Collider Component Inspector, Editor routine #88
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@ -136,18 +136,7 @@ namespace Sandbox
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SHFrameRateController::UpdateFRC();
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SHFrameRateController::UpdateFRC();
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SHInputManager::UpdateInput(SHFrameRateController::GetRawDeltaTime());
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SHInputManager::UpdateInput(SHFrameRateController::GetRawDeltaTime());
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SHSceneManager::UpdateSceneManager();
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SHSceneManager::UpdateSceneManager();
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SHSceneManager::SceneUpdate(1/60.0f);
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SHSceneManager::SceneUpdate(0.016f);
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//#ifdef SHEDITOR
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//#endif
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//graphicsSystem->BeginRender();
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#ifdef SHEDITOR
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//SHADE::SHEditor::Update(0.16f);
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#endif
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//graphicsSystem->Run(1.0f);
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//graphicsSystem->EndRender();
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SHSystemManager::RunRoutines(false, 0.016f);
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SHSystemManager::RunRoutines(false, 0.016f);
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}
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}
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