SHADE_Y3/SHADE_Managed/src
Diren D Bharwani 411c4a4e56 Added C# Interface for Raycasting
Untested with Scripts, tested engine side.
2022-11-19 04:21:46 +08:00
..
Assets Added NativeAsset, Material and Mesh representations along with a stub for Renderable 2022-10-28 19:23:40 +08:00
Audio Added Audio class for playing audio from C# 2022-11-16 15:00:56 +08:00
Components Expanded Collision Shape C# Interface 2022-11-15 23:57:38 +08:00
Editor Added support for undo-redo of adding/removing scripts 2022-11-13 14:49:32 +08:00
Engine Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00
Graphics Add interface for C# light class and modified Color to match Unity's interface 2022-11-08 20:18:50 +08:00
Input Merge branch 'main' into SP3-141-Camera-System 2022-11-01 15:31:11 +08:00
Math Added C# Interface for Raycasting 2022-11-19 04:21:46 +08:00
Physics Added C# Interface for Raycasting 2022-11-19 04:21:46 +08:00
Scripts Fixed issue where scripts of Entities destroyed during scene unloading are not properly disposed 2022-11-17 15:43:35 +08:00
Serialisation Added additional exception handling for serialization and deserialization failures for scripts to prevent data loss 2022-11-17 15:49:06 +08:00
Utility Added C# Interface for Raycasting 2022-11-19 04:21:46 +08:00
AssemblyInfo.cxx Added EngineInterface 2022-09-13 11:43:49 +08:00
SHpch.cpp Added C# Math functions and types along with DisposableAssemblyLoadContext 2022-09-12 18:17:59 +08:00
SHpch.h Added C# Math functions and types along with DisposableAssemblyLoadContext 2022-09-12 18:17:59 +08:00