SHADE_Y3/Assets
Brandon Mak f7bb8606be Shader, text, asset manager events and generic data desc sets
- Made shader for shiniy effect (half done)
- Text objects in scene now use a UI component for better scaling
- Asset manager now creates an event for compilation of assets
- Descriptor for generic data is implemented
2023-02-22 16:39:21 +08:00
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Audio Change banks 2023-02-03 00:40:22 +08:00
Editor Adjusted lighting a bit cuz it looked janky at one portion 2023-02-04 11:21:25 +08:00
Fonts Added functionality for graphics system to render to swapchain image 2022-11-22 10:10:26 +08:00
Materials Shader, text, asset manager events and generic data desc sets 2023-02-22 16:39:21 +08:00
Models Added demo animation objects 2023-02-03 23:50:35 +08:00
Scenes Shader, text, asset manager events and generic data desc sets 2023-02-22 16:39:21 +08:00
Scripts Merge branch 'main' into SP3-6-CSharpStaticReset 2023-02-18 12:24:17 +08:00
Shaders Shader, text, asset manager events and generic data desc sets 2023-02-22 16:39:21 +08:00
Texture Added texture, modifiable material fix 2023-02-03 20:12:48 +08:00
Application.SHConfig WIP collision 2023-02-04 00:17:29 +08:00
Bindings.SHConfig Input Bindings Panel Done 2023-01-25 23:22:15 +08:00
CollisionTags.SHConfig Small changes for publish build 2023-02-04 14:11:16 +08:00