SHADE_Y3/Assets
Kah Wei 52c0cc2f84 Merge branch 'main' into SP3-17-animation-system
# Conflicts:
#	Assets/Shaders/TestCube_VS.shshaderb
#	SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Batching/SHBatch.h
#	SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsPredefinedData.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsPredefinedData.h
#	SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsConstants.h
#	SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.h
#	SHADE_Engine/src/Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.cpp
#	SHADE_Engine/src/Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.h
#	SHADE_Engine/src/Serialization/SHYAMLConverters.h
2023-01-30 14:57:46 +08:00
..
Audio added more audio and tidy up folder 2022-11-26 08:28:37 +08:00
Editor Merge changes from main missing from previous commit 2023-01-16 16:23:48 +08:00
Fonts Added functionality for graphics system to render to swapchain image 2022-11-22 10:10:26 +08:00
Materials Updated compiled shmodel file for racoon with fixed rig node order and build format 2023-01-18 04:00:48 +08:00
Models Added debug draw for animation system 2023-01-24 23:31:00 +08:00
Scenes Reverted an attempt to stabilise edge detection between polyhedrons 2023-01-23 03:03:40 +08:00
Scripts Added debug drawing for rays 2023-01-03 10:14:39 +08:00
Shaders Merge branch 'main' into SP3-17-animation-system 2023-01-30 14:57:46 +08:00
Texture added item model and setting the main game scene 2022-11-23 13:44:03 +08:00
Application.SHConfig Added changing texture of buttons 2023-01-16 14:35:16 +08:00
Bindings.SHConfig Change default pathing for binding file I/O 2023-01-09 17:21:24 +08:00
CollisionTags.SHConfig Fixed collision tag panel fallacies and saving of tag masks 2023-01-03 10:40:02 +08:00