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Assets
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Added recognition for material and prefab types when generating meta files
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2022-11-22 21:54:51 +08:00 |
AudioSystem
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added the new banks
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2022-11-18 17:04:06 +08:00 |
Camera
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Stopped camera from running when editor is in pause
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2022-11-25 12:24:13 +08:00 |
Common
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SP3-107 SP3-108
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2022-09-13 16:34:05 +08:00 |
ECS_Base
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Bug fixes
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2022-11-22 11:32:19 +08:00 |
Editor
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WIP will update later, afraid for BSOD again
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2022-12-28 10:22:01 +08:00 |
Engine
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Shifted ECS_Base out of Engine Folder
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2022-09-13 13:49:24 +08:00 |
Events
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Added scene init exit events
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2022-12-06 13:09:47 +08:00 |
FRC
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Cleaned up tools folder. Added debug only logging macros with _D suffix
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2022-11-15 03:03:37 +08:00 |
Filesystem
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Accounted for texture compilation
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2022-11-14 21:18:36 +08:00 |
Graphics
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WIP will update later, afraid for BSOD again
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2022-12-28 10:22:01 +08:00 |
Input
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Zero out arrays for input manager
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2022-11-02 16:14:26 +08:00 |
Math
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Fixed pre & post physics transforms update routines
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2022-11-25 14:06:20 +08:00 |
Meta
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Imported Application, Engine, Scene Manager, Test Scene from 200
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2022-09-08 11:48:32 +08:00 |
Physics
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Reworked DebugDraw system (only lines now)
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2022-12-14 01:20:12 +08:00 |
Reflection
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-11-02 17:04:31 +08:00 |
Resource
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Renamed Mesh and Font structs in Managed to MeshAsset and FontAsset and reworked them to be a abstraction for asset IDs
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2022-11-22 16:51:07 +08:00 |
Scene
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Changed managed code's GameObject to synce with the node's active state
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2022-12-12 17:58:15 +08:00 |
Scripting
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Fixed crash caused when building scripts in debug mode when a debugger is attached
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2022-11-24 23:20:37 +08:00 |
Serialization
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added text to maingame
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2022-11-23 20:26:53 +08:00 |
Tools
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Renamed SHGraphicsGlobalData to SHPredefinedData
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2022-12-25 14:32:55 +08:00 |
UI
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Fix for Canvas scaler
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2022-11-22 21:03:53 +08:00 |
SHCommonTypes.h
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Added SHCommonTypes header file
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2022-09-15 01:51:04 +08:00 |
SH_API.h
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Converted SHADE_Engine to a DLL project and exported common use classes
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2022-09-13 21:08:13 +08:00 |
SHpch.cpp
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Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog
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2022-09-08 12:51:23 +08:00 |
SHpch.h
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Cleaned up tools folder. Added debug only logging macros with _D suffix
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2022-11-15 03:03:37 +08:00 |