SHADE_Y3/SHADE_Engine/src
SHAM-DP 96d73ca626 added ifdef check for editor 2023-03-03 20:06:58 +08:00
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Animation Pushed scene change and animator component bug fix for models without rigs 2023-02-04 02:32:35 +08:00
Assets Reload of recompiled data 2023-02-23 13:49:21 +08:00
AudioSystem Add Set audio param with label functionality 2023-03-03 18:13:35 +08:00
Camera Rotates target offset based on camera arm's rotation 2023-03-02 02:06:25 +08:00
Common Fixed Trajectory Rendering 2023-03-02 15:29:24 +08:00
ECS_Base WIP collision 2023-02-04 00:17:29 +08:00
Editor added ifdef check for editor 2023-03-03 20:06:58 +08:00
Engine Shifted ECS_Base out of Engine Folder 2022-09-13 13:49:24 +08:00
Events Merge branch 'main' into SP3-1-Rendering 2023-02-24 17:18:40 +08:00
FRC FRC fix, stealfood popup almost done and reset dt when load 2023-02-28 21:42:05 +08:00
Filesystem Added warning line to check for existing path 2023-01-30 19:55:42 +08:00
Graphics Fix showcursor 2023-03-03 16:52:43 +08:00
Input Controller, Bindings and Mouse Centre via C# 2023-02-22 23:50:39 +08:00
Math Fixed collider shape serialisation 2023-02-02 20:15:59 +08:00
Meta Imported Application, Engine, Scene Manager, Test Scene from 200 2022-09-08 11:48:32 +08:00
Physics Potential fix to physics collision states being incorrect 2023-02-04 15:18:15 +08:00
Reflection Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
Resource GetGraphicsPipeline now takes in a subpass (thanks KW) 2023-02-28 19:47:52 +08:00
Scene Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
Scripting Fixed button events only working once 2023-02-23 13:39:09 +08:00
Serialization Merge branch 'main' into PlayerController 2023-03-02 17:33:42 +08:00
Tools Merge branch 'main' into SP3-4-Editor 2023-01-17 21:02:01 +08:00
UI Replaced How to play screen and credits placeholder 2023-03-02 03:01:24 +08:00
SHCommonTypes.h Added SHCommonTypes header file 2022-09-15 01:51:04 +08:00
SH_API.h Converted SHADE_Engine to a DLL project and exported common use classes 2022-09-13 21:08:13 +08:00
SHpch.cpp Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog 2022-09-08 12:51:23 +08:00
SHpch.h Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00