SHADE_Y3/Assets/Shaders
Brandon Mak 94a57219da Created CPU and GPU data for SSAO
Renderpass for SSAO not yet done (that's next)
2022-10-31 10:32:32 +08:00
..
DeferredComposite_CS.glsl Fixed a buy with view space lighting calculations 2022-10-30 19:21:02 +08:00
DeferredComposite_CS.shshaderb Fixed a buy with view space lighting calculations 2022-10-30 19:21:02 +08:00
DeferredComposite_CS.shshaderb.shmeta Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-10-30 00:00:17 +08:00
Kirsch_CS.glsl SP3-282 Restructured loaders and compilers 2022-10-27 12:54:58 +08:00
Kirsch_CS.shshaderb CompileAll uncommented and asset manager metadata writes commented 2022-10-30 00:25:49 +08:00
Kirsch_CS.shshaderb.shmeta Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00
PureCopy_CS.glsl SP3-282 Restructured loaders and compilers 2022-10-27 12:54:58 +08:00
PureCopy_CS.shshaderb CompileAll uncommented and asset manager metadata writes commented 2022-10-30 00:25:49 +08:00
PureCopy_CS.shshaderb.shmeta Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00
SSAO_CS.glsl Created CPU and GPU data for SSAO 2022-10-31 10:32:32 +08:00
TestCube_FS.glsl CompileAll uncommented and asset manager metadata writes commented 2022-10-30 00:25:49 +08:00
TestCube_FS.shshaderb CompileAll uncommented and asset manager metadata writes commented 2022-10-30 00:25:49 +08:00
TestCube_FS.shshaderb.shmeta Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00
TestCube_VS.glsl LIGHTING NOW DONE IN VIEW SPACE 2022-10-30 16:52:40 +08:00
TestCube_VS.shshaderb LIGHTING NOW DONE IN VIEW SPACE 2022-10-30 16:52:40 +08:00
TestCube_VS.shshaderb.shmeta Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00