..
DebugDrawMesh_VS.glsl
WIP will update later, afraid for BSOD again
2022-12-28 12:19:30 +08:00
DebugDrawMesh_VS.shshaderb
Added deebug drawing of cubes of any transform
2022-12-15 01:45:44 +08:00
DebugDrawMesh_VS.shshaderb.shmeta
Reworked DebugDraw system (only lines now)
2022-12-14 01:20:12 +08:00
DebugDraw_FS.glsl
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
DebugDraw_FS.shshaderb
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
DebugDraw_FS.shshaderb.shmeta
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
DebugDraw_VS.glsl
WIP will update later, afraid for BSOD again
2022-12-28 12:19:30 +08:00
DebugDraw_VS.shshaderb
Added deebug drawing of cubes of any transform
2022-12-15 01:45:44 +08:00
DebugDraw_VS.shshaderb.shmeta
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
DeferredComposite_CS.glsl
Shader updates
2022-11-02 14:21:27 +08:00
DeferredComposite_CS.shshaderb
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
DeferredComposite_CS.shshaderb.shmeta
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
Kirsch_CS.glsl
SP3-282 Restructured loaders and compilers
2022-10-27 12:54:58 +08:00
Kirsch_CS.shshaderb
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
Kirsch_CS.shshaderb.shmeta
Reverted back to old asset IDs
2022-10-30 00:07:02 +08:00
Normals_FS.glsl
WIP Runtime Material Editing support
2022-11-16 09:06:29 +08:00
Normals_FS.shshaderb
WIP Runtime Material Editing support
2022-11-16 09:06:29 +08:00
Normals_FS.shshaderb.shmeta
WIP Runtime Material Editing support
2022-11-16 09:06:29 +08:00
PureCopy_CS.glsl
SP3-282 Restructured loaders and compilers
2022-10-27 12:54:58 +08:00
PureCopy_CS.shshaderb
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
PureCopy_CS.shshaderb.shmeta
Reverted back to old asset IDs
2022-10-30 00:07:02 +08:00
SSAOBlur_CS.glsl
SSAO is fully implemented
2022-11-01 20:10:59 +08:00
SSAOBlur_CS.shshaderb
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
SSAOBlur_CS.shshaderb.shmeta
new SHMETA
2022-11-02 15:05:34 +08:00
SSAO_CS.glsl
Updated SSAO shader
2022-11-22 16:00:05 +08:00
SSAO_CS.shshaderb
Updated SSAO shader
2022-11-22 16:00:05 +08:00
SSAO_CS.shshaderb.shmeta
new SHMETA
2022-11-02 15:05:34 +08:00
TestCube_FS.glsl
Switched shaders to use multiply colour instead of additive
2022-11-04 14:04:59 +08:00
TestCube_FS.shshaderb
Switched shaders to use multiply colour instead of additive
2022-11-04 14:04:59 +08:00
TestCube_FS.shshaderb.shmeta
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
TestCube_Tile_FS.glsl
Added VS and FS shaders to tile singular textures
2022-11-23 13:02:33 +08:00
TestCube_Tile_FS.shshaderb
Added VS and FS shaders to tile singular textures
2022-11-23 13:02:33 +08:00
TestCube_Tile_FS.shshaderb.shmeta
Added VS and FS shaders to tile singular textures
2022-11-23 13:02:33 +08:00
TestCube_Tile_VS.glsl
WIP will update later, afraid for BSOD again
2022-12-28 12:19:30 +08:00
TestCube_Tile_VS.shshaderb
Added VS and FS shaders to tile singular textures
2022-11-23 13:02:33 +08:00
TestCube_Tile_VS.shshaderb.shmeta
Added VS and FS shaders to tile singular textures
2022-11-23 13:02:33 +08:00
TestCube_VS.glsl
WIP will update later, afraid for BSOD again
2022-12-28 12:19:30 +08:00
TestCube_VS.shshaderb
UI WIP
2022-11-18 22:03:21 +08:00
TestCube_VS.shshaderb.shmeta
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
Text_FS.glsl
Implemented Text Rendering
2022-11-20 19:03:12 +08:00
Text_FS.shshaderb
Implemented Text Rendering
2022-11-20 19:03:12 +08:00
Text_FS.shshaderb.shmeta
Text Rendering WIP
2022-11-10 16:59:26 +08:00
Text_VS.glsl
WIP will update later, afraid for BSOD again
2022-12-28 12:19:30 +08:00
Text_VS.shshaderb
Implemented Text Rendering
2022-11-20 19:03:12 +08:00
Text_VS.shshaderb.shmeta
Text Rendering WIP
2022-11-10 16:59:26 +08:00
ToSwapchain_FS.glsl
Write to swapchain image without SHEDITOR defined WIP
2022-11-22 09:05:56 +08:00
ToSwapchain_FS.shshaderb
Write to swapchain image without SHEDITOR defined WIP
2022-11-22 09:05:56 +08:00
ToSwapchain_FS.shshaderb.shmeta
Write to swapchain image without SHEDITOR defined WIP
2022-11-22 09:05:56 +08:00
ToSwapchain_VS.glsl
Added functionality for graphics system to render to swapchain image
2022-11-22 10:10:26 +08:00
ToSwapchain_VS.shshaderb
Added functionality for graphics system to render to swapchain image
2022-11-22 10:10:26 +08:00
ToSwapchain_VS.shshaderb.shmeta
Write to swapchain image without SHEDITOR defined WIP
2022-11-22 09:05:56 +08:00
UI_FS.glsl
doing up the main menu
2022-11-22 16:18:16 +08:00
UI_FS.shshaderb
doing up the main menu
2022-11-22 16:18:16 +08:00
UI_FS.shshaderb.shmeta
UI WIP
2022-11-18 22:03:21 +08:00
UI_VS.glsl
WIP will update later, afraid for BSOD again
2022-12-28 12:19:30 +08:00
UI_VS.shshaderb
Added UI Component check in SHBatch
2022-11-20 01:45:14 +08:00
UI_VS.shshaderb.shmeta
UI WIP
2022-11-18 22:03:21 +08:00