SHADE_Y3/SHADE_Engine/src/Graphics
Diren D Bharwani 50dafa555a Fixed conversion warnings 2023-03-07 18:46:36 +08:00
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Buffers Merge branch 'main' into SP3-1-Rendering 2022-11-14 15:38:33 +08:00
Commands WIP will update later, afraid for BSOD again 2022-12-28 12:19:30 +08:00
Debugging Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00
Descriptors Shadows WIP 2023-01-10 01:47:10 +08:00
Devices Force use of Dedicated GPU 2023-01-31 12:43:02 +08:00
Events Implemented events for screen resize 2023-02-20 14:28:23 +08:00
Framebuffer Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00
Images Fixed bug texture loading 2023-03-02 16:04:22 +08:00
Instance Force use of Dedicated GPU 2023-01-31 12:43:02 +08:00
MiddleEnd Fixed conversion warnings 2023-03-07 18:46:36 +08:00
Pipeline renamed cutscene to cutsceneIntro and adjusted level 2 2023-02-28 15:06:19 +08:00
Queues Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00
RenderGraph Fixed render to swapchain errors 2023-03-04 01:01:26 +08:00
Renderpass Merge branch 'main' into PlayerController 2023-02-24 18:04:26 +08:00
Shaders renamed cutscene to cutsceneIntro and adjusted level 2 2023-02-28 15:06:19 +08:00
Swapchain Graphics refactor more or less tested and working 2022-12-29 14:29:25 +08:00
Synchronization Renamed Handle, ResourceManager and ResourceLibrary to SHHandle, SHResourceHub and SHResourceLibrary 2022-10-20 19:00:36 +08:00
VertexDescriptors Fixed some bugs in render graph 2022-10-26 01:08:02 +08:00
Windowing Fix showcursor 2023-03-03 16:52:43 +08:00
SHVkUtil.cpp GetGraphicsPipeline now takes in a subpass (thanks KW) 2023-02-28 19:47:52 +08:00
SHVkUtil.h Added debug names for some SHVkBuffers 2022-11-04 19:16:57 +08:00
SHVulkanDefines.h Lots of changes 2022-10-16 14:16:14 +08:00
SHVulkanIncludes.cpp Rendering Integration 2022-09-08 19:11:25 +08:00
SHVulkanIncludes.h Updated Descriptor sets 2022-09-22 12:12:44 +08:00