SHADE_Y3/Assets/Scenes
Glence 64bbc4d67a scenes update, setActive message removed, expose Emitcount 2023-03-23 16:49:41 +08:00
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CutSceneEnd.shade shift pic to avoid black alpha 2023-03-05 20:53:16 +08:00
CutSceneEnd.shade.shmeta end cutscene done 2023-03-03 14:28:10 +08:00
CutSceneIntro.shade scene changes 2023-03-05 02:51:11 +08:00
CutSceneIntro.shade.shmeta renamed cutscene to cutsceneIntro and adjusted level 2 2023-02-28 15:06:19 +08:00
Level1.shade scenes update, setActive message removed, expose Emitcount 2023-03-23 16:49:41 +08:00
Level1.shade.shmeta WIP foir silhouette, renamed scene files and fix breakable bug 2023-02-27 00:41:25 +08:00
Level2.shade did left and right foot smoke 2023-03-23 00:38:25 +08:00
Level2.shade.shmeta WIP foir silhouette, renamed scene files and fix breakable bug 2023-02-27 00:41:25 +08:00
Level3.shade scenes update, setActive message removed, expose Emitcount 2023-03-23 16:49:41 +08:00
Level3.shade.shmeta Added elapsedTime and shiny Highlight along with Level 3 asset and scene 2023-02-25 21:56:49 +08:00
LoseScene.shade UI Buttons Update 2023-03-10 19:50:34 +08:00
LoseScene.shade.shmeta adding main/lose/win scene 2022-11-23 00:44:27 +08:00
MainMenu.shade Merge branch 'main' into SP3-20-UI-System 2023-03-21 14:41:14 +08:00
MainMenu.shade.shmeta doing up the main menu 2022-11-22 16:18:16 +08:00
PhysicsTest.shade Added capsule collider 2023-03-07 04:51:58 +08:00
PhysicsTest.shade.shmeta Refactored old physics to match new interface 2023-02-02 19:06:56 +08:00
Scene2.shade Color tinting and scripting support for particles 2023-03-20 20:43:50 +08:00
Scene2.shade.shmeta Particles test on level 1 food 2023-03-21 15:27:42 +08:00
WinScene.shade UI Buttons Update 2023-03-10 19:50:34 +08:00
WinScene.shade.shmeta adding main/lose/win scene 2022-11-23 00:44:27 +08:00
anim.shade Imported new homeowner texture 2023-03-21 14:29:13 +08:00
anim.shade.shmeta WIP Load and test animations 2023-03-04 00:43:31 +08:00