.. |
UT_PlayerCaughtState.cs
|
added more audio and tidy up folder
|
2022-11-26 08:28:37 +08:00 |
UT_PlayerCaughtState.cs.shmeta
|
added more audio and tidy up folder
|
2022-11-26 08:28:37 +08:00 |
UT_PlayerFallState.cs
|
added more audio and tidy up folder
|
2022-11-26 08:28:37 +08:00 |
UT_PlayerFallState.cs.shmeta
|
added more audio and tidy up folder
|
2022-11-26 08:28:37 +08:00 |
UT_PlayerIdleState.cs
|
WIP for animations
|
2023-03-10 19:40:48 +08:00 |
UT_PlayerIdleState.cs.shmeta
|
added more audio and tidy up folder
|
2022-11-26 08:28:37 +08:00 |
UT_PlayerJumpState.cs
|
added animation for the other scenes
|
2023-03-11 11:07:21 +08:00 |
UT_PlayerJumpState.cs.shmeta
|
added more audio and tidy up folder
|
2022-11-26 08:28:37 +08:00 |
UT_PlayerLandState.cs
|
added more audio and tidy up folder
|
2022-11-26 08:28:37 +08:00 |
UT_PlayerLandState.cs.shmeta
|
added more audio and tidy up folder
|
2022-11-26 08:28:37 +08:00 |
UT_PlayerRunState.cs
|
WIP for animations
|
2023-03-10 19:40:48 +08:00 |
UT_PlayerRunState.cs.shmeta
|
added more audio and tidy up folder
|
2022-11-26 08:28:37 +08:00 |
UT_PlayerWalkState.cs
|
WIP for animations
|
2023-03-10 19:40:48 +08:00 |
UT_PlayerWalkState.cs.shmeta
|
added more audio and tidy up folder
|
2022-11-26 08:28:37 +08:00 |