59 lines
1.3 KiB
C#
59 lines
1.3 KiB
C#
using SHADE;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SHADE_Scripting.UI
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{
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public class ScaleBounce : Script
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{
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[NonSerialized]
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private TweenThread thread;
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public float minScale = 1.0f;
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public float maxScale = 1.2f;
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public float duration = 1.0f;
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private Vector3 defaultScale;
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public bool isActive = false;
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private bool lastActive = false;
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protected override void start()
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{
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thread = TweenManager.CreateTweenThread(duration, minScale, maxScale, EASING_METHOD.EASE_IN_SINE);
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Transform trans = GetComponent<Transform>();
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if(trans != null)
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{
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defaultScale = trans.LocalScale;
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}
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}
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protected override void update()
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{
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if(isActive != lastActive && isActive == true)
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{
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thread.Reset();
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}
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lastActive = isActive;
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Transform trans = GetComponent<Transform>();
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if(trans != null && isActive)
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{
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trans.LocalScale = defaultScale * thread.GetValue();
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}
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if(thread.IsCompleted())
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{
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thread.ResetInvert();
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}
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}
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}
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}
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