SHADE_Y3/TempShaderFolder
Brandon Mak 6e9f54987f Prepared light global desc set layout data and render graph resources
- Fixed material padding
- Lighting desc sets now have a buffer at binding 0 to store light counts.
- Added position, normals, albedo resources in render graph
2022-10-26 22:40:04 +08:00
..
DeferredCompositeCs.glsl Prepared light global desc set layout data and render graph resources 2022-10-26 22:40:04 +08:00
DeferredCompositeCs.spv Prepared light global desc set layout data and render graph resources 2022-10-26 22:40:04 +08:00
KirschCs.glsl WIP (TODO: remember to change commit message) 2022-10-23 15:05:31 +08:00
KirschCs.spv WIP (TODO: remember to change commit message) 2022-10-23 15:05:31 +08:00
PureCopyCs.glsl Tested light component. Values reflected in renderdoc correctly 2022-10-26 02:14:43 +08:00
PureCopyCs.spv Tested light component. Values reflected in renderdoc correctly 2022-10-26 02:14:43 +08:00
ShaderDescriptorDefinitions.glsl Updated Descriptor sets 2022-09-22 12:12:44 +08:00
TestCubeFs.glsl Prepared light global desc set layout data and render graph resources 2022-10-26 22:40:04 +08:00
TestCubeFs.spv Prepared light global desc set layout data and render graph resources 2022-10-26 22:40:04 +08:00
TestCubeVs.glsl Prepared light global desc set layout data and render graph resources 2022-10-26 22:40:04 +08:00
TestCubeVs.spv Prepared light global desc set layout data and render graph resources 2022-10-26 22:40:04 +08:00