.. |
Animation
|
Total time and tickers per second is now auto calculated in SHAnimationClip
|
2023-03-06 19:42:40 +08:00 |
Assets
|
Fixed bug with extensions count, resulting in regeneration of bank metas every time
|
2023-03-07 01:31:23 +08:00 |
AudioSystem
|
Fix for 3d audio (listener up vec was wrong)
|
2023-03-07 17:57:48 +08:00 |
Camera
|
Added a simulate body method
|
2023-03-07 18:48:06 +08:00 |
Common
|
Fixed Trajectory Rendering
|
2023-03-02 15:29:24 +08:00 |
ECS_Base
|
WIP collision
|
2023-02-04 00:17:29 +08:00 |
Editor
|
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
|
2023-03-08 14:15:12 +08:00 |
Engine
|
Shifted ECS_Base out of Engine Folder
|
2022-09-13 13:49:24 +08:00 |
Events
|
Accounted for deletion of lights
|
2023-03-08 10:02:51 +08:00 |
FRC
|
stuff dont ask me
|
2023-03-05 15:35:57 +08:00 |
Filesystem
|
WIP Commit, Node and Joint indexing
|
2023-03-05 04:25:30 +08:00 |
Graphics
|
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
|
2023-03-08 14:15:12 +08:00 |
Input
|
Controller, Bindings and Mouse Centre via C#
|
2023-02-22 23:50:39 +08:00 |
Math
|
Added a generic AABB class
|
2023-03-06 17:44:40 +08:00 |
Meta
|
Imported Application, Engine, Scene Manager, Test Scene from 200
|
2022-09-08 11:48:32 +08:00 |
Physics
|
Fixed bug where gravity scales were initialised to NaN
|
2023-03-08 12:59:51 +08:00 |
Reflection
|
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
|
2022-11-02 17:04:31 +08:00 |
Resource
|
GetGraphicsPipeline now takes in a subpass (thanks KW)
|
2023-02-28 19:47:52 +08:00 |
Scene
|
Revert "Implemented a custom physics engine"
|
2023-01-30 14:40:55 +08:00 |
Scripting
|
Fixed button events only working once
|
2023-02-23 13:39:09 +08:00 |
Serialization
|
Added capsule collider
|
2023-03-07 04:51:58 +08:00 |
Tools
|
Merge branch 'main' into SP3-4-Editor
|
2023-01-17 21:02:01 +08:00 |
UI
|
Settings
|
2023-03-07 10:08:30 +08:00 |
SHCommonTypes.h
|
Added SHCommonTypes header file
|
2022-09-15 01:51:04 +08:00 |
SH_API.h
|
Converted SHADE_Engine to a DLL project and exported common use classes
|
2022-09-13 21:08:13 +08:00 |
SHpch.cpp
|
Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog
|
2022-09-08 12:51:23 +08:00 |
SHpch.h
|
Cleaned up tools folder. Added debug only logging macros with _D suffix
|
2022-11-15 03:03:37 +08:00 |