SHADE_Y3/SHADE_Managed/Canvas.cxx

28 lines
475 B
C++

// Precompiled Headers
#include "SHpch.h"
// Primary Header
#include "Canvas.hxx"
#include "Assets/NativeAsset.hxx"
#include "Utility/Convert.hxx"
#include "Utility/Debug.hxx"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "UI/SHUISystem.h"
namespace SHADE
{
Canvas::Canvas(Entity entity)
: Component(entity)
{}
void Canvas::DeactivateAllCanvas()
{
auto system = SHSystemManager::GetSystem<SHUISystem>();
system->HideActiveCanvas();
}
}