..
Anim_VS.glsl
Merge branch 'main' into SP3-17-animation-system
2023-01-30 14:57:46 +08:00
Anim_VS.shshaderb
Forgot to commit shader binary
2023-01-30 14:58:52 +08:00
Anim_VS.shshaderb.shmeta
Added bone animation supported vertex shader
2023-01-04 18:20:04 +08:00
DebugDrawMesh_VS.glsl
WIP
2022-12-28 20:47:20 +08:00
DebugDrawMesh_VS.shshaderb
WIP
2022-12-28 20:47:20 +08:00
DebugDrawMesh_VS.shshaderb.shmeta
Reworked DebugDraw system (only lines now)
2022-12-14 01:20:12 +08:00
DebugDraw_FS.glsl
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
DebugDraw_FS.shshaderb
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
DebugDraw_FS.shshaderb.shmeta
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
DebugDraw_VS.glsl
WIP
2022-12-28 20:47:20 +08:00
DebugDraw_VS.shshaderb
WIP
2022-12-28 20:47:20 +08:00
DebugDraw_VS.shshaderb.shmeta
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
DeferredComposite_CS.glsl
Implemented different shadow mapping technique
2023-02-15 21:34:22 +08:00
DeferredComposite_CS.shshaderb
Implemented different shadow mapping technique
2023-02-15 21:34:22 +08:00
DeferredComposite_CS.shshaderb.shmeta
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
Kirsch_CS.glsl
WIP
2022-12-28 20:47:20 +08:00
Kirsch_CS.shshaderb
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
Kirsch_CS.shshaderb.shmeta
Reverted back to old asset IDs
2022-10-30 00:07:02 +08:00
Normals_FS.glsl
WIP
2022-12-28 20:47:20 +08:00
Normals_FS.shshaderb
WIP
2022-12-28 20:47:20 +08:00
Normals_FS.shshaderb.shmeta
WIP Runtime Material Editing support
2022-11-16 09:06:29 +08:00
PureCopy_CS.glsl
WIP
2022-12-28 20:47:20 +08:00
PureCopy_CS.shshaderb
WIP
2022-12-28 20:47:20 +08:00
PureCopy_CS.shshaderb.shmeta
Reverted back to old asset IDs
2022-10-30 00:07:02 +08:00
SSAOBlur_CS.glsl
WIP
2022-12-28 20:47:20 +08:00
SSAOBlur_CS.shshaderb
WIP
2022-12-28 20:47:20 +08:00
SSAOBlur_CS.shshaderb.shmeta
new SHMETA
2022-11-02 15:05:34 +08:00
SSAO_CS.glsl
WIP
2022-12-28 20:47:20 +08:00
SSAO_CS.shshaderb
WIP
2022-12-28 20:47:20 +08:00
SSAO_CS.shshaderb.shmeta
new SHMETA
2022-11-02 15:05:34 +08:00
ShadowMap_FS.glsl
Implemented different shadow mapping technique
2023-02-15 21:34:22 +08:00
ShadowMap_FS.shshaderb
Implemented different shadow mapping technique
2023-02-15 21:34:22 +08:00
ShadowMap_FS.shshaderb.shmeta
Shadows update
2023-02-03 20:16:42 +08:00
ShadowMap_VS.glsl
Shadow map WIP
2023-01-07 07:42:42 +08:00
ShadowMap_VS.shshaderb
Shadow map WIP
2023-01-07 07:42:42 +08:00
ShadowMap_VS.shshaderb.shmeta
Shadow map WIP
2023-01-07 07:42:42 +08:00
TestCube_FS.glsl
Merge branch 'main' into SP3-17-animation-system
2023-01-30 14:57:46 +08:00
TestCube_FS.shshaderb
Shadows WIP
2023-01-11 08:25:38 +08:00
TestCube_FS.shshaderb.shmeta
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
TestCube_Tile_FS.glsl
WIP
2022-12-28 20:47:20 +08:00
TestCube_Tile_FS.shshaderb
WIP
2022-12-28 20:47:20 +08:00
TestCube_Tile_FS.shshaderb.shmeta
Added VS and FS shaders to tile singular textures
2022-11-23 13:02:33 +08:00
TestCube_Tile_VS.glsl
WIP
2022-12-28 20:47:20 +08:00
TestCube_Tile_VS.shshaderb
WIP
2022-12-28 20:47:20 +08:00
TestCube_Tile_VS.shshaderb.shmeta
Added VS and FS shaders to tile singular textures
2022-11-23 13:02:33 +08:00
TestCube_VS.glsl
Merge branch 'main' into SP3-17-animation-system
2023-01-30 14:57:46 +08:00
TestCube_VS.shshaderb
Merge branch 'main' into SP3-17-animation-system
2023-01-30 14:57:46 +08:00
TestCube_VS.shshaderb.shmeta
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
Text_FS.glsl
WIP
2022-12-28 20:47:20 +08:00
Text_FS.shshaderb
WIP
2022-12-28 20:47:20 +08:00
Text_FS.shshaderb.shmeta
Text Rendering WIP
2022-11-10 16:59:26 +08:00
Text_VS.glsl
WIP
2022-12-28 20:47:20 +08:00
Text_VS.shshaderb
WIP
2022-12-28 20:47:20 +08:00
Text_VS.shshaderb.shmeta
Text Rendering WIP
2022-11-10 16:59:26 +08:00
ToSwapchain_FS.glsl
WIP
2022-12-28 20:47:20 +08:00
ToSwapchain_FS.shshaderb
WIP
2022-12-28 20:47:20 +08:00
ToSwapchain_FS.shshaderb.shmeta
Write to swapchain image without SHEDITOR defined WIP
2022-11-22 09:05:56 +08:00
ToSwapchain_VS.glsl
Added functionality for graphics system to render to swapchain image
2022-11-22 10:10:26 +08:00
ToSwapchain_VS.shshaderb
Added functionality for graphics system to render to swapchain image
2022-11-22 10:10:26 +08:00
ToSwapchain_VS.shshaderb.shmeta
Write to swapchain image without SHEDITOR defined WIP
2022-11-22 09:05:56 +08:00
Trajectory_FS.glsl
Trajectory rendering WIP
2023-02-17 00:53:45 +08:00
Trajectory_FS.shshaderb
Trajectory Rendering WIP
2023-02-17 13:48:14 +08:00
Trajectory_FS.shshaderb.shmeta
Trajectory Rendering WIP
2023-02-17 13:48:14 +08:00
Trajectory_VS.glsl
Trajectory Rendering WIP
2023-02-17 13:48:14 +08:00
Trajectory_VS.shshaderb
Trajectory Rendering WIP
2023-02-17 13:48:14 +08:00
Trajectory_VS.shshaderb.shmeta
Trajectory Rendering WIP
2023-02-17 13:48:14 +08:00
UI_FS.glsl
Added start game button. Texture changing for buttons now only change when necessary
2023-02-03 22:44:02 +08:00
UI_FS.shshaderb
Added start game button. Texture changing for buttons now only change when necessary
2023-02-03 22:44:02 +08:00
UI_FS.shshaderb.shmeta
UI WIP
2022-11-18 22:03:21 +08:00
UI_VS.glsl
WIP
2022-12-28 20:47:20 +08:00
UI_VS.shshaderb
WIP
2022-12-28 20:47:20 +08:00
UI_VS.shshaderb.shmeta
UI WIP
2022-11-18 22:03:21 +08:00