SHADE_Y3/SHADE_Engine/src
Diren D Bharwani 136b7e7bfc Renamed HalfEdgeDS to HalfEdgeStructure for clarity
do not abbreviate. abbreviation are usually bad!!
2022-12-31 01:47:42 +08:00
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Assets Added recognition for material and prefab types when generating meta files 2022-11-22 21:54:51 +08:00
AudioSystem added the new banks 2022-11-18 17:04:06 +08:00
Camera Renamed SHBox to SHAABB for clarity 2022-12-23 00:55:36 +08:00
Common SP3-107 SP3-108 2022-09-13 16:34:05 +08:00
ECS_Base Added physics world and tested applied gravity for linear movement 2022-12-05 00:20:29 +08:00
Editor Fixed collision tag bugs 2022-12-30 01:23:14 +08:00
Engine Shifted ECS_Base out of Engine Folder 2022-09-13 13:49:24 +08:00
Events Re-implemented Collider Debug Drawing 2022-12-13 03:54:37 +08:00
FRC Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00
Filesystem Accounted for texture compilation 2022-11-14 21:18:36 +08:00
Graphics Reworked SHDebugDraw to fit new interface of SHDebugDrawSystem 2022-12-15 23:25:49 +08:00
Input Zero out arrays for input manager 2022-11-02 16:14:26 +08:00
Math Merge remote-tracking branch 'origin/main' into PhySH 2022-12-30 01:23:02 +08:00
Meta Imported Application, Engine, Scene Manager, Test Scene from 200 2022-09-08 11:48:32 +08:00
Physics Renamed HalfEdgeDS to HalfEdgeStructure for clarity 2022-12-31 01:47:42 +08:00
Reflection Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
Resource Renamed Mesh and Font structs in Managed to MeshAsset and FontAsset and reworked them to be a abstraction for asset IDs 2022-11-22 16:51:07 +08:00
Scene Merge remote-tracking branch 'origin/main' into PhySH 2022-12-16 14:04:58 +08:00
Scripting Fixed crash caused when building scripts in debug mode when a debugger is attached 2022-11-24 23:20:37 +08:00
Serialization Fixed collision tag bugs 2022-12-30 01:23:14 +08:00
Tools SHDebugDraw drawing functions now have the colour parameter defaulted to white 2022-12-16 00:05:03 +08:00
UI Fix for Canvas scaler 2022-11-22 21:03:53 +08:00
SHCommonTypes.h Added SHCommonTypes header file 2022-09-15 01:51:04 +08:00
SH_API.h Converted SHADE_Engine to a DLL project and exported common use classes 2022-09-13 21:08:13 +08:00
SHpch.cpp Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog 2022-09-08 12:51:23 +08:00
SHpch.h Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00