||||
#include "ECS_Base/Components/SHComponent.h"
|
||||
#include "ECS_Base/SHECSMacros.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHAudioSourceComponent : public SHComponent
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* @brief default constructor for the component
|
||||
*
|
||||
*/
|
||||
SHAudioSourceComponent() = default;
|
||||
|
||||
|
||||
/**
|
||||
* @brief default destructor for the component
|
||||
*
|
||||
*/
|
||||
~SHAudioSourceComponent() = default;
|
||||
|
||||
/**
|
||||
* @brief play the sound
|
||||
*
|
||||
* @param index where the sound is in the index
|
||||
*/
|
||||
void PlaySoundSFX(EntityID id, bool loop = false, bool spatial = false, float min = 5.0f, float max = 1000.f);
|
||||
|
||||
void PlaySoundBGM(EntityID id, bool loop = false, bool spatial = false, float min = 5.0f, float max = 1000.f);
|
||||
|
||||
/**
|
||||
* @brief Stop the sound
|
||||
*
|
||||
* @param index where the sound is in the index
|
||||
*/
|
||||
void StopSound(EntityID id);
|
||||
|
||||
/**
|
||||
* @brief Mute the sound
|
||||
*
|
||||
* @param index where the sound is in the index
|
||||
*/
|
||||
void SetMute(EntityID id, bool mute);
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
}//namespace SHADE
|
||||
|
|
@ -0,0 +1,557 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHAudioSystem.h"
|
||||
#include "Scene/SHSceneManager.h"
|
||||
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "ECS_Base/Managers/SHEntityManager.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "AudioSystem/SHAudioListenerComponent.h"
|
||||
#include "AudioSystem/SHAudioSourceComponent.h"
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable:26812) //disable warning about preference of enum class over enum as ImGuizmo uses enums
|
||||
#include <FMOD/fmod_errors.h>
|
||||
#include <FMOD/fmod.hpp>
|
||||
#include <FMOD/fmod_studio.hpp>
|
||||
#include <SDL_keyboard.h>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHAudioSystem::SHAudioSystem()
|
||||
: fmodStudioSystem(nullptr)
|
||||
, extraDriverData(nullptr)
|
||||
, soundList()
|
||||
, bgmChannelGroup(nullptr)
|
||||
, sfxChannelGroup(nullptr)
|
||||
, masterGroup(nullptr)
|
||||
, audioChannels()
|
||||
, result(FMOD_RESULT_FORCEINT)
|
||||
, bgmVolume(1.F)
|
||||
, sfxVolume(1.F)
|
||||
, masterVolume(1.0F)
|
||||
, version(0)
|
||||
, speakerMode(FMOD_SPEAKERMODE_5POINT1)
|
||||
, paused(false)
|
||||
{
|
||||
result = FMOD::Studio::System::create(&fmodStudioSystem);
|
||||
ErrorCheck();
|
||||
}
|
||||
|
||||
SHAudioSystem::~SHAudioSystem()
|
||||
{
|
||||
}
|
||||
|
||||
void SHADE::SHAudioSystem::Init()
|
||||
{
|
||||
|
||||
SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHAudioSourceComponent>();
|
||||
SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHAudioListenerComponent>();
|
||||
|
||||
denseListener = &SHComponentManager::GetDense<SHAudioListenerComponent>();
|
||||
fmodStudioSystem->getCoreSystem(&fmodSystem);
|
||||
|
||||
result = fmodStudioSystem->initialize(AUDIO_SYS_MAX_CHANNELS, AUDIO_SYS_MAX_CHANNELS, FMOD_STUDIO_INIT_NORMAL, extraDriverData);
|
||||
ErrorCheck();
|
||||
|
||||
fmodSystem->setSoftwareFormat(0, speakerMode, 0);
|
||||
|
||||
result = fmodSystem->createChannelGroup("SFX", &sfxChannelGroup);
|
||||
ErrorCheck();
|
||||
|
||||
result = fmodSystem->createChannelGroup("BGM", &bgmChannelGroup);
|
||||
ErrorCheck();
|
||||
|
||||
result = fmodSystem->getMasterChannelGroup(&masterGroup);
|
||||
ErrorCheck();
|
||||
|
||||
result = masterGroup->addGroup(bgmChannelGroup);
|
||||
ErrorCheck();
|
||||
|
||||
result = masterGroup->addGroup(sfxChannelGroup);
|
||||
ErrorCheck();
|
||||
|
||||
bgmChannelGroup->setVolume(bgmVolume);
|
||||
sfxChannelGroup->setVolume(sfxVolume);
|
||||
masterGroup->setVolume(masterVolume);
|
||||
|
||||
//SHResourceManager::LoadAllAudio(system, soundList);
|
||||
|
||||
|
||||
LoadBank("../../Assets/Audio/Master.bank");
|
||||
LoadBank("../../Assets/Audio/Master.strings.bank");
|
||||
//LoadBank("../../Assets/Audio/Music.bank");
|
||||
LoadBank("../../Assets/Audio/footsteps.bank");
|
||||
|
||||
//auto clip = CreateAudioClip("event:/Characters/sfx_footsteps_human");
|
||||
//clip->Play();
|
||||
//PlayEventOnce("event:/Characters/sfx_footsteps_raccoon");
|
||||
//PlayEventOnce("event:/SFX/Dawn/Dawn_Attack");
|
||||
}
|
||||
|
||||
void SHADE::SHAudioSystem::Run(double dt)
|
||||
{
|
||||
static_cast<void>(dt);
|
||||
//if (GetKeyState(VK_SPACE) & 0x8000)
|
||||
// PlayEventOnce("event:/Characters/sfx_footsteps_raccoon");
|
||||
|
||||
fmodStudioSystem->update();
|
||||
if (!denseListener->empty())
|
||||
{
|
||||
SHAudioListenerComponent& listener = denseListener->at(0);
|
||||
SHTransformComponent* listenerTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(listener.GetEID());
|
||||
if (listenerTransform)
|
||||
{
|
||||
listener.SetPos(listenerTransform->GetLocalPosition());
|
||||
listener.SetForward({ (listenerTransform->GetLocalScale()[0] > 0.f) ? 1.f : -1.f, 0.f, 0.f });
|
||||
FMOD_VECTOR pos = { listener.pos[0] ,listener.pos[1] ,0.f };
|
||||
FMOD_VECTOR forward = { listener.forward[0] ,listener.forward[1] ,listener.forward[2] };
|
||||
FMOD_VECTOR up = { listener.up[0] ,listener.up[1] ,listener.up[2] };
|
||||
fmodSystem->set3DListenerAttributes(0, &pos, nullptr, &forward, &up);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SHAudioSystem::AudioRoutine::AudioRoutine()
|
||||
: SHSystemRoutine("Audio Routine", false) {}
|
||||
|
||||
void SHAudioSystem::AudioRoutine::Execute(double dt) noexcept
|
||||
{
|
||||
reinterpret_cast<SHAudioSystem*>(system)->Run(dt);
|
||||
}
|
||||
|
||||
void SHADE::SHAudioSystem::Exit()
|
||||
{
|
||||
for (auto& event : eventMap)
|
||||
{
|
||||
result = event.second->releaseAllInstances();
|
||||
ErrorCheck();
|
||||
}
|
||||
|
||||
for (auto& bank : bankMap)
|
||||
{
|
||||
result = bank.second->unload();
|
||||
ErrorCheck();
|
||||
}
|
||||
|
||||
for (auto& sound : soundList)
|
||||
{
|
||||
result = sound.second->release();
|
||||
ErrorCheck();
|
||||
}
|
||||
|
||||
if (bgmChannelGroup)
|
||||
{
|
||||
result = bgmChannelGroup->release();
|
||||
ErrorCheck();
|
||||
}
|
||||
|
||||
if (sfxChannelGroup)
|
||||
{
|
||||
result = sfxChannelGroup->release();
|
||||
ErrorCheck();
|
||||
}
|
||||
|
||||
if (fmodStudioSystem)
|
||||
{
|
||||
result = fmodStudioSystem->release();
|
||||
ErrorCheck();
|
||||
}
|
||||
}
|
||||
|
||||
void SHAudioSystem::ErrorCheck() const
|
||||
{
|
||||
if (result != FMOD_OK)
|
||||
std::cerr << "Audio system error: " << FMOD_ErrorString(result) << std::endl;
|
||||
}
|
||||
|
||||
void SHAudioSystem::PlayEventOnce(const char* path, bool isSFX, EntityID eid, bool spatial)
|
||||
{
|
||||
if (paused)
|
||||
return;
|
||||
auto it = eventMap.find(path);
|
||||
if (it != eventMap.end())
|
||||
{
|
||||
FMOD::Studio::EventInstance* event = nullptr;
|
||||
it->second->createInstance(&event);
|
||||
if (event)
|
||||
{
|
||||
|
||||
event->setVolume(masterVolume * (isSFX ? sfxVolume : bgmVolume));
|
||||
if (spatial)
|
||||
{
|
||||
if (SHTransformComponent* audioTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid))
|
||||
{
|
||||
FMOD_3D_ATTRIBUTES attributes{ {} };
|
||||
attributes.forward.z = 1.0f;
|
||||
attributes.up.y = 1.0f;
|
||||
SHAudioListenerComponent& listener = denseListener->at(0);
|
||||
SHTransformComponent* listenerTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(listener.GetEID());
|
||||
if (listenerTransform)
|
||||
{
|
||||
attributes.position.z = listenerTransform->GetLocalPosition()[2];
|
||||
}
|
||||
attributes.position.x = audioTransform->GetLocalPosition()[0];
|
||||
attributes.position.y = audioTransform->GetLocalPosition()[1];
|
||||
event->set3DAttributes(&attributes);
|
||||
}
|
||||
}
|
||||
event->start();
|
||||
event->release();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SHAudioSystem::PlaySFX(EntityID id, EntityID eid, const bool& loop, const bool& spatial, float min, float max)
|
||||
{
|
||||
SHSound sound = soundList[id];
|
||||
int index = GetAvailableChannelIndex();
|
||||
if (index >= 0)
|
||||
{
|
||||
unsigned int mode{};
|
||||
mode |= (loop ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
|
||||
mode |= (spatial ? FMOD_3D : FMOD_2D);
|
||||
sound->setMode(mode);
|
||||
result = fmodSystem->playSound(sound, sfxChannelGroup, false, &audioChannels[index]);
|
||||
if (spatial && SHComponentManager::HasComponent<SHTransformComponent>(eid))
|
||||
{
|
||||
SHTransformComponent* audioTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid);
|
||||
FMOD_VECTOR fpos{ audioTransform->GetLocalPosition()[0],audioTransform->GetLocalPosition()[1] ,0.f};
|
||||
audioChannels[index]->set3DAttributes(&fpos, nullptr);
|
||||
audioChannels[index]->setMode(mode);
|
||||
audioChannels[index]->set3DMinMaxDistance(min, max);
|
||||
}
|
||||
ErrorCheck();
|
||||
}
|
||||
}
|
||||
|
||||
void SHAudioSystem::PlayBGM(EntityID id, EntityID eid, const bool& loop, const bool& spatial, float min, float max)
|
||||
{
|
||||
SHSound sound = soundList[id];
|
||||
int index = GetAvailableChannelIndex();
|
||||
if (index >= 0)
|
||||
{
|
||||
unsigned int mode{};
|
||||
mode |= (loop ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
|
||||
mode |= (spatial ? FMOD_3D : FMOD_2D);
|
||||
sound->setMode(mode);
|
||||
result = fmodSystem->playSound(sound, bgmChannelGroup, false, &audioChannels[index]);
|
||||
if (spatial && SHComponentManager::HasComponent<SHTransformComponent>(eid))
|
||||
{
|
||||
SHTransformComponent* audioTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid);
|
||||
FMOD_VECTOR fpos{ audioTransform->GetLocalPosition()[0],audioTransform->GetLocalPosition()[1] ,0.f };
|
||||
audioChannels[index]->set3DAttributes(&fpos, nullptr);
|
||||
audioChannels[index]->setMode(mode);
|
||||
audioChannels[index]->set3DMinMaxDistance(min, max);
|
||||
}
|
||||
ErrorCheck();
|
||||
}
|
||||
}
|
||||
|
||||
void SHAudioSystem::SetMute(EntityID id, bool mute)
|
||||
{
|
||||
SHSound sound;
|
||||
for (auto& channel : audioChannels)
|
||||
{
|
||||
channel->getCurrentSound(&sound);
|
||||
if (soundList.find(id)->second == sound) // tbc
|
||||
{
|
||||
channel->setMute(mute);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SHAudioSystem::StopSound(EntityID id)
|
||||
{
|
||||
SHSound sound;
|
||||
for (auto& channel : audioChannels)
|
||||
{
|
||||
channel->getCurrentSound(&sound);
|
||||
if (soundList.find(id)->second == sound) // tbc
|
||||
{
|
||||
channel->stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SHAudioSystem::StopAllSounds()
|
||||
{
|
||||
for (auto& channel : audioChannels)
|
||||
{
|
||||
bool isPlaying{ false };
|
||||
if (channel->isPlaying(&isPlaying) == FMOD_OK && isPlaying)
|
||||
channel->stop();
|
||||
}
|
||||
}
|
||||
|
||||
std::optional<FMOD_GUID> SHAudioSystem::GetEventGUID(const char* path)
|
||||
{
|
||||
FMOD_GUID guid;
|
||||
FMOD::Studio::EventDescription* event;
|
||||
result = fmodStudioSystem->getEvent(path, &event);
|
||||
ErrorCheck();
|
||||
if (result == FMOD_OK)
|
||||
{
|
||||
result = event->getID(&guid);
|
||||
ErrorCheck();
|
||||
if (result == FMOD_OK)
|
||||
{
|
||||
return guid;
|
||||
}
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
AudioClip* SHAudioSystem::CreateAudioClip(const char* path)
|
||||
{
|
||||
AudioClipID newID{};
|
||||
AudioClip* clip = nullptr;
|
||||
auto it = eventMap.find(path);
|
||||
if (it != eventMap.end())
|
||||
{
|
||||
FMOD::Studio::EventInstance* event = nullptr;
|
||||
it->second->createInstance(&event);
|
||||
if (event)
|
||||
{
|
||||
//event->start();
|
||||
newID = clipID;
|
||||
clipID++;
|
||||
eventInstances.emplace(newID, AudioClip(newID, event));
|
||||
clip = &eventInstances[newID];
|
||||
}
|
||||
}
|
||||
return clip;
|
||||
}
|
||||
|
||||
//std::vector<const char*> SHAudioSystem::GetAllEvents()
|
||||
//{
|
||||
// int count{};
|
||||
// stringsBank->getEventCount(&count);
|
||||
|
||||
// std::vector<FMOD::Studio::EventDescription*> events(count);
|
||||
// auto eventData = events.data();
|
||||
// int finalCount{};
|
||||
// stringsBank->getEventList(eventData, count, &finalCount);
|
||||
// std::vector<const char*> eventNames;
|
||||
// std::transform(events.begin(), events.end(), std::back_inserter(eventNames), [](FMOD::Studio::EventDescription* event)
|
||||
// {
|
||||
// char path[256];
|
||||
// event->getPath(path, 256, nullptr);
|
||||
// return path;
|
||||
// });
|
||||
// return eventNames;
|
||||
//}
|
||||
|
||||
//void SHAudioSystem::PlayEventInstance(FMOD::Studio::EventInstance* instance, bool isSFX, EntityID eid, bool spatial)
|
||||
//{
|
||||
// instance->setVolume(masterVolume * (isSFX ? sfxVolume : bgmVolume));
|
||||
// FMOD::ChannelGroup* channelGroup;
|
||||
// if (spatial)
|
||||
// {
|
||||
// if (SHTransformComponent* audioTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid))
|
||||
// {
|
||||
// FMOD_3D_ATTRIBUTES attributes{ {} };
|
||||
// attributes.forward.z = 1.0f;
|
||||
// attributes.up.y = 1.0f;
|
||||
// SHAudioListenerComponent& listener = denseListener->at(0);
|
||||
// SHTransformComponent* listenerTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(listener.GetEID());
|
||||
// if (listenerTransform)
|
||||
// {
|
||||
// attributes.position.z = listenerTransform->GetTranslation()[2];
|
||||
// }
|
||||
// attributes.position.x = audioTransform->GetTranslation()[0];
|
||||
// attributes.position.y = audioTransform->GetTranslation()[1];
|
||||
// instance->set3DAttributes(&attributes);
|
||||
// }
|
||||
// }
|
||||
// instance->start();
|
||||
//}
|
||||
|
||||
int SHAudioSystem::GetAvailableChannelIndex()
|
||||
{
|
||||
bool isPlaying = false;
|
||||
for (int i = 0; i < AUDIO_SYS_MAX_CHANNELS; ++i)
|
||||
{
|
||||
audioChannels[i]->isPlaying(&isPlaying);
|
||||
if (!isPlaying)
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
float SHAudioSystem::GetBgmVolume()
|
||||
{
|
||||
return bgmVolume;
|
||||
}
|
||||
float SHAudioSystem::GetSfxVolume()
|
||||
{
|
||||
return sfxVolume;
|
||||
}
|
||||
float SHAudioSystem::GetMasterVolume()
|
||||
{
|
||||
return masterVolume;
|
||||
}
|
||||
void SHAudioSystem::SetBgmVolume(float const bgmvol)
|
||||
{
|
||||
bgmChannelGroup->setVolume(bgmvol);
|
||||
}
|
||||
void SHAudioSystem::SetSfxVolume(float const sfxvol)
|
||||
{
|
||||
sfxChannelGroup->setVolume(sfxvol);
|
||||
}
|
||||
void SHAudioSystem::SetMasterVolume(float const mastervol)
|
||||
{
|
||||
masterGroup->setVolume(mastervol);
|
||||
}
|
||||
|
||||
void SHAudioSystem::SetPaused(bool pause)
|
||||
{
|
||||
paused = pause;
|
||||
for (auto const& channel : audioChannels)
|
||||
{
|
||||
channel->setPaused(paused);
|
||||
}
|
||||
for (auto const& event : eventMap)
|
||||
{
|
||||
int instanceCount = 0;
|
||||
event.second->getInstanceCount(&instanceCount);
|
||||
std::vector<FMOD::Studio::EventInstance*> instances(instanceCount);
|
||||
event.second->getInstanceList(instances.data(), static_cast<int>(instances.size()), &instanceCount);
|
||||
for (auto const& instance : instances)
|
||||
{
|
||||
instance->setPaused(pause);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool SHAudioSystem::GetPaused() const
|
||||
{
|
||||
return paused;
|
||||
}
|
||||
|
||||
SHVec3 SHAudioSystem::GetListenerPosition()
|
||||
{
|
||||
auto &listener = denseListener->at(0);
|
||||
SHTransformComponent* listenerTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(listener.GetEID());
|
||||
if (listenerTransform)
|
||||
{
|
||||
return listenerTransform->GetLocalPosition();
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
void SHAudioSystem::LoadBank(const char* path)
|
||||
{
|
||||
FMOD::Studio::Bank* bank = nullptr;
|
||||
result = fmodStudioSystem->loadBankFile(path, FMOD_STUDIO_LOAD_BANK_NORMAL, &bank);
|
||||
ErrorCheck();
|
||||
if (result != FMOD_OK)
|
||||
return;
|
||||
bankMap.emplace(path, bank);
|
||||
bank->loadSampleData();
|
||||
int numOfEvents;
|
||||
bank->getEventCount(&numOfEvents);
|
||||
if (numOfEvents > 0)
|
||||
{
|
||||
std::vector<FMOD::Studio::EventDescription*> events(numOfEvents);
|
||||
bank->getEventList(events.data(), numOfEvents, &numOfEvents);
|
||||
char eventName[512];
|
||||
for (int i{}; i < numOfEvents; ++i)
|
||||
{
|
||||
FMOD::Studio::EventDescription* event = events[i];
|
||||
event->getPath(eventName, 512, nullptr);
|
||||
eventMap.emplace(eventName, event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AudioClip::AudioClip(AudioClipID clipID, FMOD::Studio::EventInstance* inst)
|
||||
:instance(inst), id(clipID)
|
||||
{
|
||||
}
|
||||
|
||||
AudioClip::~AudioClip()
|
||||
{
|
||||
}
|
||||
|
||||
void AudioClip::Play(bool isSfx)
|
||||
{
|
||||
if (!instance)
|
||||
return;
|
||||
instance->start();
|
||||
auto audioSystem = SHSystemManager::GetSystem<SHADE::SHAudioSystem>();
|
||||
instance->setVolume(audioSystem->GetMasterVolume() * (isSfx ? audioSystem->GetSfxVolume() : audioSystem->GetBgmVolume()));
|
||||
}
|
||||
|
||||
void AudioClip::Play(SHVec3 position, bool isSfx)
|
||||
{
|
||||
if (!instance)
|
||||
return;
|
||||
instance->start();
|
||||
FMOD_3D_ATTRIBUTES attributes{ {} };
|
||||
attributes.forward.z = 1.0f;
|
||||
attributes.up.y = 1.0f;
|
||||
|
||||
auto audioSystem = SHSystemManager::GetSystem<SHADE::SHAudioSystem>();
|
||||
SHVec3 listenerPos = audioSystem->GetListenerPosition();
|
||||
attributes.position.x = position[0];
|
||||
attributes.position.y = position[1];
|
||||
attributes.position.z = listenerPos[2];
|
||||
instance->set3DAttributes(&attributes);
|
||||
instance->setVolume(audioSystem->GetMasterVolume() * (isSfx ? audioSystem->GetSfxVolume() : audioSystem->GetBgmVolume()));
|
||||
}
|
||||
|
||||
void AudioClip::Stop(bool fadeOut)
|
||||
{
|
||||
if (!instance)
|
||||
return;
|
||||
instance->stop(fadeOut ? FMOD_STUDIO_STOP_ALLOWFADEOUT : FMOD_STUDIO_STOP_IMMEDIATE);
|
||||
}
|
||||
|
||||
void AudioClip::SetPause(bool pause)
|
||||
{
|
||||
if (!instance)
|
||||
return;
|
||||
instance->setPaused(pause);
|
||||
}
|
||||
|
||||
bool AudioClip::IsPaused()
|
||||
{
|
||||
if (!instance)
|
||||
return true;
|
||||
|
||||
bool paused{};
|
||||
instance->getPaused(&paused);
|
||||
return paused;
|
||||
}
|
||||
|
||||
|
||||
void AudioClip::SetParameter(const char* paramName, float value)
|
||||
{
|
||||
if (!instance)
|
||||
return;
|
||||
instance->setParameterByName(paramName, value);
|
||||
}
|
||||
|
||||
void AudioClip::SetParameterLabel(const char* paramName, const char* label)
|
||||
{
|
||||
if (!instance)
|
||||
return;
|
||||
instance->setParameterByNameWithLabel(paramName, label);
|
||||
}
|
||||
|
||||
float AudioClip::GetParameterValue(const char* paramName)
|
||||
{
|
||||
if (!instance)
|
||||
return {};
|
||||
float value{};
|
||||
instance->getParameterByName(paramName, &value);
|
||||
return value;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#pragma warning(pop)
|
||||
|
||||
|
|
@ -0,0 +1,110 @@
|
|||
#pragma once
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include <unordered_map>
|
||||
#include "ECS_Base/System/SHSystem.h"
|
||||
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||
#include "ECS_Base/SHECSMacros.h"
|
||||
#include "Math/SHMath.h"
|
||||
#include <optional>
|
||||
#include <FMOD/fmod_studio.hpp>
|
||||
#include "SH_API.h"
|
||||
#define AUDIO_SYS_MAX_CHANNELS 1024
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
typedef FMOD::Sound* SHSound;
|
||||
typedef FMOD::Studio::Bank* SHBank;
|
||||
|
||||
class SHAudioListenerComponent;
|
||||
|
||||
typedef uint64_t AudioClipID;
|
||||
|
||||
class AudioClip
|
||||
{
|
||||
public:
|
||||
AudioClip() = default;
|
||||
AudioClip(AudioClipID clipID, FMOD::Studio::EventInstance* inst);
|
||||
~AudioClip();
|
||||
void Play(bool isSfx = true);
|
||||
void Play(SHVec3 position, bool isSfx = true);
|
||||
void Stop(bool fadeOut = true);
|
||||
|
||||
void SetPause(bool pause);
|
||||
bool IsPaused();
|
||||
void SetParameter(const char* paramName, float value);
|
||||
void SetParameterLabel(const char* paramName, const char* label);
|
||||
float GetParameterValue(const char* paramName);
|
||||
friend class SHAudioSystem;
|
||||
private:
|
||||
FMOD::Studio::EventInstance* instance;
|
||||
AudioClipID id;
|
||||
};
|
||||
|
||||
class SH_API SHAudioSystem : public SHSystem
|
||||
{
|
||||
public:
|
||||
SHAudioSystem();
|
||||
~SHAudioSystem();
|
||||
|
||||
void Init();
|
||||
void Run(double dt);
|
||||
class SH_API AudioRoutine final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
AudioRoutine();
|
||||
void Execute(double dt) noexcept override final;
|
||||
};
|
||||
void Exit();
|
||||
|
||||
int GetAvailableChannelIndex();
|
||||
/*std::vector<SHSound>::size_type CreateSound(const char* filepath, bool loop = false);*/
|
||||
void PlaySFX(EntityID id, EntityID eid, const bool& loop, const bool& spatial, float min = 5.0f, float max = 1000.0f);
|
||||
void PlayBGM(EntityID id, EntityID eid, const bool& loop, const bool& spatial, float min = 5.0f, float max = 1000.0f);
|
||||
void PlayEventOnce(const char* path, bool isSFX = true, EntityID eid = MAX_EID, bool spatial = false);
|
||||
void SetMute(EntityID id, bool);
|
||||
void StopSound(EntityID id);
|
||||
void StopAllSounds();
|
||||
|
||||
std::optional<FMOD_GUID> GetEventGUID(const char* path);
|
||||
AudioClip* CreateAudioClip(const char* path);
|
||||
//std::vector<const char*> GetAllEvents();
|
||||
|
||||
float GetBgmVolume();
|
||||
float GetSfxVolume();
|
||||
float GetMasterVolume();
|
||||
void SetBgmVolume(float const bgmvol);
|
||||
void SetSfxVolume(float const sfxvol);
|
||||
void SetMasterVolume(float const mastervol);
|
||||
void SetPaused(bool pause);
|
||||
bool GetPaused() const;
|
||||
SHVec3 GetListenerPosition();
|
||||
void LoadBank(const char* path);
|
||||
private:
|
||||
FMOD::Studio::System* fmodStudioSystem;
|
||||
FMOD::System* fmodSystem;
|
||||
bool paused;
|
||||
void ErrorCheck() const;
|
||||
|
||||
void* extraDriverData;
|
||||
std::unordered_map<EntityID, SHSound> soundList;
|
||||
//std::unordered_map<ResourceID, SHBank> bankMap;
|
||||
std::unordered_map<std::string, SHBank> bankMap;
|
||||
std::unordered_map<std::string, FMOD::Studio::EventDescription*> eventMap;
|
||||
std::unordered_map<AudioClipID, AudioClip> eventInstances;
|
||||
FMOD::ChannelGroup* bgmChannelGroup, * sfxChannelGroup, * masterGroup;
|
||||
FMOD::Channel* audioChannels[AUDIO_SYS_MAX_CHANNELS];
|
||||
FMOD_RESULT result;
|
||||
float bgmVolume, sfxVolume, masterVolume;
|
||||
unsigned int version;
|
||||
FMOD_SPEAKERMODE speakerMode;
|
||||
SHBank masterBank, stringsBank, musicBank, sfxBank; //To do: change to map of banks loaded by resource manager
|
||||
|
||||
std::vector<SHAudioListenerComponent>* denseListener;
|
||||
AudioClipID clipID = 0;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
@ -14,6 +14,7 @@
|
|||
#include "SHpch.h"
|
||||
#include "../SHECSMacros.h"
|
||||
#include "SH_API.h"
|
||||
#include "ECS_Base/General/SHFamily.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -117,4 +118,7 @@ namespace SHADE
|
|||
|
||||
|
||||
};
|
||||
|
||||
|
||||
template class SH_API SHFamilyID<SHComponent>;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,12 @@
|
|||
#pragma once
|
||||
|
||||
#include "ECS_Base/Components/SHComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHComponentAddedEvent
|
||||
{
|
||||
EntityID eid;
|
||||
ComponentTypeID addedComponentType;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
#pragma once
|
||||
|
||||
#include "ECS_Base/Components/SHComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHComponentRemovedEvent
|
||||
{
|
||||
EntityID eid;
|
||||
ComponentTypeID removedComponentType;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
#pragma once
|
||||
#include "SHFamily.h"
|
||||
#include "SHpch.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
//initialize currentID as 0
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
|
@ -14,16 +14,17 @@
|
|||
#pragma once
|
||||
|
||||
#include "../SHECSMacros.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
template<typename BaseClass>
|
||||
class SHFamilyID
|
||||
class SH_API SHFamilyID
|
||||
{
|
||||
private:
|
||||
//this is used to keep track of the new current ID to be assign to a new Derived class type.
|
||||
static ComponentTypeID currentID;
|
||||
|
||||
|
||||
/*!*************************************************************************
|
||||
* \brief Construct a new SHFamilyID object
|
||||
|
@ -46,6 +47,9 @@ namespace SHADE
|
|||
}
|
||||
public:
|
||||
|
||||
//this is used to keep track of the new current ID to be assign to a new Derived class type.
|
||||
static inline ComponentTypeID currentID = 0;
|
||||
|
||||
/*!*************************************************************************
|
||||
* \brief
|
||||
* Checks if this identifier is cuurrently in use / valid.
|
||||
|
@ -59,7 +63,6 @@ namespace SHADE
|
|||
{
|
||||
return(id < currentID);
|
||||
}
|
||||
|
||||
/*!*************************************************************************
|
||||
* \brief
|
||||
* Get the ID of a derived class type.
|
||||
|
@ -68,16 +71,27 @@ namespace SHADE
|
|||
* @tparam DerivedClass
|
||||
* The derived class type that we are trying to get the ID of.
|
||||
***************************************************************************/
|
||||
#ifdef SH_API_EXPORT
|
||||
template<typename DerivedClass>
|
||||
static ENABLE_IF_DERIVED(ComponentTypeID, BaseClass, DerivedClass) GetID() noexcept
|
||||
static SH_API ENABLE_IF_DERIVED(ComponentTypeID, BaseClass, DerivedClass) GetID() noexcept
|
||||
{
|
||||
//The first time a new derived class type call this get id, it will initialize id using the currentID from familyID class.
|
||||
static ComponentTypeID id = currentID++;
|
||||
static ComponentTypeID id = SHFamilyID<BaseClass>::currentID++;
|
||||
return id;
|
||||
//return 0;
|
||||
}
|
||||
#else
|
||||
template<typename DerivedClass>
|
||||
static SH_API ENABLE_IF_DERIVED(ComponentTypeID, BaseClass, DerivedClass) GetID() noexcept;
|
||||
#endif // SH_API_EXPORT
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
//initialize currentID as 0
|
||||
template<typename BaseClass>
|
||||
ComponentTypeID SHFamilyID<BaseClass>::currentID = 0;
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
|
@ -17,8 +17,11 @@
|
|||
#include "../General/SHSparseSetContainer.h"
|
||||
#include "../Components/SHComponent.h"
|
||||
#include "../Components/SHComponentGroup.h"
|
||||
#include "../Events/SHComponentAddedEvent.h"
|
||||
#include "../Events/SHComponentRemovedEvent.h"
|
||||
//#include "Scene/SHSceneNode.h"
|
||||
#include "SH_API.h"
|
||||
#include "Events/SHEventManager.hpp"
|
||||
|
||||
|
||||
#include <cassert>
|
||||
|
@ -216,6 +219,11 @@ namespace SHADE
|
|||
comp->OnCreate();
|
||||
}
|
||||
|
||||
SHComponentAddedEvent eventData;
|
||||
eventData.eid = entityID;
|
||||
eventData.addedComponentType = ComponentFamily::GetID<T>();
|
||||
|
||||
SHEventManager::BroadcastEvent<SHComponentAddedEvent>(eventData, SH_COMPONENT_ADDED_EVENT);
|
||||
}
|
||||
|
||||
/**************************************************************************
|
||||
|
@ -247,6 +255,13 @@ namespace SHADE
|
|||
{
|
||||
comp->OnCreate();
|
||||
}
|
||||
|
||||
SHComponentAddedEvent eventData;
|
||||
eventData.eid = entityID;
|
||||
eventData.addedComponentType = componentTypeID;
|
||||
|
||||
SHEventManager::BroadcastEvent<SHComponentAddedEvent>(eventData, SH_COMPONENT_ADDED_EVENT);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -313,6 +328,12 @@ namespace SHADE
|
|||
|
||||
|
||||
componentSet.GetSparseSet<T>()->Remove(EntityHandleGenerator::GetIndex(entityID));
|
||||
|
||||
SHComponentRemovedEvent eventData;
|
||||
eventData.eid = entityID;
|
||||
eventData.removedComponentType = ComponentFamily::GetID<T>();
|
||||
|
||||
SHEventManager::BroadcastEvent<SHComponentRemovedEvent>(eventData, SH_COMPONENT_REMOVED_EVENT);
|
||||
}
|
||||
|
||||
/*!*************************************************************************
|
||||
|
@ -464,11 +485,6 @@ namespace SHADE
|
|||
return componentGroups[index];
|
||||
}
|
||||
|
||||
static void AddScriptComponent(EntityID eid, std::string const& scriptClassName) noexcept;
|
||||
|
||||
static void RemoveScriptComponent(EntityID eid, std::string const& scriptClassName) noexcept;
|
||||
|
||||
|
||||
};// end SHComponentManager
|
||||
|
||||
|
||||
|
|
|
@ -68,6 +68,9 @@ namespace SHADE
|
|||
id = ((SystemID)version << sizeof(SystemVersionID) * CHAR_BIT) + typeID;
|
||||
}
|
||||
systemContainer.emplace(id, std::make_unique<T>());
|
||||
|
||||
auto size = systemContainer.size();
|
||||
|
||||
systemContainer[id].get()->systemID = id;
|
||||
|
||||
return id;
|
||||
|
|
|
@ -26,4 +26,6 @@ const EntityIndex MAX_EID = 51000;
|
|||
#define ENABLE_IF_UINT(_TYPE, _RETURN)\
|
||||
typename std::enable_if<(std::is_integral<_TYPE>::value && !std::is_signed<_TYPE>::value),_RETURN>::type
|
||||
|
||||
|
||||
|
||||
#endif
|
|
@ -8,23 +8,19 @@ namespace SHADE
|
|||
{
|
||||
class SHFixedSystemRoutine: public SHSystemRoutine
|
||||
{
|
||||
private:
|
||||
double accumulatedTime;
|
||||
double fixedTimeStep;
|
||||
|
||||
protected:
|
||||
SHFixedSystemRoutine(double timeStep = DEFAULT_FIXED_STEP, std::string routineName = "Default Fixed Routine Name", bool editorPause = false)
|
||||
double accumulatedTime;
|
||||
double fixedTimeStep;
|
||||
|
||||
SHFixedSystemRoutine(double timeStep = DEFAULT_FIXED_STEP, std::string routineName = "Default Fixed Routine Name", bool editorPause = false)
|
||||
:SHSystemRoutine(routineName, editorPause), accumulatedTime(0.0), fixedTimeStep(timeStep){}
|
||||
|
||||
|
||||
|
||||
public:
|
||||
~SHFixedSystemRoutine() = default;
|
||||
|
||||
virtual void Execute(double dt) noexcept;
|
||||
|
||||
virtual void FixedExecute(double dt) noexcept {};
|
||||
virtual void Execute(double dt) noexcept override;
|
||||
|
||||
virtual void FixedExecute(double dt) noexcept {}
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
|
||||
#include "../SHECSMacros.h"
|
||||
#include "SH_API.h"
|
||||
#include "ECS_Base/General/SHFamily.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -69,5 +70,9 @@ namespace SHADE
|
|||
};
|
||||
|
||||
|
||||
template class SH_API SHFamilyID<SHSystem>;
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
|
@ -1,6 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "../Components/SHComponent.h"
|
||||
#include <rttr/registration>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -27,4 +28,50 @@ namespace SHADE
|
|||
std::string value{};
|
||||
};
|
||||
|
||||
class SHComponent_ENUM : public SHComponent
|
||||
{
|
||||
public:
|
||||
enum class Option
|
||||
{
|
||||
OPT_A,
|
||||
OPT_B,
|
||||
OPT_C
|
||||
};
|
||||
|
||||
bool boolTest{};
|
||||
int intTest{};
|
||||
float floatTest{};
|
||||
double doubleTest{};
|
||||
long longTest{};
|
||||
uint8_t uint8Test{};
|
||||
uint16_t uint16Test{};
|
||||
uint32_t uint32Test{};
|
||||
uint64_t uint64Test{};
|
||||
|
||||
|
||||
Option option;
|
||||
RTTR_ENABLE()
|
||||
};
|
||||
|
||||
RTTR_REGISTRATION
|
||||
{
|
||||
using namespace rttr;
|
||||
registration::enumeration<SHComponent_ENUM::Option>("Option")
|
||||
(
|
||||
value("Option A", SHComponent_ENUM::Option::OPT_A),
|
||||
value("Option B", SHComponent_ENUM::Option::OPT_B),
|
||||
value("Option C", SHComponent_ENUM::Option::OPT_C)
|
||||
);
|
||||
rttr::registration::class_<SHComponent_ENUM>("Enum Component")
|
||||
.property("Option", &SHComponent_ENUM::option)
|
||||
.property("boolTest", &SHComponent_ENUM::boolTest)
|
||||
.property("intTest", &SHComponent_ENUM::intTest)( metadata("MIN", 0.0f), metadata("MAX", 1.f))
|
||||
.property("floatTest", &SHComponent_ENUM::floatTest)(metadata("MIN", 0.0f), metadata("MAX", 1.f))
|
||||
.property("doubleTest", &SHComponent_ENUM::doubleTest)(metadata("MIN", 0.0f), metadata("MAX", 1.f))
|
||||
.property("uint8Test", &SHComponent_ENUM::uint8Test)(metadata("MIN", 0.0f), metadata("MAX", 1.f))
|
||||
.property("uint16Test", &SHComponent_ENUM::uint16Test)(metadata("MIN", 0.0f), metadata("MAX", 1.f))
|
||||
.property("uint32Test", &SHComponent_ENUM::uint32Test)(metadata("MIN", 0.0f), metadata("MAX", 1.f))
|
||||
.property("uint64Test", &SHComponent_ENUM::uint64Test)(metadata("MIN", 0.0f), metadata("MAX", 1.f));
|
||||
}
|
||||
|
||||
}
|
|
@ -5,9 +5,13 @@
|
|||
//#==============================================================#
|
||||
#include <functional>
|
||||
|
||||
#include "SH_API.h"
|
||||
#include "Scripting/SHScriptEngine.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHBaseCommand
|
||||
class SH_API SHBaseCommand
|
||||
{
|
||||
public:
|
||||
virtual ~SHBaseCommand() = default;
|
||||
|
@ -48,4 +52,20 @@ namespace SHADE
|
|||
T newValue;
|
||||
SetterFunction set;
|
||||
};
|
||||
|
||||
class SH_API SHCLICommand : SHBaseCommand
|
||||
{
|
||||
public:
|
||||
SHCLICommand() = default;
|
||||
void Execute() override
|
||||
{
|
||||
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
|
||||
scriptEngine->RedoScriptInspectorChanges();
|
||||
}
|
||||
void Undo() override
|
||||
{
|
||||
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
|
||||
scriptEngine->UndoScriptInspectorChanges();
|
||||
}
|
||||
};
|
||||
}//namespace SHADE
|
||||
|
|
|
@ -27,6 +27,11 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
void SHCommandManager::RegisterCommand(CommandPtr commandPtr)
|
||||
{
|
||||
undoStack.push(commandPtr);
|
||||
}
|
||||
|
||||
void SHCommandManager::UndoCommand()
|
||||
{
|
||||
if (undoStack.empty())
|
||||
|
|
|
@ -9,10 +9,11 @@
|
|||
//|| SHADE Includes ||
|
||||
//#==============================================================#
|
||||
#include "SHCommand.hpp"
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHCommandManager
|
||||
class SH_API SHCommandManager
|
||||
{
|
||||
public:
|
||||
//#==============================================================#
|
||||
|
@ -22,6 +23,7 @@ namespace SHADE
|
|||
using CommandStack = std::stack<CommandPtr>;
|
||||
|
||||
static void PerformCommand(CommandPtr commandPtr, bool const& overrideValue = false);
|
||||
static void RegisterCommand(CommandPtr commandPtr);
|
||||
static void UndoCommand();
|
||||
static void RedoCommand();
|
||||
static std::size_t GetUndoStackSize();
|
||||
|
|
|
@ -114,7 +114,7 @@ namespace SHADE
|
|||
|
||||
auto* entity = SHEntityManager::GetEntityByID(currentNode->GetEntityID());
|
||||
//Draw Node
|
||||
bool isNodeOpen = ImGui::TreeNodeEx((void*)eid, nodeFlags, "%u: %s", EntityHandleGenerator::GetIndex(eid), entity->name.c_str());
|
||||
bool isNodeOpen = ImGui::TreeNodeEx(reinterpret_cast<void*>(entity), nodeFlags, "%u: %s", EntityHandleGenerator::GetIndex(eid), entity->name.c_str());
|
||||
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||
|
||||
//Check For Begin Drag
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include "Editor/IconsMaterialDesign.h"
|
||||
#include "ECS_Base/Components/SHComponent.h"
|
||||
#include "Editor/SHEditorWidgets.hpp"
|
||||
#include "Reflection/SHReflectionMetadata.h"
|
||||
namespace SHADE
|
||||
{
|
||||
template<typename T, std::enable_if_t<std::is_base_of<SHComponent, T>::value, bool> = true>
|
||||
|
@ -45,7 +46,7 @@ namespace SHADE
|
|||
if (!component)
|
||||
return;
|
||||
auto componentType = rttr::type::get(*component);
|
||||
CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; });
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; });
|
||||
ImGui::SameLine();
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||
{
|
||||
|
@ -55,14 +56,136 @@ namespace SHADE
|
|||
{
|
||||
auto const& type = property.get_type();
|
||||
|
||||
if (type == rttr::type::get<SHVec4>())
|
||||
if(type.is_enumeration())
|
||||
{
|
||||
DragVec4(property.get_name().data(), { "X", "Y", "Z", "W" }, [component, property]() {return property.get_value(component).template convert<SHVec4>(); }, [component, property](SHVec4 vec) {return property.set_value(component, vec); });
|
||||
auto enumAlign = type.get_enumeration();
|
||||
auto names = enumAlign.get_names();
|
||||
std::vector<const char*> list;
|
||||
for(auto const& name : names)
|
||||
list.push_back(name.data());
|
||||
SHEditorWidgets::ComboBox(property.get_name().data(), list, [component, property]{return property.get_value(component).to_int();}, [component, property](int const& idx)
|
||||
{
|
||||
auto enumAlign = property.get_enumeration();
|
||||
auto values = enumAlign.get_values();
|
||||
auto it = std::next(values.begin(), idx);
|
||||
property.set_value(component, *it);
|
||||
});
|
||||
}
|
||||
else if(type.is_arithmetic())
|
||||
{
|
||||
if (type == rttr::type::get<bool>())
|
||||
{
|
||||
SHEditorWidgets::CheckBox(property.get_name().data(), [component, property]{return property.get_value(component).to_bool();}, [component, property](bool const& result){property.set_value(component, result);});
|
||||
}
|
||||
//else if (type == rttr::type::get<char>())
|
||||
//{
|
||||
//
|
||||
//}
|
||||
else if (type == rttr::type::get<int8_t>() || type == rttr::type::get<int16_t>() || type == rttr::type::get<int32_t>() || type == rttr::type::get<int64_t>())
|
||||
{
|
||||
auto metaMin = property.get_metadata(META::min);
|
||||
auto metaMax = property.get_metadata(META::max);
|
||||
if(metaMin && metaMax)
|
||||
{
|
||||
SHEditorWidgets::SliderInt(property.get_name().data(), metaMin.template get_value<int>(), metaMin.template get_value<int>(), [component, property]{return property.get_value(component).to_int();}, [component, property](int const& result){property.set_value(component, result);});
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragInt(property.get_name().data(), [component, property]{return property.get_value(component).to_int();}, [component, property](int const& result){property.set_value(component, result);});
|
||||
}
|
||||
}
|
||||
else if (type == rttr::type::get<uint8_t>())
|
||||
{
|
||||
auto metaMin = property.get_metadata(META::min);
|
||||
auto metaMax = property.get_metadata(META::max);
|
||||
if(metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderScalar<uint8_t>(property.get_name().data(), ImGuiDataType_U8, metaMin.template get_value<uint8_t>(), metaMax.template get_value<uint8_t>(), [component, property]{return property.get_value(component).to_uint8();}, [component, property](uint8_t const& result){property.set_value(component, result);},"%zu");
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragScalar<uint8_t>(property.get_name().data(), ImGuiDataType_U8, [component, property]{return property.get_value(component).to_uint8();}, [component, property](uint8_t const& result){property.set_value(component, result);},0.1f,0,0,"%zu");
|
||||
}
|
||||
}
|
||||
else if (type == rttr::type::get<uint16_t>())
|
||||
{
|
||||
auto metaMin = property.get_metadata(META::min);
|
||||
auto metaMax = property.get_metadata(META::max);
|
||||
if(metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderScalar<uint16_t>(property.get_name().data(), ImGuiDataType_U16, metaMin.template get_value<uint16_t>(), metaMin.template get_value<uint16_t>(), [component, property]{return property.get_value(component).to_uint16();}, [component, property](uint16_t const& result){property.set_value(component, result);},"%zu");
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragScalar<uint16_t>(property.get_name().data(), ImGuiDataType_U16, [component, property]{return property.get_value(component).to_uint16();}, [component, property](uint16_t const& result){property.set_value(component, result);},0.1f,0,0,"%zu");
|
||||
}
|
||||
}
|
||||
else if (type == rttr::type::get<uint32_t>())
|
||||
{
|
||||
auto metaMin = property.get_metadata(META::min);
|
||||
auto metaMax = property.get_metadata(META::max);
|
||||
if (metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderScalar<uint32_t>(property.get_name().data(), ImGuiDataType_U32, metaMin.template get_value<uint32_t>(), metaMin.template get_value<uint32_t>(), [component, property]{ return property.get_value(component).to_uint32(); }, [component, property](uint32_t const& result){property.set_value(component, result); },"%zu");
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragScalar<uint32_t>(property.get_name().data(), ImGuiDataType_U32, [component, property]{ return property.get_value(component).to_uint32(); }, [component, property](uint32_t const& result){property.set_value(component, result); },0.1f,0,0,"%zu");
|
||||
}
|
||||
}
|
||||
else if (type == rttr::type::get<uint64_t>())
|
||||
{
|
||||
auto metaMin = property.get_metadata(META::min);
|
||||
auto metaMax = property.get_metadata(META::max);
|
||||
if(metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderScalar<uint64_t>(property.get_name().data(), ImGuiDataType_U64, metaMin.template get_value<uint64_t>(), metaMin.template get_value<uint64_t>(), [component, property]{return property.get_value(component).to_uint64();}, [component, property](uint64_t const& result){property.set_value(component, result);},"%zu");
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragScalar<uint64_t>(property.get_name().data(), ImGuiDataType_U64, [component, property]{return property.get_value(component).to_uint64();}, [component, property](uint64_t const& result){property.set_value(component, result);},0.1f,0,0,"%zu");
|
||||
}
|
||||
}
|
||||
else if (type == rttr::type::get<float>())
|
||||
{
|
||||
auto metaMin = property.get_metadata(META::min);
|
||||
auto metaMax = property.get_metadata(META::max);
|
||||
if(metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderFloat(property.get_name().data(), metaMin.template get_value<float>(), metaMin.template get_value<float>(), [component, property]{return property.get_value(component).to_float();}, [component, property](float const& result){property.set_value(component, result);});
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragFloat(property.get_name().data(), [component, property]{return property.get_value(component).to_float();}, [component, property](float const& result){property.set_value(component, result);});
|
||||
}
|
||||
}
|
||||
else if (type == rttr::type::get<double>())
|
||||
{
|
||||
auto metaMin = property.get_metadata(META::min);
|
||||
auto metaMax = property.get_metadata(META::max);
|
||||
if(metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderScalar<double>(property.get_name().data(), ImGuiDataType_Double, metaMin.template get_value<double>(), metaMin.template get_value<double>(), [component, property]{return property.get_value(component).to_double();}, [component, property](double const& result){property.set_value(component, result);});
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragScalar<double>(property.get_name().data(), ImGuiDataType_Double, [component, property]{return property.get_value(component).to_double();}, [component, property](double const& result){property.set_value(component, result);}, 0.1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (type == rttr::type::get<SHVec4>())
|
||||
{
|
||||
SHEditorWidgets::DragVec4(property.get_name().data(), { "X", "Y", "Z", "W" }, [component, property]() {return property.get_value(component).template convert<SHVec4>(); }, [component, property](SHVec4 vec) {return property.set_value(component, vec); });
|
||||
}
|
||||
else if (type == rttr::type::get<SHVec3>())
|
||||
{
|
||||
DragVec3(property.get_name().data(), { "X", "Y", "Z" }, [component, property]() {return property.get_value(component).template convert<SHVec3>(); }, [component, property](SHVec3 vec) {return property.set_value(component, vec); });
|
||||
SHEditorWidgets::DragVec3(property.get_name().data(), { "X", "Y", "Z" }, [component, property]() {return property.get_value(component).template convert<SHVec3>(); }, [component, property](SHVec3 vec) {return property.set_value(component, vec); });
|
||||
}
|
||||
else if (type == rttr::type::get<SHVec2>())
|
||||
{
|
||||
SHEditorWidgets::DragVec2(property.get_name().data(), { "X", "Y"}, [component, property]() {return property.get_value(component).template convert<SHVec2>(); }, [component, property](SHVec2 vec) {return property.set_value(component, vec); });
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
else DrawContextMenu(component);
|
||||
|
|
|
@ -11,7 +11,15 @@
|
|||
#include "Editor/SHImGuiHelpers.hpp"
|
||||
#include "Editor/SHEditorWidgets.hpp"
|
||||
#include "SHEditorComponentView.hpp"
|
||||
#include "ECS_Base/UnitTesting/SHTestComponents.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||
#include "Scripting/SHScriptEngine.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "AudioSystem/SHAudioSystem.h"
|
||||
#include "Physics/Components/SHRigidBodyComponent.h"
|
||||
#include "Physics/Components/SHColliderComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -39,13 +47,19 @@ namespace SHADE
|
|||
SHEditorWindow::Update();
|
||||
if (Begin())
|
||||
{
|
||||
if (ImGui::Button("AUDIO"))
|
||||
{
|
||||
auto audioSystem = SHSystemManager::GetSystem<SHADE::SHAudioSystem>();
|
||||
audioSystem->PlayEventOnce("event:/Characters/sfx_footsteps_raccoon");
|
||||
}
|
||||
|
||||
if (!SHEditor::selectedEntities.empty())
|
||||
{
|
||||
EntityID const& eid = SHEditor::selectedEntities[0];
|
||||
SHEntity* entity = SHEntityManager::GetEntityByID(eid);
|
||||
|
||||
ImGui::TextColored(ImGuiColors::green, "EID: %zu", eid);
|
||||
CheckBox("##IsActive", [entity]()->bool {return entity->GetActive(); }, [entity](bool const& active) {entity->SetActive(active); });
|
||||
SHEditorWidgets::CheckBox("##IsActive", [entity]()->bool {return entity->GetActive(); }, [entity](bool const& active) {entity->SetActive(active); });
|
||||
ImGui::SameLine();
|
||||
|
||||
ImGui::InputText("##EntityName", &entity->name);
|
||||
|
@ -54,13 +68,32 @@ namespace SHADE
|
|||
{
|
||||
DrawComponent(transformComponent);
|
||||
}
|
||||
if(auto renderableComponent = SHComponentManager::GetComponent_s<SHRenderable>(eid))
|
||||
{
|
||||
DrawComponent(renderableComponent);
|
||||
}
|
||||
if(auto colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(eid))
|
||||
{
|
||||
DrawComponent(colliderComponent);
|
||||
}
|
||||
if(auto rigidbodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(eid))
|
||||
{
|
||||
DrawComponent(rigidbodyComponent);
|
||||
}
|
||||
ImGui::Separator();
|
||||
// Render Scripts
|
||||
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
|
||||
scriptEngine->RenderScriptsInInspector(eid);
|
||||
ImGui::Separator();
|
||||
if(ImGui::BeginMenu(std::format("{} Add Component", ICON_MD_LIBRARY_ADD).data()))
|
||||
{
|
||||
DrawAddComponentButton<SHTransformComponent>(eid);
|
||||
DrawAddComponentButton<SHRenderable>(eid);
|
||||
DrawAddComponentButton<SHColliderComponent>(eid);
|
||||
DrawAddComponentButton<SHRigidBodyComponent>(eid);
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
|
|
@ -6,6 +6,9 @@
|
|||
#include "SHEditorMenuBar.h"
|
||||
#include "Editor/IconsMaterialDesign.h"
|
||||
#include "Editor/Command/SHCommandManager.h"
|
||||
#include "Scripting/SHScriptEngine.h"
|
||||
#include "Editor/SHEditor.hpp"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
|
||||
//#==============================================================#
|
||||
//|| Library Includes ||
|
||||
|
@ -14,9 +17,6 @@
|
|||
#include <imgui_internal.h>
|
||||
#include <rttr/type>
|
||||
|
||||
#include "Editor/SHEditor.hpp"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
constexpr ImGuiWindowFlags editorMenuBarFlags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse |
|
||||
|
@ -100,6 +100,25 @@ namespace SHADE
|
|||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if (ImGui::BeginMenu("Scripts"))
|
||||
{
|
||||
if (ImGui::Selectable("Generate Visual Studio Project"))
|
||||
{
|
||||
auto* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
|
||||
scriptEngine->GenerateScriptsCsProjFile();
|
||||
}
|
||||
if (ImGui::Selectable("Build Scripts - Debug"))
|
||||
{
|
||||
auto* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
|
||||
scriptEngine->BuildScriptAssembly(true, true);
|
||||
}
|
||||
if (ImGui::Selectable("Build Scripts - Release"))
|
||||
{
|
||||
auto* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
|
||||
scriptEngine->BuildScriptAssembly(false, true);
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
ImGui::EndMainMenuBar();
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,48 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHEditorProfiler.h"
|
||||
#include <imgui.h>
|
||||
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "FRC/SHFramerateController.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHEditorProfiler::SHEditorProfiler()
|
||||
:SHEditorWindow("Profiler", ImGuiWindowFlags_None)
|
||||
{
|
||||
}
|
||||
|
||||
void SHEditorProfiler::Init()
|
||||
{
|
||||
SHEditorWindow::Init();
|
||||
}
|
||||
|
||||
void SHEditorProfiler::Update()
|
||||
{
|
||||
SHEditorWindow::Update();
|
||||
|
||||
const float dt = static_cast<float>(SHFrameRateController::GetRawDeltaTime());
|
||||
if(frames.size() > MaxFramesDisplayed)
|
||||
{
|
||||
for (size_t i = 1; i < frames.size(); i++)
|
||||
{
|
||||
frames[i-1] = frames[i];
|
||||
}
|
||||
frames[frames.size() - 1] = dt;
|
||||
}
|
||||
else
|
||||
{
|
||||
frames.push_back(dt);
|
||||
}
|
||||
if(Begin())
|
||||
{
|
||||
ImGui::PlotLines("DT", frames.data(), static_cast<int>(frames.size()), 0, nullptr, 0.0f, 16.0f);
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
||||
|
||||
void SHEditorProfiler::Exit()
|
||||
{
|
||||
SHEditorWindow::Exit();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
#pragma once
|
||||
|
||||
#include "Editor/EditorWindow/SHEditorWindow.h"
|
||||
#include <vector>
|
||||
constexpr uint32_t MaxFramesDisplayed = 100;
|
||||
namespace SHADE
|
||||
{
|
||||
class SHEditorProfiler final : public SHEditorWindow
|
||||
{
|
||||
public:
|
||||
SHEditorProfiler();
|
||||
void Init() override;
|
||||
void Update() override;
|
||||
void Exit() override;
|
||||
|
||||
private:
|
||||
std::vector<float> frames;
|
||||
};
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
#pragma once
|
||||
#include "MenuBar/SHEditorMenuBar.h" //Menu Bar
|
||||
#include "HierarchyPanel/SHHierarchyPanel.h" //Hierarchy Panel
|
||||
#include "Inspector/SHEditorInspector.h" //Inspector
|
||||
#include "Inspector/SHEditorInspector.h" //Inspector
|
||||
#include "Profiling/SHEditorProfiler.h" //Profiler
|
|
@ -843,7 +843,7 @@
|
|||
#define ICON_MD_FLIP_TO_FRONT "\xee\xa2\x83" // U+e883
|
||||
#define ICON_MD_FLOOD "\xee\xaf\xa6" // U+ebe6
|
||||
#define ICON_MD_FLOURESCENT "\xee\xb0\xb1" // U+ec31
|
||||
#define ICON_MD_FLOURESCENT "\xef\x80\x8d" // U+f00d
|
||||
#define ICON_MD_FLOURESCENT2 "\xef\x80\x8d" // U+f00d
|
||||
#define ICON_MD_FLUORESCENT "\xee\xb0\xb1" // U+ec31
|
||||
#define ICON_MD_FLUTTER_DASH "\xee\x80\x8b" // U+e00b
|
||||
#define ICON_MD_FMD_BAD "\xef\x80\x8e" // U+f00e
|
||||
|
|
|
@ -23,6 +23,8 @@
|
|||
#include "SHEditor.hpp"
|
||||
#include "SHEditorWidgets.hpp"
|
||||
|
||||
#include "Math/Transform/SHTransformSystem.h"
|
||||
|
||||
//#==============================================================#
|
||||
//|| Editor Window Includes ||
|
||||
//#==============================================================#
|
||||
|
@ -87,6 +89,11 @@ namespace SHADE
|
|||
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; //Enable docking
|
||||
|
||||
InitFonts();
|
||||
|
||||
|
||||
auto id = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
|
||||
auto id2 = SHFamilyID<SHSystem>::GetID<SHTransformSystem>();
|
||||
auto id3 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
|
||||
InitBackend(sdlWindow);
|
||||
|
||||
SetStyle(Style::SHADE);
|
||||
|
@ -95,6 +102,7 @@ namespace SHADE
|
|||
CreateEditorWindow<SHEditorMenuBar>();
|
||||
CreateEditorWindow<SHHierarchyPanel>();
|
||||
CreateEditorWindow<SHEditorInspector>();
|
||||
CreateEditorWindow<SHEditorProfiler>();
|
||||
|
||||
SHLOG_INFO("Successfully initialised SHADE Engine Editor")
|
||||
}
|
||||
|
@ -103,10 +111,10 @@ namespace SHADE
|
|||
{
|
||||
(void)dt;
|
||||
NewFrame();
|
||||
|
||||
for (const auto& window : editorWindows | std::views::values)
|
||||
{
|
||||
window->Update();
|
||||
if(window->isOpen)
|
||||
window->Update();
|
||||
}
|
||||
|
||||
if(ImGui::IsKeyDown(ImGuiKey_LeftShift) && ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyReleased(ImGuiKey_Z))
|
||||
|
@ -292,6 +300,8 @@ namespace SHADE
|
|||
imguiCommandBuffer->EndRecording();
|
||||
gfxSystem->GetQueue()->SubmitCommandBuffer({ imguiCommandBuffer }, {}, {}, vk::PipelineStageFlagBits::eNone, {});
|
||||
|
||||
gfxSystem->GetDevice()->WaitIdle();
|
||||
|
||||
ImGui_ImplVulkan_DestroyFontUploadObjects();
|
||||
|
||||
renderGraph->GetNode("ImGui Node")->GetSubpass("ImGui Draw")->AddExteriorDrawCalls([](Handle<SHVkCommandBuffer>& cmd) {
|
||||
|
|
|
@ -0,0 +1,259 @@
|
|||
/************************************************************************************//*!
|
||||
\file EditorUI.cpp
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 7, 2021
|
||||
\brief Contains the implementation of the EditorUI class.
|
||||
|
||||
Copyright (C) 2021 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Precompiled Header
|
||||
#include "SHpch.h"
|
||||
// Primary Header
|
||||
#include "SHEditorUI.h"
|
||||
// External Dependencies
|
||||
#include <imgui.h>
|
||||
#include "SHEditorWidgets.hpp"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* ImGui Wrapper Functions - ID Stack */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHEditorUI::PushID(const std::string& id)
|
||||
{
|
||||
ImGui::PushID(id.c_str());
|
||||
}
|
||||
|
||||
void SHEditorUI::PushID(int id)
|
||||
{
|
||||
ImGui::PushID(id);
|
||||
}
|
||||
|
||||
void SHEditorUI::PopID()
|
||||
{
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* ImGui Wrapper Functions - Indent */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHEditorUI::Indent()
|
||||
{
|
||||
ImGui::Indent();
|
||||
}
|
||||
void SHEditorUI::Unindent()
|
||||
{
|
||||
ImGui::Unindent();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* ImGui Wrapper Functions - Organizers */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
bool SHEditorUI::CollapsingHeader(const std::string& title)
|
||||
{
|
||||
return ImGui::CollapsingHeader(title.c_str());
|
||||
}
|
||||
|
||||
void SHEditorUI::SameLine()
|
||||
{
|
||||
ImGui::SameLine();
|
||||
}
|
||||
|
||||
void SHEditorUI::Separator()
|
||||
{
|
||||
ImGui::Separator();
|
||||
}
|
||||
|
||||
bool SHEditorUI::BeginMenu(const std::string& label)
|
||||
{
|
||||
return ImGui::BeginMenu(label.data());
|
||||
}
|
||||
|
||||
bool SHEditorUI::BeginMenu(const std::string& label, const char* icon)
|
||||
{
|
||||
return ImGui::BeginMenu(std::format("{} {}", icon, label.data()).data());
|
||||
}
|
||||
|
||||
void SHEditorUI::EndMenu()
|
||||
{
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* ImGui Wrapper Functions - Pop Ups */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
bool SHEditorUI::BeginPopup(const std::string& label)
|
||||
{
|
||||
return ImGui::BeginPopup(label.c_str());
|
||||
}
|
||||
|
||||
bool SHEditorUI::BeginPopupContextItem(const std::string& label)
|
||||
{
|
||||
return ImGui::BeginPopupContextItem(label.data());
|
||||
}
|
||||
|
||||
void SHEditorUI::EndPopup()
|
||||
{
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
void SHEditorUI::OpenPopup(const std::string& label)
|
||||
{
|
||||
ImGui::OpenPopup(label.c_str());
|
||||
}
|
||||
|
||||
bool SHEditorUI::MenuItem(const std::string& label)
|
||||
{
|
||||
return ImGui::MenuItem(label.c_str());
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* ImGui Wrapper Functions - Widgets */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHEditorUI::Text(const std::string& title)
|
||||
{
|
||||
ImGui::Text(title.c_str());
|
||||
}
|
||||
bool SHEditorUI::SmallButton(const std::string& title)
|
||||
{
|
||||
return ImGui::SmallButton(title.c_str());
|
||||
}
|
||||
bool SHEditorUI::Button(const std::string& title)
|
||||
{
|
||||
return ImGui::Button(title.c_str());
|
||||
}
|
||||
|
||||
bool SHEditorUI::Selectable(const std::string& label)
|
||||
{
|
||||
return ImGui::Selectable(label.data());
|
||||
}
|
||||
|
||||
bool SHEditorUI::Selectable(const std::string& label, const char* icon)
|
||||
{
|
||||
return ImGui::Selectable(std::format("{} {}", icon, label).data());
|
||||
}
|
||||
|
||||
bool SHEditorUI::InputCheckbox(const std::string& label, bool& value)
|
||||
{
|
||||
ImGui::Text(label.c_str());
|
||||
ImGui::SameLine();
|
||||
return ImGui::Checkbox("#", &value);
|
||||
}
|
||||
bool SHEditorUI::InputInt(const std::string& label, int& value)
|
||||
{
|
||||
ImGui::Text(label.c_str());
|
||||
ImGui::SameLine();
|
||||
return ImGui::InputInt("#", &value,
|
||||
1, 10,
|
||||
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||
}
|
||||
bool SHEditorUI::InputUnsignedInt(const std::string& label, unsigned int& value)
|
||||
{
|
||||
int signedVal = static_cast<int>(value);
|
||||
ImGui::Text(label.c_str());
|
||||
ImGui::SameLine();
|
||||
const bool CHANGED = InputInt("#", signedVal);
|
||||
if (CHANGED)
|
||||
{
|
||||
signedVal = std::clamp(signedVal, 0, std::numeric_limits<int>::max());
|
||||
value = static_cast<unsigned int>(signedVal);
|
||||
}
|
||||
return CHANGED;
|
||||
}
|
||||
bool SHEditorUI::InputFloat(const std::string& label, float& value)
|
||||
{
|
||||
ImGui::Text(label.c_str());
|
||||
ImGui::SameLine();
|
||||
return ImGui::InputFloat("#", &value,
|
||||
0.1f, 1.0f, "%.3f",
|
||||
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||
}
|
||||
bool SHEditorUI::InputDouble(const std::string& label, double& value)
|
||||
{
|
||||
ImGui::Text(label.c_str());
|
||||
ImGui::SameLine();
|
||||
return ImGui::InputDouble("#", &value,
|
||||
0.1, 1.0, "%.3f",
|
||||
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||
}
|
||||
bool SHEditorUI::InputAngle(const std::string& label, double& value)
|
||||
{
|
||||
ImGui::Text(label.c_str());
|
||||
ImGui::SameLine();
|
||||
return ImGui::InputDouble("#", &value,
|
||||
1.0, 45.0, "%.3f",
|
||||
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||
}
|
||||
|
||||
bool SHEditorUI::InputSlider(const std::string& label, double min, double max, double& value)
|
||||
{
|
||||
float val = static_cast<float>(value);
|
||||
ImGui::Text(label.c_str());
|
||||
ImGui::SameLine();
|
||||
const bool CHANGED = ImGui::SliderFloat("#", &val,
|
||||
static_cast<float>(min), static_cast<float>(max), "%.3f",
|
||||
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||
|
||||
if (CHANGED)
|
||||
{
|
||||
value = val;
|
||||
}
|
||||
|
||||
return CHANGED;
|
||||
}
|
||||
|
||||
bool SHEditorUI::InputVec2(const std::string& label, SHVec2& value)
|
||||
{
|
||||
static const std::vector<std::string> COMPONENT_LABELS = { "X", "Y" };
|
||||
return SHEditorWidgets::DragN<float, 2>(label, COMPONENT_LABELS, { &value.x, &value.y });
|
||||
}
|
||||
bool SHEditorUI::InputVec3(const std::string& label, SHVec3& value, float speed)
|
||||
{
|
||||
static const std::vector<std::string> COMPONENT_LABELS = { "X", "Y", "Z"};
|
||||
return SHEditorWidgets::DragN<float, 3>(label, COMPONENT_LABELS, { &value.x, &value.y, &value.z }, speed, "%.3f");
|
||||
}
|
||||
|
||||
bool SHEditorUI::InputTextField(const std::string& label, std::string& value)
|
||||
{
|
||||
std::array<char, TEXT_FIELD_MAX_LENGTH> buffer = { '\0' };
|
||||
strcpy_s(buffer.data(), TEXT_FIELD_MAX_LENGTH, value.c_str());
|
||||
ImGui::Text(label.c_str());
|
||||
ImGui::SameLine();
|
||||
const bool CHANGED = ImGui::InputText("#", &buffer[0], TEXT_FIELD_MAX_LENGTH);
|
||||
if (CHANGED)
|
||||
{
|
||||
value = std::string(buffer.data(), buffer.data() + TEXT_FIELD_MAX_LENGTH);
|
||||
}
|
||||
return CHANGED;
|
||||
}
|
||||
|
||||
bool SHEditorUI::InputEnumCombo(const std::string& label, int& v, const std::vector<std::string>& enumNames)
|
||||
{
|
||||
// Clamp input value
|
||||
const std::string& INITIAL_NAME = v >= static_cast<int>(enumNames.size()) ? "Unknown" : enumNames[v];
|
||||
bool b = false;
|
||||
|
||||
ImGui::Text(label.c_str());
|
||||
ImGui::SameLine();
|
||||
if (ImGui::BeginCombo("#", INITIAL_NAME.c_str(), ImGuiComboFlags_None))
|
||||
{
|
||||
for (int i = 0; i < enumNames.size(); ++i)
|
||||
{
|
||||
const bool IS_SELECTED = v == i;
|
||||
if (ImGui::Selectable(enumNames[i].c_str(), IS_SELECTED))
|
||||
{
|
||||
v = i;
|
||||
b = true;
|
||||
}
|
||||
if (IS_SELECTED)
|
||||
{
|
||||
ImGui::SetItemDefaultFocus();
|
||||
}
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
return b;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,286 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHEditorUI.h
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\par email: t.yanchongclarence\@digipen.edu
|
||||
\date Sep 27, 2022
|
||||
\brief Defines a class that contains wrapper functions for ImGui.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
// Standard Library
|
||||
#include <functional> // std::function
|
||||
#include <string> // std::string
|
||||
// Project Includes
|
||||
#include "Math/Vector/SHVec2.h"
|
||||
#include "Math/Vector/SHVec3.h"
|
||||
#include "Math/Vector/SHVec4.h"
|
||||
#include "Math/SHMatrix.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// Static class that contains useful functions for Editor UI using ImGui.
|
||||
/// </summary>
|
||||
class SH_API SHEditorUI final
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constants */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Maximum length of a string supported by InputTextField()
|
||||
/// </summary>
|
||||
static constexpr size_t TEXT_FIELD_MAX_LENGTH = 256;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* ImGui Wrapper Functions - ID Stack */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Marks the start of a stack of ImGui widgets with the specified id.
|
||||
/// <br/>
|
||||
/// Wraps up ImGui::PushID().
|
||||
/// </summary>
|
||||
/// <param name="id">String-based ID.</param>
|
||||
static void PushID(const std::string& id);
|
||||
/// <summary>
|
||||
/// Marks the start of a stack of ImGui widgets with the specified id.
|
||||
/// <br/>
|
||||
/// Wraps up ImGui::PushID().
|
||||
/// </summary>
|
||||
/// <param name="id">Integer-based ID.</param>
|
||||
static void PushID(int id);
|
||||
/// <summary>
|
||||
/// Marks the end of a stack of ImGui widgets from the last PushID() call.
|
||||
/// <br/>
|
||||
/// Wraps up ImGui::PopID().
|
||||
/// </summary>
|
||||
static void PopID();
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* ImGui Wrapper Functions - Indent */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Indents the widgets rendered after this call.
|
||||
/// <br/>
|
||||
/// Wraps up ImGui::Indent().
|
||||
/// </summary>
|
||||
static void Indent();
|
||||
/// <summary>
|
||||
/// Unindents the widgets rendered after this call.
|
||||
/// <br/>
|
||||
/// Wraps up ImGui::Unindent().
|
||||
/// </summary>
|
||||
static void Unindent();
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* ImGui Wrapper Functions - Organizers */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Creates a collapsing title header.
|
||||
/// <br/>
|
||||
/// Wraps up ImGui::CollapsingHeader().
|
||||
/// </summary>
|
||||
/// <param name="title">Label for the header.</param>
|
||||
/// <returns>True if the header is open, false otherwise.</returns>
|
||||
static bool CollapsingHeader(const std::string& title);
|
||||
static void SameLine();
|
||||
static void Separator();
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* ImGui Wrapper Functions - Menu */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
static bool BeginMenu(const std::string& label);
|
||||
static bool BeginMenu(const std::string& label, const char* icon);
|
||||
static void EndMenu();
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* ImGui Wrapper Functions - Pop Ups */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Marks the start of a definition of a mini pop up that can show options.
|
||||
/// <br/>
|
||||
/// Wraps up ImGui::BeginPopup().
|
||||
/// </summary>
|
||||
/// <param name="label">Label used to identify this widget.</param>
|
||||
/// <returns>Whether or not the pop up is open.</returns>
|
||||
static bool BeginPopup(const std::string& label);
|
||||
static bool BeginPopupContextItem(const std::string& label);
|
||||
/// <summary>
|
||||
/// Marks the end of a definition of a mini pop up that can show options.
|
||||
/// <br/>
|
||||
/// Wraps up ImGui::EndPopup().
|
||||
/// </summary>
|
||||
static void EndPopup();
|
||||
/// <summary>
|
||||
/// Opens the popup that was defined with the specified label.
|
||||
/// <br/>
|
||||
/// Wraps up ImGui::OpenPopup().
|
||||
/// </summary>
|
||||
static void OpenPopup(const std::string& label);
|
||||
/// <summary>
|
||||
/// Creates a menu item in the list of items for a mini popup.
|
||||
/// <br/>
|
||||
/// Wraps up ImGui::MenuItem().
|
||||
/// </summary>
|
||||
/// <param name="label">Label used to identify this widget.</param>
|
||||
/// <returns>Whether or not the menu item was selected.</returns>
|
||||
static bool MenuItem(const std::string& label);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* ImGui Wrapper Functions - Widgets */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Creates a visual text widget.
|
||||
/// <br/>
|
||||
/// Wraps up ImGui::Text().
|
||||
/// </summary>
|
||||
/// <param name="title">Text to display.</param>
|
||||
static void Text(const std::string& title);
|
||||
/// <summary>
|
||||
/// Creates a small inline button widget.
|
||||
/// <br/>
|
||||
/// Wraps up ImGui::SmallButton().
|
||||
/// </summary>
|
||||
/// <param name="title">Text to display.</param>
|
||||
/// <returns>True if button was pressed.</returns>
|
||||
static bool SmallButton(const std::string& title);
|
||||
/// <summary>
|
||||
/// Creates a inline button widget.
|
||||
/// <br/>
|
||||
/// Wraps up ImGui::Button().
|
||||
/// </summary>
|
||||
/// <param name="title">Text to display.</param>
|
||||
/// <returns>True if button was pressed.</returns>
|
||||
static bool Button(const std::string& title);
|
||||
static bool Selectable(const std::string& label);
|
||||
static bool Selectable(const std::string& label, const char* icon);
|
||||
/// <summary>
|
||||
/// Creates a checkbox widget for boolean input.
|
||||
/// <br/>
|
||||
/// Wraps up ImGui::Checkbox().
|
||||
/// </summary>
|
||||
/// <param name="label">Label used to identify this widget.</param>
|
||||
/// <param name="value">Reference to the variable to store the result.</param>
|
||||
/// <returns>True if the value was changed.</returns>
|
||||
static bool InputCheckbox(const std::string& label, bool& value);
|
||||
/// <summary>
|
||||
/// Creates a integer field widget for integer input.
|
||||
/// <br/>
|
||||
/// Wraps up ImGui::InputInt().
|
||||
/// </summary>
|
||||
/// <param name="label">Label used to identify this widget.</param>
|
||||
/// <param name="value">Reference to the variable to store the result.</param>
|
||||
/// <returns>True if the value was changed.</returns>
|
||||
static bool InputInt(const std::string& label, int& value);
|
||||
/// <summary>
|
||||
/// Creates a integer field widget for unsigned integer input.
|
||||
/// <br/>
|
||||
/// Wraps up ImGui::InputInt() with an additional clamping of values.
|
||||
/// <br/>
|
||||
/// Note: As a result, the range of this function limits it to the maximum
|
||||
/// value of a 32-bit signed integer instead of a 32-bit unsigned integer.
|
||||
/// </summary>
|
||||
/// <param name="label">Label used to identify this widget.</param>
|
||||
/// <param name="value">Reference to the variable to store the result.</param>
|
||||
/// <returns>True if the value was changed.</returns>
|
||||
static bool InputUnsignedInt(const std::string& label, unsigned int& value);
|
||||
/// <summary>
|
||||
/// Creates a decimal field widget for single precision float input.
|
||||
/// <br/>
|
||||
/// Wraps up ImGui::InputFloat().
|
||||
/// </summary>
|
||||
/// <param name="label">Label used to identify this widget.</param>
|
||||
/// <param name="value">Reference to the variable to store the result.</param>
|
||||
/// <returns>True if the value was changed.</returns>
|
||||
static bool InputFloat(const std::string& label, float& value);
|
||||
/// <summary>
|
||||
/// Creates a decimal field widget for double precision float input.
|
||||
/// <br/>
|
||||
/// Wraps up ImGui::InputDouble().
|
||||
/// </summary>
|
||||
/// <param name="label">Label used to identify this widget.</param>
|
||||
/// <param name="value">Reference to the variable to store the result.</param>
|
||||
/// <returns>True if the value was changed.</returns>
|
||||
static bool InputDouble(const std::string& label, double& value);
|
||||
/// <summary>
|
||||
/// Creates a decimal field widget for double input with increments of higher
|
||||
/// steps meant for angle variables.
|
||||
/// <br/>
|
||||
/// Wraps up ImGui::InputDouble().
|
||||
/// </summary>
|
||||
/// <param name="label">Label used to identify this widget.</param>
|
||||
/// <param name="value">Reference to the variable to store the result.</param>
|
||||
/// <returns>True if the value was changed.</returns>
|
||||
static bool InputAngle(const std::string& label, double& value);
|
||||
/// <summary>
|
||||
/// Creates a double slider field widget for double input.
|
||||
/// <br/>
|
||||
/// Wraps up ImGui::InputSliderFloat().
|
||||
/// </summary>
|
||||
/// <param name="label">Label used to identify this widget.</param>
|
||||
/// <param name="min">Minimum value of the slider.</param>
|
||||
/// <param name="max">Maximum value of the slider.</param>
|
||||
/// <param name="value">Reference to the variable to store the result.</param>
|
||||
/// <returns>True if the value was changed.</returns>
|
||||
static bool InputSlider(const std::string& label, double min, double max, double& value);
|
||||
/// <summary>
|
||||
/// Creates a 2x double field widget for Vector2 input.
|
||||
/// <br/>
|
||||
/// Wraps up ImGui::InputFloat2().
|
||||
/// </summary>
|
||||
/// <param name="label">Label used to identify this widget.</param>
|
||||
/// <param name="value">Reference to the variable to store the result.</param>
|
||||
/// <returns>True if the value was changed.</returns>
|
||||
static bool InputVec2(const std::string& label, SHVec2& value);
|
||||
/// <summary>
|
||||
/// Creates a 3x double field widget for Vector3 input.
|
||||
/// <br/>
|
||||
/// Wraps up ImGui::InputFloat3().
|
||||
/// </summary>
|
||||
/// <param name="label">Label used to identify this widget.</param>
|
||||
/// <param name="value">Reference to the variable to store the result.</param>
|
||||
/// <returns>True if the value was changed.</returns>
|
||||
static bool InputVec3(const std::string& label, SHVec3& value, float speed = 0.1f);
|
||||
/// <summary>
|
||||
/// Creates a text field widget for string input.
|
||||
/// <br/>
|
||||
/// Wraps up ImGui::InputText().
|
||||
/// </summary>
|
||||
/// <param name="label">Label used to identify this widget.</param>
|
||||
/// <param name="value">Reference to the variable to store the result.</param>
|
||||
/// <returns>True if the value was changed.</returns>
|
||||
static bool InputTextField(const std::string& label, std::string& value);
|
||||
/// <summary>
|
||||
/// Creates a combo box for enumeration input.
|
||||
/// </summary>
|
||||
/// <typeparam name="Enum">The type of enum to input.</typeparam>
|
||||
/// <param name="label">The name of the input.</param>
|
||||
/// <param name="v">The reference to the value to modify.</param>
|
||||
/// <param name="maxVal">The maximum value of the enum.</param>
|
||||
/// <param name="toStrFn">
|
||||
/// Conversion function from the type of enum to C-style string.
|
||||
/// </param>
|
||||
/// <returns>Whether the value was modified.</returns>
|
||||
template<typename Enum>
|
||||
static bool InputEnumCombo(const std::string& label, Enum& v, int maxVal, std::function<const char*(Enum)> toStrFn);
|
||||
/// <summary>
|
||||
/// Creates a combo box for enumeration input using a specified list of names.
|
||||
/// </summary>
|
||||
/// <param name="label">The name of the input.</param>
|
||||
/// <param name="v">The reference to the value to modify.</param>
|
||||
/// <param name="enumNames">Vector of names for each enumeration value.</param>
|
||||
/// <returns>Whether the value was modified.</returns>
|
||||
static bool InputEnumCombo(const std::string& label, int& v, const std::vector<std::string>& enumNames);
|
||||
|
||||
|
||||
private:
|
||||
// Prevent instantiation of this static class
|
||||
SHEditorUI() = delete;
|
||||
};
|
||||
}
|
||||
|
||||
#include "SHEditorUI.hpp"
|
|
@ -0,0 +1,51 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHEditorUI.hpp
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Sep 27, 2022
|
||||
\brief Contains the implementation of editor inspector template functions.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Primary Header
|
||||
#include "SHEditorUI.h"
|
||||
// External Dependencies
|
||||
#include <imgui.h>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* ImGui Wrapper Functions - Widgets */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
template<typename Enum>
|
||||
inline bool SHEditorUI::InputEnumCombo(const std::string& label, Enum& v, int maxVal, std::function<const char* (Enum)> toStrFn)
|
||||
{
|
||||
std::vector<Enum> values;
|
||||
for (int i = 0; i <= maxVal; ++i)
|
||||
{
|
||||
values.emplace_back(static_cast<Enum>(i));
|
||||
}
|
||||
bool b = false;
|
||||
if (ImGui::BeginCombo(label.c_str(), toStrFn(v), ImGuiComboFlags_None))
|
||||
{
|
||||
for (int i = 0; i <= maxVal; ++i)
|
||||
{
|
||||
const auto VALUE = values[i];
|
||||
const bool IS_SELECTED = v == VALUE;
|
||||
if (ImGui::Selectable(toStrFn(VALUE), IS_SELECTED))
|
||||
{
|
||||
v = VALUE;
|
||||
b = true;
|
||||
}
|
||||
if (IS_SELECTED)
|
||||
{
|
||||
ImGui::SetItemDefaultFocus();
|
||||
}
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
return b;
|
||||
}
|
||||
}
|
|
@ -12,6 +12,7 @@
|
|||
#include "Math/SHMath.h"
|
||||
#include "Command/SHCommandManager.h"
|
||||
#include "SHImGuiHelpers.hpp"
|
||||
#include "SH_API.h"
|
||||
|
||||
//#==============================================================#
|
||||
//|| Library Includes ||
|
||||
|
@ -23,165 +24,315 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
//#==============================================================#
|
||||
//|| Custom Widgets ||
|
||||
//#==============================================================#
|
||||
static bool Splitter(bool verticalSplit, float thickness, float* size1, float* size2, float minSize1, float minSize2, float splitterAxisSize = -1.0f)
|
||||
class SH_API SHEditorWidgets
|
||||
{
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
||||
const ImGuiID id = window->GetID("##Splitter");
|
||||
ImRect bb;
|
||||
bb.Min = window->DC.CursorPos + (verticalSplit ? ImVec2(*size1, 0.0f) : ImVec2(0.0f, *size1));
|
||||
bb.Max = bb.Min + (verticalSplit ? ImVec2(thickness, splitterAxisSize) : ImVec2(splitterAxisSize, thickness));
|
||||
return ImGui::SplitterBehavior(bb, id, verticalSplit ? ImGuiAxis_X : ImGuiAxis_Y, size1, size2, minSize1, minSize2, 0.0f);
|
||||
}
|
||||
public:
|
||||
//#==============================================================#
|
||||
//|| Constructor ||
|
||||
//#==============================================================#
|
||||
SHEditorWidgets() = delete;
|
||||
|
||||
template <typename T, std::size_t N>
|
||||
static bool DragN(const std::string& fieldLabel, std::vector<std::string>const& componentLabels,
|
||||
std::vector<T*> values, float speed = 0.1f, const char* displayFormat = "", T valueMin = T(), T valueMax = T(),
|
||||
ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
const ImGuiWindow* const window = ImGui::GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return false;
|
||||
|
||||
const ImGuiContext& g = *GImGui;
|
||||
bool valueChanged = false;
|
||||
ImGui::BeginGroup();
|
||||
ImGui::PushID(fieldLabel.c_str());
|
||||
PushMultiItemsWidthsAndLabels(componentLabels, 0.0f);
|
||||
ImGui::BeginColumns("DragVecCol", 2, ImGuiOldColumnFlags_NoBorder | ImGuiOldColumnFlags_NoResize);
|
||||
ImGui::SetColumnWidth(-1, 80.0f);
|
||||
ImGui::Text(fieldLabel.c_str());
|
||||
ImGui::NextColumn();
|
||||
for (std::size_t i = 0; i < N; ++i)
|
||||
//#==============================================================#
|
||||
//|| Custom Widgets ||
|
||||
//#==============================================================#
|
||||
static bool Splitter(bool verticalSplit, float thickness, float* size1, float* size2, float minSize1, float minSize2, float splitterAxisSize = -1.0f)
|
||||
{
|
||||
ImGui::PushID(static_cast<int>(i));
|
||||
ImGui::TextUnformatted(componentLabels[i].c_str(), ImGui::FindRenderedTextEnd(componentLabels[i].c_str())); ImGui::SameLine();
|
||||
ImGui::SetNextItemWidth(80.0f);
|
||||
valueChanged |= ImGui::DragFloat("##v", values[i], speed, valueMin, valueMax, displayFormat, flags);
|
||||
|
||||
const ImVec2 min = ImGui::GetItemRectMin();
|
||||
const ImVec2 max = ImGui::GetItemRectMax();
|
||||
const float spacing = g.Style.FrameRounding;
|
||||
const float halfSpacing = spacing / 2;
|
||||
|
||||
window->DrawList->AddLine({ min.x + spacing, max.y - halfSpacing }, { max.x - spacing, max.y - halfSpacing },
|
||||
ImGuiColors::colors[i], 4);
|
||||
|
||||
ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
||||
const ImGuiID id = window->GetID("##Splitter");
|
||||
ImRect bb;
|
||||
bb.Min = window->DC.CursorPos + (verticalSplit ? ImVec2(*size1, 0.0f) : ImVec2(0.0f, *size1));
|
||||
bb.Max = bb.Min + (verticalSplit ? ImVec2(thickness, splitterAxisSize) : ImVec2(splitterAxisSize, thickness));
|
||||
return ImGui::SplitterBehavior(bb, id, verticalSplit ? ImGuiAxis_X : ImGuiAxis_Y, size1, size2, minSize1, minSize2, 0.0f);
|
||||
}
|
||||
|
||||
template <typename T, std::size_t N>
|
||||
static bool DragN(const std::string& fieldLabel, std::vector<std::string>const& componentLabels,
|
||||
std::vector<T*> values, float speed = 0.1f, const char* displayFormat = "", T valueMin = T(), T valueMax = T(),
|
||||
ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
const ImGuiWindow* const window = ImGui::GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return false;
|
||||
|
||||
const ImGuiContext& g = *GImGui;
|
||||
bool valueChanged = false;
|
||||
ImGui::BeginGroup();
|
||||
ImGui::PushID(fieldLabel.c_str());
|
||||
PushMultiItemsWidthsAndLabels(componentLabels, 0.0f);
|
||||
ImGui::BeginColumns("DragVecCol", 2, ImGuiOldColumnFlags_NoBorder | ImGuiOldColumnFlags_NoResize);
|
||||
ImGui::SetColumnWidth(-1, 80.0f);
|
||||
ImGui::Text(fieldLabel.c_str());
|
||||
ImGui::NextColumn();
|
||||
for (std::size_t i = 0; i < N; ++i)
|
||||
{
|
||||
ImGui::PushID(static_cast<int>(i));
|
||||
ImGui::TextUnformatted(componentLabels[i].c_str(), ImGui::FindRenderedTextEnd(componentLabels[i].c_str())); ImGui::SameLine();
|
||||
ImGui::SetNextItemWidth(80.0f);
|
||||
valueChanged |= ImGui::DragFloat("##v", values[i], speed, valueMin, valueMax, displayFormat, flags);
|
||||
|
||||
const ImVec2 min = ImGui::GetItemRectMin();
|
||||
const ImVec2 max = ImGui::GetItemRectMax();
|
||||
const float spacing = g.Style.FrameRounding;
|
||||
const float halfSpacing = spacing / 2;
|
||||
|
||||
window->DrawList->AddLine({ min.x + spacing, max.y - halfSpacing }, { max.x - spacing, max.y - halfSpacing },
|
||||
ImGuiColors::colors[i], 4);
|
||||
|
||||
ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
|
||||
ImGui::PopID();
|
||||
ImGui::PopItemWidth();
|
||||
}
|
||||
ImGui::EndColumns();
|
||||
ImGui::PopID();
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::EndGroup();
|
||||
|
||||
return valueChanged;
|
||||
}
|
||||
ImGui::EndColumns();
|
||||
ImGui::PopID();
|
||||
ImGui::EndGroup();
|
||||
|
||||
return valueChanged;
|
||||
}
|
||||
|
||||
|
||||
static bool DragVec2(const std::string& fieldLabel, std::vector<std::string>const& componentLabels, std::function<SHVec2(void)> get,
|
||||
std::function<void(SHVec2)> set, float speed = 0.1f, const char* displayFormat = "%.3f", float valueMin = 0.0f, float valueMax = 0.0f,
|
||||
ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
SHVec2 values = get();
|
||||
bool changed = false;
|
||||
if (DragN<float, 2>(fieldLabel, componentLabels, {&values.x, &values.y}, speed, displayFormat, valueMin, valueMax, flags))
|
||||
std::function<void(SHVec2)> set, float speed = 0.1f, const char* displayFormat = "%.3f", float valueMin = 0.0f, float valueMax = 0.0f,
|
||||
ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
changed = true;
|
||||
SHVec2 values = get();
|
||||
bool changed = false;
|
||||
if (DragN<float, 2>(fieldLabel, componentLabels, { &values.x, &values.y }, speed, displayFormat, valueMin, valueMax, flags))
|
||||
{
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (changed)
|
||||
{
|
||||
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec2>>(get(), values, set)), false);
|
||||
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec2>>(get(), values, set)), true);
|
||||
else if (ImGui::IsItemDeactivatedAfterEdit())
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec2>>(get(), values, set)), false);
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
if (changed)
|
||||
|
||||
static bool DragVec3(const std::string& fieldLabel, std::vector<std::string>const& componentLabels, std::function<SHVec3(void)> get,
|
||||
std::function<void(SHVec3)> set, float speed = 0.1f, const char* displayFormat = "%.3f", float valueMin = 0.0f, float valueMax = 0.0f,
|
||||
ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec2>>(get(), values, set)), false);
|
||||
else if(ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec2>>(get(), values, set)), true);
|
||||
else if(ImGui::IsItemDeactivatedAfterEdit())
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec2>>(get(), values, set)), false);
|
||||
SHVec3 values = get();
|
||||
bool changed = false;
|
||||
if (DragN<float, 3>(fieldLabel, componentLabels, { &values.x, &values.y, &values.z }, speed, displayFormat, valueMin, valueMax, flags))
|
||||
{
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (changed)
|
||||
{
|
||||
if (ImGui::IsMouseDown(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left, -0.2f))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec3>>(get(), values, set)), false);
|
||||
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec3>>(get(), values, set)), true);
|
||||
else if (ImGui::IsItemDeactivatedAfterEdit())
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec3>>(get(), values, set)), false);
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
static bool DragVec3(const std::string& fieldLabel, std::vector<std::string>const& componentLabels, std::function<SHVec3(void)> get,
|
||||
std::function<void(SHVec3)> set, float speed = 0.1f, const char* displayFormat = "%.3f", float valueMin = 0.0f, float valueMax = 0.0f,
|
||||
ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
SHVec3 values = get();
|
||||
bool changed = false;
|
||||
if (DragN<float, 3>(fieldLabel, componentLabels, {&values.x, &values.y, &values.z}, speed, displayFormat, valueMin, valueMax, flags))
|
||||
|
||||
static bool DragVec4(const std::string& fieldLabel, std::vector<std::string>const& componentLabels, std::function<SHVec4(void)> get,
|
||||
std::function<void(SHVec4)> set, float speed = 0.1f, const char* displayFormat = "%.3f", float valueMin = 0.0f, float valueMax = 0.0f,
|
||||
ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
changed = true;
|
||||
SHVec4 values = get();
|
||||
bool changed = false;
|
||||
if (DragN<float, 4>(fieldLabel, componentLabels, { &values.x, &values.y, &values.z, &values.w }, speed, displayFormat, valueMin, valueMax, flags))
|
||||
{
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (changed)
|
||||
{
|
||||
if (ImGui::IsMouseDown(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left, -0.2f))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec4>>(get(), values, set)), false);
|
||||
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec4>>(get(), values, set)), true);
|
||||
else if (ImGui::IsItemDeactivatedAfterEdit())
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec4>>(get(), values, set)), false);
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
if (changed)
|
||||
|
||||
//#==============================================================#
|
||||
//|| Widget Extensions ||
|
||||
//#==============================================================#
|
||||
|
||||
static bool CheckBox(std::string const& label, std::function<bool(void)> get, std::function<void(bool const&)> set)
|
||||
{
|
||||
if (ImGui::IsMouseDown(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left, -0.2f))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec3>>(get(), values, set)), false);
|
||||
else if(ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec3>>(get(), values, set)), true);
|
||||
else if(ImGui::IsItemDeactivatedAfterEdit())
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec3>>(get(), values, set)), false);
|
||||
bool value = get();
|
||||
if (ImGui::Checkbox(label.c_str(), &value))
|
||||
{
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<bool>>(get(), value, set)), false);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
static bool DragVec4(const std::string& fieldLabel, std::vector<std::string>const& componentLabels, std::function<SHVec4(void)> get,
|
||||
std::function<void(SHVec4)> set, float speed = 0.1f, const char* displayFormat = "%.3f", float valueMin = 0.0f, float valueMax = 0.0f,
|
||||
ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
SHVec4 values = get();
|
||||
bool changed = false;
|
||||
if (DragN<float, 4>(fieldLabel, componentLabels, {&values.x, &values.y, &values.z, &values.w}, speed, displayFormat, valueMin, valueMax, flags))
|
||||
|
||||
template<typename T>
|
||||
static bool RadioButton(std::vector<std::string> const& listLabels, std::vector<T> const& listTypes, std::function<T(void)> get, std::function<void(T const&)> set)
|
||||
{
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (changed)
|
||||
{
|
||||
if (ImGui::IsMouseDown(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left, -0.2f))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec4>>(get(), values, set)), false);
|
||||
else if(ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec4>>(get(), values, set)), true);
|
||||
else if(ImGui::IsItemDeactivatedAfterEdit())
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec4>>(get(), values, set)), false);
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
//#==============================================================#
|
||||
//|| Widget Extensions ||
|
||||
//#==============================================================#
|
||||
|
||||
static bool CheckBox(std::string const& label, std::function<bool(void)> get, std::function<void(bool const&)> set)
|
||||
{
|
||||
bool value = get();
|
||||
if (ImGui::Checkbox(label.c_str(), &value))
|
||||
{
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<bool>>(get(), value, set)), false);
|
||||
T type = get();
|
||||
for (size_t i = 0; i < listTypes.size(); i++)
|
||||
{
|
||||
if (ImGui::RadioButton(listLabels[i].c_str(), type == listTypes[i]))
|
||||
{
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), listTypes[i], set)), false);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static bool RadioButton(std::vector<std::string> const& listLabels, std::vector<T> const& listTypes, std::function<T(void)> get, std::function<void(T const&)> set)
|
||||
{
|
||||
T type = get();
|
||||
for (size_t i = 0; i < listTypes.size(); i++)
|
||||
|
||||
static bool InputText(const std::string& label, const std::function<std::string(void)> get,
|
||||
const std::function<void(std::string)> set, ImGuiInputTextFlags flag = 0,
|
||||
ImGuiInputTextCallback callback = (ImGuiInputTextCallback)0, void* userData = (void*)0)
|
||||
{
|
||||
if (ImGui::RadioButton(listLabels[i].c_str(), type == listTypes[i]))
|
||||
std::string text = get();
|
||||
if (ImGui::InputText(label.c_str(), &text, flag, callback, userData))
|
||||
{
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), listTypes[i], set)), false);
|
||||
if (ImGui::IsItemDeactivatedAfterEdit())
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<std::string>>(get(), text, set)), false);
|
||||
|
||||
return true;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
template <typename T>
|
||||
static bool DragScalar(const std::string& fieldLabel, ImGuiDataType data_type, std::function<T(void)> get, std::function<void(T const&)> set,
|
||||
float speed = 1.0f, T p_min = T(), T p_max = T(), const char* displayFormat = "%.3f", ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
T value = get();
|
||||
std::cout << value <<" \n";
|
||||
//bool hasChange = ImGui::DragScalar(fieldLabel.c_str(), data_type, &value, speed, &p_min, &p_max, displayFormat, flags);
|
||||
|
||||
if (ImGui::DragScalar(fieldLabel.c_str(), data_type, &value, speed, &p_min, &p_max, displayFormat, flags))
|
||||
{
|
||||
if (ImGui::IsMouseDown(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), false);
|
||||
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), true);
|
||||
else if (ImGui::IsItemDeactivatedAfterEdit())
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), false);
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool DragFloat(const std::string& fieldLabel, std::function<float(void)> get, std::function<void(float const&)> set,
|
||||
float speed = 0.1f, float p_min = float(), float p_max = float(), const char* displayFormat = "%.3f", ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
float value = get();
|
||||
//bool hasChange = ImGui::DragFloat(fieldLabel.c_str(), &value, speed, p_min, p_max, displayFormat, flags);
|
||||
if (ImGui::DragFloat(fieldLabel.c_str(), &value, speed, p_min, p_max, displayFormat, flags))
|
||||
{
|
||||
if (ImGui::IsMouseDown(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<float>>(get(), value, set)), false);
|
||||
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<float>>(get(), value, set)), true);
|
||||
else if (ImGui::IsItemDeactivatedAfterEdit())
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<float>>(get(), value, set)), false);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool DragInt(const std::string& fieldLabel, std::function<int(void)> get, std::function<void(int const&)> set,
|
||||
float speed = 1.0f, int p_min = int(), int p_max = int(), const char* displayFormat = "%d", ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
int value = get();
|
||||
//bool hasChange = ImGui::DragFloat(fieldLabel.c_str(), &value, speed, p_min, p_max, displayFormat, flags);
|
||||
if (ImGui::DragInt(fieldLabel.c_str(), &value, speed, p_min, p_max, displayFormat, flags))
|
||||
{
|
||||
if (ImGui::IsMouseDown(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), value, set)), false);
|
||||
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), value, set)), true);
|
||||
else if (ImGui::IsItemDeactivatedAfterEdit())
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), value, set)), false);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
template <typename T>
|
||||
static bool SliderScalar(const std::string& fieldLabel, ImGuiDataType data_type, T min, T max, std::function<T(void)> get, std::function<void(T const&)> set,
|
||||
const char* displayFormat = "%.3f", ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
T value = get();
|
||||
if (ImGui::SliderScalar(fieldLabel.c_str(), data_type, &value, &min, &max, displayFormat, flags))
|
||||
{
|
||||
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left, false) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left, -0.2f))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), false);
|
||||
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool SliderFloat(const std::string& fieldLabel, float min, float max, std::function<float(void)> get, std::function<void(float const&)> set,
|
||||
const char* displayFormat = "%.3f", ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
float value = get();
|
||||
if (ImGui::SliderFloat(fieldLabel.c_str(), &value, min, max, displayFormat, flags))
|
||||
{
|
||||
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left, false) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left, -0.2f))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<float>>(get(), value, set)), false);
|
||||
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<float>>(get(), value, set)), true);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool SliderInt(const std::string& fieldLabel, int min, int max, std::function<int(void)> get, std::function<void(int const&)> set,
|
||||
const char* displayFormat = "%d", ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
int value = get();
|
||||
if (ImGui::SliderInt(fieldLabel.c_str(), &value, min, max, displayFormat, flags))
|
||||
{
|
||||
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left, false) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left, -0.2f))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), value, set)), false);
|
||||
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), value, set)), true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool ComboBox(const std::string& fieldLabel, std::vector<const char*> list, std::function<int(void)> get, std::function<void(int const&)> set)
|
||||
{
|
||||
bool edited = false;
|
||||
int selected = get();
|
||||
ImGui::PushID(fieldLabel.c_str());
|
||||
ImGui::Text(fieldLabel.c_str()); ImGui::SameLine();
|
||||
|
||||
if (edited = ImGui::Combo("##Combo", &selected, list.data(), static_cast<int>(list.size())))
|
||||
{
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), selected, set)), false);
|
||||
}
|
||||
ImGui::PopID();
|
||||
return edited;
|
||||
}
|
||||
};
|
||||
}//namespace SHADE
|
||||
|
|
|
@ -8,3 +8,5 @@ typedef uint32_t SHEventHandle;
|
|||
constexpr SHEventIdentifier SH_EXAMPLE_EVENT{0};
|
||||
constexpr SHEventIdentifier SH_ENTITY_DESTROYED_EVENT{ 1 };
|
||||
constexpr SHEventIdentifier SH_ENTITY_CREATION_EVENT{ 2 };
|
||||
constexpr SHEventIdentifier SH_COMPONENT_ADDED_EVENT{ 3 };
|
||||
constexpr SHEventIdentifier SH_COMPONENT_REMOVED_EVENT{ 4 };
|
||||
|
|
|
@ -9,12 +9,31 @@
|
|||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
|
||||
|
||||
//TODO Legacy code. Delete soon
|
||||
|
||||
#include <chrono>
|
||||
#include <cassert>
|
||||
#include <SHpch.h>
|
||||
#include "SHFramerateController.h"
|
||||
#include "../Tools/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
double SHFrameRateController::rawDeltaTime = 0.0;
|
||||
std::chrono::steady_clock::time_point SHFrameRateController::prevFrameTime = std::chrono::high_resolution_clock::now();
|
||||
|
||||
void SHFrameRateController::UpdateFRC() noexcept
|
||||
{
|
||||
std::chrono::duration<double> deltaTime;
|
||||
deltaTime = std::chrono::high_resolution_clock::now() - prevFrameTime;
|
||||
prevFrameTime = std::chrono::high_resolution_clock::now();
|
||||
rawDeltaTime = deltaTime.count();
|
||||
}
|
||||
}
|
||||
|
||||
//TODO Legacy code. Delete soon
|
||||
#if 0
|
||||
namespace SHADE
|
||||
{
|
||||
//Init statics
|
||||
|
@ -131,4 +150,5 @@ namespace SHADE
|
|||
currentScene = nextScene;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -13,6 +13,38 @@
|
|||
#define SH_FRAMERATECONTROLLER_H
|
||||
#pragma once
|
||||
|
||||
#include <chrono>
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SH_API SHFrameRateController
|
||||
{
|
||||
private:
|
||||
//Varying delta time. The actual time it took for every frame
|
||||
static double rawDeltaTime;
|
||||
static std::chrono::steady_clock::time_point prevFrameTime;
|
||||
|
||||
|
||||
public:
|
||||
//Gets the raw delta time
|
||||
static inline double GetRawDeltaTime() noexcept
|
||||
{
|
||||
return rawDeltaTime;
|
||||
}
|
||||
|
||||
//Updates the raw delta time accordingly
|
||||
static void UpdateFRC() noexcept;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//TODO Legacy code. Delete soon
|
||||
#if 0
|
||||
#include "../Scene/SHScene.h"
|
||||
|
||||
namespace SHADE
|
||||
|
@ -56,7 +88,19 @@ namespace SHADE
|
|||
//halt execution of the current scene and prepare
|
||||
//execution of the next
|
||||
static inline void SetNextScene(SHScene* const next) { nextScene = next; }
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#endif
|
|
@ -2,7 +2,6 @@
|
|||
#include "SHFileSystem.h"
|
||||
#include "fileapi.h"
|
||||
#include <filesystem>
|
||||
#include <cassert>
|
||||
#include <queue>
|
||||
|
||||
namespace SHADE
|
||||
|
@ -27,8 +26,11 @@ namespace SHADE
|
|||
}
|
||||
|
||||
auto const count = static_cast<FolderCounter>(folders[here]->subFolders.size());
|
||||
|
||||
assert(count < FOLDER_MAX_COUNT, "Max subfolders reached\n");
|
||||
|
||||
if (count >= FOLDER_MAX_COUNT)
|
||||
{
|
||||
SHLOG_ERROR("Max subfolder reached: {}\n", name);
|
||||
}
|
||||
|
||||
auto const location = static_cast<FolderLocation>(count);
|
||||
|
||||
|
@ -37,7 +39,10 @@ namespace SHADE
|
|||
return location;
|
||||
}
|
||||
|
||||
assert(folders.contains(here), "Folder creation location does not exist/invalid\n");
|
||||
if (!folders.contains(here))
|
||||
{
|
||||
SHLOG_ERROR("Folder creation location does not exist/invalid: {}\n", here);
|
||||
}
|
||||
|
||||
auto const count = static_cast<FolderCounter>(folders[here]->subFolders.size());
|
||||
|
||||
|
@ -45,7 +50,11 @@ namespace SHADE
|
|||
location <<= FOLDER_BIT_ALLOCATE;
|
||||
location |= count;
|
||||
|
||||
assert(count < FOLDER_MAX_COUNT, "Max subfolders reached\n");
|
||||
if (count >= FOLDER_MAX_COUNT)
|
||||
{
|
||||
SHLOG_ERROR("Max subfolder reached: {}\n", name);
|
||||
}
|
||||
|
||||
CreateFolder(folders[0]->path, here, location, name);
|
||||
|
||||
return location;
|
||||
|
@ -53,7 +62,10 @@ namespace SHADE
|
|||
|
||||
bool SHFileSystem::DeleteFolder(FolderPointer location) noexcept
|
||||
{
|
||||
assert(folders.contains(location->id), "Delete target does not exist/invalid.\n");
|
||||
if (!folders.contains(location->id))
|
||||
{
|
||||
SHLOG_ERROR("Delete target does not exist/invalid: {}\n", location->name);
|
||||
}
|
||||
|
||||
for (auto const& subFolder : folders[location->id]->subFolders)
|
||||
{
|
||||
|
@ -116,10 +128,11 @@ namespace SHADE
|
|||
|
||||
FolderPointer SHFileSystem::CreateFolder(FolderPath path, FolderLocation parent, FolderHandle location, FolderName name) noexcept
|
||||
{
|
||||
assert(
|
||||
CreateDirectoryA(path.c_str(), nullptr),
|
||||
"Failed to create folder\n"
|
||||
);
|
||||
|
||||
if (!CreateDirectoryA(path.c_str(), nullptr))
|
||||
{
|
||||
SHLOG_ERROR("Failed to create folder: {}\n", path);
|
||||
}
|
||||
|
||||
folders[location] = std::make_unique<SHFolder>(location, name);
|
||||
folders[location]->path = path;
|
||||
|
|
|
@ -24,7 +24,7 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
SHVkCommandBuffer::~SHVkCommandBuffer(void) noexcept
|
||||
{
|
||||
if (vkCommandBuffer)
|
||||
if (vkCommandBuffer && parentPool)
|
||||
parentPool->GetLogicalDevice()->GetVkLogicalDevice().freeCommandBuffers(parentPool->GetVkCommandPool(), commandBufferCount, &vkCommandBuffer);
|
||||
}
|
||||
|
||||
|
|
|
@ -102,8 +102,6 @@ namespace SHADE
|
|||
logicalDeviceHdl = rhs.logicalDeviceHdl;
|
||||
transient = rhs.transient;
|
||||
|
||||
static_cast<ISelfHandle<SHVkCommandPool>&>(*this) = static_cast<ISelfHandle<SHVkCommandPool>&>(rhs);
|
||||
|
||||
rhs.vkCommandPool = VK_NULL_HANDLE;
|
||||
|
||||
return *this;
|
||||
|
|
|
@ -39,8 +39,10 @@ namespace SHADE
|
|||
std::vector<vk::DescriptorPoolSize> Limits =
|
||||
{
|
||||
{ vk::DescriptorType::eCombinedImageSampler, 100 },
|
||||
{ vk::DescriptorType::eUniformBuffer, 100 },
|
||||
{ vk::DescriptorType::eUniformBufferDynamic, 100 }
|
||||
{ vk::DescriptorType::eUniformBuffer, 100 },
|
||||
{ vk::DescriptorType::eUniformBufferDynamic, 100 },
|
||||
{ vk::DescriptorType::eStorageImage, 100},
|
||||
{ vk::DescriptorType::eStorageBufferDynamic, 100 }
|
||||
};
|
||||
/// <summary>
|
||||
/// Maximum number of descriptor sets allowed
|
||||
|
|
|
@ -155,7 +155,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkDescriptorSetGroup::ModifyWriteDescImage(uint32_t set, uint32_t binding, std::span<std::pair<Handle<SHVkImageView>, Handle<SHVkSampler>>> const& imageViewsAndSamplers) noexcept
|
||||
void SHVkDescriptorSetGroup::ModifyWriteDescImage(uint32_t set, uint32_t binding, std::span<std::tuple<Handle<SHVkImageView>, Handle<SHVkSampler>, vk::ImageLayout>> const& imageViewsAndSamplers) noexcept
|
||||
{
|
||||
// Find the target writeDescSet
|
||||
BindingAndSetHash writeHash = binding;
|
||||
|
@ -170,9 +170,10 @@ namespace SHADE
|
|||
for (uint32_t i = 0; i < imageViewsAndSamplers.size(); ++i)
|
||||
{
|
||||
// write sampler and image view
|
||||
auto& ivs = imageViewsAndSamplers[i];
|
||||
writeInfo.descImageInfos[i].imageView = ivs.first->GetImageView();
|
||||
writeInfo.descImageInfos[i].sampler = ivs.second->GetVkSampler();
|
||||
auto& [view, sampler, layout] = imageViewsAndSamplers[i];
|
||||
writeInfo.descImageInfos[i].imageView = view->GetImageView();
|
||||
writeInfo.descImageInfos[i].sampler = sampler->GetVkSampler();
|
||||
writeInfo.descImageInfos[i].imageLayout = layout;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -207,7 +208,7 @@ namespace SHADE
|
|||
BindingAndSetHash bsHash = SHVkUtil::GenBindingSetHash(set, binding);
|
||||
|
||||
// to index a set
|
||||
uint32_t setIndex = setIndexing[bsHash];
|
||||
uint32_t setIndex = setIndexing[set];
|
||||
|
||||
// to index a write for a binding
|
||||
uint32_t writeInfoIndex = updater.writeHashMap[bsHash];
|
||||
|
@ -232,7 +233,7 @@ namespace SHADE
|
|||
BindingAndSetHash bsHash = SHVkUtil::GenBindingSetHash(set, binding);
|
||||
|
||||
// to index a set
|
||||
uint32_t setIndex = setIndexing[bsHash];
|
||||
uint32_t setIndex = setIndexing[set];
|
||||
|
||||
// to index a write for a binding
|
||||
uint32_t writeInfoIndex = updater.writeHashMap[bsHash];
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <tuple>
|
||||
|
||||
// Project Includes
|
||||
#include "Graphics/SHVulkanIncludes.h"
|
||||
#include "Resource/Handle.h"
|
||||
|
@ -63,7 +65,7 @@ namespace SHADE
|
|||
void UpdateDescriptorSetImages(uint32_t set, uint32_t binding) noexcept;
|
||||
void UpdateDescriptorSetBuffer(uint32_t set, uint32_t binding) noexcept;
|
||||
|
||||
void ModifyWriteDescImage(uint32_t set, uint32_t binding, std::span<std::pair<Handle<SHVkImageView>, Handle<SHVkSampler>>> const& imageViewsAndSamplers) noexcept;
|
||||
void ModifyWriteDescImage(uint32_t set, uint32_t binding, std::span<std::tuple<Handle<SHVkImageView>, Handle<SHVkSampler>, vk::ImageLayout>> const& imageViewsAndSamplers) noexcept;
|
||||
void ModifyWriteDescBuffer (uint32_t set, uint32_t binding, std::span<Handle<SHVkBuffer>> const& buffers, uint32_t offset, uint32_t range) noexcept;
|
||||
|
||||
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "Graphics/Framebuffer/SHVkFramebuffer.h"
|
||||
#include "Graphics/Images/SHVkImageView.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
#include "Graphics/Images/SHVkSampler.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -85,6 +86,17 @@ namespace SHADE
|
|||
|
||||
}
|
||||
|
||||
uint32_t SHVkLogicalDevice::ComputeAlignedBufferSize(uint32_t originalSize, size_t alignmentSize) const noexcept
|
||||
{
|
||||
uint32_t alignedSize = originalSize;
|
||||
//uint32_t minBuffer
|
||||
if (alignmentSize > 0)
|
||||
{
|
||||
alignedSize = (alignedSize + static_cast<uint32_t>(alignmentSize) - 1) & ~(alignmentSize - 1);
|
||||
}
|
||||
return alignedSize;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -176,12 +188,15 @@ namespace SHADE
|
|||
// point and lines fill mode
|
||||
features.fillModeNonSolid = true;
|
||||
features.samplerAnisotropy = VK_TRUE;
|
||||
features.multiDrawIndirect = true;
|
||||
|
||||
// for wide lines
|
||||
features.wideLines = true;
|
||||
|
||||
vk::PhysicalDeviceDescriptorIndexingFeatures descIndexingFeature{};
|
||||
descIndexingFeature.descriptorBindingVariableDescriptorCount = true;
|
||||
descIndexingFeature.shaderSampledImageArrayNonUniformIndexing = true;
|
||||
descIndexingFeature.runtimeDescriptorArray = true;
|
||||
|
||||
// Prepare to create the device
|
||||
vk::DeviceCreateInfo deviceCreateInfo
|
||||
|
@ -236,6 +251,22 @@ namespace SHADE
|
|||
vkLogicalDevice.destroy(nullptr);
|
||||
}
|
||||
|
||||
SHVkLogicalDevice& SHVkLogicalDevice::operator=(SHVkLogicalDevice&& rhs) noexcept
|
||||
{
|
||||
if (this == &rhs)
|
||||
return *this;
|
||||
|
||||
vkLogicalDevice = std::move (rhs.vkLogicalDevice);
|
||||
queueFamilyIndices = std::move (rhs.queueFamilyIndices);
|
||||
vmaAllocator = rhs.vmaAllocator;
|
||||
nonDedicatedBestIndex = 0;
|
||||
parentPhysicalDeviceHdl = rhs.parentPhysicalDeviceHdl;
|
||||
|
||||
rhs.vkLogicalDevice = VK_NULL_HANDLE;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -288,13 +319,12 @@ namespace SHADE
|
|||
|
||||
uint32_t SHVkLogicalDevice::PadUBOSize(uint32_t originalSize) const noexcept
|
||||
{
|
||||
uint32_t alignedSize = originalSize;
|
||||
//uint32_t minBuffer
|
||||
if (uboBufferMemoryAlignment > 0)
|
||||
{
|
||||
alignedSize = (alignedSize + uboBufferMemoryAlignment - 1) & ~(uboBufferMemoryAlignment - 1);
|
||||
}
|
||||
return alignedSize;
|
||||
return ComputeAlignedBufferSize(originalSize, uboBufferMemoryAlignment);
|
||||
}
|
||||
|
||||
uint32_t SHVkLogicalDevice::PadSSBOSize(uint32_t originalSize) const noexcept
|
||||
{
|
||||
return ComputeAlignedBufferSize(originalSize, ssboBufferMemoryAlignment);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -499,6 +529,11 @@ namespace SHADE
|
|||
|
||||
}
|
||||
|
||||
Handle<SHVkSampler> SHVkLogicalDevice::CreateSampler(const SHVkSamplerParams& params) noexcept
|
||||
{
|
||||
return SHVkInstance::GetResourceManager().Create <SHVkSampler>(GetHandle(), params);
|
||||
}
|
||||
|
||||
Handle<SHVkRenderpass> SHVkLogicalDevice::CreateRenderpass(std::span<vk::AttachmentDescription> const vkDescriptions, std::vector<SHVkSubpassParams> const& subpasses) noexcept
|
||||
{
|
||||
return SHVkInstance::GetResourceManager().Create <SHVkRenderpass>(GetHandle(), vkDescriptions, subpasses);
|
||||
|
|
|
@ -21,7 +21,6 @@
|
|||
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
|
||||
#include "Graphics/Images/SHVkImage.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
@ -41,6 +40,8 @@ namespace SHADE
|
|||
class SHShaderBlockInterface;
|
||||
class SHVkDescriptorSetGroup;
|
||||
class SHSubpass;
|
||||
class SHVkSampler;
|
||||
struct SHVkSamplerParams;
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
@ -102,6 +103,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
void InitializeVMA (void) noexcept;
|
||||
void InitializeQueues (std::initializer_list<SHQueueParams> queueCreateParams) noexcept;
|
||||
uint32_t ComputeAlignedBufferSize(uint32_t originalSize, size_t typeSize) const noexcept;
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
@ -113,7 +115,7 @@ namespace SHADE
|
|||
~SHVkLogicalDevice (void) noexcept;
|
||||
|
||||
SHVkLogicalDevice& operator= (SHVkLogicalDevice const& rhs) noexcept = default;
|
||||
SHVkLogicalDevice& operator= (SHVkLogicalDevice&& rhs) noexcept = default;
|
||||
SHVkLogicalDevice& operator= (SHVkLogicalDevice&& rhs) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER VARIABLES */
|
||||
|
@ -121,7 +123,8 @@ namespace SHADE
|
|||
// Miscellaneous functions
|
||||
void WaitIdle (void) noexcept;
|
||||
uint32_t FindMemoryType (uint32_t typeFilter, vk::MemoryPropertyFlags properties);
|
||||
uint32_t PadUBOSize (uint32_t originalSize) const noexcept;
|
||||
uint32_t PadUBOSize(uint32_t originalSize) const noexcept;
|
||||
uint32_t PadSSBOSize(uint32_t originalSize) const noexcept;
|
||||
|
||||
// creation functions
|
||||
Handle<SHVkSurface> CreateSurface (HWND const& windowHandle) const noexcept;
|
||||
|
@ -178,6 +181,7 @@ namespace SHADE
|
|||
Handle<SHVkRenderpass> const& renderpassHdl,
|
||||
Handle<SHSubpass> subpass
|
||||
) noexcept;
|
||||
Handle<SHVkSampler> CreateSampler (const SHVkSamplerParams& params) noexcept;
|
||||
|
||||
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::vector<SHVkSubpassParams> const& subpasses) noexcept;
|
||||
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::span<vk::SubpassDescription> const spDescs, std::span<vk::SubpassDependency> const spDeps) noexcept;
|
||||
|
|
|
@ -98,6 +98,51 @@ namespace SHADE
|
|||
return *this;
|
||||
}
|
||||
|
||||
void SHVkFramebuffer::HandleResize(Handle<SHVkRenderpass> const& renderpassHdl, std::vector<Handle<SHVkImageView>> const& attachments, uint32_t inWidth, uint32_t inHeight) noexcept
|
||||
{
|
||||
width = inWidth;
|
||||
height = inHeight;
|
||||
|
||||
for (auto& attachment : attachments)
|
||||
{
|
||||
// Not sure if its an error to pass in diff dimension images.
|
||||
if (attachment->GetParentImage()->GetWidth() != (*attachments.begin())->GetParentImage()->GetWidth() || attachment->GetParentImage()->GetHeight() != (*attachments.begin())->GetParentImage()->GetHeight())
|
||||
{
|
||||
SHLOG_ERROR("Dimensions of images not same as each other. Cannot create framebuffer.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<vk::ImageView> vkAttachments(attachments.size());
|
||||
|
||||
uint32_t i = 0;
|
||||
for(auto const& attachment : attachments)
|
||||
{
|
||||
vkAttachments[i] = attachment->GetImageView();
|
||||
++i;
|
||||
}
|
||||
|
||||
vk::FramebufferCreateInfo createInfo
|
||||
{
|
||||
.renderPass = renderpassHdl->GetVkRenderpass(),
|
||||
.attachmentCount = static_cast<uint32_t>(vkAttachments.size()),
|
||||
.pAttachments = vkAttachments.data(),
|
||||
.width = width,
|
||||
.height = height,
|
||||
.layers = 1 // TODO: Find out why this is 1
|
||||
};
|
||||
|
||||
if (auto result = logicalDeviceHdl->GetVkLogicalDevice().createFramebuffer(&createInfo, nullptr, &vkFramebuffer); result != vk::Result::eSuccess)
|
||||
{
|
||||
SHVulkanDebugUtil::ReportVkError(result, "Failed to create framebuffer. ");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
SHVulkanDebugUtil::ReportVkSuccess("Successfully created framebuffer. ");
|
||||
}
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
|
|
@ -37,6 +37,8 @@ namespace SHADE
|
|||
SHVkFramebuffer(SHVkFramebuffer&& rhs) noexcept;
|
||||
SHVkFramebuffer& operator=(SHVkFramebuffer&& rhs) noexcept;
|
||||
|
||||
void HandleResize (Handle<SHVkRenderpass> const& renderpassHdl, std::vector<Handle<SHVkImageView>> const& attachments, uint32_t inWidth, uint32_t inHeight) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SETTERS AND GETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
|
|
@ -26,7 +26,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkImage::PrepStagingBuffer(void* data, uint32_t srcSize) noexcept
|
||||
void SHVkImage::PrepStagingBuffer(const void* data, uint32_t srcSize) noexcept
|
||||
{
|
||||
// For creation of buffer
|
||||
vk::BufferCreateInfo bufferInfo{};
|
||||
|
@ -70,7 +70,7 @@ namespace SHADE
|
|||
vmaMapMemory(*vmaAllocator, stagingAlloc, &stagingBufferMappedPtr);
|
||||
|
||||
if (stagingBufferMappedPtr)
|
||||
std::memcpy(static_cast<uint8_t*>(stagingBufferMappedPtr), static_cast<uint8_t*>(data), srcSize);
|
||||
std::memcpy(static_cast<uint8_t*>(stagingBufferMappedPtr), static_cast<const uint8_t*>(data), srcSize);
|
||||
|
||||
const VkDeviceSize offsets = 0;
|
||||
const VkDeviceSize sizes = srcSize;
|
||||
|
@ -79,10 +79,45 @@ namespace SHADE
|
|||
vmaUnmapMemory(*vmaAllocator, stagingAlloc);
|
||||
}
|
||||
|
||||
void SHVkImage::CreateFramebufferImage(void) noexcept
|
||||
{
|
||||
vk::ImageCreateInfo imageCreateInfo{};
|
||||
imageCreateInfo.imageType = vk::ImageType::e2D;
|
||||
imageCreateInfo.extent.width = width;
|
||||
imageCreateInfo.extent.height = height;
|
||||
imageCreateInfo.extent.depth = depth;
|
||||
imageCreateInfo.mipLevels = mipLevelCount;
|
||||
imageCreateInfo.arrayLayers = layerCount;
|
||||
imageCreateInfo.format = imageFormat;
|
||||
imageCreateInfo.tiling = vk::ImageTiling::eOptimal;
|
||||
imageCreateInfo.initialLayout = vk::ImageLayout::eUndefined;
|
||||
imageCreateInfo.usage = usageFlags;
|
||||
imageCreateInfo.sharingMode = vk::SharingMode::eExclusive;
|
||||
imageCreateInfo.samples = vk::SampleCountFlagBits::e1;
|
||||
imageCreateInfo.flags = createFlags;
|
||||
|
||||
|
||||
// Prepare allocation parameters for call to create images later
|
||||
VmaAllocationCreateInfo allocCreateInfo{};
|
||||
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
|
||||
allocCreateInfo.flags = {}; // TODO: Make sure the vk::MemoryPropertyFlags returned from vmaGetAllocationMemoryProperties has the device local bit set
|
||||
|
||||
VmaAllocationInfo allocInfo{};
|
||||
|
||||
VkImage tempImage;
|
||||
auto result = vmaCreateImage(*vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo & (), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
|
||||
vkImage = tempImage;
|
||||
|
||||
if (result != VK_SUCCESS)
|
||||
SHVulkanDebugUtil::ReportVkError(vk::Result(result), "Failed to create vulkan image. ");
|
||||
else
|
||||
SHVulkanDebugUtil::ReportVkSuccess("Successfully created image. ");
|
||||
}
|
||||
|
||||
SHVkImage::SHVkImage(
|
||||
VmaAllocator const* allocator,
|
||||
SHImageCreateParams const& imageDetails,
|
||||
unsigned char* data,
|
||||
const unsigned char* data,
|
||||
uint32_t dataSize,
|
||||
std::span<uint32_t> inMipOffsets,
|
||||
VmaMemoryUsage memUsage,
|
||||
|
@ -196,37 +231,7 @@ namespace SHADE
|
|||
, createFlags {create}
|
||||
, vmaAllocator {allocator}
|
||||
{
|
||||
vk::ImageCreateInfo imageCreateInfo{};
|
||||
imageCreateInfo.imageType = vk::ImageType::e2D;
|
||||
imageCreateInfo.extent.width = width;
|
||||
imageCreateInfo.extent.height = height;
|
||||
imageCreateInfo.extent.depth = depth;
|
||||
imageCreateInfo.mipLevels = mipLevelCount;
|
||||
imageCreateInfo.arrayLayers = layerCount;
|
||||
imageCreateInfo.format = imageFormat;
|
||||
imageCreateInfo.tiling = vk::ImageTiling::eOptimal;
|
||||
imageCreateInfo.initialLayout = vk::ImageLayout::eUndefined;
|
||||
imageCreateInfo.usage = usageFlags;
|
||||
imageCreateInfo.sharingMode = vk::SharingMode::eExclusive;
|
||||
imageCreateInfo.samples = vk::SampleCountFlagBits::e1;
|
||||
imageCreateInfo.flags = createFlags;
|
||||
|
||||
|
||||
// Prepare allocation parameters for call to create images later
|
||||
VmaAllocationCreateInfo allocCreateInfo{};
|
||||
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
|
||||
allocCreateInfo.flags = {}; // TODO: Make sure the vk::MemoryPropertyFlags returned from vmaGetAllocationMemoryProperties has the device local bit set
|
||||
|
||||
VmaAllocationInfo allocInfo{};
|
||||
|
||||
VkImage tempImage;
|
||||
auto result = vmaCreateImage(*vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo & (), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
|
||||
vkImage = tempImage;
|
||||
|
||||
if (result != VK_SUCCESS)
|
||||
SHVulkanDebugUtil::ReportVkError(vk::Result(result), "Failed to create vulkan image. ");
|
||||
else
|
||||
SHVulkanDebugUtil::ReportVkSuccess("Successfully created image. ");
|
||||
CreateFramebufferImage();
|
||||
}
|
||||
|
||||
Handle<SHVkImageView> SHVkImage::CreateImageView(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) const noexcept
|
||||
|
@ -288,6 +293,16 @@ namespace SHADE
|
|||
barrier.subresourceRange.layerCount = layerCount;
|
||||
}
|
||||
|
||||
void SHVkImage::HandleResizeFramebufferImage(uint32_t newWidth, uint32_t newHeight) noexcept
|
||||
{
|
||||
vmaDestroyImage(*vmaAllocator, vkImage, alloc);
|
||||
|
||||
width = newWidth;
|
||||
height = newHeight;
|
||||
|
||||
CreateFramebufferImage();
|
||||
}
|
||||
|
||||
void SHVkImage::LinkWithExteriorImage(vk::Image inVkImage, vk::ImageType type, uint32_t inWidth, uint32_t inHeight, uint32_t inDepth, uint32_t layers, uint8_t levels, vk::Format format, vk::ImageUsageFlags flags) noexcept
|
||||
{
|
||||
vkImage = inVkImage;
|
||||
|
|
|
@ -107,8 +107,8 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void PrepStagingBuffer(void* data, uint32_t srcSize) noexcept;
|
||||
|
||||
void PrepStagingBuffer(const void* data, uint32_t srcSize) noexcept;
|
||||
void CreateFramebufferImage (void) noexcept;
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
@ -119,7 +119,7 @@ namespace SHADE
|
|||
SHVkImage(
|
||||
VmaAllocator const* allocator,
|
||||
SHImageCreateParams const& imageDetails,
|
||||
unsigned char* data,
|
||||
const unsigned char* data,
|
||||
uint32_t dataSize,
|
||||
std::span<uint32_t> inMipOffsets,
|
||||
VmaMemoryUsage memUsage,
|
||||
|
@ -137,7 +137,8 @@ namespace SHADE
|
|||
Handle<SHVkImageView> CreateImageView (Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) const noexcept;
|
||||
void TransferToDeviceResource (Handle<SHVkCommandBuffer> cmdBufferHdl) noexcept;
|
||||
void PrepareImageTransitionInfo (vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::ImageMemoryBarrier& barrier) noexcept;
|
||||
|
||||
void HandleResizeFramebufferImage(uint32_t newWidth, uint32_t newHeight) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* GETTERS AND SETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
|
|
@ -6,6 +6,67 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
void SHVkImageView::Create(void) noexcept
|
||||
{
|
||||
auto parentImageCreateFlags = parentImage->GetImageeCreateFlags();
|
||||
|
||||
// 2D array image type means parent image must be 2D array compatible
|
||||
if (imageViewDetails.viewType == vk::ImageViewType::e2DArray)
|
||||
{
|
||||
if (!(parentImageCreateFlags & vk::ImageCreateFlagBits::e2DArrayCompatible))
|
||||
{
|
||||
SHLOG_ERROR("Failed to create image view. Parent image not 2D array compatible. ");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if its possible for the image view to have different format than parent image
|
||||
if (imageViewDetails.format != parentImage->GetImageFormat())
|
||||
{
|
||||
if (!(parentImageCreateFlags & vk::ImageCreateFlagBits::eMutableFormat))
|
||||
{
|
||||
SHLOG_ERROR("Failed to create image view. Format for image view not same as image but image not initialized with mutable format bit. ");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
vk::ImageViewCreateInfo viewCreateInfo
|
||||
{
|
||||
.pNext = nullptr, // Can be used to override with a VkImageViewUsageCreateInfo to override usage. See Vulkan spec page 877 for more information
|
||||
.image = parentImage->GetVkImage(),
|
||||
.viewType = imageViewDetails.viewType,
|
||||
.format = imageViewDetails.format,
|
||||
.components
|
||||
{
|
||||
.r = vk::ComponentSwizzle::eR,
|
||||
.g = vk::ComponentSwizzle::eG,
|
||||
.b = vk::ComponentSwizzle::eB,
|
||||
.a = vk::ComponentSwizzle::eA,
|
||||
},
|
||||
.subresourceRange
|
||||
{
|
||||
.aspectMask = imageViewDetails.imageAspectFlags,
|
||||
.baseMipLevel = imageViewDetails.baseMipLevel,
|
||||
.levelCount = imageViewDetails.mipLevelCount,
|
||||
.baseArrayLayer = imageViewDetails.baseArrayLayer,
|
||||
.layerCount = imageViewDetails.layerCount,
|
||||
},
|
||||
};
|
||||
|
||||
if (auto result = logicalDeviceHdl->GetVkLogicalDevice().createImageView(&viewCreateInfo, nullptr, &vkImageView); result != vk::Result::eSuccess)
|
||||
{
|
||||
SHVulkanDebugUtil::ReportVkError(result, "Failed to create image view! ");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
SHVulkanDebugUtil::ReportVkSuccess("Successfully created image view. ");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -18,70 +79,12 @@ namespace SHADE
|
|||
*/
|
||||
/***************************************************************************/
|
||||
SHVkImageView::SHVkImageView(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) noexcept
|
||||
: parentImage{ }
|
||||
: parentImage{ parent }
|
||||
, vkImageView{}
|
||||
, imageViewDetails{}
|
||||
, imageViewDetails{createParams}
|
||||
, logicalDeviceHdl {inLogicalDeviceHdl}
|
||||
{
|
||||
auto parentImageCreateFlags = parent->GetImageeCreateFlags();
|
||||
|
||||
// 2D array image type means parent image must be 2D array compatible
|
||||
if (createParams.viewType == vk::ImageViewType::e2DArray)
|
||||
{
|
||||
if (!(parentImageCreateFlags & vk::ImageCreateFlagBits::e2DArrayCompatible))
|
||||
{
|
||||
SHLOG_ERROR("Failed to create image view. Parent image not 2D array compatible. ");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if its possible for the image view to have different format than parent image
|
||||
if (createParams.format != parent->GetImageFormat())
|
||||
{
|
||||
if (!(parentImageCreateFlags & vk::ImageCreateFlagBits::eMutableFormat))
|
||||
{
|
||||
SHLOG_ERROR("Failed to create image view. Format for image view not same as image but image not initialized with mutable format bit. ");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
vk::ImageViewCreateInfo viewCreateInfo
|
||||
{
|
||||
.pNext = nullptr, // Can be used to override with a VkImageViewUsageCreateInfo to override usage. See Vulkan spec page 877 for more information
|
||||
.image = parent->GetVkImage(),
|
||||
.viewType = createParams.viewType,
|
||||
.format = createParams.format,
|
||||
.components
|
||||
{
|
||||
.r = vk::ComponentSwizzle::eR,
|
||||
.g = vk::ComponentSwizzle::eG,
|
||||
.b = vk::ComponentSwizzle::eB,
|
||||
.a = vk::ComponentSwizzle::eA,
|
||||
},
|
||||
.subresourceRange
|
||||
{
|
||||
.aspectMask = createParams.imageAspectFlags,
|
||||
.baseMipLevel = createParams.baseMipLevel,
|
||||
.levelCount = createParams.mipLevelCount,
|
||||
.baseArrayLayer = createParams.baseArrayLayer,
|
||||
.layerCount = createParams.layerCount,
|
||||
},
|
||||
};
|
||||
|
||||
if (auto result = inLogicalDeviceHdl->GetVkLogicalDevice().createImageView(&viewCreateInfo, nullptr, &vkImageView); result != vk::Result::eSuccess)
|
||||
{
|
||||
SHVulkanDebugUtil::ReportVkError(result, "Failed to create image view! ");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
SHVulkanDebugUtil::ReportVkSuccess("Successfully created image view. ");
|
||||
}
|
||||
|
||||
// After success, THEN assign variables
|
||||
parentImage = parent;
|
||||
imageViewDetails = createParams;
|
||||
Create();
|
||||
}
|
||||
|
||||
SHVkImageView::SHVkImageView(SHVkImageView&& rhs) noexcept
|
||||
|
@ -94,6 +97,17 @@ namespace SHADE
|
|||
}
|
||||
|
||||
|
||||
void SHVkImageView::ViewNewImage(Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) noexcept
|
||||
{
|
||||
imageViewDetails = createParams;
|
||||
parentImage = parent;
|
||||
|
||||
if (vkImageView)
|
||||
logicalDeviceHdl->GetVkLogicalDevice().destroyImageView(vkImageView, nullptr);
|
||||
|
||||
Create();
|
||||
}
|
||||
|
||||
Handle<SHVkImage> const& SHVkImageView::GetParentImage(void) const noexcept
|
||||
{
|
||||
return parentImage;
|
||||
|
|
|
@ -25,12 +25,17 @@ namespace SHADE
|
|||
//! Logical Device needed for creation and destruction
|
||||
Handle<SHVkLogicalDevice> logicalDeviceHdl;
|
||||
|
||||
//! Create new image view
|
||||
void Create (void) noexcept;
|
||||
|
||||
public:
|
||||
SHVkImageView(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) noexcept;
|
||||
~SHVkImageView(void) noexcept;
|
||||
SHVkImageView(SHVkImageView&& rhs) noexcept;
|
||||
SHVkImageView& operator=(SHVkImageView&& rhs) noexcept;
|
||||
|
||||
void ViewNewImage (Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* GETTERS AND SETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
|
|
@ -1,12 +1,62 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHVkSampler.cpp
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Sep 26, 2022
|
||||
\brief Contains definitions for all of the functions of the SHVkSampler class.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "SHVkSampler.h"
|
||||
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
vk::Sampler SHVkSampler::GetVkSampler(void) const noexcept
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHVkSampler::SHVkSampler(Handle<SHVkLogicalDevice> logicalDevice, const SHVkSamplerParams& params) noexcept
|
||||
: device { logicalDevice }
|
||||
{
|
||||
return vkSampler;
|
||||
const vk::SamplerCreateInfo SAMPLER_CREATE_INFO
|
||||
{
|
||||
.magFilter = params.magFilter,
|
||||
.minFilter = params.minFilter,
|
||||
.mipmapMode = params.mipmapMode,
|
||||
.addressModeU = params.addressMode,
|
||||
.addressModeV = params.addressMode,
|
||||
.addressModeW = params.addressMode,
|
||||
.minLod = params.minLod,
|
||||
.maxLod = params.maxLod
|
||||
};
|
||||
|
||||
// Create the sampler
|
||||
vkSampler = device->GetVkLogicalDevice().createSampler(SAMPLER_CREATE_INFO);
|
||||
}
|
||||
|
||||
SHVkSampler::SHVkSampler(SHVkSampler&& rhs) noexcept
|
||||
: vkSampler { rhs.vkSampler }
|
||||
{
|
||||
rhs.vkSampler = nullptr;
|
||||
}
|
||||
|
||||
SHVkSampler::~SHVkSampler() noexcept
|
||||
{
|
||||
if (vkSampler)
|
||||
device->GetVkLogicalDevice().destroySampler();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Overloaded Operators */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHADE::SHVkSampler& SHVkSampler::operator=(SHVkSampler&& rhs) noexcept
|
||||
{
|
||||
vkSampler = rhs.vkSampler;
|
||||
rhs.vkSampler = nullptr;
|
||||
return *this;
|
||||
}
|
||||
}
|
|
@ -1,28 +1,80 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHVkSampler.h
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Sep 26, 2022
|
||||
\brief Contains definitions of the SHVkSampler class.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// STL Includes
|
||||
#include <vector>
|
||||
// Project Includes
|
||||
#include "Graphics/SHVulkanIncludes.h"
|
||||
#include "Resource/Handle.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
class SHVkLogicalDevice;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/*************************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Holds parameters for constructing the SHVkSampler.
|
||||
*/
|
||||
/*************************************************************************************/
|
||||
struct SHVkSamplerParams
|
||||
{
|
||||
vk::Filter minFilter;
|
||||
vk::Filter maxFilter;
|
||||
//vk::Filter maxFilter;
|
||||
vk::Filter minFilter = vk::Filter::eLinear;
|
||||
vk::Filter magFilter = vk::Filter::eLinear;
|
||||
vk::SamplerAddressMode addressMode = vk::SamplerAddressMode::eClampToEdge;
|
||||
vk::SamplerMipmapMode mipmapMode = vk::SamplerMipmapMode::eLinear;
|
||||
float minLod = 0;
|
||||
float maxLod = 0;
|
||||
};
|
||||
|
||||
|
||||
/*************************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Wrapper for a VkSampler.
|
||||
*/
|
||||
/*************************************************************************************/
|
||||
class SHVkSampler
|
||||
{
|
||||
private:
|
||||
//! The vulkan sampler handler
|
||||
vk::Sampler vkSampler;
|
||||
|
||||
public:
|
||||
SHVkSampler () noexcept;
|
||||
SHVkSampler (SHVkSampler&& rhs) noexcept;
|
||||
SHVkSampler&& operator=(SHVkSampler&& rhs) noexcept;
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SHVkSampler(Handle<SHVkLogicalDevice> logicalDevice, const SHVkSamplerParams& params = {}) noexcept;
|
||||
SHVkSampler(SHVkSampler&& rhs) noexcept;
|
||||
~SHVkSampler() noexcept;
|
||||
|
||||
vk::Sampler GetVkSampler (void) const noexcept;
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Overloaded Operators */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SHVkSampler& operator=(SHVkSampler&& rhs) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
vk::Sampler GetVkSampler(void) const noexcept { return vkSampler; }
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
vk::Sampler vkSampler; //! The Vulkan sampler handler
|
||||
Handle<SHVkLogicalDevice> device; //! Stored device for deallocating the object
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -22,8 +22,11 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/Pipeline/SHVkPipeline.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorPool.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -120,7 +123,7 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
void SHBatch::UpdateMaterialBuffer(uint32_t frameIndex)
|
||||
void SHBatch::UpdateMaterialBuffer(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool)
|
||||
{
|
||||
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
|
||||
{
|
||||
|
@ -154,21 +157,17 @@ namespace SHADE
|
|||
if (!matBufferDirty[frameIndex])
|
||||
return;
|
||||
|
||||
// Build CPI Buffer
|
||||
// Build CPU Buffer
|
||||
char* propsCurrPtr = matPropsData.get();
|
||||
for (auto& subBatch : subBatches)
|
||||
for (const SHRenderable* renderable : subBatch.Renderables)
|
||||
{
|
||||
renderable->GetMaterial()->ExportProperties(propsCurrPtr);
|
||||
propsCurrPtr += singleMatPropSize;
|
||||
propsCurrPtr += singleMatPropAlignedSize;
|
||||
}
|
||||
|
||||
// Transfer to GPU
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
|
||||
vk::BufferUsageFlagBits::eStorageBuffer
|
||||
);
|
||||
rebuildMaterialBuffers(frameIndex, descPool);
|
||||
|
||||
// This frame is updated
|
||||
matBufferDirty[frameIndex] = false;
|
||||
|
@ -207,7 +206,7 @@ namespace SHADE
|
|||
transformDataBuffer[frameIndex]->WriteToMemory(transformData.data(), static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix)), 0, 0);
|
||||
}
|
||||
|
||||
void SHBatch::Build(Handle<SHVkLogicalDevice> _device, uint32_t frameIndex)
|
||||
void SHBatch::Build(Handle<SHVkLogicalDevice> _device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex)
|
||||
{
|
||||
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
|
||||
{
|
||||
|
@ -215,6 +214,9 @@ namespace SHADE
|
|||
return;
|
||||
}
|
||||
|
||||
// Save logical device
|
||||
device = _device;
|
||||
|
||||
// No need to build as there are no changes
|
||||
if (!isDirty[frameIndex])
|
||||
return;
|
||||
|
@ -247,7 +249,8 @@ namespace SHADE
|
|||
if (!EMPTY_MAT_PROPS)
|
||||
{
|
||||
singleMatPropSize = SHADER_INFO->GetBytesRequired();
|
||||
matPropTotalBytes = drawData.size() * singleMatPropSize;
|
||||
singleMatPropAlignedSize = device->PadSSBOSize(static_cast<uint32_t>(singleMatPropSize));
|
||||
matPropTotalBytes = numTotalElements * singleMatPropAlignedSize;
|
||||
if (matPropsDataSize < matPropTotalBytes)
|
||||
{
|
||||
matPropsData.reset(new char[matPropTotalBytes]);
|
||||
|
@ -267,7 +270,7 @@ namespace SHADE
|
|||
.instanceCount = static_cast<uint32_t>(subBatch.Renderables.size()),
|
||||
.firstIndex = subBatch.Mesh->FirstIndex,
|
||||
.vertexOffset = subBatch.Mesh->FirstVertex,
|
||||
.firstInstance = nextInstanceIndex
|
||||
.firstInstance = nextInstanceIndex++
|
||||
});
|
||||
|
||||
// Fill in buffers (CPU)
|
||||
|
@ -289,7 +292,7 @@ namespace SHADE
|
|||
if (!EMPTY_MAT_PROPS)
|
||||
{
|
||||
renderable->GetMaterial()->ExportProperties(propsCurrPtr);
|
||||
propsCurrPtr += singleMatPropSize;
|
||||
propsCurrPtr += singleMatPropAlignedSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -304,30 +307,21 @@ namespace SHADE
|
|||
const uint32_t DRAW_DATA_BYTES = static_cast<uint32_t>(drawData.size() * sizeof(vk::DrawIndexedIndirectCommand));
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
_device, drawDataBuffer[frameIndex], drawData.data(), DRAW_DATA_BYTES,
|
||||
device, drawDataBuffer[frameIndex], drawData.data(), DRAW_DATA_BYTES,
|
||||
BuffUsage::eIndirectBuffer
|
||||
);
|
||||
// - Transform Buffer
|
||||
const uint32_t TF_DATA_BYTES = static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix));
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
_device, transformDataBuffer[frameIndex], transformData.data(), TF_DATA_BYTES,
|
||||
device, transformDataBuffer[frameIndex], transformData.data(), TF_DATA_BYTES,
|
||||
BuffUsage::eVertexBuffer
|
||||
);
|
||||
// - Material Properties Buffer
|
||||
if (matPropsData)
|
||||
{
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
_device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
|
||||
BuffUsage::eStorageBuffer
|
||||
);
|
||||
}
|
||||
rebuildMaterialBuffers(frameIndex, descPool);
|
||||
|
||||
// Mark this frame as no longer dirty
|
||||
isDirty[frameIndex] = false;
|
||||
|
||||
// Save logical device
|
||||
this->device = _device;
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -341,8 +335,20 @@ namespace SHADE
|
|||
return;
|
||||
}
|
||||
|
||||
// Bind all required objects before drawing
|
||||
static std::array<uint32_t, 1> dynamicOffset { 0 };
|
||||
cmdBuffer->BindPipeline(pipeline);
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRANSFORM, transformDataBuffer[frameIndex], 0);
|
||||
if (matPropsDescSet[frameIndex])
|
||||
{
|
||||
cmdBuffer->BindDescriptorSet
|
||||
(
|
||||
matPropsDescSet[frameIndex],
|
||||
vk::PipelineBindPoint::eGraphics,
|
||||
SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
|
||||
dynamicOffset
|
||||
);
|
||||
}
|
||||
cmdBuffer->DrawMultiIndirect(drawDataBuffer[frameIndex], static_cast<uint32_t>(drawData.size()));
|
||||
}
|
||||
|
||||
|
@ -355,4 +361,39 @@ namespace SHADE
|
|||
dirt = true;
|
||||
isCPUBuffersDirty = true;
|
||||
}
|
||||
|
||||
void SHBatch::rebuildMaterialBuffers(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool)
|
||||
{
|
||||
if (matPropsData)
|
||||
{
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
|
||||
vk::BufferUsageFlagBits::eStorageBuffer
|
||||
);
|
||||
|
||||
if (!matPropsDescSet[frameIndex])
|
||||
{
|
||||
matPropsDescSet[frameIndex] = descPool->Allocate
|
||||
(
|
||||
{ SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE] },
|
||||
{ 0 }
|
||||
);
|
||||
}
|
||||
std::array<Handle<SHVkBuffer>, 1> bufferList = { matPropsBuffer[frameIndex] };
|
||||
matPropsDescSet[frameIndex]->ModifyWriteDescBuffer
|
||||
(
|
||||
SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
|
||||
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
|
||||
bufferList,
|
||||
0, static_cast<uint32_t>(matPropsDataSize)
|
||||
);
|
||||
matPropsDescSet[frameIndex]->UpdateDescriptorSetBuffer
|
||||
(
|
||||
SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
|
||||
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -35,6 +35,8 @@ namespace SHADE
|
|||
class SHRenderable;
|
||||
class SHVkLogicalDevice;
|
||||
class SHMaterialInstance;
|
||||
class SHVkDescriptorSetGroup;
|
||||
class SHVkDescriptorPool;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
|
@ -74,9 +76,9 @@ namespace SHADE
|
|||
void Add(const SHRenderable* renderable);
|
||||
void Remove(const SHRenderable* renderable);
|
||||
void Clear();
|
||||
void UpdateMaterialBuffer(uint32_t frameIndex);
|
||||
void UpdateMaterialBuffer(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||
void UpdateTransformBuffer(uint32_t frameIndex);
|
||||
void Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex);
|
||||
void Build(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) ;
|
||||
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -84,34 +86,44 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHVkPipeline> GetPipeline() const noexcept { return pipeline; };
|
||||
|
||||
private:
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Type Definition */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
using TripleBool = std::array<bool, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
using TripleBuffer = std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
using TripleDescSet = std::array<Handle<SHVkDescriptorSetGroup>, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
// Resources
|
||||
Handle<SHVkLogicalDevice> device;
|
||||
Handle<SHVkLogicalDevice> device;
|
||||
// Batch Properties
|
||||
Handle<SHVkPipeline> pipeline;
|
||||
Handle<SHVkPipeline> pipeline;
|
||||
std::unordered_set<Handle<SHMaterialInstance>> referencedMatInstances;
|
||||
std::array<bool, SHGraphicsConstants::NUM_FRAME_BUFFERS> matBufferDirty;
|
||||
TripleBool matBufferDirty;
|
||||
// Batch Tree
|
||||
std::vector<SHSubBatch> subBatches;
|
||||
std::array<bool, SHGraphicsConstants::NUM_FRAME_BUFFERS> isDirty;
|
||||
// CPU Buffers
|
||||
std::vector<vk::DrawIndexedIndirectCommand> drawData;
|
||||
std::vector<SHMatrix> transformData;
|
||||
std::unique_ptr<char> matPropsData;
|
||||
Byte matPropsDataSize = 0;
|
||||
Byte singleMatPropSize = 0;
|
||||
bool isCPUBuffersDirty = true;
|
||||
// GPU Buffers
|
||||
std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS> drawDataBuffer;
|
||||
std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS> transformDataBuffer;
|
||||
std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS> matPropsBuffer;
|
||||
std::vector<SHSubBatch> subBatches;
|
||||
TripleBool isDirty;
|
||||
// CPU Buffers
|
||||
std::vector<vk::DrawIndexedIndirectCommand> drawData;
|
||||
std::vector<SHMatrix> transformData;
|
||||
std::unique_ptr<char> matPropsData;
|
||||
Byte matPropsDataSize = 0;
|
||||
Byte singleMatPropAlignedSize = 0;
|
||||
Byte singleMatPropSize = 0;
|
||||
bool isCPUBuffersDirty = true;
|
||||
// GPU Buffers
|
||||
TripleBuffer drawDataBuffer;
|
||||
TripleBuffer transformDataBuffer;
|
||||
TripleBuffer matPropsBuffer;
|
||||
TripleDescSet matPropsDescSet;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void setAllDirtyFlags();
|
||||
void rebuildMaterialBuffers(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||
};
|
||||
}
|
||||
|
|
|
@ -91,12 +91,12 @@ namespace SHADE
|
|||
(*superBatch)->Remove(renderable);
|
||||
}
|
||||
|
||||
void SHBatcher::FinaliseBatches(Handle<SHVkLogicalDevice> device, uint32_t frameIndex)
|
||||
void SHBatcher::FinaliseBatches(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex)
|
||||
{
|
||||
// Build SuperBatches
|
||||
for (auto& batch : superBatches)
|
||||
{
|
||||
batch->Build(device, frameIndex);
|
||||
batch->Build(device, descPool, frameIndex);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -109,11 +109,11 @@ namespace SHADE
|
|||
superBatches.clear();
|
||||
}
|
||||
|
||||
void SHBatcher::UpdateBuffers(uint32_t frameIndex)
|
||||
void SHBatcher::UpdateBuffers(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool)
|
||||
{
|
||||
for (auto& batch : superBatches)
|
||||
{
|
||||
batch->UpdateBuffers(frameIndex);
|
||||
batch->UpdateBuffers(frameIndex, descPool);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -27,6 +27,7 @@ namespace SHADE
|
|||
class SHSuperBatch;
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkCommandBuffer;
|
||||
class SHVkDescriptorPool;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
|
@ -51,9 +52,9 @@ namespace SHADE
|
|||
void PrepareBatches();
|
||||
void AddToBatch(SHRenderable const* renderable);
|
||||
void RemoveFromBatch(SHRenderable const* renderable);
|
||||
void FinaliseBatches(Handle<SHVkLogicalDevice> device, uint32_t frameIndex);
|
||||
void FinaliseBatches(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex);
|
||||
void ClearBatches();
|
||||
void UpdateBuffers(uint32_t frameIndex);
|
||||
void UpdateBuffers(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||
void RegisterSuperBatch(Handle<SHSuperBatch> superBatch);
|
||||
void DeregisterSuperBatch(Handle<SHSuperBatch> superBatch);
|
||||
|
||||
|
|
|
@ -16,6 +16,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "SHBatch.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorPool.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -78,21 +79,21 @@ namespace SHADE
|
|||
batches.clear();
|
||||
}
|
||||
|
||||
void SHSuperBatch::UpdateBuffers(uint32_t frameIndex)
|
||||
void SHSuperBatch::UpdateBuffers(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool)
|
||||
{
|
||||
for (auto& batch : batches)
|
||||
{
|
||||
batch.UpdateMaterialBuffer(frameIndex);
|
||||
batch.UpdateMaterialBuffer(frameIndex, descPool);
|
||||
batch.UpdateTransformBuffer(frameIndex);
|
||||
}
|
||||
}
|
||||
|
||||
void SHSuperBatch::Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex) noexcept
|
||||
void SHSuperBatch::Build(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept
|
||||
{
|
||||
// Build all batches
|
||||
for (auto& batch : batches)
|
||||
{
|
||||
batch.Build(device, frameIndex);
|
||||
batch.Build(device, descPool, frameIndex);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -55,8 +55,8 @@ namespace SHADE
|
|||
void Add(const SHRenderable* renderable) noexcept;
|
||||
void Remove(const SHRenderable* renderable) noexcept;
|
||||
void Clear() noexcept;
|
||||
void UpdateBuffers(uint32_t frameIndex);
|
||||
void Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex) noexcept;
|
||||
void UpdateBuffers(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||
void Build(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept;
|
||||
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
|
|
@ -7,7 +7,22 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> SHGraphicsGlobalData::globalDescSetLayouts;
|
||||
Handle<SHVkDescriptorSetGroup> SHGraphicsGlobalData::globalDescSets;
|
||||
SHVertexInputState SHGraphicsGlobalData::defaultVertexInputState;
|
||||
Handle<SHVkPipelineLayout> SHGraphicsGlobalData::dummyPipelineLayout;
|
||||
|
||||
void SHGraphicsGlobalData::InitHighFrequencyGlobalData(void) noexcept
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHGraphicsGlobalData::InitDescSetLayouts(Handle<SHVkLogicalDevice> logicalDevice) noexcept
|
||||
{
|
||||
SHVkDescriptorSetLayout::Binding genericDataBinding
|
||||
|
@ -87,18 +102,18 @@ namespace SHADE
|
|||
InitDefaultVertexInputState();
|
||||
}
|
||||
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& SHGraphicsGlobalData::GetDescSetLayouts(void) const noexcept
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& SHGraphicsGlobalData::GetDescSetLayouts(void) noexcept
|
||||
{
|
||||
return globalDescSetLayouts;
|
||||
}
|
||||
|
||||
|
||||
SHVertexInputState const& SHGraphicsGlobalData::GetDefaultViState(void) const noexcept
|
||||
SHVertexInputState const& SHGraphicsGlobalData::GetDefaultViState(void) noexcept
|
||||
{
|
||||
return defaultVertexInputState;
|
||||
}
|
||||
|
||||
Handle<SHVkPipelineLayout> SHGraphicsGlobalData::GetDummyPipelineLayout(void) const noexcept
|
||||
Handle<SHVkPipelineLayout> SHGraphicsGlobalData::GetDummyPipelineLayout(void) noexcept
|
||||
{
|
||||
return dummyPipelineLayout;
|
||||
}
|
||||
|
|
|
@ -15,31 +15,38 @@ namespace SHADE
|
|||
{
|
||||
private:
|
||||
//! Global descriptor set layouts. Used to allocate descriptor sets
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> globalDescSetLayouts;
|
||||
static std::vector<Handle<SHVkDescriptorSetLayout>> globalDescSetLayouts;
|
||||
|
||||
//! Global Descriptor sets
|
||||
Handle<SHVkDescriptorSetGroup> globalDescSets;
|
||||
static Handle<SHVkDescriptorSetGroup> globalDescSets;
|
||||
|
||||
//! Default vertex input state (used by everything).
|
||||
SHVertexInputState defaultVertexInputState;
|
||||
static SHVertexInputState defaultVertexInputState;
|
||||
|
||||
//! Since we want to bind global data but can't do so without a pipeline layout,
|
||||
//! we create a dummy pipeline layout to use it for binding.
|
||||
Handle<SHVkPipelineLayout> dummyPipelineLayout;
|
||||
static Handle<SHVkPipelineLayout> dummyPipelineLayout;
|
||||
|
||||
static void InitHighFrequencyGlobalData (void) noexcept;
|
||||
static void InitDescSetLayouts (Handle<SHVkLogicalDevice> logicalDevice) noexcept;
|
||||
static void InitDefaultVertexInputState (void) noexcept;
|
||||
|
||||
void InitDescSetLayouts (Handle<SHVkLogicalDevice> logicalDevice) noexcept;
|
||||
void InitDefaultVertexInputState(void) noexcept;
|
||||
public:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
SHGraphicsGlobalData() = delete;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void Init (Handle<SHVkLogicalDevice> logicalDevice) noexcept;
|
||||
static void Init (Handle<SHVkLogicalDevice> logicalDevice) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SETTERS AND GETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& GetDescSetLayouts (void) const noexcept;
|
||||
SHVertexInputState const& GetDefaultViState (void) const noexcept;
|
||||
Handle<SHVkPipelineLayout> GetDummyPipelineLayout (void) const noexcept;
|
||||
static std::vector<Handle<SHVkDescriptorSetLayout>> const& GetDescSetLayouts (void) noexcept;
|
||||
static SHVertexInputState const& GetDefaultViState (void) noexcept;
|
||||
static Handle<SHVkPipelineLayout> GetDummyPipelineLayout (void) noexcept;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -23,22 +23,40 @@ namespace SHADE
|
|||
{
|
||||
SHVec3 view = target - pos; view = SHVec3::Normalise(view);
|
||||
SHVec3 right = SHVec3::Cross(view, up); right = SHVec3::Normalise(right);
|
||||
const SHVec3 UP = SHVec3::Cross(right, view);
|
||||
const SHVec3 UP = SHVec3::Cross(view, right);
|
||||
|
||||
//viewMatrix = SHMatrix::Identity;
|
||||
//viewMatrix(0, 0) = UP[0];
|
||||
//viewMatrix(1, 0) = UP[1];
|
||||
//viewMatrix(2, 0) = UP[2];
|
||||
//viewMatrix(0, 1) = right[0];
|
||||
//viewMatrix(1, 1) = right[1];
|
||||
//viewMatrix(2, 1) = right[2];
|
||||
//viewMatrix(0, 2) = view[0];
|
||||
//viewMatrix(1, 2) = view[1];
|
||||
//viewMatrix(2, 2) = view[2];
|
||||
//viewMatrix(3, 0) = -UP.Dot(pos);
|
||||
//viewMatrix(3, 1) = -right.Dot(pos);
|
||||
//viewMatrix(3, 2) = -view.Dot(pos);
|
||||
|
||||
viewMatrix = SHMatrix::Identity;
|
||||
viewMatrix(0, 0) = UP[0];
|
||||
viewMatrix(1, 0) = UP[1];
|
||||
viewMatrix(2, 0) = UP[2];
|
||||
viewMatrix(0, 1) = right[0];
|
||||
viewMatrix(1, 1) = right[1];
|
||||
viewMatrix(2, 1) = right[2];
|
||||
viewMatrix(0, 2) = view[0];
|
||||
viewMatrix(1, 2) = view[1];
|
||||
viewMatrix(2, 2) = view[2];
|
||||
viewMatrix(3, 0) = -UP.Dot(pos);
|
||||
viewMatrix(3, 1) = -right.Dot(pos);
|
||||
viewMatrix(3, 2) = -view.Dot(pos);
|
||||
|
||||
viewMatrix(0, 0) = right[0];
|
||||
viewMatrix(0, 1) = right[1];
|
||||
viewMatrix(0, 2) = right[2];
|
||||
|
||||
viewMatrix(1, 0) = UP[0];
|
||||
viewMatrix(1, 1) = UP[1];
|
||||
viewMatrix(1, 2) = UP[2];
|
||||
|
||||
viewMatrix(2, 0) = view[0];
|
||||
viewMatrix(2, 1) = view[1];
|
||||
viewMatrix(2, 2) = view[2];
|
||||
|
||||
viewMatrix(0, 3) = -right.Dot(pos);
|
||||
viewMatrix(1, 3) = -UP.Dot(pos);
|
||||
viewMatrix(2, 3) = -view.Dot(pos);
|
||||
|
||||
|
||||
isDirty = true;
|
||||
}
|
||||
|
||||
|
|
|
@ -69,7 +69,7 @@ namespace SHADE
|
|||
SHMatrix inverseViewMatrix;
|
||||
SHMatrix inverseProjMatrix;
|
||||
SHMatrix inverseVpMatrix;
|
||||
bool isDirty;
|
||||
bool isDirty = true;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
|
|
|
@ -30,6 +30,8 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "SHGraphicsConstants.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Graphics/Images/SHVkSampler.h"
|
||||
#include "Assets/Asset Types/SHTextureAsset.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -65,9 +67,17 @@ namespace SHADE
|
|||
// Register callback to notify render context upon a window resize
|
||||
window->RegisterWindowSizeCallback([&]([[maybe_unused]] uint32_t width, [[maybe_unused]] uint32_t height)
|
||||
{
|
||||
if (width == 0 || height == 0)
|
||||
return;
|
||||
|
||||
renderContext.SetIsResized(true);
|
||||
});
|
||||
|
||||
window->RegisterWindowCloseCallback([&](void)
|
||||
{
|
||||
renderContext.SetWindowIsDead(true);
|
||||
}
|
||||
);
|
||||
// Create graphics queue
|
||||
graphicsQueue = device->GetQueue(SH_Q_FAM::GRAPHICS, 0);
|
||||
transferQueue = device->GetQueue(SH_Q_FAM::TRANSFER, 0);
|
||||
|
@ -91,8 +101,10 @@ namespace SHADE
|
|||
descPool = device->CreateDescriptorPools();
|
||||
|
||||
// Create generic command buffer
|
||||
transferCmdPool = device->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::TRANSFER, SH_CMD_POOL_RESET::POOL_BASED, true);
|
||||
transferCmdBuffer = transferCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||
//transferCmdPool = device->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::GRAPHICS, SH_CMD_POOL_RESET::POOL_BASED, true);
|
||||
graphicsCmdPool = device->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::GRAPHICS, SH_CMD_POOL_RESET::POOL_BASED, true);
|
||||
transferCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||
graphicsTexCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||
|
||||
|
||||
|
||||
|
@ -106,23 +118,22 @@ namespace SHADE
|
|||
- Global data
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
||||
globalData = resourceManager.Create<SHGraphicsGlobalData>();
|
||||
globalData->Init(device);
|
||||
SHGraphicsGlobalData::Init(device);
|
||||
|
||||
// Set Up Cameras
|
||||
screenCamera = resourceManager.Create<SHCamera>();
|
||||
screenCamera->SetLookAt(SHVec3(0.0f, 0.0f, -1.0f), SHVec3(0.0f, 0.0f, 1.0f), SHVec3(0.0f, 1.0f, 0.0f));
|
||||
screenCamera->SetOrthographic(static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.01f, 100.0f);
|
||||
|
||||
worldCamera = resourceManager.Create<SHCamera>();
|
||||
//worldCamera->SetLookAt(SHVec3(1.0f, 0.0f, -1.0f), SHVec3(0.0f, 0.0f, 2.0f), SHVec3(0.0f, 1.0f, 0.0f));
|
||||
worldCamera->SetLookAt(SHVec3(0.0f, 5.0f, -1.0f), SHVec3(0.0f, 0.0f, 2.0f), SHVec3(0.0f, 1.0f, 0.0f));
|
||||
worldCamera->SetLookAt(SHVec3(0.0f, 0.0f, 0.0f), SHVec3(0.0f, 0.0f, -2.0f), SHVec3(0.0f, 1.0f, 0.0f));
|
||||
worldCamera->SetPerspective(90.0f, static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.0f, 100.0f);
|
||||
|
||||
// Create Default Viewport
|
||||
defaultViewport = AddViewport(vk::Viewport(0.0f, 0.0f, static_cast<float>(window->GetWindowSize().first), static_cast<float>(window->GetWindowSize().second), 0.0f, 1.0f));
|
||||
|
||||
// Get render graph from default viewport world renderer
|
||||
auto worldRenderGraph = resourceManager.Create<SHRenderGraph>();
|
||||
worldRenderGraph = resourceManager.Create<SHRenderGraph>();
|
||||
|
||||
std::vector<Handle<SHVkCommandPool>> renderContextCmdPools{swapchain->GetNumImages()};
|
||||
for (uint32_t i = 0; i < renderContextCmdPools.size(); ++i)
|
||||
|
@ -131,18 +142,20 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Initialize world render graph
|
||||
worldRenderGraph->Init(device, swapchain, globalData);
|
||||
worldRenderGraph->Init(device, swapchain);
|
||||
worldRenderGraph->AddResource("Depth Buffer", SH_ATT_DESC_TYPE::DEPTH_STENCIL, windowDims.first, windowDims.second, vk::Format::eD32SfloatS8Uint);
|
||||
//worldRenderGraph->AddResource("Position", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
|
||||
//worldRenderGraph->AddResource("Normals", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
|
||||
//worldRenderGraph->AddResource("Composite", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
|
||||
worldRenderGraph->AddResource("Scene", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eB8G8R8A8Unorm);
|
||||
//worldRenderGraph->AddResource("Scene", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eB8G8R8A8Unorm);
|
||||
worldRenderGraph->AddResource("Present", SH_ATT_DESC_TYPE::COLOR_PRESENT, windowDims.first, windowDims.second);
|
||||
auto node = worldRenderGraph->AddNode("G-Buffer", { /*"Composite", "Position", */"Present" }, {}); // no predecessors
|
||||
auto node = worldRenderGraph->AddNode("G-Buffer", { /*"Composite", "Position", */"Depth Buffer", "Present" }, {}); // no predecessors
|
||||
|
||||
//First subpass to write to G-Buffer
|
||||
auto gBufferWriteSubpass = node->AddSubpass("G-Buffer Write");
|
||||
//gBufferWriteSubpass->AddColorOutput("Scene");
|
||||
gBufferWriteSubpass->AddColorOutput("Present");
|
||||
gBufferWriteSubpass->AddDepthOutput ("Depth Buffer", SH_ATT_DESC_TYPE::DEPTH_STENCIL);
|
||||
//writeSubpass->AddColorOutput("Normals");
|
||||
|
||||
// //Second subpass to read from G-Buffer
|
||||
|
@ -171,7 +184,7 @@ namespace SHADE
|
|||
debugWorldRenderer->SetCamera(worldCamera);*/
|
||||
|
||||
// Add world renderer to default viewport
|
||||
worldRenderer = defaultViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, globalData->GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph);
|
||||
worldRenderer = defaultViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph);
|
||||
worldRenderer->SetCamera(worldCamera);
|
||||
|
||||
|
||||
|
@ -184,8 +197,8 @@ namespace SHADE
|
|||
shaderModuleLibrary.ImportFromSourceLibrary(device, shaderSourceLibrary);
|
||||
auto cubeVS = shaderModuleLibrary.GetShaderModule("TestCubeVs.glsl");
|
||||
auto cubeFS = shaderModuleLibrary.GetShaderModule("TestCubeFs.glsl");
|
||||
//triVS->Reflect();
|
||||
//triFS->Reflect();
|
||||
cubeVS->Reflect();
|
||||
cubeFS->Reflect();
|
||||
|
||||
defaultMaterial = AddMaterial(cubeVS, cubeFS, gBufferWriteSubpass);
|
||||
}
|
||||
|
@ -205,6 +218,15 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
void SHGraphicsSystem::Run(double) noexcept
|
||||
{
|
||||
if (window->IsMinimized() || renderContext.GetWindowIsDead())
|
||||
return;
|
||||
|
||||
if (renderContext.GetResized())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Frame data for the current frame
|
||||
auto const& frameData = renderContext.GetCurrentFrameData();
|
||||
uint32_t frameIndex = renderContext.GetCurrentFrame();
|
||||
|
@ -224,6 +246,9 @@ namespace SHADE
|
|||
|
||||
renderContext.ResetFence();
|
||||
|
||||
// Bind textures
|
||||
|
||||
|
||||
// For every viewport
|
||||
for (int vpIndex = 0; vpIndex < static_cast<int>(viewports.size()); ++vpIndex)
|
||||
{
|
||||
|
@ -241,7 +266,11 @@ namespace SHADE
|
|||
// Begin recording the command buffer
|
||||
currentCmdBuffer->BeginRecording();
|
||||
|
||||
currentCmdBuffer->ForceSetPipelineLayout(globalData->GetDummyPipelineLayout());
|
||||
uint32_t w = static_cast<uint32_t>(viewports[vpIndex]->GetWidth());
|
||||
uint32_t h = static_cast<uint32_t>(viewports[vpIndex]->GetHeight());
|
||||
currentCmdBuffer->SetViewportScissor (static_cast<float>(w), static_cast<float>(h), w, h);
|
||||
|
||||
currentCmdBuffer->ForceSetPipelineLayout(SHGraphicsGlobalData::GetDummyPipelineLayout());
|
||||
|
||||
// Bind all the buffers required for meshes
|
||||
for (auto& [buffer, bindingPoint] : MESH_DATA)
|
||||
|
@ -252,11 +281,26 @@ namespace SHADE
|
|||
currentCmdBuffer->BindIndexBuffer(buffer, 0);
|
||||
}
|
||||
|
||||
|
||||
// Bind textures
|
||||
auto textureDescSet = texLibrary.GetTextureDescriptorSetGroup();
|
||||
if (textureDescSet)
|
||||
{
|
||||
std::array<uint32_t, 1> texDynamicOffset {0};
|
||||
currentCmdBuffer->BindDescriptorSet
|
||||
(
|
||||
textureDescSet,
|
||||
vk::PipelineBindPoint::eGraphics,
|
||||
0,
|
||||
texDynamicOffset
|
||||
);
|
||||
}
|
||||
|
||||
// bind camera data
|
||||
renderers[renIndex]->UpdateDataAndBind(currentCmdBuffer, frameIndex);
|
||||
|
||||
// Draw first
|
||||
renderers[renIndex]->Draw(frameIndex);
|
||||
renderers[renIndex]->Draw(frameIndex, descPool);
|
||||
|
||||
// End the command buffer recording
|
||||
currentCmdBuffer->EndRecording();
|
||||
|
@ -281,13 +325,6 @@ namespace SHADE
|
|||
|
||||
void SHGraphicsSystem::Exit(void)
|
||||
{
|
||||
renderContext.Destroy();
|
||||
graphicsQueue.Free();
|
||||
swapchain.Free();
|
||||
surface.Free();
|
||||
device.Free();
|
||||
|
||||
SHVkInstance::Destroy();
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -305,11 +342,14 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
void SHGraphicsSystem::BeginRender()
|
||||
{
|
||||
if (window->IsMinimized() || renderContext.GetWindowIsDead())
|
||||
return;
|
||||
|
||||
// Finalise all batches
|
||||
for (auto vp : viewports)
|
||||
for (auto renderer : vp->GetRenderers())
|
||||
{
|
||||
renderer->GetRenderGraph()->FinaliseBatch(renderContext.GetCurrentFrame());
|
||||
renderer->GetRenderGraph()->FinaliseBatch(renderContext.GetCurrentFrame(), descPool);
|
||||
}
|
||||
|
||||
// Resize
|
||||
|
@ -318,10 +358,7 @@ namespace SHADE
|
|||
{
|
||||
device->WaitIdle();
|
||||
|
||||
// Resize the swapchain
|
||||
swapchain->Resize(surface, windowDims.first, windowDims.second);
|
||||
|
||||
renderContext.HandleResize();
|
||||
HandleResize();
|
||||
}
|
||||
|
||||
const uint32_t CURR_FRAME_IDX = renderContext.GetCurrentFrame();
|
||||
|
@ -354,6 +391,16 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
void SHGraphicsSystem::EndRender()
|
||||
{
|
||||
if (window->IsMinimized() || renderContext.GetWindowIsDead())
|
||||
return;
|
||||
|
||||
if (renderContext.GetResized())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
const uint32_t CURR_FRAME_IDX = renderContext.GetCurrentFrame();
|
||||
auto& currFrameData = renderContext.GetCurrentFrameData();
|
||||
|
||||
|
@ -364,10 +411,8 @@ namespace SHADE
|
|||
// If swapchain is incompatible/outdated
|
||||
if (result == vk::Result::eErrorOutOfDateKHR || result == vk::Result::eSuboptimalKHR)
|
||||
{
|
||||
auto windowDims = window->GetWindowSize();
|
||||
swapchain->Resize(surface, windowDims.first, windowDims.second);
|
||||
|
||||
renderContext.HandleResize();
|
||||
HandleResize();
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -455,28 +500,110 @@ namespace SHADE
|
|||
transferCmdBuffer->BeginRecording();
|
||||
meshLibrary.BuildBuffers(device, transferCmdBuffer);
|
||||
transferCmdBuffer->EndRecording();
|
||||
transferQueue->SubmitCommandBuffer({ transferCmdBuffer });
|
||||
graphicsQueue->SubmitCommandBuffer({ transferCmdBuffer });
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Texture Registration Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Handle<SHTexture> SHGraphicsSystem::Add(const SHTextureAsset& texAsset)
|
||||
{
|
||||
auto sampler = samplerCache.GetSampler(device, SHVkSamplerParams { .maxLod = static_cast<float>(texAsset.mipOffsets.size()) });
|
||||
return texLibrary.Add(texAsset, sampler);
|
||||
}
|
||||
|
||||
SHADE::Handle<SHADE::SHTexture> SHGraphicsSystem::Add(uint32_t pixelCount, const SHTexture::PixelChannel* const pixelData, uint32_t width, uint32_t height, SHTexture::TextureFormat format, std::vector<uint32_t> mipOffsets)
|
||||
{
|
||||
auto sampler = samplerCache.GetSampler(device, SHVkSamplerParams{ .maxLod = static_cast<float>(mipOffsets.size()) });
|
||||
return texLibrary.Add(pixelCount, pixelData, width, height, format, mipOffsets, sampler);
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::Remove(Handle<SHTexture> tex)
|
||||
{
|
||||
texLibrary.Remove(tex);
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::BuildTextures()
|
||||
{
|
||||
texLibrary.BuildTextures
|
||||
(
|
||||
device, graphicsTexCmdBuffer, graphicsQueue, descPool
|
||||
);
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::HandleResize(void) noexcept
|
||||
{
|
||||
if (window->IsMinimized() || renderContext.GetWindowIsDead())
|
||||
return;
|
||||
|
||||
auto windowDims = window->GetWindowSize();
|
||||
|
||||
// Resize the swapchain
|
||||
swapchain->Resize(surface, windowDims.first, windowDims.second);
|
||||
|
||||
renderContext.HandleResize();
|
||||
|
||||
worldRenderGraph->HandleResize(windowDims.first, windowDims.second);
|
||||
|
||||
defaultViewport->SetWidth(static_cast<float>(windowDims.first));
|
||||
defaultViewport->SetHeight(static_cast<float>(windowDims.second));
|
||||
|
||||
worldCamera->SetPerspective(90.0f, static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.0f, 100.0f);
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::AwaitGraphicsExecution()
|
||||
{
|
||||
device->WaitIdle();
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::SetWindow(SHWindow* wind) noexcept
|
||||
{
|
||||
window = wind;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* System Routine Functions - BeginRoutine */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHGraphicsSystem::BeginRoutine::BeginRoutine()
|
||||
: SHSystemRoutine("Graphics System Frame Set Up", false)
|
||||
{}
|
||||
|
||||
void SHGraphicsSystem::BeginRoutine::Execute(double) noexcept
|
||||
{
|
||||
reinterpret_cast<SHGraphicsSystem*>(system)->BeginRender();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* System Routine Functions - RenderRoutine */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHGraphicsSystem::RenderRoutine::RenderRoutine()
|
||||
: SHSystemRoutine("Graphics System Render", false)
|
||||
{}
|
||||
|
||||
void SHGraphicsSystem::RenderRoutine::Execute(double dt) noexcept
|
||||
{
|
||||
reinterpret_cast<SHGraphicsSystem*>(system)->Run(dt);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* System Routine Functions - EndRoutine */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHGraphicsSystem::EndRoutine::EndRoutine()
|
||||
: SHSystemRoutine("Graphics System Frame Clean Up", false)
|
||||
{}
|
||||
|
||||
void SHGraphicsSystem::EndRoutine::Execute(double) noexcept
|
||||
{
|
||||
reinterpret_cast<SHGraphicsSystem*>(system)->EndRender();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* System Routine Functions - BatcherDispatcherRoutine */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHGraphicsSystem::BatcherDispatcherRoutine::BatcherDispatcherRoutine()
|
||||
: SHSystemRoutine("Graphics System Batcher Dispatcher", false)
|
||||
{}
|
||||
|
||||
void SHGraphicsSystem::BatcherDispatcherRoutine::Execute(double) noexcept
|
||||
{
|
||||
auto& renderables = SHComponentManager::GetDense<SHRenderable>();
|
||||
|
@ -493,9 +620,13 @@ namespace SHADE
|
|||
oldSuperBatch->Remove(&renderable);
|
||||
}
|
||||
|
||||
// Add to new SuperBatch
|
||||
Handle<SHSuperBatch> newSuperBatch = renderable.GetMaterial()->GetBaseMaterial()->GetPipeline()->GetPipelineState().GetSubpass()->GetSuperBatch();
|
||||
newSuperBatch->Add(&renderable);
|
||||
// Add to new SuperBatch if there is a material
|
||||
Handle<SHMaterialInstance> newMatInstance = renderable.GetMaterial();
|
||||
if (newMatInstance)
|
||||
{
|
||||
Handle<SHSuperBatch> newSuperBatch = newMatInstance->GetBaseMaterial()->GetPipeline()->GetPipelineState().GetSubpass()->GetSuperBatch();
|
||||
newSuperBatch->Add(&renderable);
|
||||
}
|
||||
|
||||
// Unset change flag
|
||||
renderable.ResetChangedFlag();
|
||||
|
|
|
@ -29,6 +29,8 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/MiddleEnd/Shaders/SHShaderModuleLibrary.h"
|
||||
#include "SHMeshLibrary.h"
|
||||
#include "Graphics/MiddleEnd/Materials/SHMaterialInstanceCache.h"
|
||||
#include "../Textures/SHTextureLibrary.h"
|
||||
#include "../Textures/SHVkSamplerCache.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -67,21 +69,25 @@ namespace SHADE
|
|||
class SH_API BeginRoutine final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
BeginRoutine();
|
||||
virtual void Execute(double dt) noexcept override final;
|
||||
};
|
||||
class SH_API RenderRoutine final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
RenderRoutine();
|
||||
virtual void Execute(double dt) noexcept override final;
|
||||
};
|
||||
class SH_API EndRoutine final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
EndRoutine();
|
||||
virtual void Execute(double dt) noexcept override final;
|
||||
};
|
||||
class SH_API BatcherDispatcherRoutine final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
BatcherDispatcherRoutine();
|
||||
virtual void Execute(double dt) noexcept override final;
|
||||
};
|
||||
|
||||
|
@ -188,6 +194,65 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
void BuildMeshBuffers();
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Texture Registration Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/*******************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Adds a texture to the Texture Library. But this does not mean that the
|
||||
textures have been added yet. A call to "BuildTextures()" is required to
|
||||
transfer all textures into the GPU.
|
||||
|
||||
\param pixelCount
|
||||
Number of pixels in this Mesh.
|
||||
\param positions
|
||||
Pointer to the first in a contiguous array of SHMathVec3s that define vertex
|
||||
positions.
|
||||
\param format
|
||||
Format of the texture loaded in.
|
||||
|
||||
\return
|
||||
Handle to the created Texture. This is not valid to be used until a call to
|
||||
BuildImages().
|
||||
|
||||
*/
|
||||
/*******************************************************************************/
|
||||
Handle<SHTexture> Add(const SHTextureAsset& texAsset);
|
||||
Handle<SHTexture> Add(uint32_t pixelCount, const SHTexture::PixelChannel* const pixelData, uint32_t width, uint32_t height, SHTexture::TextureFormat format, std::vector<uint32_t> mipOffsets);
|
||||
/*******************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Removes a mesh from the Texture Library. But this does not mean that the
|
||||
textures have been removed yet. A call to "BuildTextures()" is required to
|
||||
finalise all changes.
|
||||
|
||||
\param mesh
|
||||
Handle to the Texture to remove.
|
||||
|
||||
*/
|
||||
/*******************************************************************************/
|
||||
void Remove(Handle<SHTexture> tex);
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Finalises all changes to the Texture Library into the GPU buffers.
|
||||
|
||||
\param cmdBuffer
|
||||
Command buffer used to set up transfers of data in the GPU memory. This
|
||||
call must be preceded by calls to cmdBuffer's BeginRecording() and ended
|
||||
with EndRecording(). Do recall to also submit the cmdBuffer to a transfer
|
||||
queue.
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void BuildTextures();
|
||||
|
||||
void HandleResize(void) noexcept;
|
||||
void AwaitGraphicsExecution();
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Setters */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -220,19 +285,19 @@ namespace SHADE
|
|||
Handle<SHVkQueue> graphicsQueue;
|
||||
Handle<SHVkQueue> transferQueue;
|
||||
Handle<SHVkDescriptorPool> descPool;
|
||||
Handle<SHVkCommandPool> transferCmdPool;
|
||||
Handle<SHVkCommandPool> graphicsCmdPool;
|
||||
Handle<SHVkCommandBuffer> transferCmdBuffer;
|
||||
Handle<SHVkCommandBuffer> graphicsTexCmdBuffer;
|
||||
SHRenderContext renderContext;
|
||||
std::array<Handle<SHVkSemaphore>, 2> graphSemaphores;
|
||||
// Not Owned Resources
|
||||
SHWindow* window = nullptr;
|
||||
|
||||
// global data (descriptor sets as well)
|
||||
Handle<SHGraphicsGlobalData> globalData;
|
||||
|
||||
// Middle End Resources
|
||||
ResourceManager resourceManager;
|
||||
SHMeshLibrary meshLibrary;
|
||||
SHTextureLibrary texLibrary;
|
||||
SHSamplerCache samplerCache;
|
||||
SHMaterialInstanceCache materialInstanceCache;
|
||||
// Viewports
|
||||
Handle<SHViewport> defaultViewport; // Whole screen
|
||||
|
@ -255,5 +320,7 @@ namespace SHADE
|
|||
|
||||
// Temp Materials
|
||||
Handle<SHMaterial> defaultMaterial;
|
||||
|
||||
Handle<SHRenderGraph> worldRenderGraph;
|
||||
};
|
||||
}
|
|
@ -63,7 +63,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHVkPipeline> pipeline;
|
||||
std::unique_ptr<char> propMemory;
|
||||
Byte propMemorySize;
|
||||
Byte propMemorySize = 0;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
|
|
|
@ -40,8 +40,6 @@ namespace SHADE
|
|||
|
||||
void SHMaterialInstance::ExportProperties(void* dest)
|
||||
{
|
||||
assert(dataStore != nullptr);
|
||||
|
||||
if (!baseMaterial)
|
||||
throw std::runtime_error("[SHMaterialInstance] Attempted to set export a Material Instance with no base Material!");
|
||||
|
||||
|
|
|
@ -15,6 +15,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
// Project Includes
|
||||
#include "Resource/Handle.h"
|
||||
#include "Graphics/Shaders/BlockInterface/SHShaderBlockInterface.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -34,7 +35,7 @@ namespace SHADE
|
|||
a SHRenderable.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
class SHMaterialInstance
|
||||
class SH_API SHMaterialInstance
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
|
|
@ -48,7 +48,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Get offset and modify the memory directly
|
||||
T* dataPtr = dataStore.get() + od.StoredDataOffset;
|
||||
T* dataPtr = reinterpret_cast<T*>(dataStore.get() + od.StoredDataOffset);
|
||||
*dataPtr = value;
|
||||
|
||||
// Save the override data information
|
||||
|
|
|
@ -81,7 +81,7 @@ namespace SHADE
|
|||
if (!material)
|
||||
{
|
||||
SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||
material = gfxSystem->AddOrGetBaseMaterialInstance(sharedMaterial->GetBaseMaterial());
|
||||
material = gfxSystem->AddMaterialInstanceCopy(sharedMaterial);
|
||||
}
|
||||
|
||||
return material;
|
||||
|
|
|
@ -49,6 +49,14 @@ namespace SHADE
|
|||
cameraDescriptorSet->UpdateDescriptorSetBuffer(SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA);
|
||||
}
|
||||
|
||||
SHRenderer::~SHRenderer(void)
|
||||
{
|
||||
//for (auto& cmdBuffer : commandBuffers)
|
||||
//{
|
||||
// cmdBuffer.Free();
|
||||
//}
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Camera Registration */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -60,9 +68,9 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Drawing Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHRenderer::Draw(uint32_t frameIndex) noexcept
|
||||
void SHRenderer::Draw(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool) noexcept
|
||||
{
|
||||
renderGraph->Execute(frameIndex, commandBuffers[frameIndex]);
|
||||
renderGraph->Execute(frameIndex, commandBuffers[frameIndex], descPool);
|
||||
}
|
||||
|
||||
void SHRenderer::UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
|
||||
|
|
|
@ -65,6 +65,7 @@ namespace SHADE
|
|||
/* Constructor/Destructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHRenderer(Handle<SHVkLogicalDevice> logicalDevice, uint32_t numFrames, std::vector<Handle<SHVkCommandPool>>& cmdPools, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHViewport> viewport, Handle<SHRenderGraph> renderGraph);
|
||||
~SHRenderer(void);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Camera Registration */
|
||||
|
@ -74,7 +75,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
/* Drawing Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void Draw(uint32_t frameIndex) noexcept;
|
||||
void Draw(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool) noexcept;
|
||||
void UpdateDataAndBind (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||
void UpdateCameraDataToBuffer (void) noexcept;
|
||||
|
||||
|
|
|
@ -73,4 +73,16 @@ namespace SHADE
|
|||
iter->Free();
|
||||
renderers.erase(iter);
|
||||
}
|
||||
|
||||
void SHViewport::SetWidth(float w) noexcept
|
||||
{
|
||||
viewport.width = w;
|
||||
}
|
||||
|
||||
void SHViewport::SetHeight(float h) noexcept
|
||||
{
|
||||
viewport.height = h;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue