SHADE_Y3/Assets/Scripts/Tests/TriggerTest.cs

34 lines
696 B
C#

using SHADE;
using System;
using System.Collections.Generic;
using static Item;
public class TriggerTest : Script
{
public Collider collider { get; set; }
protected override void awake()
{
collider = GetComponent<Collider>();
}
protected override void onTriggerEnter(CollisionInfo info)
{
base.onTriggerEnter(info);
Debug.Log("Trigger Enter");
}
protected override void onTriggerStay(CollisionInfo info)
{
base.onTriggerStay(info);
Debug.Log("Trigger Stay");
}
protected override void onTriggerExit(CollisionInfo info)
{
base.onTriggerExit(info);
Debug.Log("Trigger Exit");
}
};