SHADE_Y3/SHADE_Engine/src
Kah Wei 8f9a4e8c73 Fixed bug where onDestroy() is not called for scripts that are destroyed when leaving play mode in the editor 2023-01-31 18:09:07 +08:00
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Animation Fixed crash caused by loading more than one SHRig 2023-01-29 15:39:48 +08:00
Assets Commented unused shader build lines 2023-01-30 18:28:49 +08:00
AudioSystem Spatial setup 2023-01-30 16:47:03 +08:00
Camera Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
Common Merge branch 'main' into SP3-4-Editor 2023-01-17 21:02:01 +08:00
ECS_Base Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
Editor Fixed bug where onDestroy() is not called for scripts that are destroyed when leaving play mode in the editor 2023-01-31 18:09:07 +08:00
Engine Shifted ECS_Base out of Engine Folder 2022-09-13 13:49:24 +08:00
Events Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
FRC Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00
Filesystem Added warning line to check for existing path 2023-01-30 19:55:42 +08:00
Graphics Merge pull request #322 from SHADE-DP/SP3-4-Editor 2023-01-30 18:29:47 +08:00
Input Input Bindings Panel Done 2023-01-25 23:22:15 +08:00
Math Merge branch 'main' into SP3-17-animation-system 2023-01-30 15:15:46 +08:00
Meta Imported Application, Engine, Scene Manager, Test Scene from 200 2022-09-08 11:48:32 +08:00
Physics Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
Reflection handle vec2/3/4 that contain values in radians 2022-10-26 16:05:52 +08:00
Resource Added handling for rendering objects using an animated shader but without an animator component or an attached rig 2023-01-29 19:27:58 +08:00
Scene Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
Scripting Fixed bug where onDestroy() is not called for scripts that are destroyed when leaving play mode in the editor 2023-01-31 18:09:07 +08:00
Serialization Merge branch 'main' into SP3-17-animation-system 2023-01-30 15:15:46 +08:00
Tools Merge branch 'main' into SP3-4-Editor 2023-01-17 21:02:01 +08:00
UI Added a 0 check for button textures. 2023-01-16 14:51:06 +08:00
SHCommonTypes.h Added SHCommonTypes header file 2022-09-15 01:51:04 +08:00
SH_API.h Converted SHADE_Engine to a DLL project and exported common use classes 2022-09-13 21:08:13 +08:00
SHpch.cpp Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog 2022-09-08 12:51:23 +08:00
SHpch.h Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00