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Buffers
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Merge branch 'main' into SP3-1-Rendering
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2022-11-14 15:38:33 +08:00 |
Commands
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WIP will update later, afraid for BSOD again
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2022-12-28 12:19:30 +08:00 |
Debugging
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Cleaned up tools folder. Added debug only logging macros with _D suffix
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2022-11-15 03:03:37 +08:00 |
Descriptors
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Shadows WIP
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2023-01-10 01:47:10 +08:00 |
Devices
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Force use of Dedicated GPU
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2023-01-31 12:43:02 +08:00 |
Events
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Implemented events for screen resize
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2023-02-20 14:28:23 +08:00 |
Framebuffer
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Cleaned up tools folder. Added debug only logging macros with _D suffix
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2022-11-15 03:03:37 +08:00 |
Images
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Fixed bug texture loading
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2023-03-02 16:04:22 +08:00 |
Instance
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Force use of Dedicated GPU
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2023-01-31 12:43:02 +08:00 |
MiddleEnd
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Fixed conversion warnings
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2023-03-07 18:46:36 +08:00 |
Pipeline
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renamed cutscene to cutsceneIntro and adjusted level 2
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2023-02-28 15:06:19 +08:00 |
Queues
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Cleaned up tools folder. Added debug only logging macros with _D suffix
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2022-11-15 03:03:37 +08:00 |
RenderGraph
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Fixed render to swapchain errors
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2023-03-04 01:01:26 +08:00 |
Renderpass
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Merge branch 'main' into PlayerController
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2023-02-24 18:04:26 +08:00 |
Shaders
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renamed cutscene to cutsceneIntro and adjusted level 2
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2023-02-28 15:06:19 +08:00 |
Swapchain
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Graphics refactor more or less tested and working
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2022-12-29 14:29:25 +08:00 |
Synchronization
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Renamed Handle, ResourceManager and ResourceLibrary to SHHandle, SHResourceHub and SHResourceLibrary
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2022-10-20 19:00:36 +08:00 |
VertexDescriptors
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Fixed some bugs in render graph
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2022-10-26 01:08:02 +08:00 |
Windowing
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Fix showcursor
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2023-03-03 16:52:43 +08:00 |
SHVkUtil.cpp
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GetGraphicsPipeline now takes in a subpass (thanks KW)
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2023-02-28 19:47:52 +08:00 |
SHVkUtil.h
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Added debug names for some SHVkBuffers
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2022-11-04 19:16:57 +08:00 |
SHVulkanDefines.h
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Lots of changes
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2022-10-16 14:16:14 +08:00 |
SHVulkanIncludes.cpp
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Rendering Integration
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2022-09-08 19:11:25 +08:00 |
SHVulkanIncludes.h
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Updated Descriptor sets
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2022-09-22 12:12:44 +08:00 |