.. |
DebugDrawMesh_VS.glsl
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WIP will update later, afraid for BSOD again
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2022-12-28 10:22:01 +08:00 |
DebugDrawMesh_VS.shshaderb
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Added deebug drawing of cubes of any transform
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2022-12-15 01:45:44 +08:00 |
DebugDrawMesh_VS.shshaderb.shmeta
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Reworked DebugDraw system (only lines now)
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2022-12-14 01:20:12 +08:00 |
DebugDraw_FS.glsl
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-11-02 17:04:31 +08:00 |
DebugDraw_FS.shshaderb
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-11-02 17:04:31 +08:00 |
DebugDraw_FS.shshaderb.shmeta
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-11-02 17:04:31 +08:00 |
DebugDraw_VS.glsl
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WIP will update later, afraid for BSOD again
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2022-12-28 10:22:01 +08:00 |
DebugDraw_VS.shshaderb
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Added deebug drawing of cubes of any transform
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2022-12-15 01:45:44 +08:00 |
DebugDraw_VS.shshaderb.shmeta
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-11-02 17:04:31 +08:00 |
DeferredComposite_CS.glsl
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Shader updates
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2022-11-02 14:21:27 +08:00 |
DeferredComposite_CS.shshaderb
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-11-02 17:04:31 +08:00 |
DeferredComposite_CS.shshaderb.shmeta
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-11-02 17:04:31 +08:00 |
Kirsch_CS.glsl
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SP3-282 Restructured loaders and compilers
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2022-10-27 12:54:58 +08:00 |
Kirsch_CS.shshaderb
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-11-02 17:04:31 +08:00 |
Kirsch_CS.shshaderb.shmeta
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Reverted back to old asset IDs
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2022-10-30 00:07:02 +08:00 |
Normals_FS.glsl
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WIP Runtime Material Editing support
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2022-11-16 09:06:29 +08:00 |
Normals_FS.shshaderb
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WIP Runtime Material Editing support
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2022-11-16 09:06:29 +08:00 |
Normals_FS.shshaderb.shmeta
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WIP Runtime Material Editing support
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2022-11-16 09:06:29 +08:00 |
PureCopy_CS.glsl
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SP3-282 Restructured loaders and compilers
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2022-10-27 12:54:58 +08:00 |
PureCopy_CS.shshaderb
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-11-02 17:04:31 +08:00 |
PureCopy_CS.shshaderb.shmeta
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Reverted back to old asset IDs
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2022-10-30 00:07:02 +08:00 |
SSAOBlur_CS.glsl
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SSAO is fully implemented
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2022-11-01 20:10:59 +08:00 |
SSAOBlur_CS.shshaderb
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-11-02 17:04:31 +08:00 |
SSAOBlur_CS.shshaderb.shmeta
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new SHMETA
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2022-11-02 15:05:34 +08:00 |
SSAO_CS.glsl
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Updated SSAO shader
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2022-11-22 16:00:05 +08:00 |
SSAO_CS.shshaderb
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Updated SSAO shader
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2022-11-22 16:00:05 +08:00 |
SSAO_CS.shshaderb.shmeta
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new SHMETA
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2022-11-02 15:05:34 +08:00 |
TestCube_FS.glsl
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Switched shaders to use multiply colour instead of additive
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2022-11-04 14:04:59 +08:00 |
TestCube_FS.shshaderb
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Switched shaders to use multiply colour instead of additive
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2022-11-04 14:04:59 +08:00 |
TestCube_FS.shshaderb.shmeta
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-11-02 17:04:31 +08:00 |
TestCube_Tile_FS.glsl
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Added VS and FS shaders to tile singular textures
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2022-11-23 13:02:33 +08:00 |
TestCube_Tile_FS.shshaderb
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Added VS and FS shaders to tile singular textures
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2022-11-23 13:02:33 +08:00 |
TestCube_Tile_FS.shshaderb.shmeta
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Added VS and FS shaders to tile singular textures
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2022-11-23 13:02:33 +08:00 |
TestCube_Tile_VS.glsl
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WIP will update later, afraid for BSOD again
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2022-12-28 10:22:01 +08:00 |
TestCube_Tile_VS.shshaderb
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Added VS and FS shaders to tile singular textures
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2022-11-23 13:02:33 +08:00 |
TestCube_Tile_VS.shshaderb.shmeta
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Added VS and FS shaders to tile singular textures
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2022-11-23 13:02:33 +08:00 |
TestCube_VS.glsl
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WIP will update later, afraid for BSOD again
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2022-12-28 10:22:01 +08:00 |
TestCube_VS.shshaderb
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UI WIP
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2022-11-18 22:03:21 +08:00 |
TestCube_VS.shshaderb.shmeta
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-11-02 17:04:31 +08:00 |
Text_FS.glsl
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Implemented Text Rendering
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2022-11-20 19:03:12 +08:00 |
Text_FS.shshaderb
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Implemented Text Rendering
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2022-11-20 19:03:12 +08:00 |
Text_FS.shshaderb.shmeta
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Text Rendering WIP
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2022-11-10 16:59:26 +08:00 |
Text_VS.glsl
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WIP will update later, afraid for BSOD again
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2022-12-28 10:22:01 +08:00 |
Text_VS.shshaderb
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Implemented Text Rendering
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2022-11-20 19:03:12 +08:00 |
Text_VS.shshaderb.shmeta
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Text Rendering WIP
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2022-11-10 16:59:26 +08:00 |
ToSwapchain_FS.glsl
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Write to swapchain image without SHEDITOR defined WIP
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2022-11-22 09:05:56 +08:00 |
ToSwapchain_FS.shshaderb
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Write to swapchain image without SHEDITOR defined WIP
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2022-11-22 09:05:56 +08:00 |
ToSwapchain_FS.shshaderb.shmeta
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Write to swapchain image without SHEDITOR defined WIP
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2022-11-22 09:05:56 +08:00 |
ToSwapchain_VS.glsl
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Added functionality for graphics system to render to swapchain image
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2022-11-22 10:10:26 +08:00 |
ToSwapchain_VS.shshaderb
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Added functionality for graphics system to render to swapchain image
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2022-11-22 10:10:26 +08:00 |
ToSwapchain_VS.shshaderb.shmeta
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Write to swapchain image without SHEDITOR defined WIP
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2022-11-22 09:05:56 +08:00 |
UI_FS.glsl
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doing up the main menu
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2022-11-22 16:18:16 +08:00 |
UI_FS.shshaderb
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doing up the main menu
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2022-11-22 16:18:16 +08:00 |
UI_FS.shshaderb.shmeta
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UI WIP
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2022-11-18 22:03:21 +08:00 |
UI_VS.glsl
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WIP will update later, afraid for BSOD again
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2022-12-28 10:22:01 +08:00 |
UI_VS.shshaderb
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Added UI Component check in SHBatch
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2022-11-20 01:45:14 +08:00 |
UI_VS.shshaderb.shmeta
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UI WIP
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2022-11-18 22:03:21 +08:00 |