SHADE_Y3/Assets
Brandon Mak b46b6b0b85 CompileAll uncommented and asset manager metadata writes commented
SHmeta files should now be identical to what's on main
Shaders themselves have some changes (binaries also updated)
2022-10-30 00:25:49 +08:00
..
Audio banks curr working 2022-09-28 17:25:14 +08:00
Editor Light Component Serialization & Inspector 2022-10-28 17:58:16 +08:00
Shaders CompileAll uncommented and asset manager metadata writes commented 2022-10-30 00:25:49 +08:00
Cube.003.shmesh SP3-237 Mesh compile and load successfully. Although now path to load/compile is hardcoded. Flow will be done after MS1 2022-10-01 13:12:37 +08:00
Cube.003.shmesh.shmeta Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00
Cube.012.shmesh SP3-237 Mesh compile and load successfully. Although now path to load/compile is hardcoded. Flow will be done after MS1 2022-10-01 13:12:37 +08:00
Cube.012.shmesh.shmeta Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00
RaccoonBag_Color_Ver4.dds Added test assets 2022-09-25 00:13:17 +08:00
RaccoonBag_Color_Ver4.shtex SP3-282 Restructured loaders and compilers 2022-10-27 12:54:58 +08:00
RaccoonBag_Color_Ver4.shtex.shmeta Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00
RaccoonPreTexturedVer1_Base9.dds Added test assets 2022-09-25 00:13:17 +08:00
RaccoonPreTexturedVer1_Base9.shtex SP3-237 Texture load/compile successfully 2022-10-01 13:27:51 +08:00
RaccoonPreTexturedVer1_Base9.shtex.shmeta Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00
TD_Checker_Base_Color.dds Fixed camera. Can see texture now 2022-09-27 19:18:45 +08:00
TD_Checker_Base_Color.shtex SP3-282 Restructured loaders and compilers 2022-10-27 12:54:58 +08:00
TD_Checker_Base_Color.shtex.shmeta Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00
racoon.fbx Added GLTF extension recognisation 2022-09-26 19:10:12 +08:00
racoon.gltf Added GLTF extension recognisation 2022-09-26 19:10:12 +08:00