SHADE_Y3/Assets/Shaders
Brandon Mak 53fc1fce95 WIP 2022-11-01 12:10:15 +08:00
..
DeferredComposite_CS.glsl SSAO WIP 2022-11-01 11:57:08 +08:00
DeferredComposite_CS.shshaderb SSAO WIP 2022-11-01 11:57:08 +08:00
DeferredComposite_CS.shshaderb.shmeta Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-10-30 00:00:17 +08:00
Kirsch_CS.glsl SP3-282 Restructured loaders and compilers 2022-10-27 12:54:58 +08:00
Kirsch_CS.shshaderb CompileAll uncommented and asset manager metadata writes commented 2022-10-30 00:25:49 +08:00
Kirsch_CS.shshaderb.shmeta Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00
PureCopy_CS.glsl SP3-282 Restructured loaders and compilers 2022-10-27 12:54:58 +08:00
PureCopy_CS.shshaderb CompileAll uncommented and asset manager metadata writes commented 2022-10-30 00:25:49 +08:00
PureCopy_CS.shshaderb.shmeta Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00
SSAO_CS.glsl WIP 2022-11-01 12:10:15 +08:00
SSAO_CS.shshaderb SSAO WIP 2022-11-01 11:57:08 +08:00
SSAO_CS.shshaderb.shmeta shmeta 2022-10-31 20:49:49 +08:00
TestCube_FS.glsl CompileAll uncommented and asset manager metadata writes commented 2022-10-30 00:25:49 +08:00
TestCube_FS.shshaderb CompileAll uncommented and asset manager metadata writes commented 2022-10-30 00:25:49 +08:00
TestCube_FS.shshaderb.shmeta Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00
TestCube_VS.glsl SSAO sort of working 2022-10-31 20:49:28 +08:00
TestCube_VS.shshaderb SSAO sort of working 2022-10-31 20:49:28 +08:00
TestCube_VS.shshaderb.shmeta Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00