.. |
Assets
|
Added recognition for material and prefab types when generating meta files
|
2022-11-22 21:54:51 +08:00 |
AudioSystem
|
added the new banks
|
2022-11-18 17:04:06 +08:00 |
Camera
|
goodbye react
|
2022-12-02 17:44:44 +08:00 |
Common
|
SP3-107 SP3-108
|
2022-09-13 16:34:05 +08:00 |
ECS_Base
|
Added physics world and tested applied gravity for linear movement
|
2022-12-05 00:20:29 +08:00 |
Editor
|
Merge remote-tracking branch 'origin/main' into PhySH
|
2022-12-16 14:04:58 +08:00 |
Engine
|
Shifted ECS_Base out of Engine Folder
|
2022-09-13 13:49:24 +08:00 |
Events
|
Re-implemented Collider Debug Drawing
|
2022-12-13 03:54:37 +08:00 |
FRC
|
Cleaned up tools folder. Added debug only logging macros with _D suffix
|
2022-11-15 03:03:37 +08:00 |
Filesystem
|
Accounted for texture compilation
|
2022-11-14 21:18:36 +08:00 |
Graphics
|
Reworked SHDebugDraw to fit new interface of SHDebugDrawSystem
|
2022-12-15 23:25:49 +08:00 |
Input
|
Zero out arrays for input manager
|
2022-11-02 16:14:26 +08:00 |
Math
|
Separated collision detection and added contact manager
|
2022-12-20 23:10:23 +08:00 |
Meta
|
Imported Application, Engine, Scene Manager, Test Scene from 200
|
2022-09-08 11:48:32 +08:00 |
Physics
|
Fixed bug with non-dynamic masses being overriden
|
2022-12-21 19:04:10 +08:00 |
Reflection
|
handle vec2/3/4 that contain values in radians
|
2022-10-26 16:05:52 +08:00 |
Resource
|
Renamed Mesh and Font structs in Managed to MeshAsset and FontAsset and reworked them to be a abstraction for asset IDs
|
2022-11-22 16:51:07 +08:00 |
Scene
|
Merge remote-tracking branch 'origin/main' into PhySH
|
2022-12-16 14:04:58 +08:00 |
Scripting
|
Fixed crash caused when building scripts in debug mode when a debugger is attached
|
2022-11-24 23:20:37 +08:00 |
Serialization
|
Re-implemented Collider Debug Drawing
|
2022-12-13 03:54:37 +08:00 |
Tools
|
SHDebugDraw drawing functions now have the colour parameter defaulted to white
|
2022-12-16 00:05:03 +08:00 |
UI
|
Fix for Canvas scaler
|
2022-11-22 21:03:53 +08:00 |
SHCommonTypes.h
|
Added SHCommonTypes header file
|
2022-09-15 01:51:04 +08:00 |
SH_API.h
|
Converted SHADE_Engine to a DLL project and exported common use classes
|
2022-09-13 21:08:13 +08:00 |
SHpch.cpp
|
Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog
|
2022-09-08 12:51:23 +08:00 |
SHpch.h
|
Cleaned up tools folder. Added debug only logging macros with _D suffix
|
2022-11-15 03:03:37 +08:00 |