Added Serialization/Deserialization #96

Merged
srishamharan merged 12 commits from SP3-8-serialization into main 2022-10-19 08:48:18 +08:00
5 changed files with 483 additions and 1 deletions

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@ -21,6 +21,8 @@
//#==============================================================# //#==============================================================#
#include <imgui.h> #include <imgui.h>
#include "Serialization/SHSerialization.h"
namespace SHADE namespace SHADE
{ {
@ -171,6 +173,10 @@ namespace SHADE
editor->selectedEntities.clear(); editor->selectedEntities.clear();
editor->selectedEntities.push_back(eid); editor->selectedEntities.push_back(eid);
} }
if(ImGui::Selectable("Copy"))
{
SHLOG_INFO(SHSerialization::SerializeEntitiesToString(editor->selectedEntities))
}
if(ImGui::Selectable(std::format("{} Delete", ICON_MD_DELETE).data())) if(ImGui::Selectable(std::format("{} Delete", ICON_MD_DELETE).data()))
{ {
SHEntityManager::DestroyEntity(eid); SHEntityManager::DestroyEntity(eid);

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@ -17,6 +17,8 @@
#include <imgui_internal.h> #include <imgui_internal.h>
#include <rttr/type> #include <rttr/type>
#include "Serialization/SHSerialization.h"
namespace SHADE namespace SHADE
{ {
constexpr ImGuiWindowFlags editorMenuBarFlags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | constexpr ImGuiWindowFlags editorMenuBarFlags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse |
@ -73,7 +75,14 @@ namespace SHADE
{ {
if (ImGui::BeginMenu("File")) if (ImGui::BeginMenu("File"))
{ {
if(ImGui::Selectable("Save"))
{
SHSerialization::SerializeSceneToFile("../../Assets/Scenes/Test.SHADE");
}
if(ImGui::Selectable("Load"))
{
SHSerialization::DeserializeSceneFromFile("../../Assets/Scenes/Test.SHADE");
}
ImGui::EndMenu(); ImGui::EndMenu();
} }
if(ImGui::BeginMenu("Edit")) if(ImGui::BeginMenu("Edit"))

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@ -0,0 +1,220 @@
#include "SHpch.h"
#include "SHSerializationHelper.hpp"
#include "SHSerialization.h"
#include <yaml-cpp/yaml.h>
#include "ECS_Base/Managers/SHEntityManager.h"
#include "Scene/SHSceneManager.h"
#include "Tools/SHException.h"
#include "Assets/SHAssetManager.h"
#include <fstream>
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Math/Transform/SHTransformComponent.h"
#include "Physics/Components/SHRigidBodyComponent.h"
namespace SHADE
{
void SHSerialization::SerializeSceneToFile(std::filesystem::path const& path)
{
YAML::Emitter out;
SerializeSceneToEmitter(out);
std::ofstream file(path.c_str());
if (file.good())
{
file << out.c_str();
file.close();
}
}
std::string SHSerialization::SerializeSceneToString()
{
YAML::Emitter out;
SerializeSceneToEmitter(out);
return std::basic_string<char>(out.c_str());
}
void SHSerialization::SerializeSceneToEmitter(YAML::Emitter& out)
{
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
auto root = sceneGraph.GetRoot();
SHASSERT(root != nullptr, "Root is null. Failed to serialize scene to node.");
auto const& children = root->GetChildren();
out << YAML::BeginSeq;
auto pred = [&out](SHSceneNode* node) {out << SerializeEntityToNode(node); };
sceneGraph.Traverse(pred);
//out << SerializeEntityToNode(child);
out << YAML::EndSeq;
}
static void DeserializeEntity(YAML::iterator& it, YAML::Node const& node, std::vector<EntityID>& createdEntities, EntityID parentEID = MAX_EID)
{
if (!node[EIDNode])
return;
EntityID eid = node[EIDNode].as<EntityID>();
std::string name = "Default";
if (node[EntityNameNode])
name = node[EntityNameNode].as<std::string>();
//Compile component IDs
const auto componentIDList = SHSerialization::GetComponentIDList(node[ComponentsNode]);
eid = SHEntityManager::CreateEntity(componentIDList, eid, name, parentEID);
createdEntities.push_back(eid);
if (node[NumberOfChildrenNode])
{
if(const int numOfChildren = node[NumberOfChildrenNode].as<int>(); numOfChildren > 0)
{
++it;
for (int i = 0; i < numOfChildren; ++i)
{
DeserializeEntity(it, (*it), createdEntities, eid);
if((i + 1) < numOfChildren)
++it;
}
}
}
}
void SHSerialization::DeserializeSceneFromFile(std::filesystem::path const& path)
{
//TODO:Shift to using XQ's FileIO
std::ifstream iFile;
iFile.exceptions(std::ifstream::failbit | std::ifstream::badbit);
std::string fileContent = "";
try
{
// Open file
// Read file's buffer contents into streams
iFile.open(path);
std::stringstream fileStream;
fileStream << iFile.rdbuf();
fileContent = fileStream.str();
// Close file handler
iFile.close();
}
catch (std::ifstream::failure e)
{
SHLOG_ERROR("Could not read file");
}
YAML::Node entities = YAML::Load(fileContent);
std::vector<EntityID> createdEntities{};
//Create Entities
for (auto it = entities.begin(); it != entities.end(); ++it)
{
DeserializeEntity(it, (*it), createdEntities);
}
//Initialize Entity
auto entityVecIt = createdEntities.begin();
for (auto it = entities.begin(); it != entities.end(); ++it)
{
InitializeEntity(*it, *entityVecIt++);
}
}
void SHSerialization::EmitEntity(SHSceneNode* entityNode, YAML::Emitter& out)
{
out << SerializeEntityToNode(entityNode);
auto const& children = entityNode->GetChildren();
for(auto const& child : children)
{
EmitEntity(child, out);
}
}
std::string SHSerialization::SerializeEntitiesToString(std::vector<EntityID> const& entities)
{
YAML::Emitter out;
YAML::Node node;
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
for (auto const& eid : entities)
{
auto entityNode = sceneGraph.GetNode(eid);
EmitEntity(entityNode, out);
}
return std::basic_string<char>(out.c_str());
}
void SHSerialization::SerializeEntityToFile(std::filesystem::path const& path)
{
}
YAML::Node SHSerialization::SerializeEntityToNode(SHSceneNode* sceneNode)
{
YAML::Node node;
auto eid = sceneNode->GetEntityID();
auto entity = SHEntityManager::GetEntityByID(eid);
if (!sceneNode || !entity)
{
node = YAML::Null;
return node;
}
node.SetStyle(YAML::EmitterStyle::Block);
node[EIDNode] = eid;
node[EntityNameNode] = entity->name;
node[IsActiveNode] = sceneNode->IsActive();
auto const& children = sceneNode->GetChildren();
node[NumberOfChildrenNode] = children.size();
YAML::Node components;
if (const auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid))
{
components[rttr::type::get<SHTransformComponent>().get_name().data()] = SHSerializationHelper::SerializeComponentToNode(transform);
}
if (const auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(eid))
{
components[rttr::type::get<SHRenderable>().get_name().data()] = SHSerializationHelper::SerializeComponentToNode(renderable);
}
if (const auto rigidbody = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(eid))
{
components[rttr::type::get<SHRigidBodyComponent>().get_name().data()] = SHSerializationHelper::SerializeComponentToNode(rigidbody);
}
node[ComponentsNode] = components;
return node;
}
template<typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
std::optional<ComponentTypeID> GetComponentID(YAML::Node const& componentNode)
{
if (componentNode[rttr::type::get<ComponentType>().get_name().data()])
return { SHFamilyID<SHComponent>::GetID<ComponentType>() };
else
return std::nullopt;
}
std::vector<ComponentTypeID> SHSerialization::GetComponentIDList(YAML::Node const& componentsNode)
{
std::vector<ComponentTypeID> componentIDList;
auto id = GetComponentID<SHTransformComponent>(componentsNode);
if (id.has_value())
componentIDList.push_back(id.value());
id = GetComponentID<SHRenderable>(componentsNode);
if (id.has_value())
componentIDList.push_back(id.value());
id = GetComponentID<SHRigidBodyComponent>(componentsNode);
if (id.has_value())
componentIDList.push_back(id.value());
return componentIDList;
}
void SHSerialization::InitializeEntity(YAML::Node const& entityNode, EntityID const& eid)
{
auto const componentsNode = entityNode[ComponentsNode];
if (!componentsNode)
return;
SHSerializationHelper::InitializeComponentFromNode<SHTransformComponent>(componentsNode, eid);
}
}

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@ -0,0 +1,43 @@
#pragma once
#include "SH_API.h"
#include <string>
#include <filesystem>
#include <ECS_Base/Components/SHComponent.h>
namespace YAML
{
class Emitter;
class Node;
}
namespace SHADE
{
class SHSceneNode;
constexpr const char* ComponentsNode = "Components";
constexpr const char* EntityNameNode = "Name";
constexpr const char* EIDNode = "EID";
constexpr const char* IsActiveNode = "IsActive";
constexpr const char* NumberOfChildrenNode = "NumberOfChildren";
struct SH_API SHSerialization
{
//TODO: change paths to resource ID
static void SerializeSceneToFile(std::filesystem::path const& path);
static std::string SerializeSceneToString();
static void SerializeSceneToEmitter(YAML::Emitter& out);
static void DeserializeSceneFromFile(std::filesystem::path const& path);
static void EmitEntity(SHSceneNode* entityNode, YAML::Emitter& out);
static std::string SerializeEntitiesToString(std::vector<EntityID> const& entities);
static void SerializeEntityToFile(std::filesystem::path const& path);
static YAML::Node SerializeEntityToNode(SHSceneNode* sceneNode);
static std::vector<ComponentTypeID> GetComponentIDList(YAML::Node const& componentsNode);
private:
static void InitializeEntity(YAML::Node const& entityNode, EntityID const& eid);
};
}

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@ -0,0 +1,204 @@
#pragma once
#include "ECS_Base/Components/SHComponent.h"
#include <yaml-cpp/yaml.h>
#include <rttr/registration>
#include "ECS_Base/Managers/SHComponentManager.h"
#include "Math/Vector/SHVec2.h"
#include "Math/Vector/SHVec3.h"
#include "Math/Vector/SHVec4.h"
namespace SHADE
{
struct SHSerializationHelper
{
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
static std::string SerializeComponentToString(ComponentType* component)
{
return std::string();
}
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
static void SerializeComponentToFile(ComponentType* component, std::filesystem::path const& path)
{
}
static YAML::Node RTTRToNode(const rttr::variant& var)
{
YAML::Node node;
auto varType = var.get_type();
if (varType == rttr::type::get<SHVec4>())
{
node.SetStyle(YAML::EmitterStyle::Flow);
node["X"] = var.convert<SHVec4>().x;
node["Y"] = var.convert<SHVec4>().y;
node["Z"] = var.convert<SHVec4>().z;
node["W"] = var.convert<SHVec4>().w;
}
else if (varType == rttr::type::get<SHVec3>())
{
node.SetStyle(YAML::EmitterStyle::Flow);
node["X"] = var.convert<SHVec3>().x;
node["Y"] = var.convert<SHVec3>().y;
node["Z"] = var.convert<SHVec3>().z;
}
else if (varType == rttr::type::get<SHVec2>())
{
node.SetStyle(YAML::EmitterStyle::Flow);
node["X"] = var.convert<SHVec3>().x;
node["Y"] = var.convert<SHVec3>().y;
}
else if (varType.is_arithmetic())
{
bool ok = false;
if (varType == rttr::type::get<bool>())
node = var.to_bool();
else if (varType == rttr::type::get<int8_t>())
node = var.to_int8(&ok);
else if (varType == rttr::type::get<int16_t>())
node = var.to_int16(&ok);
else if (varType == rttr::type::get<int32_t>())
node = var.to_int32(&ok);
else if (varType == rttr::type::get<int64_t>())
node = var.to_int64(&ok);
else if (varType == rttr::type::get<uint8_t>())
node = var.to_uint8(&ok);
else if (varType == rttr::type::get<uint16_t>())
node = var.to_uint16(&ok);
else if (varType == rttr::type::get<uint32_t>())
node = var.to_uint32(&ok);
else if (varType == rttr::type::get<uint64_t>())
node = var.to_uint64(&ok);
else if (varType == rttr::type::get<float>())
node = var.to_float(&ok);
else if (varType == rttr::type::get<double>())
node = var.to_double(&ok);
//else if (varType == rttr::type::get<char>()) //same as uint8_t
// node = var.to_uint8();
}
else if (varType.is_enumeration())
{
bool ok = false;
auto result = var.to_string(&ok);
if (ok)
{
node = var.to_string();
}
else
{
ok = false;
auto value = var.to_uint64(&ok);
if (ok)
node = value;
else
node = YAML::Null;
}
}
else
{
auto properties = var.get_type().get_properties();
for (auto property : properties)
{
node[property.get_name().data()] = RTTRToNode(property.get_value(var));
}
}
return node;
}
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
static YAML::Node SerializeComponentToNode(ComponentType* component)
{
YAML::Node node{};
if (!component)
return node;
auto componentType = rttr::type::get<ComponentType>();
node = RTTRToNode(*component);
return node;
}
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
static void InitializeProperty(ComponentType* component, rttr::property const& prop, YAML::Node const& propertyNode)
{
auto propType = prop.get_type();
if (propType == rttr::type::get<SHVec4>())
{
SHVec4 vec{ propertyNode["X"].as<float>(), propertyNode["Y"].as<float>(), propertyNode["Z"].as<float>(), propertyNode["W"].as<float>() };
prop.set_value(component, vec);
}
else if (propType == rttr::type::get<SHVec3>())
{
SHVec3 vec{ propertyNode["X"].as<float>(), propertyNode["Y"].as<float>(), propertyNode["Z"].as<float>() };
prop.set_value(component, vec);
}
else if (propType == rttr::type::get<SHVec2>())
{
SHVec2 vec{ propertyNode["X"].as<float>(), propertyNode["Y"].as<float>() };
prop.set_value(component, vec);
}
else if (propType.is_arithmetic())
{
bool ok = false;
if (propType == rttr::type::get<bool>())
prop.set_value(component, propertyNode.as<bool>());
else if (propType == rttr::type::get<int8_t>())
prop.set_value(component, propertyNode.as<int8_t>());
else if (propType == rttr::type::get<int16_t>())
prop.set_value(component, propertyNode.as<int16_t>());
else if (propType == rttr::type::get<int32_t>())
prop.set_value(component, propertyNode.as<int32_t>());
else if (propType == rttr::type::get<int64_t>())
prop.set_value(component, propertyNode.as<int64_t>());
else if (propType == rttr::type::get<uint8_t>())
prop.set_value(component, propertyNode.as<uint8_t>());
else if (propType == rttr::type::get<uint16_t>())
prop.set_value(component, propertyNode.as<uint16_t>());
else if (propType == rttr::type::get<uint32_t>())
prop.set_value(component, propertyNode.as<uint32_t>());
else if (propType == rttr::type::get<uint64_t>())
prop.set_value(component, propertyNode.as<uint64_t>());
else if (propType == rttr::type::get<float>())
prop.set_value(component, propertyNode.as<float>());
else if (propType == rttr::type::get<double>())
prop.set_value(component, propertyNode.as<double>());
}
else if (propType.is_enumeration())
{
auto enumAlign = prop.get_enumeration();
prop.set_value(component, enumAlign.name_to_value(propertyNode.as<std::string>()));
}
else
{
auto properties = propType.get_properties();
for (auto property : properties)
{
InitializeProperty(component, property, propertyNode[property.get_name().data()]);
}
}
}
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
static void InitializeComponentFromNode(YAML::Node const& componentsNode, EntityID const& eid)
{
auto component = SHComponentManager::GetComponent_s<ComponentType>(eid);
if (componentsNode.IsNull() && !component)
return;
auto rttrType = rttr::type::get<ComponentType>();
auto componentNode = componentsNode[rttrType.get_name().data()];
if (componentsNode.IsNull())
return;
auto properties = rttrType.get_properties();
for (auto const& prop : properties)
{
if (componentNode[prop.get_name().data()])
{
InitializeProperty<ComponentType>(component, prop, componentNode[prop.get_name().data()]);
}
}
}
};
}