32 lines
963 B
C++
32 lines
963 B
C++
/****************************************************************************************
|
|
* \file SHpch.h
|
|
* \brief Precompiled header file for SHADE Engine.
|
|
*
|
|
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
|
* disclosure of this file or its contents without the prior written consent
|
|
* of DigiPen Institute of Technology is prohibited.
|
|
****************************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
|
// Windows Header Files
|
|
#include <Windows.h>
|
|
// C RunTime Header Files
|
|
#include <stdlib.h>
|
|
#include <malloc.h>
|
|
#include <memory.h>
|
|
#include <tchar.h>
|
|
|
|
#include <iostream>
|
|
#include <string>
|
|
#include <algorithm>
|
|
#include <array>
|
|
#include <utility>
|
|
#include <unordered_map>
|
|
#include <map>
|
|
#include <tuple>
|
|
#include <functional>
|
|
#include <sstream>
|
|
#include <iomanip>
|