79 lines
1.8 KiB
C#
79 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SHADE;
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namespace SHADE_Scripting.UI
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{
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public class MinusTimerText: Script
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{
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public float duration = 0.5f;
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private Vector3 startPos;
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[NonSerialized]
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TweenThread thread;
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protected override void awake()
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{
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Transform transform = GetComponent<Transform>();
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if(transform)
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{
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startPos = transform.LocalPosition;
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}
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}
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protected override void start()
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{
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thread = TweenManager.CreateTweenThread(duration, 1.0f, 0.0f, EASING_METHOD.LINEAR);
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thread.SetResetOnInactive(GameObject);
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}
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protected override void update()
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{
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if(thread != null)
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{
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TextRenderable text = GetComponent<TextRenderable>();
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if (text)
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{
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Color temp = text.TextColor;
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temp.a = thread.GetValue();
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text.TextColor = temp;
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}
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if(thread.IsCompleted())
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{
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GameObject.SetActive(false);
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}
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}
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Transform transform = GetComponent<Transform>();
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if(transform)
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{
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Vector3 temp = transform.LocalPosition;
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temp.y -= (float)Time.DeltaTime;
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transform.LocalPosition = temp;
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}
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}
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public void Reset()
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{
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GameObject.SetActive(true);
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thread.Reset();
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Transform transform = GetComponent<Transform>();
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if (transform)
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{
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transform.LocalPosition = startPos;
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}
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}
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}
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}
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