SHADE_Y3/Assets/Scripts/Gameplay/AIBehaviour/AIRework/States
Sri Sham Haran c6172be3ad Set detected parameters in AI states
Increase size of score zone in level 1
2023-03-26 10:19:22 +08:00
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AIBaseState.cs HomeOwner attack and animations 2023-03-25 14:51:28 +08:00
AIBaseState.cs.shmeta basic FSM 2023-03-24 13:26:18 +08:00
AlertState.cs Set detected parameters in AI states 2023-03-26 10:19:22 +08:00
AlertState.cs.shmeta basic FSM 2023-03-24 13:26:18 +08:00
AttackState.cs fixed AI not resetting 2023-03-25 18:47:42 +08:00
AttackState.cs.shmeta HomeOwner attack and animations 2023-03-25 14:51:28 +08:00
ChaseState.cs Added footsteps. Fix path forward to not get stuck as much 2023-03-25 16:09:20 +08:00
ChaseState.cs.shmeta basic FSM 2023-03-24 13:26:18 +08:00
IdleState.cs Set detected parameters in AI states 2023-03-26 10:19:22 +08:00
IdleState.cs.shmeta Fix for when end point is unreachable. Find closest reachable point 2023-03-24 07:41:05 +08:00
PatrolState.cs Added footsteps. Fix path forward to not get stuck as much 2023-03-25 16:09:20 +08:00
PatrolState.cs.shmeta basic FSM 2023-03-24 13:26:18 +08:00
TimeoutState.cs HomeOwner attack and animations 2023-03-25 14:51:28 +08:00
TimeoutState.cs.shmeta basic FSM 2023-03-24 13:26:18 +08:00