SHADE_Y3/Assets/Scripts/Gameplay/Item/SC_Item.cs

64 lines
1.3 KiB
C#

using SHADE;
using System;
public class Item : Script
{
public enum ItemCategory
{
LIGHT,
MEDIUM,
HEAVY
}
public int Score = 10;
public ItemCategory currCategory;
public bool returnBack { get; set; }
private Transform transform;
private bool playSound = false;
private bool caputurePos = false;
public Vector3 firstPostion;
protected override void awake()
{
transform = GetComponent<Transform>();
returnBack = false;
}
protected override void update()
{
if (returnBack)
{
transform.LocalPosition = firstPostion;
returnBack = false;
}
}
protected override void onCollisionEnter(CollisionInfo info)
{
if (!caputurePos)
{
firstPostion = transform.LocalPosition;
caputurePos = true;
}
if (playSound)
{
if(currCategory == ItemCategory.LIGHT)
Audio.PlaySFXOnce2D("event:/Props/impact_elastic");
else if (currCategory == ItemCategory.MEDIUM || currCategory == ItemCategory.HEAVY)
Audio.PlaySFXOnce2D("event:/Props/impact_hard");
playSound = false;
}
if (info.GameObject.GetScript<Homeowner1>())
{
returnBack = true;
}
}
protected override void onCollisionExit(CollisionInfo info)
{
playSound = true;
}
}