SHADE_Y3/SHADE_Engine/src
Kah Wei 57df4e2905 Fixed awake() and start() getting called before all objects are loaded when changing scenes 2022-11-23 20:36:28 +08:00
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Assets Added recognition for material and prefab types when generating meta files 2022-11-22 21:54:51 +08:00
AudioSystem added the new banks 2022-11-18 17:04:06 +08:00
Camera Added a targetOffset for camera arm 2022-11-23 18:27:54 +08:00
Common SP3-107 SP3-108 2022-09-13 16:34:05 +08:00
ECS_Base Bug fixes 2022-11-22 11:32:19 +08:00
Editor Merge branch 'main' into SP3-20-UI-System 2022-11-22 20:39:39 +08:00
Engine Shifted ECS_Base out of Engine Folder 2022-09-13 13:49:24 +08:00
Events Added Add and Remove Child Events to SceneGraph 2022-11-10 09:06:38 +08:00
FRC Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00
Filesystem Accounted for texture compilation 2022-11-14 21:18:36 +08:00
Graphics Added potential fix for Vulkan buffer creation crashes from SHBatch 2022-11-23 19:30:51 +08:00
Input Zero out arrays for input manager 2022-11-02 16:14:26 +08:00
Math Added Vector rotation with Quaternions 2022-11-23 14:56:20 +08:00
Meta Imported Application, Engine, Scene Manager, Test Scene from 200 2022-09-08 11:48:32 +08:00
Physics Fixed...another..bug...:( 2022-11-23 16:56:25 +08:00
Reflection Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
Resource Renamed Mesh and Font structs in Managed to MeshAsset and FontAsset and reworked them to be a abstraction for asset IDs 2022-11-22 16:51:07 +08:00
Scene Fixed awake() and start() getting called before all objects are loaded when changing scenes 2022-11-23 20:36:28 +08:00
Scripting Physics works without SHEDITOR defines. Mass is temporarily auto computed. 2022-11-21 19:59:32 +08:00
Serialization Merge branch 'main' into SP3-20-UI-System 2022-11-22 20:39:39 +08:00
Tools Removed old SHLog trace methods 2022-11-15 16:22:16 +08:00
UI Fix for Canvas scaler 2022-11-22 21:03:53 +08:00
SHCommonTypes.h Added SHCommonTypes header file 2022-09-15 01:51:04 +08:00
SH_API.h Converted SHADE_Engine to a DLL project and exported common use classes 2022-09-13 21:08:13 +08:00
SHpch.cpp Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog 2022-09-08 12:51:23 +08:00
SHpch.h Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00