SHADE_Y3/Assets/Fonts
Brandon Mak f991e7b227 Fixed some text shaders and changed some image parameters
- SHApplication has a font compiler exe call to test compiling a sample font
- SHVkImage now takes in a vector instead of a span for mip offsets (fuck it, copy the mip offset. The RAM can cry about it).
- Removed font data descriptor set layouts from graphics global data
- FONT_DATA set index is changed to 4 instead. This clashes with Render graph resource set index but it won't matter. 
- Added entity ID render graph resource to scene render graph
- SHFont format for images is now R8G8B8A8UNorm
2022-11-16 16:57:08 +08:00
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SegoeUI.shfont Fixed some text shaders and changed some image parameters 2022-11-16 16:57:08 +08:00
SegoeUI.shfont.shmeta Font meta file and line in application to manually trigger font load 2022-11-15 13:48:54 +08:00
SegoeUI.ttf Text Rendering WIP 2022-11-14 18:36:26 +08:00