SHADE_Y3/Assets/Scripts/Audio/AudioHandler.cs

17 lines
360 B
C#

using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.Audio
{
public static class AudioHandler
{
public static Dictionary<string, AudioClipHandler> audioClipHandlers = new Dictionary<string, AudioClipHandler>();
//Functions here, maybe
}
}