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Anim_VS.glsl
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Merge branch 'main' into SP3-17-animation-system
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2023-01-30 14:57:46 +08:00 |
Anim_VS.shshaderb
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Forgot to commit shader binary
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2023-01-30 14:58:52 +08:00 |
Anim_VS.shshaderb.shmeta
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Added bone animation supported vertex shader
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2023-01-04 18:20:04 +08:00 |
DebugDrawMesh_VS.glsl
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WIP
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2022-12-28 20:47:20 +08:00 |
DebugDrawMesh_VS.shshaderb
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WIP
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2022-12-28 20:47:20 +08:00 |
DebugDrawMesh_VS.shshaderb.shmeta
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Reworked DebugDraw system (only lines now)
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2022-12-14 01:20:12 +08:00 |
DebugDraw_FS.glsl
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-11-02 17:04:31 +08:00 |
DebugDraw_FS.shshaderb
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-11-02 17:04:31 +08:00 |
DebugDraw_FS.shshaderb.shmeta
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-11-02 17:04:31 +08:00 |
DebugDraw_VS.glsl
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WIP
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2022-12-28 20:47:20 +08:00 |
DebugDraw_VS.shshaderb
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WIP
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2022-12-28 20:47:20 +08:00 |
DebugDraw_VS.shshaderb.shmeta
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-11-02 17:04:31 +08:00 |
DeferredComposite_CS.glsl
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Shader, text, asset manager events and generic data desc sets
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2023-02-22 16:39:21 +08:00 |
DeferredComposite_CS.shshaderb
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Shader, text, asset manager events and generic data desc sets
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2023-02-22 16:39:21 +08:00 |
DeferredComposite_CS.shshaderb.shmeta
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-11-02 17:04:31 +08:00 |
Kirsch_CS.glsl
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WIP
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2022-12-28 20:47:20 +08:00 |
Kirsch_CS.shshaderb
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-11-02 17:04:31 +08:00 |
Kirsch_CS.shshaderb.shmeta
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Reverted back to old asset IDs
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2022-10-30 00:07:02 +08:00 |
Normals_FS.glsl
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WIP
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2022-12-28 20:47:20 +08:00 |
Normals_FS.shshaderb
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WIP
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2022-12-28 20:47:20 +08:00 |
Normals_FS.shshaderb.shmeta
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WIP Runtime Material Editing support
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2022-11-16 09:06:29 +08:00 |
ParticleEmit_CS.glsl
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Particles WIP
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2023-02-27 15:14:32 +08:00 |
ParticleUpdate_CS.glsl
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Particles WIP
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2023-02-27 15:14:32 +08:00 |
PureCopy_CS.glsl
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WIP
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2022-12-28 20:47:20 +08:00 |
PureCopy_CS.shshaderb
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WIP
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2022-12-28 20:47:20 +08:00 |
PureCopy_CS.shshaderb.shmeta
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Reverted back to old asset IDs
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2022-10-30 00:07:02 +08:00 |
SSAOBlur_CS.glsl
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WIP
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2022-12-28 20:47:20 +08:00 |
SSAOBlur_CS.shshaderb
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WIP
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2022-12-28 20:47:20 +08:00 |
SSAOBlur_CS.shshaderb.shmeta
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new SHMETA
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2022-11-02 15:05:34 +08:00 |
SSAO_CS.glsl
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WIP
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2022-12-28 20:47:20 +08:00 |
SSAO_CS.shshaderb
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WIP
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2022-12-28 20:47:20 +08:00 |
SSAO_CS.shshaderb.shmeta
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new SHMETA
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2022-11-02 15:05:34 +08:00 |
ShadowMap_FS.glsl
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Implemented different shadow mapping technique
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2023-02-15 21:34:22 +08:00 |
ShadowMap_FS.shshaderb
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Implemented different shadow mapping technique
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2023-02-15 21:34:22 +08:00 |
ShadowMap_FS.shshaderb.shmeta
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Shadows update
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2023-02-03 20:16:42 +08:00 |
ShadowMap_VS.glsl
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Shadow map WIP
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2023-01-07 07:42:42 +08:00 |
ShadowMap_VS.shshaderb
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Shadow map WIP
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2023-01-07 07:42:42 +08:00 |
ShadowMap_VS.shshaderb.shmeta
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Shadow map WIP
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2023-01-07 07:42:42 +08:00 |
ShinyHighlight_FS.glsl
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Added elapsedTime and shiny Highlight along with Level 3 asset and scene
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2023-02-25 21:56:49 +08:00 |
ShinyHighlight_FS.shshaderb
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Added elapsedTime and shiny Highlight along with Level 3 asset and scene
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2023-02-25 21:56:49 +08:00 |
ShinyHighlight_FS.shshaderb.shmeta
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Shader, text, asset manager events and generic data desc sets
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2023-02-22 16:39:21 +08:00 |
ShinyHighlight_VS.glsl
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Shader, text, asset manager events and generic data desc sets
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2023-02-22 16:39:21 +08:00 |
ShinyHighlight_VS.shshaderb
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Shader, text, asset manager events and generic data desc sets
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2023-02-22 16:39:21 +08:00 |
ShinyHighlight_VS.shshaderb.shmeta
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Shader, text, asset manager events and generic data desc sets
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2023-02-22 16:39:21 +08:00 |
Silhouette_FS.glsl
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renamed cutscene to cutsceneIntro and adjusted level 2
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2023-02-28 15:06:19 +08:00 |
Silhouette_FS.shshaderb
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WIP foir silhouette, renamed scene files and fix breakable bug
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2023-02-27 00:41:25 +08:00 |
Silhouette_FS.shshaderb.shmeta
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Accounted for subpass input descriptors
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2023-02-24 11:47:58 +08:00 |
Silhouette_VS.glsl
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Accounted for subpass input descriptors
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2023-02-24 11:47:58 +08:00 |
Silhouette_VS.shshaderb
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Accounted for subpass input descriptors
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2023-02-24 11:47:58 +08:00 |
Silhouette_VS.shshaderb.shmeta
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Accounted for subpass input descriptors
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2023-02-24 11:47:58 +08:00 |
TestCube_FS.glsl
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Merge branch 'main' into SP3-17-animation-system
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2023-01-30 14:57:46 +08:00 |
TestCube_FS.shshaderb
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Shadows WIP
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2023-01-11 08:25:38 +08:00 |
TestCube_FS.shshaderb.shmeta
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-11-02 17:04:31 +08:00 |
TestCube_Tile_FS.glsl
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WIP
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2022-12-28 20:47:20 +08:00 |
TestCube_Tile_FS.shshaderb
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WIP
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2022-12-28 20:47:20 +08:00 |
TestCube_Tile_FS.shshaderb.shmeta
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Added VS and FS shaders to tile singular textures
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2022-11-23 13:02:33 +08:00 |
TestCube_Tile_VS.glsl
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WIP
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2022-12-28 20:47:20 +08:00 |
TestCube_Tile_VS.shshaderb
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WIP
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2022-12-28 20:47:20 +08:00 |
TestCube_Tile_VS.shshaderb.shmeta
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Added VS and FS shaders to tile singular textures
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2022-11-23 13:02:33 +08:00 |
TestCube_VS.glsl
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Merge branch 'main' into SP3-17-animation-system
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2023-01-30 14:57:46 +08:00 |
TestCube_VS.shshaderb
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Merge branch 'main' into SP3-17-animation-system
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2023-01-30 14:57:46 +08:00 |
TestCube_VS.shshaderb.shmeta
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-11-02 17:04:31 +08:00 |
Text_FS.glsl
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Fixed text rendering rendering last
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2023-02-28 21:30:09 +08:00 |
Text_FS.shshaderb
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Fixed text rendering rendering last
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2023-02-28 21:30:09 +08:00 |
Text_FS.shshaderb.shmeta
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Text Rendering WIP
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2022-11-10 16:59:26 +08:00 |
Text_VS.glsl
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Fixed text rendering rendering last
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2023-02-28 21:30:09 +08:00 |
Text_VS.shshaderb
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Fixed text rendering rendering last
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2023-02-28 21:30:09 +08:00 |
Text_VS.shshaderb.shmeta
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Text Rendering WIP
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2022-11-10 16:59:26 +08:00 |
ToSwapchain_FS.glsl
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Accounted for subpass input descriptors
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2023-02-24 11:47:58 +08:00 |
ToSwapchain_FS.shshaderb
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Accounted for subpass input descriptors
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2023-02-24 11:47:58 +08:00 |
ToSwapchain_FS.shshaderb.shmeta
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Write to swapchain image without SHEDITOR defined WIP
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2022-11-22 09:05:56 +08:00 |
ToSwapchain_VS.glsl
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Added functionality for graphics system to render to swapchain image
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2022-11-22 10:10:26 +08:00 |
ToSwapchain_VS.shshaderb
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Added functionality for graphics system to render to swapchain image
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2022-11-22 10:10:26 +08:00 |
ToSwapchain_VS.shshaderb.shmeta
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Write to swapchain image without SHEDITOR defined WIP
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2022-11-22 09:05:56 +08:00 |
Trajectory_FS.glsl
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Trajectory rendering WIP
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2023-02-17 00:53:45 +08:00 |
Trajectory_FS.shshaderb
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Trajectory Rendering WIP
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2023-02-17 13:48:14 +08:00 |
Trajectory_FS.shshaderb.shmeta
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Trajectory Rendering WIP
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2023-02-17 13:48:14 +08:00 |
Trajectory_VS.glsl
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Trajectory Rendering WIP
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2023-02-17 13:48:14 +08:00 |
Trajectory_VS.shshaderb
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Trajectory Rendering WIP
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2023-02-17 13:48:14 +08:00 |
Trajectory_VS.shshaderb.shmeta
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Trajectory Rendering WIP
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2023-02-17 13:48:14 +08:00 |
UI_FS.glsl
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Merge branch 'main' into PlayerController
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2023-02-24 18:04:26 +08:00 |
UI_FS.shshaderb
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Merge branch 'main' into PlayerController
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2023-02-24 18:04:26 +08:00 |
UI_FS.shshaderb.shmeta
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UI WIP
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2022-11-18 22:03:21 +08:00 |
UI_Slider_FS.glsl
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Added a slider_textured fs
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2023-02-27 09:59:58 +08:00 |
UI_Slider_FS.shshaderb
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Added a slider_textured fs
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2023-02-27 09:59:58 +08:00 |
UI_Slider_FS.shshaderb.shmeta
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Slider done, Slider Shader bugged
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2023-02-27 05:42:54 +08:00 |
UI_Slider_Textured_FS.glsl
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Added a slider_textured fs
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2023-02-27 09:59:58 +08:00 |
UI_Slider_Textured_FS.shshaderb
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Added a slider_textured fs
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2023-02-27 09:59:58 +08:00 |
UI_Slider_Textured_FS.shshaderb.shmeta
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Added a slider_textured fs
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2023-02-27 09:59:58 +08:00 |
UI_VS.glsl
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Bug fixes and WIP for alpha
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2023-02-21 19:31:50 +08:00 |
UI_VS.shshaderb
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Bug fixes and WIP for alpha
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2023-02-21 19:31:50 +08:00 |
UI_VS.shshaderb.shmeta
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UI WIP
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2022-11-18 22:03:21 +08:00 |