5ebdf87714
FRC implemented Handles the main game loop, which includes: Handling restarting of scenes by freeing and initializing again Handling changes of scenes by unloading previous scene and loading the next Calling to update on a fixed time basis and reducing the accumulator Calling to render on a variable time basis and adding to the accumulator Measuring of variable time elapsed per frame Ready for integration. Anticipating much change from this implementation during integration. |
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Premake | ||
SHADE_Application | ||
SHADE_Engine | ||
.gitignore | ||
Dependencies.bat | ||
Dependencies.lua | ||
SHADE.sln | ||
generate.bat | ||
premake5.lua |