SHADE_Y3/SHADE_Engine/src
Brandon Mak 44ca317e1d WIP will update later, afraid for BSOD again 2022-12-28 10:22:01 +08:00
..
Assets Added recognition for material and prefab types when generating meta files 2022-11-22 21:54:51 +08:00
AudioSystem added the new banks 2022-11-18 17:04:06 +08:00
Camera Stopped camera from running when editor is in pause 2022-11-25 12:24:13 +08:00
Common SP3-107 SP3-108 2022-09-13 16:34:05 +08:00
ECS_Base Bug fixes 2022-11-22 11:32:19 +08:00
Editor WIP will update later, afraid for BSOD again 2022-12-28 10:22:01 +08:00
Engine Shifted ECS_Base out of Engine Folder 2022-09-13 13:49:24 +08:00
Events Added scene init exit events 2022-12-06 13:09:47 +08:00
FRC Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00
Filesystem Accounted for texture compilation 2022-11-14 21:18:36 +08:00
Graphics WIP will update later, afraid for BSOD again 2022-12-28 10:22:01 +08:00
Input Zero out arrays for input manager 2022-11-02 16:14:26 +08:00
Math Fixed pre & post physics transforms update routines 2022-11-25 14:06:20 +08:00
Meta Imported Application, Engine, Scene Manager, Test Scene from 200 2022-09-08 11:48:32 +08:00
Physics Reworked DebugDraw system (only lines now) 2022-12-14 01:20:12 +08:00
Reflection Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
Resource Renamed Mesh and Font structs in Managed to MeshAsset and FontAsset and reworked them to be a abstraction for asset IDs 2022-11-22 16:51:07 +08:00
Scene Changed managed code's GameObject to synce with the node's active state 2022-12-12 17:58:15 +08:00
Scripting Fixed crash caused when building scripts in debug mode when a debugger is attached 2022-11-24 23:20:37 +08:00
Serialization added text to maingame 2022-11-23 20:26:53 +08:00
Tools Renamed SHGraphicsGlobalData to SHPredefinedData 2022-12-25 14:32:55 +08:00
UI Fix for Canvas scaler 2022-11-22 21:03:53 +08:00
SHCommonTypes.h Added SHCommonTypes header file 2022-09-15 01:51:04 +08:00
SH_API.h Converted SHADE_Engine to a DLL project and exported common use classes 2022-09-13 21:08:13 +08:00
SHpch.cpp Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog 2022-09-08 12:51:23 +08:00
SHpch.h Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00