Added Serialization/Deserialization #96
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@ -21,6 +21,8 @@
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//#==============================================================#
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//#==============================================================#
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#include <imgui.h>
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#include <imgui.h>
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#include "Serialization/SHSerialization.h"
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namespace SHADE
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namespace SHADE
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{
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{
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@ -171,6 +173,10 @@ namespace SHADE
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editor->selectedEntities.clear();
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editor->selectedEntities.clear();
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editor->selectedEntities.push_back(eid);
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editor->selectedEntities.push_back(eid);
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}
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}
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if(ImGui::Selectable("Copy"))
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{
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SHLOG_INFO(SHSerialization::SerializeEntitiesToString(editor->selectedEntities))
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}
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if(ImGui::Selectable(std::format("{} Delete", ICON_MD_DELETE).data()))
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if(ImGui::Selectable(std::format("{} Delete", ICON_MD_DELETE).data()))
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{
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{
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SHEntityManager::DestroyEntity(eid);
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SHEntityManager::DestroyEntity(eid);
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@ -17,6 +17,8 @@
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#include <imgui_internal.h>
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#include <imgui_internal.h>
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#include <rttr/type>
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#include <rttr/type>
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#include "Serialization/SHSerialization.h"
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namespace SHADE
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namespace SHADE
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{
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{
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constexpr ImGuiWindowFlags editorMenuBarFlags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse |
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constexpr ImGuiWindowFlags editorMenuBarFlags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse |
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@ -73,7 +75,14 @@ namespace SHADE
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{
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{
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if (ImGui::BeginMenu("File"))
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if (ImGui::BeginMenu("File"))
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{
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{
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if(ImGui::Selectable("Save"))
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{
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SHSerialization::SerializeSceneToFile("../../Assets/Scenes/Test.SHADE");
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}
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if(ImGui::Selectable("Load"))
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{
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SHSerialization::DeserializeSceneFromFile("../../Assets/Scenes/Test.SHADE");
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}
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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if(ImGui::BeginMenu("Edit"))
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if(ImGui::BeginMenu("Edit"))
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@ -0,0 +1,220 @@
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#include "SHpch.h"
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#include "SHSerializationHelper.hpp"
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#include "SHSerialization.h"
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#include <yaml-cpp/yaml.h>
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#include "ECS_Base/Managers/SHEntityManager.h"
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#include "Scene/SHSceneManager.h"
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#include "Tools/SHException.h"
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#include "Assets/SHAssetManager.h"
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#include <fstream>
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#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
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#include "Math/Transform/SHTransformComponent.h"
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#include "Physics/Components/SHRigidBodyComponent.h"
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namespace SHADE
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{
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void SHSerialization::SerializeSceneToFile(std::filesystem::path const& path)
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{
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YAML::Emitter out;
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SerializeSceneToEmitter(out);
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std::ofstream file(path.c_str());
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if (file.good())
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{
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file << out.c_str();
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file.close();
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}
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}
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std::string SHSerialization::SerializeSceneToString()
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{
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YAML::Emitter out;
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SerializeSceneToEmitter(out);
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return std::basic_string<char>(out.c_str());
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}
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void SHSerialization::SerializeSceneToEmitter(YAML::Emitter& out)
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{
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auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
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auto root = sceneGraph.GetRoot();
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SHASSERT(root != nullptr, "Root is null. Failed to serialize scene to node.");
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auto const& children = root->GetChildren();
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out << YAML::BeginSeq;
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auto pred = [&out](SHSceneNode* node) {out << SerializeEntityToNode(node); };
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sceneGraph.Traverse(pred);
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//out << SerializeEntityToNode(child);
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out << YAML::EndSeq;
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}
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static void DeserializeEntity(YAML::iterator& it, YAML::Node const& node, std::vector<EntityID>& createdEntities, EntityID parentEID = MAX_EID)
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{
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if (!node[EIDNode])
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return;
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EntityID eid = node[EIDNode].as<EntityID>();
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std::string name = "Default";
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if (node[EntityNameNode])
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name = node[EntityNameNode].as<std::string>();
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//Compile component IDs
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const auto componentIDList = SHSerialization::GetComponentIDList(node[ComponentsNode]);
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eid = SHEntityManager::CreateEntity(componentIDList, eid, name, parentEID);
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createdEntities.push_back(eid);
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if (node[NumberOfChildrenNode])
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{
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if(const int numOfChildren = node[NumberOfChildrenNode].as<int>(); numOfChildren > 0)
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{
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++it;
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for (int i = 0; i < numOfChildren; ++i)
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{
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DeserializeEntity(it, (*it), createdEntities, eid);
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if((i + 1) < numOfChildren)
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++it;
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}
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}
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}
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}
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void SHSerialization::DeserializeSceneFromFile(std::filesystem::path const& path)
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{
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//TODO:Shift to using XQ's FileIO
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std::ifstream iFile;
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iFile.exceptions(std::ifstream::failbit | std::ifstream::badbit);
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std::string fileContent = "";
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try
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{
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// Open file
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// Read file's buffer contents into streams
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iFile.open(path);
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std::stringstream fileStream;
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fileStream << iFile.rdbuf();
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fileContent = fileStream.str();
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// Close file handler
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iFile.close();
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}
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catch (std::ifstream::failure e)
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{
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SHLOG_ERROR("Could not read file");
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}
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YAML::Node entities = YAML::Load(fileContent);
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std::vector<EntityID> createdEntities{};
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//Create Entities
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for (auto it = entities.begin(); it != entities.end(); ++it)
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{
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DeserializeEntity(it, (*it), createdEntities);
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}
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//Initialize Entity
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auto entityVecIt = createdEntities.begin();
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for (auto it = entities.begin(); it != entities.end(); ++it)
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{
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InitializeEntity(*it, *entityVecIt++);
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}
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}
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void SHSerialization::EmitEntity(SHSceneNode* entityNode, YAML::Emitter& out)
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{
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out << SerializeEntityToNode(entityNode);
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auto const& children = entityNode->GetChildren();
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for(auto const& child : children)
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{
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EmitEntity(child, out);
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}
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}
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std::string SHSerialization::SerializeEntitiesToString(std::vector<EntityID> const& entities)
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{
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YAML::Emitter out;
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YAML::Node node;
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auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
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for (auto const& eid : entities)
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{
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auto entityNode = sceneGraph.GetNode(eid);
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EmitEntity(entityNode, out);
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}
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return std::basic_string<char>(out.c_str());
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}
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void SHSerialization::SerializeEntityToFile(std::filesystem::path const& path)
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{
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}
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YAML::Node SHSerialization::SerializeEntityToNode(SHSceneNode* sceneNode)
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{
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YAML::Node node;
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auto eid = sceneNode->GetEntityID();
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auto entity = SHEntityManager::GetEntityByID(eid);
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if (!sceneNode || !entity)
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{
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node = YAML::Null;
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return node;
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}
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node.SetStyle(YAML::EmitterStyle::Block);
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node[EIDNode] = eid;
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node[EntityNameNode] = entity->name;
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node[IsActiveNode] = sceneNode->IsActive();
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auto const& children = sceneNode->GetChildren();
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node[NumberOfChildrenNode] = children.size();
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YAML::Node components;
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if (const auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid))
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{
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components[rttr::type::get<SHTransformComponent>().get_name().data()] = SHSerializationHelper::SerializeComponentToNode(transform);
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}
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if (const auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(eid))
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{
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components[rttr::type::get<SHRenderable>().get_name().data()] = SHSerializationHelper::SerializeComponentToNode(renderable);
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}
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if (const auto rigidbody = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(eid))
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{
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components[rttr::type::get<SHRigidBodyComponent>().get_name().data()] = SHSerializationHelper::SerializeComponentToNode(rigidbody);
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}
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node[ComponentsNode] = components;
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return node;
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}
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template<typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
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std::optional<ComponentTypeID> GetComponentID(YAML::Node const& componentNode)
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{
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if (componentNode[rttr::type::get<ComponentType>().get_name().data()])
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return { SHFamilyID<SHComponent>::GetID<ComponentType>() };
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else
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return std::nullopt;
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}
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std::vector<ComponentTypeID> SHSerialization::GetComponentIDList(YAML::Node const& componentsNode)
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{
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std::vector<ComponentTypeID> componentIDList;
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auto id = GetComponentID<SHTransformComponent>(componentsNode);
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if (id.has_value())
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componentIDList.push_back(id.value());
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id = GetComponentID<SHRenderable>(componentsNode);
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if (id.has_value())
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componentIDList.push_back(id.value());
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id = GetComponentID<SHRigidBodyComponent>(componentsNode);
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if (id.has_value())
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componentIDList.push_back(id.value());
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return componentIDList;
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}
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void SHSerialization::InitializeEntity(YAML::Node const& entityNode, EntityID const& eid)
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{
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auto const componentsNode = entityNode[ComponentsNode];
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if (!componentsNode)
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return;
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SHSerializationHelper::InitializeComponentFromNode<SHTransformComponent>(componentsNode, eid);
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}
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}
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@ -0,0 +1,43 @@
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#pragma once
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#include "SH_API.h"
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#include <string>
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#include <filesystem>
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#include <ECS_Base/Components/SHComponent.h>
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namespace YAML
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{
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class Emitter;
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class Node;
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}
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namespace SHADE
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{
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class SHSceneNode;
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constexpr const char* ComponentsNode = "Components";
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constexpr const char* EntityNameNode = "Name";
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constexpr const char* EIDNode = "EID";
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constexpr const char* IsActiveNode = "IsActive";
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constexpr const char* NumberOfChildrenNode = "NumberOfChildren";
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struct SH_API SHSerialization
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{
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//TODO: change paths to resource ID
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static void SerializeSceneToFile(std::filesystem::path const& path);
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static std::string SerializeSceneToString();
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static void SerializeSceneToEmitter(YAML::Emitter& out);
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static void DeserializeSceneFromFile(std::filesystem::path const& path);
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static void EmitEntity(SHSceneNode* entityNode, YAML::Emitter& out);
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static std::string SerializeEntitiesToString(std::vector<EntityID> const& entities);
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static void SerializeEntityToFile(std::filesystem::path const& path);
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static YAML::Node SerializeEntityToNode(SHSceneNode* sceneNode);
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static std::vector<ComponentTypeID> GetComponentIDList(YAML::Node const& componentsNode);
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private:
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static void InitializeEntity(YAML::Node const& entityNode, EntityID const& eid);
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};
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}
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@ -0,0 +1,204 @@
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#pragma once
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#include "ECS_Base/Components/SHComponent.h"
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#include <yaml-cpp/yaml.h>
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#include <rttr/registration>
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#include "ECS_Base/Managers/SHComponentManager.h"
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#include "Math/Vector/SHVec2.h"
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#include "Math/Vector/SHVec3.h"
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#include "Math/Vector/SHVec4.h"
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|
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namespace SHADE
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{
|
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struct SHSerializationHelper
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{
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template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
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static std::string SerializeComponentToString(ComponentType* component)
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{
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return std::string();
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}
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|
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template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
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static void SerializeComponentToFile(ComponentType* component, std::filesystem::path const& path)
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||||||
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{
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}
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|
||||||
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static YAML::Node RTTRToNode(const rttr::variant& var)
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{
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YAML::Node node;
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auto varType = var.get_type();
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if (varType == rttr::type::get<SHVec4>())
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{
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node.SetStyle(YAML::EmitterStyle::Flow);
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node["X"] = var.convert<SHVec4>().x;
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node["Y"] = var.convert<SHVec4>().y;
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node["Z"] = var.convert<SHVec4>().z;
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node["W"] = var.convert<SHVec4>().w;
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}
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||||||
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else if (varType == rttr::type::get<SHVec3>())
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||||||
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{
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node.SetStyle(YAML::EmitterStyle::Flow);
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||||||
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node["X"] = var.convert<SHVec3>().x;
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||||||
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node["Y"] = var.convert<SHVec3>().y;
|
||||||
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node["Z"] = var.convert<SHVec3>().z;
|
||||||
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}
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||||||
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else if (varType == rttr::type::get<SHVec2>())
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||||||
|
{
|
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node.SetStyle(YAML::EmitterStyle::Flow);
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||||||
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node["X"] = var.convert<SHVec3>().x;
|
||||||
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node["Y"] = var.convert<SHVec3>().y;
|
||||||
|
}
|
||||||
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else if (varType.is_arithmetic())
|
||||||
|
{
|
||||||
|
bool ok = false;
|
||||||
|
if (varType == rttr::type::get<bool>())
|
||||||
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node = var.to_bool();
|
||||||
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else if (varType == rttr::type::get<int8_t>())
|
||||||
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node = var.to_int8(&ok);
|
||||||
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else if (varType == rttr::type::get<int16_t>())
|
||||||
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node = var.to_int16(&ok);
|
||||||
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else if (varType == rttr::type::get<int32_t>())
|
||||||
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node = var.to_int32(&ok);
|
||||||
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else if (varType == rttr::type::get<int64_t>())
|
||||||
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node = var.to_int64(&ok);
|
||||||
|
else if (varType == rttr::type::get<uint8_t>())
|
||||||
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node = var.to_uint8(&ok);
|
||||||
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else if (varType == rttr::type::get<uint16_t>())
|
||||||
|
node = var.to_uint16(&ok);
|
||||||
|
else if (varType == rttr::type::get<uint32_t>())
|
||||||
|
node = var.to_uint32(&ok);
|
||||||
|
else if (varType == rttr::type::get<uint64_t>())
|
||||||
|
node = var.to_uint64(&ok);
|
||||||
|
else if (varType == rttr::type::get<float>())
|
||||||
|
node = var.to_float(&ok);
|
||||||
|
else if (varType == rttr::type::get<double>())
|
||||||
|
node = var.to_double(&ok);
|
||||||
|
//else if (varType == rttr::type::get<char>()) //same as uint8_t
|
||||||
|
// node = var.to_uint8();
|
||||||
|
}
|
||||||
|
else if (varType.is_enumeration())
|
||||||
|
{
|
||||||
|
bool ok = false;
|
||||||
|
auto result = var.to_string(&ok);
|
||||||
|
if (ok)
|
||||||
|
{
|
||||||
|
node = var.to_string();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ok = false;
|
||||||
|
auto value = var.to_uint64(&ok);
|
||||||
|
if (ok)
|
||||||
|
node = value;
|
||||||
|
else
|
||||||
|
node = YAML::Null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
auto properties = var.get_type().get_properties();
|
||||||
|
for (auto property : properties)
|
||||||
|
{
|
||||||
|
node[property.get_name().data()] = RTTRToNode(property.get_value(var));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return node;
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
||||||
|
static YAML::Node SerializeComponentToNode(ComponentType* component)
|
||||||
|
{
|
||||||
|
YAML::Node node{};
|
||||||
|
if (!component)
|
||||||
|
return node;
|
||||||
|
|
||||||
|
auto componentType = rttr::type::get<ComponentType>();
|
||||||
|
node = RTTRToNode(*component);
|
||||||
|
|
||||||
|
return node;
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
||||||
|
static void InitializeProperty(ComponentType* component, rttr::property const& prop, YAML::Node const& propertyNode)
|
||||||
|
{
|
||||||
|
auto propType = prop.get_type();
|
||||||
|
if (propType == rttr::type::get<SHVec4>())
|
||||||
|
{
|
||||||
|
SHVec4 vec{ propertyNode["X"].as<float>(), propertyNode["Y"].as<float>(), propertyNode["Z"].as<float>(), propertyNode["W"].as<float>() };
|
||||||
|
prop.set_value(component, vec);
|
||||||
|
}
|
||||||
|
else if (propType == rttr::type::get<SHVec3>())
|
||||||
|
{
|
||||||
|
SHVec3 vec{ propertyNode["X"].as<float>(), propertyNode["Y"].as<float>(), propertyNode["Z"].as<float>() };
|
||||||
|
prop.set_value(component, vec);
|
||||||
|
}
|
||||||
|
else if (propType == rttr::type::get<SHVec2>())
|
||||||
|
{
|
||||||
|
SHVec2 vec{ propertyNode["X"].as<float>(), propertyNode["Y"].as<float>() };
|
||||||
|
prop.set_value(component, vec);
|
||||||
|
}
|
||||||
|
else if (propType.is_arithmetic())
|
||||||
|
{
|
||||||
|
bool ok = false;
|
||||||
|
if (propType == rttr::type::get<bool>())
|
||||||
|
prop.set_value(component, propertyNode.as<bool>());
|
||||||
|
else if (propType == rttr::type::get<int8_t>())
|
||||||
|
prop.set_value(component, propertyNode.as<int8_t>());
|
||||||
|
else if (propType == rttr::type::get<int16_t>())
|
||||||
|
prop.set_value(component, propertyNode.as<int16_t>());
|
||||||
|
else if (propType == rttr::type::get<int32_t>())
|
||||||
|
prop.set_value(component, propertyNode.as<int32_t>());
|
||||||
|
else if (propType == rttr::type::get<int64_t>())
|
||||||
|
prop.set_value(component, propertyNode.as<int64_t>());
|
||||||
|
else if (propType == rttr::type::get<uint8_t>())
|
||||||
|
prop.set_value(component, propertyNode.as<uint8_t>());
|
||||||
|
else if (propType == rttr::type::get<uint16_t>())
|
||||||
|
prop.set_value(component, propertyNode.as<uint16_t>());
|
||||||
|
else if (propType == rttr::type::get<uint32_t>())
|
||||||
|
prop.set_value(component, propertyNode.as<uint32_t>());
|
||||||
|
else if (propType == rttr::type::get<uint64_t>())
|
||||||
|
prop.set_value(component, propertyNode.as<uint64_t>());
|
||||||
|
else if (propType == rttr::type::get<float>())
|
||||||
|
prop.set_value(component, propertyNode.as<float>());
|
||||||
|
else if (propType == rttr::type::get<double>())
|
||||||
|
prop.set_value(component, propertyNode.as<double>());
|
||||||
|
}
|
||||||
|
else if (propType.is_enumeration())
|
||||||
|
{
|
||||||
|
auto enumAlign = prop.get_enumeration();
|
||||||
|
prop.set_value(component, enumAlign.name_to_value(propertyNode.as<std::string>()));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
auto properties = propType.get_properties();
|
||||||
|
for (auto property : properties)
|
||||||
|
{
|
||||||
|
InitializeProperty(component, property, propertyNode[property.get_name().data()]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
||||||
|
static void InitializeComponentFromNode(YAML::Node const& componentsNode, EntityID const& eid)
|
||||||
|
{
|
||||||
|
auto component = SHComponentManager::GetComponent_s<ComponentType>(eid);
|
||||||
|
if (componentsNode.IsNull() && !component)
|
||||||
|
return;
|
||||||
|
auto rttrType = rttr::type::get<ComponentType>();
|
||||||
|
auto componentNode = componentsNode[rttrType.get_name().data()];
|
||||||
|
if (componentsNode.IsNull())
|
||||||
|
return;
|
||||||
|
auto properties = rttrType.get_properties();
|
||||||
|
for (auto const& prop : properties)
|
||||||
|
{
|
||||||
|
if (componentNode[prop.get_name().data()])
|
||||||
|
{
|
||||||
|
InitializeProperty<ComponentType>(component, prop, componentNode[prop.get_name().data()]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
}
|
Loading…
Reference in New Issue