SHADE_Y3/Assets
Kah Wei 53ef202e46 Merge branch 'main' into SP3-17-animation-system
# Conflicts:
#	SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp
#	SHADE_Engine/src/Serialization/SHYAMLConverters.h
2023-01-30 15:15:46 +08:00
..
Audio added more audio and tidy up folder 2022-11-26 08:28:37 +08:00
Editor Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
Fonts Added functionality for graphics system to render to swapchain image 2022-11-22 10:10:26 +08:00
Materials Updated compiled shmodel file for racoon with fixed rig node order and build format 2023-01-18 04:00:48 +08:00
Models Added debug draw for animation system 2023-01-24 23:31:00 +08:00
Scenes Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
Scripts Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
Shaders Forgot to commit shader binary 2023-01-30 14:58:52 +08:00
Texture added item model and setting the main game scene 2022-11-23 13:44:03 +08:00
Application.SHConfig Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
Bindings.SHConfig Change default pathing for binding file I/O 2023-01-09 17:21:24 +08:00
CollisionTags.SHConfig Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00