SHADE_Y3/SHADE_Engine/src/Tools
Kah Wei b603044579 Fixed validation errors caused by debug draw and fixed SHDebugDraw::WireCapsule not being static 2023-01-16 14:39:35 +08:00
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Dialog Add Open File DIalog (WIP) 2022-10-26 21:06:09 +08:00
FileIO Scene loads correctly now 2022-11-04 14:44:18 +08:00
Logger Removed old SHLog trace methods 2022-11-15 16:22:16 +08:00
Utilities Added launching of Visual Studio by double clicking on a script file 2022-12-31 00:21:00 +08:00
SHDebugDraw.cpp Added DrawWireCapsule for debug draw (doesn't support orientation changes yet) 2023-01-08 01:06:50 +08:00
SHDebugDraw.h Fixed validation errors caused by debug draw and fixed SHDebugDraw::WireCapsule not being static 2023-01-16 14:39:35 +08:00
SHDeque.h Editor now uses separate stacks; 1 set of stacks when in play and another set of stacks otherwise. 2022-11-12 18:22:45 +08:00
SHEnumWrapper.h Got rid of SHEnumWrapper 2022-12-30 15:54:45 +08:00
SHException.cpp Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog 2022-09-08 12:51:23 +08:00
SHException.h Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00
SHExceptionHandler.cpp Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00
SHExceptionHandler.h Converted SHADE_Engine to a DLL project and exported common use classes 2022-09-13 21:08:13 +08:00