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Animation
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Fixed crash caused by loading more than one SHRig
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2023-01-29 15:39:48 +08:00 |
Assets
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Commented unused shader build lines
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2023-01-30 18:28:49 +08:00 |
AudioSystem
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Spatial setup
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2023-01-30 16:47:03 +08:00 |
Camera
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Revert "Implemented a custom physics engine"
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2023-01-30 14:40:55 +08:00 |
Common
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Merge branch 'main' into SP3-4-Editor
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2023-01-17 21:02:01 +08:00 |
ECS_Base
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Revert "Implemented a custom physics engine"
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2023-01-30 14:40:55 +08:00 |
Editor
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Fixed bug where onDestroy() is not called for scripts that are destroyed when leaving play mode in the editor
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2023-01-31 18:09:07 +08:00 |
Engine
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Shifted ECS_Base out of Engine Folder
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2022-09-13 13:49:24 +08:00 |
Events
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Revert "Implemented a custom physics engine"
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2023-01-30 14:40:55 +08:00 |
FRC
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Cleaned up tools folder. Added debug only logging macros with _D suffix
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2022-11-15 03:03:37 +08:00 |
Filesystem
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Added warning line to check for existing path
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2023-01-30 19:55:42 +08:00 |
Graphics
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Merge pull request #322 from SHADE-DP/SP3-4-Editor
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2023-01-30 18:29:47 +08:00 |
Input
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Input Bindings Panel Done
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2023-01-25 23:22:15 +08:00 |
Math
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Merge branch 'main' into SP3-17-animation-system
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2023-01-30 15:15:46 +08:00 |
Meta
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Imported Application, Engine, Scene Manager, Test Scene from 200
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2022-09-08 11:48:32 +08:00 |
Physics
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Revert "Implemented a custom physics engine"
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2023-01-30 14:40:55 +08:00 |
Reflection
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handle vec2/3/4 that contain values in radians
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2022-10-26 16:05:52 +08:00 |
Resource
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Added handling for rendering objects using an animated shader but without an animator component or an attached rig
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2023-01-29 19:27:58 +08:00 |
Scene
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Revert "Implemented a custom physics engine"
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2023-01-30 14:40:55 +08:00 |
Scripting
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Fixed bug where onDestroy() is not called for scripts that are destroyed when leaving play mode in the editor
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2023-01-31 18:09:07 +08:00 |
Serialization
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Merge branch 'main' into SP3-17-animation-system
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2023-01-30 15:15:46 +08:00 |
Tools
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Merge branch 'main' into SP3-4-Editor
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2023-01-17 21:02:01 +08:00 |
UI
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Added a 0 check for button textures.
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2023-01-16 14:51:06 +08:00 |
SHCommonTypes.h
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Added SHCommonTypes header file
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2022-09-15 01:51:04 +08:00 |
SH_API.h
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Converted SHADE_Engine to a DLL project and exported common use classes
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2022-09-13 21:08:13 +08:00 |
SHpch.cpp
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Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog
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2022-09-08 12:51:23 +08:00 |
SHpch.h
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Cleaned up tools folder. Added debug only logging macros with _D suffix
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2022-11-15 03:03:37 +08:00 |