21 lines
386 B
GLSL
21 lines
386 B
GLSL
#version 450
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#extension GL_KHR_vulkan_glsl : enable
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layout(location = 0) out struct
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{
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vec2 uv; // location = 0
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} Out;
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vec2 CreateQuad(in uint vertexID)
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{
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uint b = 1 << vertexID;
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return vec2 ((0x3 & b) != 0, (0x9 & b) != 0);
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}
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void main()
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{
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vec2 texCoord = CreateQuad (gl_VertexIndex);
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vec2 vertexPos = texCoord - vec2(0.5f);
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gl_Position = vec4 (vertexPos, 0.0f, 1.0f);
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} |