SHADE_Y3/Assets/Scenes/PhysicsSandbox.shade

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- EID: 0
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
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IsActive: true
RigidBody Component:
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Auto Mass: false
Mass: .inf
Drag: 0.00999999978
Angular Drag: 0.00999999978
Use Gravity: true
Gravity Scale: 1
Interpolate: true
Sleeping Enabled: true
Freeze Position X: false
Freeze Position Y: true
Freeze Position Z: false
Freeze Rotation X: false
Freeze Rotation Y: false
Freeze Rotation Z: false
IsActive: true
Collider Component:
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Colliders:
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Type: Box
Half Extents: {x: 1, y: 1, z: 1}
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Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts:
- Type: PhysicsTestObj
Enabled: true
forceAmount: 50
torqueAmount: 500
- EID: 1
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Camera Component:
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Pitch: 0
Yaw: 0
Roll: 0
Width: 1920
Height: 1080
Near: 0.00999999978
Far: 10000
Perspective: true
IsActive: true
Scripts: ~
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Name: Default
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NumberOfChildren: 0
Components:
Transform Component:
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Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
RigidBody Component:
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Angular Drag: 0.00999999978
Use Gravity: true
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Interpolate: true
Sleeping Enabled: true
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: false
Freeze Rotation Y: false
Freeze Rotation Z: false
IsActive: true
Collider Component:
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Colliders:
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Collision Tag: 1
Type: Sphere
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Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts:
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forceAmount: 50
torqueAmount: 500
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Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
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IsActive: true
RigidBody Component:
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Mass: .inf
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Angular Drag: 0.00999999978
Use Gravity: true
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Interpolate: true
Sleeping Enabled: true
Freeze Position X: true
Freeze Position Y: true
Freeze Position Z: true
Freeze Rotation X: false
Freeze Rotation Y: false
Freeze Rotation Z: false
IsActive: true
Collider Component:
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Colliders:
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Collision Tag: 1
Type: Box
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Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts:
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forceAmount: 50
torqueAmount: 500
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Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
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IsActive: true
RigidBody Component:
Type: Static
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Mass: .inf
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Use Gravity: true
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Interpolate: true
Sleeping Enabled: true
Freeze Position X: false
Freeze Position Y: true
Freeze Position Z: false
Freeze Rotation X: false
Freeze Rotation Y: false
Freeze Rotation Z: false
IsActive: true
Collider Component:
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Colliders:
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Collision Tag: 1
Type: Box
Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts:
- Type: PhysicsTestObj
Enabled: true
forceAmount: 50
torqueAmount: 500
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Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
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IsActive: true
RigidBody Component:
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Sleeping Enabled: true
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Freeze Position Z: false
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IsActive: true
Collider Component:
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Colliders:
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Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts:
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Enabled: true
forceAmount: 50
torqueAmount: 500
- EID: 6
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
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IsActive: true
RigidBody Component:
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Use Gravity: true
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Sleeping Enabled: true
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Freeze Position Z: false
Freeze Rotation X: false
Freeze Rotation Y: false
Freeze Rotation Z: false
IsActive: true
Collider Component:
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Colliders:
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Collision Tag: 1
Type: Box
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Friction: 0.400000006
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Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts:
- Type: PhysicsTestObj
Enabled: true
forceAmount: 50
torqueAmount: 500