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CutSceneEnd.shade
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shift pic to avoid black alpha
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2023-03-05 20:53:16 +08:00 |
CutSceneEnd.shade.shmeta
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end cutscene done
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2023-03-03 14:28:10 +08:00 |
CutSceneIntro.shade
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scene changes
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2023-03-05 02:51:11 +08:00 |
CutSceneIntro.shade.shmeta
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renamed cutscene to cutsceneIntro and adjusted level 2
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2023-02-28 15:06:19 +08:00 |
Level1.shade
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clean up scene/scripts files and updates scene
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2023-03-16 14:54:18 +08:00 |
Level1.shade.shmeta
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WIP foir silhouette, renamed scene files and fix breakable bug
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2023-02-27 00:41:25 +08:00 |
Level2.shade
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clean up scene/scripts files and updates scene
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2023-03-16 14:54:18 +08:00 |
Level2.shade.shmeta
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WIP foir silhouette, renamed scene files and fix breakable bug
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2023-02-27 00:41:25 +08:00 |
Level3.shade
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clean up scene/scripts files and updates scene
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2023-03-16 14:54:18 +08:00 |
Level3.shade.shmeta
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Added elapsedTime and shiny Highlight along with Level 3 asset and scene
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2023-02-25 21:56:49 +08:00 |
LoseScene.shade
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UI Buttons Update
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2023-03-10 19:50:34 +08:00 |
LoseScene.shade.shmeta
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adding main/lose/win scene
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2022-11-23 00:44:27 +08:00 |
MainMenu.shade
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UI Buttons Update
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2023-03-10 19:50:34 +08:00 |
MainMenu.shade.shmeta
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doing up the main menu
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2022-11-22 16:18:16 +08:00 |
PhysicsTest.shade
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Added capsule collider
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2023-03-07 04:51:58 +08:00 |
PhysicsTest.shade.shmeta
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Refactored old physics to match new interface
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2023-02-02 19:06:56 +08:00 |
WinScene.shade
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UI Buttons Update
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2023-03-10 19:50:34 +08:00 |
WinScene.shade.shmeta
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adding main/lose/win scene
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2022-11-23 00:44:27 +08:00 |
anim.shade
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Added timescale for animation system
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2023-03-10 14:55:49 +08:00 |
anim.shade.shmeta
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WIP Load and test animations
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2023-03-04 00:43:31 +08:00 |